Appendix 2.7c – Design Innovation Electives DACA5121: Product Communication Course number: Main programme: Pathway: Other programmes: Level: DACA5121 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 5 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 5 The student has broad operational or technical and theoretical knowledge within a specific field of work or study and selects and applies … Skills a range of solutions to familiar and sometimes unfamiliar problems, a range of standard and nonstandard processes relevant to the field of work or study with … Application complete self- management of learning and performance within defined contexts, some responsibility for the management of learning and performance of others. Course aim: This course aims to introduce the fundamental practise of perspective drawing, orthographic drawing, rendering and 3D prototyping as a means to develop and present concepts or ideas. Students will explore a range of visualisation skills relative to design for Product and Interaction project principles. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Interpret and apply one, two, and three point perspective drawing 2. Distinguish orthographic projection and its variations within a product and interaction context 3. Develop freehand and perspective drawing skills 4. Demonstrate the development of concepts and ideas 5. Describe 2D and 3D rendered visuals 6. Analyse 3D form models Topics (Indicative content): Conceptual development and idea generation techniques, Perspective drawing Orthographic projection Technical drawing layout Freehand exploded drawing 2D and 3D rendering 3D modelling Basic machining for 3D model making OH&S practices of workshop environments Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 70% Communication Portfolio All 30% Introduction to Workshop Practices All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA5141: Interior Environments Communication Course number: Main programme: Pathway: Other programmes: Level: DACA5141 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 5 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 5 The student has broad operational or technical and theoretical knowledge within a specific field of work or study and selects and applies … Skills a range of solutions to familiar and sometimes unfamiliar problems, a range of standard and nonstandard processes relevant to the field of work or study with … Application complete self- management of learning and performance within defined contexts, some responsibility for the management of learning and performance of others. Course aim: This course aims to introduce students to different creative mediums of visual communication, including sketching, orthographic drawing, axonometric drawing, model making, manipulation of scale and page layout, perspectival drawing and rendering. Students will learn to design and communicate their design ideas using and experimenting with different drawing and visual communication techniques. Skills and knowledge learned from this course will be further applied in projects at higher levels. Learning Outcomes: Upon completion of this course, the student will be able to 1. Explore design drawing techniques specific to Interior Design 2. Employ the skills to visually convey space, planning and human environments using industryrelevant methods 3. Utilise a visual language for design communication 4. Explore the production of orthographic and perspective drawings 5. Apply drawing techniques to a formal presentation project 6. Employ the cognitive skills to move fluidly from 3D to 2D representation 7. Understand the conventions of orthographic representation 8. Create a cohesive and legible graphic composition to communicate a simple design project at professional level using written, verbal and visual representation skills Topics (Indicative content): Perspective and Isometric analysis Model-making – abstract, conceptual, spatial Handwriting and dimensions Spatial representation Rendering Lighting Photography Hand and digital rendering Digital documentation Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 30% Sketching and model making project All 30% Drawing studio project All 40% Project portfolio All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6111: Sustainable Environments Course number: Main programme: Pathway: Other programmes: Level: DACA6111 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course aims to introduce students to the concepts of sustainability and the principles of ecologically sustainable design by introducing a range of Design for Environment (DfE) philosophies and strategies. It enriches the vocabulary of knowledge and skills applied in product and interior project development. The course explores the influence that design has in relation to environmental issues such as climate change, environmental degradation and social sustainability. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Define the key principles of Sustainable Design as applied to product and interior design and development 2. Summarise the implications of product design processes for DfE 3. Explain the relationship of material selection, manufacturing processes and specification to ecologically sound product outcomes 4. Formulate a project, articulating intent, content and proposal, a clear design process; and the application of DfE principles to a product/system outcome 5. Summarise the critical analysis of available DfE information for decision-making during the product design process, with comprehensive evidence 6. Evaluate the environmental impact of a proposed project from 'cradle-to-grave' and document findings in a formal structured report Topics (Indicative content): Environmental degradation caused by consumption Climate change and resource issues Interaction of economic, social, cultural and environmental considerations and issues in western society and developing nations DfE: Eco philosophies, guidelines, tools and strategies DfE: Lifecycle thinking and analysis Industrial design best practice relating to environmental design Future industrial and manufacturing strategies Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 20% Research Project All 60% Major Project (Group) All 20% Environmental Analysis Report (Group) All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6112: Pacific Culture and Design Course number: Main programme: Pathway: Other programmes: Level: DACA6112 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Select, adapt and apply a range of processes relevant to the field of work or study Course aim: This course aims to provide local and regional contexts for the study of design, in Aotearoa/New Zealand and the Pacific Rim nations. Project outcomes will provide an historical overview of the cultural and social factors that have distinguished design and production in Aotearoa/New Zealand and the Pacific Rim nations with an emphasis on contemporary cross-cultural considerations in the design and development of products and services. