Game Assessment Stephanie MacLaren 14 November 2012 My game was based off of the book The Little Old Lady Who Was Not Afraid of Anything. I believe my game went decently well. An overall trend that I noticed was that the older preschoolers grasped the concept of the game off of the story that I shared beforehand, however the younger preschoolers were less engaged with the plot of the game and left before they got to the end. Something that I did not expect to find was when the children worked together and compromised. The object of the game was to collect pieces of a scarecrow as they moved along the board. When each child reached the end they needed to use all the collected items to create a scarecrow. When Dennis reached the end of the game he was missing a pumpkin head to complete his scarecrow, when Isabella realized this she offered him her extra pumpkin head, because she had collected two along the way. The biggest challenge that I faced while doing this lesson was the distracting game pieces. I initially laid out all of the materials for the children to get them interested, but as I was reading they decided to play with the theme related moving pieces and ran off with them or tore the eyes off and asked mid-story if I could fix them. This was distracting both to me, and to the children trying to listen to the story. It was difficult to then get those children back on task, because they insisted on re-gluing the pieces back together after repeatedly ripping them off. I knew that next time around that I needed to not present the game pieces before the reading and to bring only the more nondescript game pieces. Children tended to respond positively to my game. When the teacher asked who would like to play my game there were many students interested and raised their hands and wiggled in their seat, but some had to wait for the next round. The children that got to play the first round worked together and took turns. However, the children that had to wait got upset that they could not play right away and I would have to convince them to either watch or go to another center for the time being and assured them that I would come find them when the first set of students were done playing. Children could never remember the order in which they had to roll, and would not even care if another child rolled twice in a row as long as they asked first. The child that then rolled and moved her piece then handed the dice to the person next to them and the game kept going. The one aspect of the game that got blurry was when the children chose their piece at the beginning of the game, and then wanted to switch with another player mid-way through. Most of the time, the children just switched their game pieces, but sometimes they argued and would yell, “No this is my piece! You chose that one!” Kamii’s article stated that the major objections to games are: children already have a competitive nature and will soon be exposed to it in the primary grade years and also losing a game is upsetting to children. However, just like in the article I made it clear to each student that there were no winners and losers, and that the goal of the game is to just collect the materials and reach the end of the game. Children were free to join the activity, and were not forced to participate, and could walk away if they were not interested in the rules and activity. My goal as the teacher, according to Kamii, is to keep children organized and to protect the weaker students from the bullies. However, there were no bullies in any of the groups and they worked together to make sure they all reached the end of the game and even shared collected materials to make sure each player could make a scarecrow in the end. My game was a game of chance, the luck of the roll, and therefore each student has a fair chance of completing the game first because it is all do to chance and not skill. Two of the three aspects of my graded rubric were met by the children. All of the children were able to count the number of dots on the dice, and efficiently move their piece in the right direction for the correct number of spaces with little assistance. Dennis rolled a six and while pointing to each dot proceeded to say out loud, “One, two, three, four, five, six!” Then he picked up his piece and counted the same amount of spaces and then looked up and smiled at me. The older students also understood that the concept of collecting pieces was related to the story, and followed the rules that were established on how to get the materials. Isabella would land on a green space, and would see that in the visual game key that green meant she got a pair of pants. She would then ask me for the pair of pants to add to her scarecrow. The one outcome I tried to meet, that did not work out was the idea of sounding out words. Each space had the material written on it such as “Pants” or “Pumpkin.” I tried to get each child to sound out the word the first time they rolled and moved, but most gave me wide-eyed stares that indicated they either were too intimidated to try or had not learned letter and sound relationships. Dennis and Isabella both tried to read the words, but gave up once they realized that each material also corresponded to a certain color and that this relationship was written out on the corner of the game board. For the most part, the outcomes of each skill were the same in both teachings. I did not reveal the color key at the beginning of the second teaching in hope that the children would try to sound out the words with help from me, but they