Cognitive Theory of Multimedia Design Instructional Message Design John C. Bedward Assistant Professor of Education-STEM Buena Vista University, Iowa Poll Questions • What design rule did I break on the opening slide? Wait 10 minutes before responding. 1. 2. 3. 4. Spatial contiguity Temporal contiguity Redundancy Coherence Multimedia • Learning from words (e.g., spoken and printed) and representations (e.g., illustrations, photos, maps, graphs, animation, simulations and/or video) • Environments (Static to Dynamic) – – – – – Online instructional presentations Interactive lessons E-courses Simulation games Virtual reality Goal of Multimedia Learning • Building coherent mental structures – The construction of schemata (formation and/or embellishment of new schemata) – Automaticity of schemata Cognitive Theory of Multimedia Learning Multimedia Presentation Words Sensory Memory Ears Long-Term Memory Working Memory Selecting Words Sounds Organizing Words Verbal Model Integrating Pictures • • • Eyes Selecting Images Images Organizing Images Prior Knowledge Pictorial Model Dual Channel: separate channels for processing auditory and visual information Limited Capacity: limited in the amount of information each channel can process Active Processing: attend to relevant incoming information, organize information into coherent mental structures and integrate mental representations with other information Processing of Pictures Multimedia Presentation Words Sensory Memory Ears Long-Term Memory Working Memory Selecting Words Sounds Organizing Words Verbal Model Integrating Pictures Eyes Selecting Images Images Organizing Images Pictorial Model Prior Knowledge Processing of Spoken Words Multimedia Presentation Words Sensory Memory Ears Long-Term Memory Working Memory Selecting Words Sounds Organizing Words Verbal Model Integrating Pictures Eyes Selecting Images Images Organizing Images Pictorial Model Prior Knowledge Processing of Printed Words Multimedia Presentation Words Sensory Memory Ears Long-Term Memory Working Memory Selecting Words Sounds Organizing Words Verbal Model Integrating Pictures Eyes Selecting Images Images Organizing Images Pictorial Model Prior Knowledge Poll Questions • What is the biggest challenge to learning in rich media environments? 1. 2. 3. 4. Inability to interact with information Limited self-evaluation opportunities Information design and composition All of the above Classic Principles of Multimedia Design Spatial Contiguity Modality Temporal Contiguity Coherence Redundancy Individual Differences Spatial Contiguity • Students learn better when corresponding words and pictures are near rather than far from each other – Minimizes cognitive resources (i.e. visual search) – Ability to hold both types of information in working memory simultaneously Template Example Natural monuments formed by erosion in Monument Park. The monuments are formed of Dawson arkose, layers of which have been hardened by a cement of iron oxides and have resisted weathering, thus forming a cap that has protected the softer rocks beneath. Two of these hard layers are shown in monument at left. El Paso County, Colorado. 1914. Plate 12 in U.S. Geological Survey. Folio 203. 1916. Natural monuments formed by erosion in Monument Park. The monuments are formed of Dawson arkose, layers of which have been hardened by a cement of iron oxides and have resisted weathering, thus forming a cap that has protected the softer rocks beneath. Two of these hard layers are shown in monument at left. El Paso County, Colorado. 1914. Plate 12 in U.S. Geological Survey. Folio 203. 1916. Temporal Contiguity • Students learn better when corresponding words (narration) and pictures (animation) are presented simultaneously rather than successively – Ability to hold both representations in working memory at the same time – Fosters greater mental connections between verbal and visual representations – Meshes well with dual code theory of learning – Minimizes cognitive load Template Example Simultaneous narration with animation… Hawaii Volcanoes National Park. Eruption of Kilauea Volcano beginning in 1983. Geologist measuring the height of a lava fountain. Photo by J.D. Griggs, March 28, 1983. Delayed narration with animation Hawaii Volcanoes National Park. Eruption of Kilauea Volcano beginning in 1983. Geologist measuring the height of a lava fountain. Photo by J.D. Griggs, March 28, 1983. Coherence • Extraneous material is removed rather than included in the final design – Minimize words, pictures, sounds