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Distinguish the origins, nature and function of design in New Zealand and the Pacific and outline the dominant social, cultural and environmental factors that have influenced design and production 2. Investigate and assess contemporary design production of New Zealand and the Pacific by focussing on critical concepts and events that have influenced design, with particular reference to technology and enterprise 3. Develop a conceptual framework that includes a cross-cultural perspective on the practice of design in New Zealand and the Pacific 4. Identify issues of cultural ownership, appropriation and ethical considerations pertaining to design and development in New Zealand 5. Compare and contrast social, cultural and environmental factors Topics (Indicative content): Design in pre-European Aotearoa/New Zealand The influence of European contact on indigenous design in Aotearoa The Pacific and Pacific-rim societies Technology and enterprise Industrialisation and manufacturing Bicultural issues including the Treaty of Waitangi Cultural and social influences International relationships Design and cross-cultural enterprises Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 20% Research and Analysis All 60% Major Project (Group) All 20% Report (Group) All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6113: Service Design for Communities Course number: Main programme: Pathway: Other programmes: Level: DACA6113 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: The course aims to broaden the exposure of students to the emerging role of design and art in the development of systems and services for communities. Projects will demonstrate how artists and designers can make a significant contribution to the improvement of existing systems and services and assist with the creation of entirely new ones. System and service design involves both tangible and intangible elements often in the form of organisations (public sector and private enterprise), technology, communication, and human behaviours. Innovations are sought that deliver, for example, more efficient processes and procedures, improved ecological performance, greater customer satisfaction and competitive advantage. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Engage in research, investigation and analysis of current contexts, processes, systems and services 2. Create project scenarios and simulations of services which are analysed within cultural and economic contexts 3. Apply user-centred design principles, scenario-based development techniques and iterative design processes 4. Work in interdisciplinary teams to achieve well-considered, expressive and visionary design systems Topics (Indicative content): Analysis of need – user, client/ business, community User-Centred Design Scenario Development Social Innovation Demographics Social and material sustainability Design Systems Organisational Modelling & Analysis Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 20% Research Project All 60% Major Project (Group) All 20% Group Demogrpahic Report (Group) All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6121: Communication Technology for Product & Interaction Course number: Main programme: Pathway: Other programmes: Level: DACA6121 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course will introduce students to basic Product & Interaction drafting conventions and detailing through the use of industry-relevant software. This course is designed to enhance student awareness of the role and importance that software contributes to the design development and product detailing and engineering process. This course will also provide an introduction to digital communication, using Adobe software to build skills for presentation of design work through photographic manipulation and digital page layout. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Have a basic understanding of 2D and 3D communication principles 2. Show an understanding of CAD interface and be able to navigate a CAD environment 3. Have an understanding of CAD conventions 4. Integrate a general assembly and sectional product design drawing into a project 5. Interpret and read existing CAD data 6. Integrate CAD into their design and development process 7. Use basic techniques for photographic manipulation and digital page layout to communicate design intent of a product Topics (Indicative content): Introduction to CAD interface and menus Setting up an orthographic drawing Producing shapes and forms Scaling Producing curved and radiused forms Title block set up and information Outputting and printing of drawings File saving and file types Introduction to 3D modelling Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 70% Ideation Portfolio All 30% Digital Presentation Portfolio All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation, Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6122: Manufacturing Technology Course number: Main programme: Pathway: Other programmes: Level: DACA6122 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course will build on manufacturing and materials knowledge and provide an introduction to manufacturing techniques, processes, and material technologies associated with a range of materials. Further to these, a focus on new “smart” materials, and future materials and processes will be undertaken. Students will also become familiar with design for manual assembly, automated assembly, and high/low volume production in relation to product design manufacture. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Differentiate across materials, processes, manufacturing methods, and techniques relevant to product design and associated disciplines 2. Compare and contrast between materials and manufacturing processes for product design based on a product design specification, intended market and environment, and product life-cycle 3. Differentiate the correct process and material selection as part of product design development and manufacture, and the benefit of value engineering and correct product detailing for efficient and economical product manufacture Topics (Indicative content): Introduction to Timber and wood technology and associated processes and materials including: Common timbers, laminated/veneers, classifications, fabrication, forming, joining, and finishing Glass and ceramic technology and associated processes and materials including: Types, cutting, forming, and applications Analysis of processes, materials, and technologies Processes and materials investigation and comparison Design for manufacture, assembly and dis-assembly Product design specification New and emerging materials and technologies Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 60% Materials Project All 40% Technology and documentation project All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6123: Human Factors Course number: Main programme: Pathway: Other programmes: Level: DACA6123 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: The aim of this course is to introduce students to the areas of human factors and UserCentred Design skills used within the design discipline. Design ethnography pertains to a user-centred focus of study, in which society and individuals are often observed in detail as a means of dissecting user behaviours. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Integrate the tools and techniques used in ethnographic and human factors research/analysis 2. Contrast the tools and techniques used to research and assess problems from a usability angle 3. Engage with a user-centred approach to design 4. Instill the value of engaging within the parameters of the world either physically or virtually Topics (Indicative content): Terms and references for Human Factors Ergonomic data and principles User-centred research models Design for stressful situations/emergencies Design for user satisfaction/heirloom design Product semantics, symbolism Product benchmarking and market research User analysis User testing User-Centred Design Project documentation Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 80% Major Project (Individual or Group) All 20% Research Documentation All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6141: Emerging Materials and Technologies Course number: Main programme: Pathway: Other programmes: Level: DACA6141 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course aims to investigate new and emerging materials and technologies that will facilitate or impact upon design and production processes. Technology-driven design and material development processes will provide a framework for evaluating and discussing the implications of various new and emerging materials and technologies on design innovation, society and environment. Emphasis will be placed on the relationship between technologies and materials and new design methodologies and outcomes. New design opportunities and innovative design practices that respond to emerging or advanced technologies will be explored in conjunction with analysis of the impact on manufacturing, society and environment. