4/7/2010 GG450 Today’s material comes from p. 117-162 in the text book. April 8, 2010 Please read and understand all of this material! Seismic Reflection II Data Acquisition 3 Seismic Reflection Acquisition Source Receivers • Key Measurements • Two Way Travel Time From Surface to Layer Interface (“Reflector”) and Back to Surface A seismic survey consists of a source and receivers sequentially moved along the surface. • Amplitude - “Strength of Return” 3 SEISMIC SOURCE: In reflection seismology, the source used is governed by the problem - large low-frequency sources for deep penetration, high-frequency small sources for shallow targets. Marine seismic survey geometry 1 4/7/2010 The vibroseis truck is jacked up with a hydraulic jack and a radio signal controls the vibration of the truck. Many vibroseis trucks can be used in series to make a combined source signal. Air Guns Bolt Air gun Most common marine source, repeatable Vibroseis trucks can be used in urban areas. air air Variable chamber size 2 4/7/2010 Tuning An Air Gun Array Air Gun firing video A single airgun creates a “ringy” signal= bubble pulse (often seafloor parallel reflections) Airgun Deployment Tuning An Air Gun Array Old method: Guns towed individually from booms at the stern, suspended from buoys to maintain depth Summing the signal of multiple guns creates a more desirable signal Bubble from Air Gun explosion Gun Array New method: Guns towed in linear arrays 3 4/7/2010 Basic Theory: Listening Hydrophone Piezoelectric material Pressure changes in the water generate small currents which are amplified Geophone Mechanical Motion of coil relative to magnet generates a small current which is then amplified The Streamer Basic Theory: Listening Multiple geophones are usually grouped together electrically to form one recording channel This helps to cancel noise – towing noise in marine surveys and ground roll (surface waves) in land surveys Seismic Reflection Field Methods Heavy duty plastic sleeve containing cables, hydrophones, and strength member. Used to be Oil filled for neutral buoyancy, but now they are solid Arrays of hydrophones create a directional filter Know your goals: What is the target depth? This is probably the most important question for definition of survey parameters. For reflection, your spread lengths should be about the same length as the target is deep. Digitizers convert analogue signal to digital “Birds” keep the streamer at a constant depth Compasses record streamer azimuth Deploying The Streamer Reel Tailbuoy Streamer and bird Paravanes for towing multiple streamers 4 4/7/2010 Streamer layout Most streamers now have 12.5 m groups M/V Nordic Explorer (PGS) 4 streamers, each 4500- 6000 m long Ramform Sterling: 22 streamers, each 8 km long Shot gather All the data recorded on all the channels by a single shot. 5 4/7/2010 Common Mid Point (CMP) This is the standard for seismic reflection acquisition today. The idea is to "gather" all data that reflect from the same point below and use these data for moveout correction and stacking. While it requires considerable rearranging of traces, computers can do this quite easily. Stacking - Summing Common Midpoint Method (CMP Method) Hydrophone groups #6 #5 #4 #3 #2 Shotpoint # 1 Common Midpoint Method (CMP Method) Hydrophone groups #6 #5 #4 #3 #2 #1 Midpoints Shotpoint # 2 #1 Midpoints Separation between midpoints is 1/2 separation between hydrophone groups Common Midpoint Method (CMP Method) Hydrophone groups Shotpoint # 3 #6 #5 #4 #3 #2 #1 Midpoints Common Midpoint Method (CMP Method) Hydrophone groups #6 #5 #4 #3 #2 Shotpoint # 4 #1 Midpoints 6 4/7/2010 Common Midpoint Method (CMP Method) Hydrophone groups Shotpoint # 5 #6 #5 #4 #3 #2 #1 Midpoints Common Midpoint Method (CMP Method) Shotpoint # 7 #6 #5 #4 #3 #2 Shotpoint # 6 #6 #5 #4 #3 #2 #1 Midpoints Hydrophone groups Common Midpoint Method (CMP Method) Hydrophone groups #1 Midpoints Common Midpoint Method (CMP Method) Hydrophone groups Shotpoint # 8 #6 #5 #4 #3 #2 #1 Midpoints CMP #6 Common Midpoint Method (CMP Method) 3 Shots Midpoints #6 #5 #4 #3 Shotpoint #2 #1 #6 #5 #4 #3 Receiver #2 #1 Midpoints Common Midpoint Method (CMP Method) Why do this?? 7 4/7/2010 Source & Receiver Navigation 4 streamers 150m separation 2 Gun arrays (alt firing) 8 CMP Lines @ 37.5 m 3D acquisition geometry 3D acquistion – overlapping tracks Streamer Feathering 8