soon got frustrated with themselves and I then showed them the color/material relationship key in the corner and the game then continued on more smoothly. I think expecting children to not only do math, grasp a concept based on a book, and reading may be too intense for one game in a pre-school setting. Based on responses from my first playing, I altered my game for the second time around. I found that the game took too long for some children, and therefore I added another die, so children could move potentially more spaces and the game would not be as drawn out. Children seemed to like this plan better, because more children wanted to play a second round with me. I also did not present theme related pieces the second time, and instead just brought different colored/shaped erasers. The children thoroughly enjoyed manipulating the pipe-cleaners and making new shaped monsters. However, the home-made monster pieces presented the first time around were way too distracting for the children, and deterred from the board game, and they insisted on playing with those pieces instead of the nondescript ones. By just presenting the nondescript pieces after the game, more children paid attention to the story and grasped the concept of collecting those materials along the way, because they could recall what events occurred in the book. I would not change the game itself, but I do feel that it may be geared more towards Kindergarteners with the reading aspect on the spaces, however by providing a color key for the collected materials it helps adapt to a preschool setting. According to the article by Winstrom, it is the teacher’s responsibility to make sure that the directions are simple and easy to follow. I explained the directions in a few different ways and then proceeded to play the game with the children to model what will happen when they each land on a certain colored space. If I rolled a three I would say, “One, two, three” and count as I move my piece and then say, “Oh, I landed on orange! That means I get a pumpkin head” while pointing to the color coded key in the corner. As I do this I will explain why I’m doing this, so the children will make real-world connections back to the book and also what it would take to create a scarecrow. I asked more questions the second time I played the game to keep the children engaged and to keep thinking about the end goal: to create a scarecrow. I would ask them questions such as, “Oh you have almost all of the pieces, but there was something in the book that went ‘clomp, clomp’ that you still need to get. Do you remember what made that sound? How far away is the next space with that object on it?” According to the article by Cutler, children are more likely to get involved if the game is a hands-on activity that is meaningful to children. Since many of the children enjoyed the story, they then have the benefit of understanding the concept of the game and I was able to weave literacy and math together into one cohesive piece. Children’s books provide a natural and meaningful path for exploring and exchanging ideas about math and unique concepts. I believe that using games is an effective way of teaching young children. Some of the children from the CFDRC are from areas of low socio-economic status. According to the article by Ramai and Siegler, playing a numerical game for about an hour (the same amount of time as free center play) will increase low-income preschooler’s proficiency on numerical tasks such as counting and numerical magnitude comparison. By counting the number on the dice and then counting the number of spaces they move, they accomplish the former task. To accomplish the latter, the teacher could ask questions such as “How many spaces are you away from the end? How many spaces is Dennis from the end? Which one is more? Who might finish first?” Cutler states that by creating a game that follows a path, children are more likely to work cooperatively together and take turns and compromise as well as use more abstract thinking. I believe this to be true because not only did the children playing the game work well together and ask for the dice when it was their turn, they also were able to think critically about the concept of the book and how it connected back to the game. Kamii’s article addressed the issues of such board games. It was stated that teachers do not like games because they will increase competition in students. However, preschoolers can choose to play a game, and can walk away at any time and are not concerned yet with beating out another student. There was nothing to physically win in my game, and the “glory” of finishing first faded off after I asked if anyone wanted to play again. According to Kamii, that is the role of the teacher: to keep the children that did not win from feeling like losers. Overall, children were free to join the game, and also have the choice to leave if they do not like the rules and did not want to be ‘the child that always loses.’ Games that role a dice or draw a card are completely up to chance, and that needs to be explained to students afraid to lose, because games should be a fun way to learn not a torturous teaching method. “Little Old Lady’s Walk Through the Woods Game” Lesson Plan Stephanie MacLaren Standards: The Connecticut State Department of Education Performance Standards Met: - P& S 7: Works cooperatively with peers. - COG 5. Compares and orders objects and events - COG 6. Relates number to quantity - COG 10. Shows understanding of stories Learner Background All children participating in the game will be between the ages of two and four. Some of the younger children will need assistance in counting the number on the dice and moving their piece the correct amount of spaces in the right direction. Some of the children that attend the CFDRC live in the Windham area, and come from a low SES home. Therefore, these children may not have as much experience with a board game as some of their peers. A couple of the children have been identified with a learning disability, and as a result may need assistance in all aspects of the game such as collecting materials, counting, and taking turns with peers. One young girl speaks predominantly Spanish at home, and the teacher occasionally needs to repeat questions for her in both languages. This child may need more support in understanding the verbal rules, and may need them repeated in Spanish. Outcomes (objectives) - Children will accurately count the number presented on the dice and proceed to move their game piece that amount of spaces forward on the game board (COG 6). - Children will learn to cooperate with peers and wait for their turn (P& S 7). - Students will attempt to sound out a word written on a space. - Students will show story understanding as they collect materials to build a scarecrow as that was the outcome of the story (Cog 10). - When children complete the game they will order the objects they collected into the form of a scarecrow (COG 5). An observation rubric will be used to score the performance on three of the project outcomes of two children, during each teaching of the game. Materials and Resources - Little Old Lady Board Game - The book: The Little Old Lady Who Was Not Afraid of Anything - A die - Monster themed Game pieces made out of pipe cleaners - Draw cards with each material (hat, gloves, pants, shirt, shoes, pumpkin) printed on it Learning Activities Initiation: I will place the game board out on the table with all of the materials for them to see. I will ask the students if they have ever read the book “The Little Old Lady Who Was Not Afraid of Anything.” If they have not, then I will read the book, and if they have I will ask them if they would like to me to reread it to them. After I have read it then I will show them the game board and ask them what they think the game is about based on the materials like the draw cards. I will show them the draw cards, game pieces, and dice and show them how to move their pieces along the spaces. I will then show them based on what color space they land on they get a new item to collect. Playing the game: I will play the first round of the game with the children, and as I roll the dice I will explain what I am doing and count the number on the dice, and then count as I move spaces. If I land on a specific color I will go, “I landed on blue! That means I get to collect a shirt!” That way I can restate the rules. I will ask questions about the story that I read such as, “Oh you still need one more thing to make the scarecrow. What was the last thing that tried to scare the little old lady that said ‘Boo!’?” To ensure that everyone takes turns I will ask students who is supposed to go next so they can learn to work together. When a child gets close to the end of the game I can ask them who they think will reach the end first and why is that? How many spaces away from the end is that player? Closure: I will ask the students if they enjoyed the game and the story. If they did like the game I will ask them what their favorite part of it was. If a child disliked the game I will ask him what he did not like about it. If they did not collect all the items to make a scarecrow then I will ask them what they are missing based on the last page of the book which has a picture of the scarecrow. I can also ask them what was the smallest or largest number they rolled with the dice. Adaptations: If a child has a cognitive disability then I will assist them in rolling the die, and then as they move their game piece I can point to each next space and count out loud with them. If a child has a large or fine motor disability and cannot physically move their game piece or collect cards on their own then they can have a peer next to them roll the dice and whatnot for them, so they can still enjoy the game and collect the materials. Or I could create teams if there is a larger group of kids, with more than one child with a disability, and the teams can use one game piece and play against the other teams. This way the children can collaborate and all participate in the game at once without feeling like they do not have the skills necessary to complete the game. “Little Old Lady’s Walk Through the Woods Game” Lesson Plan Revised Stephanie MacLaren Standards: The Connecticut State Department of Education Performance Standards Met: - P& S 7: Works cooperatively with peers. - COG 5. Compares and orders objects and events - COG 6. Relates number to quantity - COG 10. Shows understanding of stories Learner Background All children participating in the game will be between the ages of two and four. Some of the younger children will need assistance in counting the number on the dice and moving their piece the correct amount of spaces in the right direction. Some of the children that attend the CFDRC live in the Windham area, and come from a low SES home. Therefore, these children may not have as much experience with a board game as some of their peers. A couple of the children have been identified with a learning disability, and as a result may need assistance in all aspects of the game such as