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Compare and contrast a range of different new and emerging materials and technologies that affect a design detail 2. Differentiate between different manifestations of technology-driven design processes and detailing, 3. Contrast the relationship between technical and aesthetic design and contemporary/future materials and manufacturing technologies 4. Estimate environmental and sustainable implications relevant to a range of new and emerging technologies 5. Articulate individualised approaches to technology-driven design processes for a specific new or emerging material or technology 6. Propose design opportunities and new applications for new and emerging materials and technologies 7. Differentiate appropriate expression or materialisation of conceptual responses to design opportunities relevant to new and emerging technologies Topics (Indicative content): Construction technology, building services and materials Building terminologies for design documentation Fundamentals of load bearing construction (frames, columns, floors, walls etc) Joinery and Details The role of governmental regulation in the building design / documentation The documentation process & how to organize information within a set of documents Sourcing products and materials New Zealand building codes and regulations Materials rating systems and third party certification Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 30% Documentation Project 1 All 30% Documentation Project 2 All 40% Specification and Detailing Project All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6142: CAD for Interior Environments Course number: Main programme: Pathway: Other programmes: Level: DACA6142 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course introduces students to the basic principles of project documentation using computer generated drawing software to document and manage a design project for different end users. By researching precedent design projects students will learn the basic principles of two-dimensional and three-dimensional drawings, managing layers, graphic composition, layout and printing from Computer Aided Drawing (CAD) and graphic programs. Digital skills and knowledge learned from this unit will be further applied in project courses at higher levels. Learning Outcomes: Upon completion of this course, the student will be able to 1. Explain the principles that support project documentation and when a particular drawing / image / presentation is appropriate in relation to a particular end users 2. Represent the key tectonic ideas within a precedent project diagrammatically in digital form 3. Evaluate the climatic response of a precedent project producing a shadow diagram generated and managed in 2D and 3D CAD 4. Apply the key principles of two-dimensional, digital representation to the orthographic representation of a variety of projects 5. Represent the design intentions of a design project using a digital photomontage 6. Create a project poster presentation by synthesising a range of images using image hierarchy, a structural grid and with appropriately chosen text Topics (Indicative content): Representation theories and practice Use of ICT for design development processes Spatial exploration and representation Representation theories and practice Rendering, lighting, animation, sound and new media applications Scale – proportion, composition, reproduction Advanced virtual modelling Exploration of computer technologies for design development Application of geometry, perspective theory and method to computer aided design processes Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 15% Blog discussion All 25% Documentation project All 60% Major Project All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA6143: Building Systems and Materials Course number: Main programme: Pathway: Other programmes: Level: DACA6143 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course will introduce students to a range of construction and sustainable systems and material including timber, steel and glass, masonry and concrete. Students will understand the basics of building services, construction detailing, sourcing materials, model making and using environmental rating systems and third party certification systems. They will understand various ways of designing and constructing interior details (doors, openings, windows, joinery, walls and stairs), and will focus on the methods for researching materials, construction technologies and documenting according to New Zealand standards and codes. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Apply appropriate building methods for small-scale construction projects via drawings and model making (key materials or elements within timber, steel and glass and masonry construction) 2. Explain the role of government regulation (e.g. the BCA) and standards within the design / documentation process 3. Utilise appropriate documentation conventions and identify when and how to draw a design detail 4. Utilise basic product directories to source specific building products 5. Identify the most sustainable options for a range of fittings / fixtures / building elements using materials rating and third party certification systems 6. Discuss issues regarding environmental impact and sustainability relevant to construction Topics (Indicative content): Detailing theory Articulation / expression of building terminologies Interior detailing Load bearing construction Preparation of materials and finishes schedules Preparation of technical drawings Schedules Specifications Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 30% Project Documentation All 20% Structure Analysis All 50% Specification and Detailing All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA7122: Processes Technology Course number: Main programme: Pathway: Other programmes: Level: DACA7122 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course will provide students with an introduction to manufacturing techniques, processes, and material technologies. A strong understanding of mainstream and specialised manufacturing processes, and recent and future developments will be provided. Students will become familiar with a variety of production processes and materials relevant to product design and development, and explore specific sectors such as: Designing for material properties, and mass/volume production. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Recognise materials, processes, manufacturing methods, and techniques relevant to product design and associated disciplines 2. Critically examine appropriate materials and manufacturing processes for product design. 