Working with Data: A Learning Sciences Perspective Daniel C. Edelson WorldWatcher Project School of Education & Social Policy and Computer Science Department Northwestern University Supported by the National Science Foundation under grants no. REC9730377, REC-9720663, ESI-9720687, and REC-0087751 Collaborators Faculty: Louis Gomez, Roy Pea, Brian Reiser, Bruce Sherin Research Scientists: Duane Griffin, Michael Taber, Susan Marshall Graduate students: Douglas Gordin, Matthew Brown, Gabrielle Matese, Virginia Pitts Curriculum development professionals: Kylene Chinsio, Adam Tarnoff, Michael Lach, Kathleen Schwille Programmers: Eric Russell, Peter Moore, Brian Clark The Big Disconnects in Education Current methods do not match our goals Current education emphasizes • Memorization of facts • Passive reception of information (listening, reading) • Practicing simple skills out of context We want citizens that can • Perform complex tasks • Gather and synthesize information • Communicate with others The Big Disconnects in Education (2) Current methods do not match what people do in the real world: For example, science is... • Asking questions. • Constructing explanations. • Collecting evidence. • Engaging in a dialogue (arguing, listening, asking). • Applying knowledge to meaningful problems. The Big Disconnects in Education (3) Current methods do not match what we know about learning: • Students must be engaged. • Content (facts) and Process (skills) learning must be integrated. • Students are not blank slates. Prior knowledge and outside influences must be accounted for. • Things learned divorced from meaningful context does not transfer to contexts where they are useful. So, why do we want students to work with data? Provide an authentic experience of science Build skills (representative, quantitative, analytical) Allow them to explore content phenomena in ways that… • Supplement other experiences of those phenomena • Allow them to explore phenomena on scales too large or too small to be experienced directly The challenges of enabling students to work with data… Availability (the easy one) Accessibility for students and teachers • of tools • of data Design of effective learning activities QuickTime™ and a Sorenson Video decompressor are needed to see this picture. There’s a learning sciences research and development program here: • Tool design • Data library design • Learning activity design 2:00 An approach to design of learning activities: Learning-for-Use The Goal • help students to develop “useful” knowledge—knowledge that will be retrieved and applied when relevant in the future Model of Learning • describes how useful knowledge can be developed. • based on research from cognitive science Design Framework • provides guidelines for teachers and designers • fosters useful understanding Learning-for-Use Model (from JRST 2001) Underlying principles from cognitive science research (e.g., How People Learn): 1. Learning takes place through the construction and modification of knowledge structures. 2. Knowledge construction is a goal-directed process that is guided by a combination of conscious and unconscious understanding goals. 3. The circumstances in which knowledge is constructed and subsequently used determine its accessibility for future use. 4. Knowledge must be constructed in a form that supports use before it can be applied. Three stages in Learning-for-Use Motivate specific learning objectives …based on perceived need for and usefulness of knowledge or skills Construct knowledge …from experience and instruction Organize knowledge for use …for accessibility (retrieval) and usability (application) Motivate Step Name Motivate Create task demand Elic it curiosit y Description Desired Effect Studen ts are presented wit h a task that requir es new unde rstand ing. Creates a perceived need for new know ledge or skills . Studen ts are placed in a situation that elicit curiosity by revea li ng an unexpe cted gap in their unde rstanding . Exampl es Project-based science (Krajcik et al. ), goa lbased scena rios (Schank et al.) , ancho red instruction (CGTV), problembased learning (Barrows et al. ) Studen t becomes Discrepant even ts, aware of limi ts expe ctation violations of know ledge (Schank) , bench mark and need fo r lessons (Minstrell) new know ledge to address those limi ts. Construct Understanding Step Name Construct Dir ect expe rienc e Indirect expe rienc e Modeling Instruction Expl anation Description Desired Effect Exampl es Studen ts are provided wit h direct physical experience or observation of pheno mena . Studen ts hea r about, view, or read about pheno mena . Studen ts cons truct know ledge structures encod ing the attributes and relation ships that unde rli e the pheno mena . Hand s-on activiti es Video Studen ts observe ano ther person performi ng a task. Studen ts cons truct know ledge structures that encode th e Studen t are told or elements of a process read about how to perform a