Chapter 9 Skill Acquisition, Retention, Transfer Objectives • This chapter will help you to understand the following: – Principles of the skill acquisition process – Two conceptualizations of learning stages during skill acquisition – Factors that influence the retention of skills after periods of no practice – Factors that influence the transfer of skills to new tasks or performance situations Specificity of Practice • In general, specificity of learning suggests that what you learn depends largely on what you practice. – On average do teams perform better at home or away games? • Practicing in a particular environment or workspace often leads to better performance mainly in that workspace. – On average the West coast receives more rain than the East coast. Should athletes on the West coast practice inside or outside when its raining? • The sensory feedback resulting from performance during specific types of practice becomes part of the learned representation for skill. Contextual Interference Effect (CIE) Contextual interference is the interference that results from practicing various skills within the same context of practice • High contextual interference results in better learning of the task variation than a low amount • Low contextual interference inhibits performance in novel performance contexts Why does CIE occur? Elaboration hypothesis (Morgan, 1979) • Random practice engages one in more strategies • Performer retains in working memory all the skill variations • Performer develops a memory representation of the skil Action plan reconstruction hypothesis • Random practice requires performers to reconstruct an action plan for each practice trial • Performer engages in more problem solving Practice Specificity Oldest principle of human learning • When more of the elements of two skills or situation have in common, the greater the amount of transfer (Identical elements theory). • Three characteristics of Practice specificity that applies to motor skills: – Sensory/perceptual similarity – Intentional & incidental remembering – Similarity of cognitive processing Sensory/Perceptual Information Learning a motor skill is specific to the sources of sensory/perceptual information available during practice: • Visual sensory feedback is important in the early stages but diminishes in importance with more practice and is replaced by prioceptive feedback. • If one has vision early in practice, vision remains an essential source of sensory information throughout the stages of learning. • Observing a skilled performer influences one performance. Intentional & Incidental remembering Intentional remembering is where I refer you to exact information about the performance or situation I want you to remember. Incidental remembering refers to information that you remembered that was nonessential parts of the performance or situation. e.g. I ask you to estimate the speed of your serve in tennis. One can also report the speed (intentional)but also the where the ball landed in the serve (incidental). Incidental Remembered Information Research consistently shows that characteristics of a practice environmental context that are not part of the skill to be learned becomes part of what gets learned (Wright & Shea, 1991, 1994). • The point is people learn more about the context than they are explicitly instructed to learn • When these incidental parts occur during a test, they become cues, or aids, to help retrieve of information related to performance. • Practice should included as many features of the test environment as possible in practice. Similarity of Cognitive Processes • Transfer appropriate processing concept • When a person is learning a skill in practice that requires the same type of cognitive processing activities that will be required in a testing situation. Practice variability vs. Practice specificity These two concepts seemly conflict with each other but: • Practice variability relates to movement characteristics of the skill performed in practice. • Practice specificity relates to practice characteristics such as Sensory-perceptual information Environmental context Cognitive processes If we apply practice specificity principles to learning a motor skill, the typical result is the skill improves in practice but poor adaptability results occur. Application • Practice specificity improves the skill but does not assure one that the performer will be able to perform the skill in a real life or game situation. • Best practices or learning occurs when one applies practice variability, contextual interference, and practice specificity. Learning Versus Performance During Practice • Has a coach ever said to you in practice “Do your best” or have your used this phrase? • How did you perform in that practice? • The learner who attempts to perform as well as possible in practice tends to be inhibited from modifying movements from attempt to attempt. • Practice is messy, expect mistakes and tell your athlete that its good to make a mistake in practice. • Providing both practice sessions and test sessions during practice can help overcome the detriment to learning. Benefits of Practice vs. Repetition Practice: • Improved capability to perform some skill on future demand • Improved perceptual skills • Improved attention through reduced capacity demands and reduced effector competition • Improved motor programs • Improved error detection Repetition • Improved capability to perform some skill on future demand in same environment • Improved perceptual skills for environment practice occurred in • Improved attention through reduced capacity demands and reduced effector competition • Improved motor programs for the isolated task and environment • Improved error detection Stages of Learning • Fitts’ stages were specifically designed to consider perceptual–motor learning placing heavy emphasis on how the cognitive processes invested in