3. Evaluate knowledge and topics covered into their major projects 4. Evaluate the importance of correct process and material selection as part of product design development and manufacture Topics (Indicative content): Plastics technology and associated processes and materials including: Injection moulding, blow moulding, rotational moulding, vacuum forming, composites, RIM, etc… Metal technology and associated processes and materials including: Die casting, sand casting, pressure casting, sacrificial casting, metal types, fabrication, forming, joining, finishing, etc… Analysis of processes, materials, and technologies Processes and materials investigation and comparison Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 10% Research Documentation All 60% Major Project All 30% Workshop Training (Group Project) All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation, Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA7123: Ergonomic Interaction Course number: Main programme: Pathway: Other programmes: Level: DACA7123 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Select, adapt and apply a range of processes relevant to the field of work or study Course aim: This course aims to build upon innovative idea generation, design development, research, and understanding of relevant materials and processes, with a strong focus on ergonomic considerations and the user-interface. The synergies between “human” and machine will be explored within a product and interaction design domain and will include consideration of ergonomic data such as anthropometry, product measurements, tactility and function. Learning Outcomes: Upon completion of this course, the student will be able to: 9. Evaluate anthropometric data and ergonomic principles 10. Critically apply research to design projects and development 11. Recognise the cultural, social, and manufacturing implications of products requiring ergonomic input 12. Evaluate product semantics 13. Critically examine project outcomes through freehand, digital, and model-making skills Topics (Indicative content): Product concept development and design methodology in consideration of ergonomics Analysis of existing products, functions, performance, and construction Introduction to anthropometric data and ergonomics Principles of “Humanscale” measurements and data Cultural and social considerations in design User-centred design Human / product interface design Analysis of existing products ergonomic performance Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Major Project (Individual or Group) All 50% Research Report All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA7142: Digital Documentation Course number: Main programme: Pathway: Other programmes: Level: DACA7142 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course will provide students with digital documentation principles and representation skills using an advanced information rich model applying parametric components (building rich information model based on pre-defined rules). These skills will allow students to communicate design ideas across stakeholders within the Architectural Engineering and Construction (AEC) Industry. The emphasis of this unit of study is on developing a 3D model of a constructed project and extract 2D documentation to a professional standard that meets New Zealand building codes and regulations requirements. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Compare digital documentation principles 2. Apply information rich modelling principles and skills to generate a 3D model of a building 3. Prepare 2D documentation from a 3D model to a professional standard that meets statutory building codes and regulations requirements 4. Integrate digital 2D and 3D renders/models demonstrating information rich modelling principles Topics (Indicative content): Information rich model fundamentals Digital documentation and management Materials, lights and cameras and views Rendering, printing and plotting skills Layouts and visual, written and verbal communication skills Construction principles and documentation of working drawings Knowledge of relevant New Zealand building codes and regulations Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 30% Digital Documentation All 20% Research and Precedent Project All 50% Major Folio Project All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers DACA7143: Building Services and Documentation Packages Course number: Main programme: Pathway: Other programmes: Level: DACA7143 BCE (Elective) Design Innovation GDipCP (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 36 114 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: This course aims to introduce students to structural strategies, building services, and project detailing via industry relevant documentation methods. Students will become familiar with trade packages, sequences of work and implement these principles within the context of contract documents according to New Zealand building codes and regulations including introduction to sustainable principles and practices. Learning Outcomes: Upon completion of this course, the student will be able to: 1. Identify appropriate building methods and materials for construction projects 2. Identify local and national New Zealand building codes and standards, and structural and building services principles 3. Evaluate environments and use design and construction principles to resolve acoustic and illumination issues 4. Recognise detail building components used in architectural construction 5. Prepare trade packages and sequencing of building works 6. Produce contract documentation according to New Zealand building codes and regulations 7. Examine the environmental impact and sustainability of the project Topics (Indicative content): Fundamental construction techniques Structural supporting strategies Structural terminologies (frames, columns, walls etc) Cladding and linings Detailing of openings Design documentation Joinery construction and detailing Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 30% Project Documentation All 20% Services Analysis All 50% Building project portfolio All Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Specific readings, multimedia and other teaching and learning materials will be provided to students via the current BCE education platform. Other specific readings will be provided during the course. Learning resources recommended: Booklists, Movies, Video Games, Journal Articles, Magazine Publications, Art Galleries, Performances, Blogs, MOOCs and other resources will be published and continuously amended via the current BCE education platform. Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers PASA6571: Course number: Main programme: Major: Other programmes: Designing for the Theatre Level: 6 PASA6571 BPSA (Elective) Production Design & Management BCE (Elective) GDipCP (Elective) GDipCE (Elective) Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To gain understanding of the nature of the relationships between design and creativity by practically exploring design as both a process and an outcome. Learning outcomes: 1. Compare individual production design fields and demonstrate an awareness of how design possibilities are generated and elucidated. 2. Examine text analysis techniques to evaluate how designers make connections between text and design. 3. Identify the nature of the collaborative relationship between design contributors in the design process as both a conceptual framework and a methodology. Topics (Indicative content): Collaborative relationships; Collaborative work processes and theory Comparisons of production fields and their unique approach to methodologies Complex production problems Creative practices and production Design methodology Drawing Investigation of theatre technology Models and documentation of designs New approaches to design practice; New technologies and their impact Operating procedures; Organisational responsibility; Problem-solving & conflict resolution Production cultures; Production organisational theory; Production scenarios Production technologies Specialist production process and methodologies Speed of change Stages of the production process Technology management Text analysis The individual creative process Traditional and contemporary design and construction Who does what? And why? Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 40% An exploration of the creative relationship between designers, directors and other production personnel in a simulation workshop. Students complete a written analysis and evaluation of the role of the Designer in the production of work. 1 60% A design folio created from weekly design projects which explore the inter-relationships between specific design fields and a chosen text. 1, 2, 3 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts. Specific readings will be provided during the course. Learning resources recommended: Booklist & resources published via Moodle Computer lab Classroom Equipment Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers PASA6733: Performance Lighting and Sound Technologies Course number: Main programme: Major: Other programmes: Level: 6 PASA6733 BPSA (Elective) Production Design & Management BCE (Elective) GDipCP (Elective) GDipCE (Elective) For BPSA PASA5702 & PASA5732 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 75 75 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to extend their capability in the utilisation of event technologies and the practices associated with stage management and performance operation. The course focuses on the further development of specialist skills and the evolution of a personal methodology that will give expression to individual creative development and practice. Learning Outcomes: 1. Demonstrate understanding of fundamental production theories for a wide range of stage lighting, sound and audio-visual technologies. 2. Utilise advanced skill in the handling and operation of performance equipment and technology. 3. Explore the use of technologies to create a range of production elements, including computer aided design tools. 4. Analyse the role and responsibility of creative support personnel/performance technician. 5. Develop specialised creative and conceptual skills for the role of creative contributor to production and performance. Topics (Indicative content): Performance/technical management needs of production Advanced principles of lighting, sound and multi-media technologies Automated lighting Computer aided design tools (Vectorworks/SketchUp) Control systems for performance Creative & conceptual skills Lighting methods in associated media Performance documentation Performance operation routines Selection of materials Specialised lighting and sound equipment Systems analysis Technician management and operation routines Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes Formative Learning goals – Each student sets professional learning and skill level goals at the beginning of the Semester. These are reviewed mid semester with their tutors and the goals are revised. 50% Technical skill - Students demonstrate a range of advanced specialist technical skills and knowledge for performance technologies in classroom and workshop settings. 50% Operational skill - Students demonstrate specialised creative, conceptual, and problem solving skills for performance operation in simulation workshops. 1, 2 3, 4, 5 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specialisation specific readings will be provided during the course Handouts given and/or directions to Short Term Loans in the library Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Course Coordinator(s) PASA6741: Art Department 1 Course number: Main programme: Major: Other programmes: Level: 6 PASA6741 BPSA (Elective) Production Design & Management BCE (Elective) GDipCP (Elective) GDipCE (Elective) For BPSA PASA5702 & PASA5742 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 75 75 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to extend their capability in the production of scenery and props and in art department practice. The course focuses on the further development of specialist skills and the evolution of a personal methodology that will give expression to individual creative development and practice. Learning Outcomes: 1. Demonstrate understanding of fundamental production theories for a wide range of production scenery and art department elements. 2. Utilise advanced skill in the handling and operation of production equipment and technology. 3. Explore the use of technologies to create a range of production elements, including computer aided design tools. 4. Analyse the role and responsibility of creative support personnel/performance technician. 5. Develop specialised creative and conceptual skills for the role of creative contributor to production and performance. Topics (Indicative content): Creative potential and analysis of materials Art department standby Changing operational conditions Computer aided design tools Conceptualising from an existing source Construction using mixed media techniques Continuity of design and style Creation, adaptation and acquisition of elements for production Differences between screen and live media and their methodologies Electrical, hydraulic and computer controlled scenic systems Film and digital video technology Design assessment Maintaining intentions and standards Material selection Personal approaches to participating in theatre or screen teams Production documentation Scenic engineering science Scenic production techniques Studio and location art department practices and techniques Technology influences Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes Formative Learning goals – Each student sets professional learning and skill level goals at the beginning of the Semester. These are reviewed mid semester with their tutors and the goals are revised. 50% Computer aided design tools - Students demonstrate a variety of advanced creative and operational skills in the use of computer aided scenic technology. 1, 2, 3 50% Operational skill - Students demonstrate specialised creative, conceptual, and problem solving skills for production scenery in simulation/production workshops. 1, 4, 5 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: Rizzo, M (2005). The Art Directors Handbook for Film. Focal Press Specialisation specific readings will be provided during the course Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Course Coordinator(s) PASA6975 History v’s Hollywood Course number: Main programme: Pathway: Other programmes: Level: PASA6975 BPSA (Elective) Generic BCE (Elective) GDipCP (Elective) GDipCE (Elective) 6 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 55 95 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 6 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems. Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To gain an understanding of the nature of the relationships between an historical period and its portrayal in contemporary theatre and film. Learning outcomes: 1. Identify trends in the development of theatre and film during the 20th century and today through emanination of the work of a noted specialist. 2. Examine and contrast assigned texts for their production style and overall design features and conceptual style and design ideas with the reality of the given historical period. 3. Examine a recent revival production (or version) of the same (or similar) work and identify the overall features, placing the work in the current time and context. Topics (Indicative content): Collaborative relationships; Collaborative work processes and theory Comparisons of production fields and their unique approach to methodologies Complex production problems Contemporary influences on design Creative practices and production Design methodology; Drawing History v’s Hollywood Historical accuracy Investigation of theatre technology Models and documentation of designs New approaches to design practice New technologies and their impact Operating procedures; Organisational responsibility Problem-solving & conflict resolution Production cultures; Production organisational theory Production scenarios; Production technologies Specialist production process and methodologies Speed of change Stages of the production process Technology management Text analysis The individual creative process Traditional and contemporary design and construction Who does what? And why? Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 40% An assignment which explores the development of theatre and film in the 20th Century. 1 60% A folio created from ongoing research into the contrasting of period accuracy and contemporary texts. 1, 2, 3 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources recommended: Booklist & resources published via Moodle Computer lab Classroom Equipment Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7533: Entertainment Lighting Design Course number: Main programme: Pathway: Other programmes: Level: PASA7533 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to consolidate a body of advanced theories, concepts and techniques relating to specialised design for events, theatre, dance and entertainment practice and to articulate a personal voice for production lighting design. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of entertainment performance lighting. 2. Contextualise the place of new and emerging lighting technologies within current practice - research and experiment with moving lights, low voltage, discharge, LED lighting technologies and advanced control systems. 3. Critically evaluate strategies used in the integration of complex multi-media for performance. 4. Evaluate advanced computer aided design tools. 5. Evaluate the creative aims of given projects and plan the application of specific techniques, which support and/or enhance them. 6. Examine resourcing, production meetings and communication routines, contracts, budget & personnel management. Topics (Indicative content): A flexible approach to methodology A personal approach to creative production Collaborative relationships Complex responsibilities and procedures in production Computer aided design tools (CAD, Vectorworks) Control systems, desks and related equipment Creative practices Investigation of theatre technology – research and practice LED technologies; Low voltage and discharge lighting technologies Modelling and visualisation techniques Moving lights Multi-media in performance Narrative intentions of a text New approaches to design practice; New lighting technologies; New technologies and their impact Operating procedures; Organisational responsibility Performance lighting Relationship between exposure and light in scene setting Relationship of elements within a scene and how these combine to convey mood and/or emotion Relationships with the director and the design team Specialist production process and methodologies Speed of change Technology management The individual creative process Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Lighting Aesthetics – Students will explore the aesthetics and visual dynamics of theatrical lighting through practical research and experimentation. 1, 2, 4 50% Design tools - Students will create unique designs for a range of texts using drafting, drawing and computerised design tools. 1, 3, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7534: Performance Sound Design Course number: Main programme: Pathway: Other programmes: Level: PASA7534 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to consolidate a body of advanced theories, concepts and techniques relating to specialised design for theatre and dance. This course focuses on the articulation of a personal voice for production sound design and the employment of professionalism in creative and collaborative practice. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of sound design for performance as it relates to sound systems and music/effect assembly and playback. 2. Contextualise the place of new and emerging sound technologies within current practice - research and experiment with industry-specific applications of sound reinforcement, engineering, playback and advanced control systems. 3. Critically evaluate strategies used in the integration of complex multi-media for performance. 4. Evaluate advanced computer aided design tools. 5. Evaluate the creative aims of given projects and plan the application of specific techniques, which support and/or enhance them. 6. Examine resourcing, production meetings and communication routines, contracts, budget & personnel management. Topics (Indicative content): A personal approach to creative production; A personal methodology and consolidated body of knowledge pertaining to the management of live performance production Advanced creative and aesthetic aspects of sound recording and performance sound Advanced procedures, techniques and processes for creation and manipulation including video loops, audio sound-scapes, design aesthetics and associated software; Computer capture, edit and manipulation techniques Advanced techniques to create design documentation; Archiving procedures Conceptualising required items from existing sources, identifying difficulties and suggesting a range of possible solutions for required items Establishing creative and technical parameters and discussing the potential of each, determining its artistic merit; Technology management Evaluating new technology influences in sound for stage; Assembly of sound effects using new technology; Technology requirements for the delivery of completed design in performance; New developments in acoustics and surround sound; New sound technologies and their impact Identifying overall design features, unifying aspects of style, the relationship and suitability to text or concept; Enhancing the narrative intentions of a text; Relationship of elements within a scene and how these combine to convey mood and/or emotion Interpret scripts, production or other documentation accurately to determine production needs Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Sound aesthetics - Students will explore the aesthetics and aural dynamics of performance sound through practical research and experimentation. 50% Design tools - Students will create unique designs for a range of texts using computerised design tools. They will conceptualise required items from existing sources, identify difficulties and suggest a range of possible solutions for required items. 1, 2, 3, 4 1, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7541: Art Direction for Film and Television Course number: Main programme: Pathway: Other programmes: Level: PASA7541 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to consolidate a body of advanced theories, concepts and techniques relating to specialised film and television art direction practice and to articulate a personal voice for screen production design. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of art direction for film and television. 2. Examine a broad range of processes, materials and technologies with reference to their design potential for screen. 3. Contextualise the place of new and emerging technologies within current practice. 