collecting materials, counting, and taking turns with peers. One young girl speaks predominantly Spanish at home, and the teacher occasionally needs to repeat questions for her in both languages. This child may need more support in understanding the verbal rules, and may need them repeated in Spanish. Outcomes (objectives) - Children will accurately count the number presented on the dice and proceed to move their game piece that amount of spaces forward on the game board (COG 6). - Children will learn to cooperate with peers and wait for their turn (P& S 7). - Students will attempt to sound out a word written on a space. - Students will show story understanding as they collect materials to build a scarecrow as that was the outcome of the story (Cog 10). - When children complete the game they will order the objects they collected into the form of a scarecrow (COG 5). An observation rubric will be used to score the performance on three of the project outcomes of two children, during each teaching of the game. Materials and Resources - Little Old Lady Board Game - The book: The Little Old Lady Who Was Not Afraid of Anything - Two dice - Game pieces made from different shaped erasers - Draw cards with each material (hat, gloves, pants, shirt, shoes, pumpkin) printed on it Learning Activities Initiation: I will ask the students if they have ever read the book “The Little Old Lady Who Was Not Afraid of Anything.” I will then read the book. After I have read, then I will show them the game board and ask them what they think the game is about based on the materials like the draw cards. I will show them the draw cards, game pieces, and dice and show them how to move their pieces along the spaces. I will then show them based on what color space they land on they get a new item to collect. Those items are the ones that appeared to try and scare the old lady in the book. Playing the game: I will play the first round of the game with the children, and as I roll the dice I will explain what I am doing and count the number on the dice, and then count as I move spaces. If I land on a specific color I will go, “I landed on blue! That means I get to collect a shirt!” And then point to the “key” in the corner. That way I can restate the rules. Initially, I wanted the children to try to read the words on the spaces, but some will not be at that level, so I will provide a color key. I will ask questions about the story that I read such as, “Oh you still need one more thing to make the scarecrow. What was the last thing that tried to scare the little old lady that said ‘Boo!’?” To ensure that everyone takes turns I will ask students who is supposed to go next so they can learn to work together. When a child gets close to the end of the game I can ask them who they think will reach the end first and why is that? How many spaces away from the end is that player? Closure: I will ask the students if they enjoyed the game and the story. If they did like the game I will ask them what their favorite part of it was. If a child disliked the game I will ask him what he did not like about it. If they did not collect all the items to make a scarecrow then I will ask them what they are missing based on the last page of the book which has a picture of the scarecrow. I can also ask them what was the smallest or largest number they rolled with the dice? Adaptations: If a child has a cognitive disability then I will assist them in rolling the die, and then as they move their game piece I can point to each next space and count out loud with them. If a child has a large or fine motor disability and cannot physically move their game piece or collect cards on their own then they can have a peer next to them roll the dice and whatnot for them, so they can still enjoy the game and collect the materials. Or I could create teams if there is a larger group of kids, with more than one child with a disability, and the teams can use one game piece and play against the other teams. This way the children can collaborate and all participate in the game at once without feeling like they do not have the skills necessary to complete the game. Early Childhood Education Rubric Name of student(s): Cameron and Dennis Name of Activity or Lesson: ____ Game Assessment (First Time)________________ In Progress Proficient Advanced 2 1 Student cannot count the number of spaces they are supposed to move unless assisted by an adult 1 Student does not try to sound out word on the space they landed on and immediately asks what the word is. 1 The student does not understand the concept of the game is to collect articles that make a scarecrow based on what the little old lady comes into contact to in the book. 4 5 Child can count the number on the dice and efficiently more their pieces the number of spaces. Dennis 2 3 Student tries to sound out the word and when they reach a point they do not know it then they ask for help. 4 5 Student sounds out the word they landed on until they string the sounds of the letters together to form a word that corresponds to a piece. 2 3 Student understands the story that was read to them, but needs explanation as to why they are collecting pieces as they play. 4 5 Understands the rules of the game and relates them back to the story they just listened to. They understand the pieces being collected are what tried to scare the old lady, and in the end become a scarecrow. Dennis Cameron 3 Child can begin to move their game piece but are unsure of counting some of the time and will ask for assistance Early Childhood Education Rubric Name of student(s): Isabella and Maddie Name of Activity or Lesson: ____ Game Assessment (Second Time) In Progress Proficient Advanced 2 3 Child can begin to move their game piece but are unsure of counting some of the time and will ask for assistance 4 5 Child can count the number on the dice and efficiently more their pieces the number of spaces. 