Revision for COMP5427

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Overview and Revision for

INFO3315

The exam

http://solpowerpeople.com/utility-interconnection/

Overview of HCI - 2015

• Core that is the bulk of the exam

– In lectures and lab

– Repetition

– Linkages

• Beyond the core is smaller part

– Just lecture or lab or homework

– Hot topics

What is involved in the process of interaction design

While not done well enough:

• Analysis:

– Understand users

– Establish requirements

– Learn what has been done before

• Design

– Brainstorm alternatives creatively

Prototyping alternatives

• Implement

– Prototypes of increasing fidelity

• Evaluate

Usability methods

Reflect on strengths and weaknesses of prototypes

Core

• Concepts eg mental model, affordance, accessibility, guidelines….

– Introduced and used through the semester

– What do they mean

– Why do they matter

• Techniques eg TA/HE/CW/GOMS

– What are they

– When it is most appropriate to use them

– How to use them

– Trade-offs

• Technical – done as homework and demo-ed to tutor

• Links between concepts, methods

• Use concepts to explain, justify, critique a UI design

Bigger picture

• Concepts and techniques for analysis, design, implement, evaluate

– Establishing user needs eg. ethnography, affinity diagram

– Establishing requirements descriptions eg. One Sentence Statement, System Concept

Statement, abstract and concrete tasks

– Ideation eg. Brainstorming, sketching

– Design guidelines eg accessibility, Nielsen (many many of them)

– Prototyping

– Evaluation eg (TA, HE, CW, GOMS)

• Studying people

– Observing users/participants eg. Ethnography, Think-aloud, (unobtrusive observation, field trials, logging activity automatically)

– What people say eg questionnaires (esp standard eg SUS), interviews, notes from think-aloud comments (Focus groups)

• Predicting usability (no users/participants involved)

– Heuristic evaluation (guidelines feed into design)

– Cognitive walkthrough

– GOMS

• Core characteristics of people, psychology, physiology, differences and theories

– Fiits’, Norman’s model, attention, perception, memory

Usability

http://www.nngroup.com/articles/usability-101-introduction-to-usability/

• Learnability : How easy is it for users to accomplish basic tasks the first time they encounter the design?

• Efficiency : Once users have learned the design, how quickly can they perform tasks?

• Memorability : When users return to the design after a period of not using it, how easily can they reestablish proficiency?

• Errors : How many errors do users make, how severe are these errors, and how easily can they recover from the errors?

• Satisfaction : How pleasant is it to use the design?

• (cf utility, Useful = usability + utility )

8

No-users, predictive

Novice

* Cognitive Walkthough

* Extended Cognitive Walkthough

Heuristic Evaluation

Users involved Think-Aloud

$ Observational study (lab or field)

A/B study

Monitoring

Expert

GOMS

See left

Key:

$ Method that is typically higher cost

Method we study – particularly useful, even for inexperienced evaluators

Other method we study

Summary

• No tricks

• Focus on the core

• More challenging questions based on assignment work

• All aspects assessable

info3315 in context

• Focus on core of really valuable techniques

• Overview of some broader aspects

• Some hot topics, mainly linked to the project

• Introduce basic web tech

• All core concepts techniques are relevant to existing and merging interfaces

Where next

• COMP5427 Usability Engineering

• COMP5047 Pervasive Computing

• Human Centred Technology projects

– Summer scholarship projects

– Thesis projects

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