4. Employ drafting and model making techniques and advanced computer aided design tools. Topics (Indicative content): A flexible approach to methodology A personal approach to production design Aesthetic sensibility in the art direction Attention to detail within a design concept Authenticity and interest Basics of set design and construction Colour and texture Communicating design concepts through drawing skills Creative knowledge; Critique and analysis of resources Enhancing the narrative intentions of a text Exotic materials Interdependence of context and practice Material and equipment evaluation procedures Mood/style of the story Problem-solving within budgetary constraints Relationship between exposure and light in scene setting Relationship of elements within a scene and how these combine to convey mood and/or emotion Relationships with the director, cinematographer, editor, etc.; Responsibilities, hierarchy and protocols Selecting interior and exterior environments Software and computer aided drawing programmes The challenge of creativity; The individual creative process The role of the art director within the production process Understanding and accepting parameters Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Visual Dynamics – Students compile a folio of analysis of each example of the material covered in the course work. 50% Design tools- Students will create unique designs for a range of screen texts using drafting, drawing and computerised design tools. 1, 2 1, 3, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7542: Set Design Course number: Main programme: Pathway: Other programmes: Level: PASA7542 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to consolidate a body of advanced theories, concepts and techniques relating to specialised scenic design for events, theatre, dance and entertainment practice and to articulate a personal voice for production set design. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of scenic design for events, theatre and dance. 2. Contextualise the place of new and emerging technologies within current practice - research and experiment to test the capabilities of established and new processes, materials and technologies with reference to their design potential for theatre. 3. Critically evaluate technology change in stage lighting and stage machinery and its relationship to scenic design practice. 4. Evaluate drafting and model making techniques and advanced computer aided design tools. 5. Evaluate the creative aims of given projects and plan the application of specific techniques, which support and/or enhance them. 6. Examine resourcing, production meetings and communication routines, contracts, budget & personnel management. Topics (Indicative content): A flexible approach to methodology; A personal approach to production design Aesthetic sensibility in scenic design Attention to detail within a design concept Authenticity and interest Basics of set design and construction Colour and texture Communicating design concepts through drawing skills Creative knowledge Critique and analysis of resources Enhancing the narrative intentions of a text Exotic materials Interdependence of context and practice Material and equipment evaluation procedures Mood/style of the story Problem-solving within budgetary constraints Relationship between space and light in scene setting Relationship of elements within a scene and how these combine to convey mood and/or emotion Relationships with the director and the design team Responsibilities, hierarchy and protocols Software and computer aided drawing programmes The challenge of creativity The individual creative process The role of the scenic designer within the production process Understanding and accepting parameters Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Designing for theatre - Students participate in an advanced workshop which explores the aesthetics of narrative drama and scenic elements for theatre including concepts, technology requirements, materials, contemporary & period design. 50% Design tools - Students will create unique designs for a range of production texts using drafting, drawing and computerised design tools. 1, 2 1, 3, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7551: Costume Design Course number: Main programme: Pathway: Other programmes: Level: PASA7551 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to consolidate a body of advanced theories, concepts and techniques relating to specialised design for theatre, dance and screen practice and to articulate a personal voice for costume production design. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of costume design for theatre, dance, and screen production. 2. Contextualise the relevance of historical period and the balance of authenticity in the designing and construction of period costume - research and experiment to test the capabilities of established and new processes, materials and technologies with reference to their design potential for theatre. 3. Critically evaluate the use of colour, texture and design to create cohesive wardrobe elements, which work in concert with scenic, art department and makeup design. 4. Evaluate drafting and drawing techniques and advanced computer aided design tools. 5. Evaluate the creative aims of given projects and plan the application of specific techniques, which support and/or enhance them. 6. Examine resourcing, production meetings and communication routines, contracts, budget & personnel management. Topics (Indicative content): A flexible approach to methodology; A personal approach to production design Aesthetic sensibility in the costume design; Attention to detail within a design concept; Authenticity and interest Basics of costume construction; Patterns; Material and equipment evaluation procedures Colour and texture Communicating design concepts through drawing skills Costume props Creative knowledge; The challenge of creativity; Interdependence of context and practice Critique and analysis of resources Dance costume Enhancing the narrative intentions of a text; Mood/style of the story Exotic materials Period costume Problem-solving within budgetary constraints Relationship of elements within a scene and how these combine to convey mood and/or emotion Relationships with the director and the design team; Responsibilities, hierarchy and protocols Software and computer aided drawing programmes The individual creative process The role of the costume designer within the production process Understanding and accepting parameters Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Costume design - Students participate in an advanced workshop which explores the aesthetics of narrative drama and costume elements including concepts, technology requirements, lenses and lighting, contemporary & period design. 1, 2 50% Period design - Students will create unique designs for a range of period texts using drafting and drawing design tools. 1, 3, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers PASA7571: Production and Event Design Technology Course number: Main programme: Pathway: Other programmes: Level: PASA7571 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to establish a critical understanding of advanced skills, knowledge and practices for production design and technology while developing the ability to critically evaluate their own work and that of others. This course focuses on advanced methodologies and specialist techniques in a range of production scenarios. Learning Outcomes: 1. Critically analyse advanced creative and aesthetic aspects of production design for theatre and/or screen. 2. Contextualise a range of contemporary theatre and/or screen design theories. 3. Critically examine performance space/production location and presentation style and their influence on theatre and/or screen production. 