motor performance change as a function of practice. • Bernstein identified stages of learning from a combined motor control and biomechanical perspective. Fitts’ Stage 1: Cognitive Stage • The dominant questions concern goal identification, performance evaluation, what to do, when to do it. • Verbal and cognitive abilities dominate, and verbalizable information is useful. • Gains in proficiency in this stage are very rapid and large, indicating that more effective strategies for performance are being discovered. Fitts’ Stage 2: Fixation Stage • The learner’s focus shifts to organizing more effective movement patterns. • In skills requiring quick movements, such as a tennis stroke, the learner begins to build a motor program to accomplish the movement requirements. • In slower movements, such as balancing in gymnastics, the learner constructs ways to use movement-produced feedback. (continued) Fitts’ Stage 2: Fixation Stage (continued) • Inconsistency gradually decreases— closed-skill movements begin to be more stereotypic and those open-skill movements become more adaptable. • Enhanced movement efficiency reduces energy costs, and self-talk becomes less important for performance. • Learners begin to monitor their own feedback and detect their errors. Fitts’ Stage 3: Autonomous Stage • It is usually associated with the attainment of expert performance. • The decreased attention demanded by both perceptual and motor processes frees the individual to perform simultaneous higher-order cognitive activities. • Self-confidence increases and the capability to detect and correct one’s own errors becomes more fine-tuned. Bernstein’s Stage 1: Reduce Degrees of Freedom • The initial problem facing the learner is what to do with all of the possible degrees of freedom of movement that are available for the body. • Bernstein considered that the solution was to reduce the movement of nonessential or redundant body parts in the initial stage of learning by freezing degrees of freedom. Bernstein’s Stage 2: Release Degrees of Freedom • The learner attempts to improve performance by releasing some of the degrees of freedom that had initially been frozen. • Particularly useful in tasks that require power or speed, because the degrees of freedom that have been released could allow for faster and greater accumulation of forces. Bernstein’s Stage 3: Exploit Passive Dynamics • The performer learns to exploit the passive dynamics of the body— essentially, the energy and motion that come for free with the help of physics. • The movement becomes maximally skilled in terms of effectiveness (achieving the result with maximum assuredness) and efficiency (minimum outlay of energy). Limitations of Fitts’ and Bernstein’s Stages • Neither was meant to describe learning as a series of discrete, nonlinear, and unidirectional stages. • Fitts considered performance change to be regressive as well as progressive. • Task differences also play an important role in the stage views of both Fitts and Bernstein. Forgetting • Long-term retention depends largely on the nature of the task. – Discrete tasks (especially those with a relatively large cognitive component) are forgotten relatively quickly. – Continuous tasks are retained very well over long periods of no practice. – The amount of original practice will influence the relative amount of retention for these tasks. Figure 9.4 Figure 9.5 Warm-Up Decrement • Warm-up decrement refers to a specific type of retention deficit due to the loss of an activity set. • Set is a collection of psychological activities, states, or adjustment and processes that are appropriate and support performance while an activity is ongoing. Transfer and Similarity • Transfer between skills depends on the skills’ movement or perceptual similarity. • The concept of similarity among skills involves several classes of common features: – Common movement patterning – Common perceptual elements – Common strategic or conceptual elements Transfer of Part Practice to Whole Performance • Some skills are enormously complex; in such situations the instructor cannot present all aspects of the skill at once for practice. • An approach is to divide the task into meaningful units that can be isolated for separate part practice with the goal of integrating the units into the whole skill for later performance. Principles of Part Practice • For very slow, serial tasks with no component interaction, part practice on the difficult elements is very efficient. • For very brief, programmed actions, practice on the parts in isolation is seldom useful and can be detrimental to learning. • The more the components of a task interact with each other, the less the effectiveness of part practice. Simulation and Transfer • A simulator is a practice device designed to mimic features of a realworld task. – Are often very elaborate, sophisticated, and expensive but don’t need to be – Can be an important part of an instructional program, especially when the skill is expensive or dangerous, where facilities are limited, or where real practice is not feasible Physical Versus Psychological Fidelity • Fidelity is the degree to which the simulator mimics the criterion task. • Physical fidelity is the degree to which the surface features of a simulation and the criterion task are identical. • Psychological fidelity is the degree to which the behaviors produced in a simulator are identical to the behaviors required by the criterion task. Summary & Application Performing the skill to be learned in a variety of ways maximizes performing it in future test situation or real life situations. Assess how the skill is performed in real life situations and determine the type of practice based on whether the skill is an open or closed. Early in learning or relearning a skill start with blocked practice then once they attain a degree of success move them to serial and/or random practice.