1 Student does not try to sound out word on the space they landed on and immediately asks what the word is. 2 3 Student tries to sound out the word and when they reach a point they do not know it then they ask for help. 4 5 Student sounds out the word they landed on until they string the sounds of the letters together to form a word that corresponds to a piece. 1 The student does not understand the concept of the game is to collect articles that make a scarecrow based on what the little old lady comes into contact to in the book. 2 3 Student understands the story that was read to them, but needs explanation as to why they are collecting pieces as they play. 4 5 Understands the rules of the game and relates them back to the story they just listened to. They understand the pieces being collected are what tried to scare the old lady, and in the end become a scarecrow. 1 Student cannot count the number of spaces they are supposed to move unless assisted by an adult Early Childhood Education Board Game Evaluation Rubric Name of student(s): Stephanie MacLaren 1 Project is not completed precisely as assigned. Parts are missing, the format is incorrect, or other elements do not conform to guidelines. Plan is not submitted to teacher prior to game playing visit. 1 Game lacks artistic elements, is less engaging, and/or is not sturdy enough to hold up over repeated uses. 2 3 Project is completed by due date and in assigned manner. 4 5 Project exceeds assigned guidelines in some way. Extra elements are included, particular creativity is shown, or the project in other ways exceeds expectations. 2 3 Game is engaging to children, colorful, attractive, sturdy, and/or covered to protect surfaces. 4 1 Game narrative and plans are poorly written, unorganized, unclear, and/or illegible. The narrative does not conform to assignment guidelines. 1 Game narrative lacks reflection on child outcomes, developmental appropriateness, or teaching experiences and abilities. 2 3 Game narratives and plans are wellwritten, organized and clear. The plan is polished an professional. 4 2 3 Game narratives and plans show some depth of reflection, including personal insight and consideration of child outcomes, developmental appropriateness, and teaching abilities and experiences. 4 5 Game meets criteria under number 3 and contains elements that are particularly artful, innovative, or show exceptional effort by the student. 5 Game narratives and plans are exceptionally wellwritten, clear, professional, and detailed. Writing quality exceeds expectations for undergraduate students. 5 Game narratives and plans show deep reflection, including great personal insight, thoughtful consideration of child outcomes, developmental appropriateness, and teaching abilities. 1 The narrative, plans, and the game itself do not reflect specific course ideas. 2 3 The narrative, plans, and the game itself reflect key ideas and guidelines discussed in class. Reference is made to a few readings. 4 1 The game includes contains few novel ideas or elements. 2 3 The game contains some creative ideas or elements. 4 1 The game does not address a theme, a work of children’s literature, or any other content areas adequately. The game contains scientific, historical, literary, or other inaccuracies that do not contribute to children’s knowledge. 2 3 The game clearly addresses a theme or work of children’s literature, and/or includes some scientifically, historically, or literary accuracies that enhance content learning. 4 1 The project does not address outcomes in social development, math, or content, nor does it relate to several of the SDE Preschool Performance Standards. 2 3 The project includes some outcomes, game features, and items on the assessment that address social development, math, and content, as required. There is clear alignment of the game and it’s outcomes to the SDE Performance Standards. 4 5 The narratives and plans frequently and directly relate to many class discussions and guidelines. Specific readings are regularly referenced. 5 The game is exceptionally creative and unique. Both the game itself and the reflection show novel thinking. 5 The game clearly teaches children a theme or work of children’s literature or other content areas in a powerful and accurate way. This is evidenced not only in the game, but in clearly articulated outcomes and assessment items that show that content learning is important. 5 Outcomes, game elements, assessments, and the narrative directly address required outcomes in social development, math, and content. Focus on SDE performance standards is shown, not just in outcomes and planning, but in the narrative. 1 There is little evidence of reflection on or modification of teaching methods, materials, or planning between the first and second game teaching. Grade: 40/45 Comments: 2 3 The student shows, in the narrative, some reflection on teaching methods, materials, and planning and includes several specific improvements between the first and second teaching. 4 5 The student shows deep reflection on the experiences and outcomes of the first teaching and includes, in the plans and narrative, thoughtful and specific improvements in teaching, materials, and planning.