4. Critically examine a broad range of processes, materials and technologies with reference to their potential for theatre and/or screen production. Topics (Indicative content): Budgeting, scheduling, cost control, documentation and production planning Historical legacies or ‘baggage’ Innovative use of technology Investigation of theatre technology – research and practice Managing scenography – analysis of performance space New approaches to design practice New technologies and their impact Operating procedures Production scenarios Speed of change Technology management Traditional and contemporary design and construction Using software or drawing programmes (AutoCAD, Wysiwyg, etc) The work of a significant designers, specialist forms and technological developments that influence design Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Workshop exploring the relationship between designers, operators and stage managers 50% Evaluation of experimentation exercises to test creative and technical parameters of processes, materials and technologies. 1, 2, 3 1, 2, 3, 4 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers PASA7572: Production and Event Design Management Course number: Main programme: Pathway: Other programmes: Level: PASA7572 GDipCP (Elective) Generic BCE (Elective) GDipCE (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 50 100 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To enable students to establish a critical understanding of advanced practice for production design and management. This course focuses on advanced methodologies and specialist techniques in a range of production scenarios while establishing the student’s ability to evaluate their own work and that of others. This course employs a noho marae to allow students to evaluate and develop responses to cultural/political perspectives as an emergent creative arts practitioner. Learning Outcomes: 1. Examine text analysis techniques to evaluate how creative contributors make connections between text and their own creative work. 2. Critically examine issues of cultural ownership and appropriation of image, shape and form for theatre and/or screen design. 3. Research historical and/or cultural theatre and/or screen design trends to inform current practice. 4. Analyse factors affecting the planning, creation and management of creative production projects. 5. Evaluate the creative aims of given projects and plan the application of specific techniques, which support and/or enhance them. 6. Reflect on own work and propose activities for future development. Topics (Indicative content): Assessment of performance space/production location for its design potential Associations, implications and interpretations pertaining to a given concept or brief Attitude of different cultures to performance and connections to own culture and knowledge of performance Communication management requirements for a range of production scenarios Complex production problems and imaginative and innovative responses to the creation of work Establishing creative and technical parameters and discussing the potential of each, determining its artistic merit Material and technology resources for the effective realisation of design projects Own professional standards of collaboration, responsibility, and problem solving skills Ownership, control of information and ethical considerations pertinent in Aotearoa Plan and monitor the work of production departments, including developing, managing and reporting on a budgets using correct documentation and record keeping Problem-solving & conflict resolution Production cultures, organisational theory and strategic decision-making Schedule creation and management; Resourcing, production meetings and communication routines, contracts, budget & personnel management Performance design throughout the twentieth century - Historical legacies or ‘baggage’ The selection or reproduction of artefacts and the effect of different cultural attitudes and practices on choice and use of costume, mask, set, etc. The work of a significant designers, specialist forms and technological developments that influence design Assessment: Students will be advised of all matters relating to summative assessment at the outset of the course. Overall course grades will represent a balanced assessment of achievement in relation to all stated learning outcomes. Weighting Nature of assessment Learning outcomes 50% Collaborative Design projects - Students undertake a specific role in a series of collaborative design projects. They demonstrate a variety of skill employing creativity, methodologies and professional practices appropriate to a member of a collaborative production team in the execution of design projects. 50% Document folio - Students create a folio which analyses factors affecting the planning, creation and management of design/production projects, including performance space/production location for its design potential and material and technology resources for theatre and/or screen. 1, 2, 3 4, 5 Learning and teaching approaches: Topics may be taught in an integrated manner predominately employing mixed-mode/blended modes in both practical/workshop/studio/lab and lecture/seminar/tutorial modes. Activities include collaborative, face-to-face, self-directed, online, team-based/problem-based, field trips, work in groups, and Industry Professional guests. The aim is to create a community of learners who are self-directed and independent as well as collaborative and interdisciplinary. Students will operate in mixed-specialisation teams in many activities. Team members shares workspaces and resources. Feedback: Feedback is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: No set texts Specific readings will be provided during the course And other project-specific resources as indicated from time to time Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date BoS/AB Date (F, E only) Readers ICIB7119: Design Innovation Special Topic Course number: Main programme: Pathway: Other programmes: Level: ICIB7119 BCE (Elective) Design Innovation GDipCE (Elective) GDipCP (Elective) 7 Credits: Delivery: Hours directed: Hours self-directed: 15 One Semester 24 126 Prerequisites: Total hours: 150 Co-requisites: Number of weeks: 16 weeks Restrictions: Other: Students are expected to adhere to Unitec’s policy on conduct in respect of staff, fellow students, and in the use of resources and facilities. Students are required to attend 100% of all scheduled classes. NZQA Level Descriptor: Knowledge 7 Specialised technical or theoretical knowledge with depth in one or more fields of work or study Skills Analyse, generate solutions to unfamiliar and sometimes complex problems Select, adapt and apply a range of processes relevant to the field of work or study Application Advanced generic skills and/or specialist knowledge and skills in a professional context or field of study Course aim: To explore a special topic in the practice of design innovation. This Special Topic course provides an opportunity for a ‘one-off’ elective to be offered in response to a ‘hot issue of the day’ or to take advantage of specialist knowledge provided by a visiting lecturer. Learning Outcomes: By the end of the course – in accordance with detailed Learning Outcomes indicated for the specific topic – the student will be able to: 1. Analyse and evaluate pertinent issues, and 2. Proficiently communicate findings in accordance with recognised academic protocols. Topics: will be determined by the specific topic offered. Assessment: Weighting Nature of assessment 100% Learning outcomes To be determined by the specific topic offered. All Learning and teaching approaches: will be determined by the specific topic offered. Feedback: is sought throughout the course using a range of assessment tools including: Student Forums Small Group Instructional Diagnostics (SGID) Student consultation Online surveys Learning resources required: will be determined by the specific topic offered. Learning resources recommended: Booklist & resources published via Moodle Change Type (P, F or E) P Effective Sem 1, 2015 PC Date FAC/AB Date (F, E only) Readers