and duration – Helps learner focus and mentally organize key elements Erosion Shorelines Sedimentary Structures Sedimentation Coastal Processes Water Bedding Plane Irregularities Sand Waves Ripple Marks Geomorphology Photographer: Marli Miller University of Oregon Caption: Ripples on sandy beach in southern Alaska. Sedimentary Structures Sand Waves Ripple Marks Photographer: Marli Miller University of Oregon Caption: Ripples on sandy beach in southern Alaska. Earth Science World Image Bank Modality • Students learn better from animation and narration than animation and on-screen text – Eliminates cognitive load Narrated Text On-screen text • As the sphere hit the ground it compressed transferring some of its energy…… Redundancy • Students learn better from animation and narration rather from animation, narration and text Narrated Text Narrated Text On-screen text As the sphere hit the ground it compressed transferring some of its energy…… Individual Differences • Design effects are stronger for low knowledge learners than for high knowledge learners, and for high spatial learners rather than low spatial learners – High knowledge learners can leverage their domain knowledge to build mental models even w/poorly designed multimedia Conversational versus Formal Narration Conversational: • First or second person; resembles human-to-human interactions; • People work harder to understand material when they are in conversation • Primes appropriate cognitive processes Formal: • Impersonal • perceived as simply receiving information Time Remaining Four-Component Instructional Design Model (4C-ID model) Learning Task Integrated environments Supportive Information What content knowledge do I need to know? Procedure Information Step by step processes or heuristics Part-Task Practice Survival skills to complete the adventure or sub-routines Learning Task • The learning environment – Integrates real-life or simulated tasks that may include problem solving aspects and reasoning aspects • Goal is schema construction Design Principles • Sequence: Sequence from simple to complex • Fidelity: The realism/complexity of the environment; move from low to high fidelity environments • Variability: Learning task must be sufficiently different from each other to promote abstract schemata • Individualization: The learning difficulty adjust/adapts to the learner • Training-wheels: Guiding the learner for process support (step-by-step); or constrain the learners performance • Completion-strategy: students study completed followed by partial then complete conventional problems Supportive Information • Builds a bridge between current student knowledge and useful knowledge to complete the task • Provide systematic approaches to problem solving • Teaches theory by providing: – Domain models: “what is this?” – Conceptual models: “how is this organized?” – Structural models: “how does this work?” • Cognitive Feedback: opportunity to compare personal solution with expert solution Design Principles • Redundancy: The presentation of redundant information has a negative impact • Self-explanation: Elicit self-explanation from learners by using pre-questions, a cognitive tutor or postponing feedback • Self-pacing: Provide learners’ control over the pace of the learning experience (learner-controlled segments) Procedural Information • Providing just-in-time information useful in completing a task – How-to instruction – Pre-requisite information (i.e. definitions) – Corrective Feedback, based on the quality of the performance • Promotes schema automation Design Principles • Temporal, Split-attention: The simultaneous presentation of animation and narration/text and pictures • Spatial-split attention: Text and images should be optically integrated within the learning task • Signaling (attention-focusing): Drive the learners’ focus to critical aspects of the learning task, reducing visual search (i.e. point to something) • Modality: Encourage dual mode techniques (images and narration) Part-Task Practice • Additional exercises (practice problems) for routine aspects of learning the task – Promotes automaticity (i.e. drill & practice) – Intermixed with learning tasks Design Principles • Component Fluency: Drill and practice used to promote automaticity References • Mayer, R.E. (2005). The Cambridge Handbook of Multimedia Learning. New York, New York: Cambridge University Press. • Clark, R.C. and Mayer, R.E. E-Learning and the Science of Instruction. San Francisco, CA: John Wiley and Sons, Inc.