task. Studen ts are provided wit h exp lana tions of pheno mena or processes. Studen ts cons truct know ledge structures that encode caus al information behind the relationsh ips among pheno mena or elements of a process. Demonstration Organize for Use Step Name Orga nize for U se Description Desired Effect Exampl es Practice Studen ts use componen ts of ne w unde rstand ing outside of motivating con text. Studen ts cons truct procedura l representations from declarative representations , reinfo rce unde rstand ing, expo se limit ations and n eed for further know le dge construc tion Proble m set Apply Studen ts apply unde rstand ing in context. Project Reflect Studen ts artic ulate wha t they hav e learned and wh at the bounda ries of that unde rstand ing are. Studen ts deve lop ind ices fo r retrieval, cons truct procedural representation s from declarative, reinfo rce unde rstand ing, expos e limi tation s and need for further know ledge construc tion Knowledge is re-index ed for retrieval, expose lim itations and need fo r further know ledge construction Reflective discuss ion What does LfU look like for each learning objective? Motivate Create Demand or Elicit Curiosity Reflect Construct Organize Balance of direct experience, indirect experience, modeling, instruction, and explanation Reflect Practice Apply Reflect LfU for related learning objectives Aggregate objective Motivate Construct Motivate Construct Learning Objective 1 Organize • • Motivate Organize Construct Organize Unit level Activity level Learning Objective N LfU for related learning objectives Learning Objective 1 Learning Objective 1(a) Motivate Construct = Learning Objective 1(b) Motivate Motivate Construct = Organize Organize Construct Organize Where does working with data fit in? Motivate • Elicit curiosity: observe surprising patterns in data (discrepant event) Construct • Experience: Learn about phenomenon by seeing patterns in data Organize • Apply: Use what has been learned to explain or predict patterns in data Scenario-based inquiry learning A specific form of Learning-for-Use A scenario (or project) provides the context that: 1. Creates demand 2. Provides opportunity to apply new knowledge A substantial portion of knowledge construction occurs through inquiry. An example: Planetary Forecaster 6-8 week middle school unit Content objectives: relationship between physical geography and temperature • Latitude (curvature) • Time of year (tilt) • Land/Water (specific heat) • Elevation (pressure/density) Process objectives: • data visualization and analysis • hypothesis formation and revision • argument from evidence Create Demand: A Letter from the International Space Agency Scientists have discovered a new planet that is very similar to Earth. We want to plan a mission to colonize it… Which portions of it would be habitable? Students study relationship between physical geography and climate on Earth to forecast climate for Planet Y. Structure of the project Develop list of initial hypotheses from activity that elicits students’ prior conceptions. Of those, investigate three factors: • Latitude • Land/Water • Elevation Repeating sequence of: • Find pattern in Earth data • Investigate pattern in hands-on lab • Quantify pattern in Earth data • Apply it to “planetary forecast” Curvature Study Earth: • Average surface temperature • Incoming solar energy Lab: • Penlight area on paper as angle changes Tilt Study Earth: • Seasonal temperatures • Seasonal insolation Lab: • Penlights on tilted globes Land/Water Investigate Earth: • Land averages • Water averages …at same latitudes Lab: Soil vs. H2O heating under shop lamp and cooling Elevation Investigating Earth: • Elevation and Temperature Lab: • Rapid expansion (e.g., aerosol can) Final Planetary Forecast July 8:00 Planetary Forecaster and Learning-for-Use Motivate • Create demand based on planetary forecast scenario Construct • Direct experience through inquiry activities • Explanation through instruction Organize • Reflection through frequent discussions • Application in the context of planetary forecast Use of data: To support inquiry activities and to support application task. Take away Learning Sciences research indicates need for complete learning process. The current system tends to focus on knowledge construction to the detriment of other two steps. Earth and Environmental Science problems can provide meaningful context for learning-for-use through scenariobased inquiry learning. Activities that use data can contribute to all three stages of learning. More info The WorldWatcher Project — http://www.worldwatcher.org Supported in part by the National Science Foundation under grants no. RED-9453715 , ESI-9720687, DGE-9714534. Affiliated with: The Center for Learning Technologies in Urban Schools (LeTUS) — http://www.letus.org The Center for Instructional Materials in Science (CIMS) http://www.sciencematerialscenter.org Planetary Forecaster: http://www.letus.northwestern.edu/projects/pf