Raphael Matto Senior Programmer and Look Dev Artist

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Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745
Raphael Matto
Senior Programmer and Look Dev Artist
I’m looking for employment at a Manhattan-based VFX or web development company that encourages work-life balance.
I’ve worked for ten years as a production engineer and look-dev artist in highly technical professional environments. I boast strong
communication skills, am self-directed, and feel comfortable leading a team.
I am an expert specializing in the development and practical application of procedural patterning tools for 3D geometry shaders in feature
film and television. These are assembled with object oriented C-like rendering languages, such as Prman and Studio++. Additionally, I
specialize in web-based pipeline solutions; I have 10+ years experience programming data analysis and asset tracking utilities with the
assistance of LAMP (Linux/Apache/MySQL/Perl/PHP/Python), as well as HTML, CSS, and Javascript. Currently I’m motivated to
explore the frameworks Ruby on Rails/Django/Codeignitor (MVC), as well as HTML5, and Ajax.
Relevant Technical Skills:
I learn programming languages and software applications quickly. Here is a sample of specific technologies I’ve worked with:
Operating Systems Years
Software Applications Years
Programming Languages
Years
Unix / Linux
10+
Adobe Creative Suite
10+
Php / MySQL / Codeignitor
6
Macintosh / OSX
10+
Microsoft Office
10+
Perl
10+
Windows / PC
10+
Maya
10+
HTML / CSS
10+
Mental Ray
10+
Sl (Renderman’s shading language)
4
Mudbox
2
Studio++ (Blue Sky’s rendering language) 6
Mari
6
Python / PyQt
4
Nuke
4
Ruby / Ruby on Rails
1
Shake
10+
MEL (Maya’s Embedded Language)
10+
Composite / Toxik
2
C/C++
8
Final Cut Pro
10+
Javascript
10+
Demo Reel:
For examples of my work while employed by Weta Digital and Blue Sky Studios, view my demo reel on Vimeo:
http://vimeo.com/raphaelmatto/demoreel
Sample LAMP project:
To see a video demonstration of a LAMP-based web application I created independently, follow this link:
http://www.raphaelmatto.com/castle
References:
Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745
Please email me at raphaelmatto@gmail.com for a list of references, or read the recommendations on my LinkedIn profile:
http://www.linkedin.com/profile/view?id=7278875&trk=tab_pro
Work Experience:
Date
Job Description
2010-Current
Senior Materials Technical Director at Blue Sky Studios, Greenwich, NY
• Invented/introduced/developed core pipeline tools with a variety of technologies.
• Wrote material scripts (shaders) to look-dev character assets and environments.
• Lead team meetings and collaborative group efforts to respond to changes in production.
• Wrote a LAMP-based documentation CMS (content management system), and wrote technical
documentation for many production-related tools and techniques.
2011
Guest Lecturer at Filmakademie / demo of procedural patterning, Stutgart, Germany
• Taught a class on procedural patterning techniques and acted as a liaison between Blue Sky’s HR department
and qualified job-seekers.
2007-2009
Shader Writer at Weta Digital, Wellington, New Zealand
• Wrote Renderman shaders and developed MEL-based shader UIs for look-dev artists.
• Painted textures and adjusted shaders to look-dev character assets and environments.
• Wrote LAMP-based asset tracking tools.
• Tracked and fixed bugs in production tools.
2006-2007
Lighter at Weta Digital, Wellington, New Zealand
• Led lighting of sequences.
• Introduced procedural shading techniques to the Shaders Department.
2006
Lecturer at Siggraph’s Guerilla Studio / demo of point-based patterning and MEL, Boston, MA
• Ran demos of point-based patterning and MEL in one of the lecture halls.
2004-2006
Materials Technical Director at Blue Sky Studios, White Plains, NY
• See description of duties under ‘Senior Materials Technical Director.’
2003
Composite/Render Wrangler at Blue Sky Studios, White Plains, NY
• Wrote command-line scripts to manage renderfarm.
• Wrote LAMP-based web utilities to analyze renderfarm data and generate statistics.
• Created render masks for the Compositing department.
• Cleanup compositing for final renders.
2003
Freelance Animator / Graphic Designer for Women’s Entertainment Cable Network
• 3D animation and motion-graphics for television shows “Cinematherapy” and “She House.”
2002
Motion Capture Visualization at ASU’s Institute for Studies in the Arts, Tempe, Arizona
• Translated real-time FTP data stream from Vicon motion capture system.
• Associated points to create “skeletons” for driving geometry in Maya.
• Created interactive dynamic effects in Maya (a person on the Intelligence Stage could “kick” a computer
generated ball, or “light” the stage simply by pointing).
• Collaborated with the MIT Media Lab and ASU’s dance department to invent a lexicon of movements for use
in dance choreography.
2002
Sound Recordist and Director for government-funded tourism radio ads at Micronesian Seminar, Micronesia
2000-2001
Graphic design instructor at Suffolk University, New England School of Design, Boston, MA
Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745
• Taught intermediate and advanced Photoshop / graphic design classes.
1998-2000
Audio-Visual Technician for the Media Services Department at Skidmore College, Saratoga Springs, NY
• Became familiar with a wide range of Audio-Visual equipment.
• Assisted students and professors with multimedia projects.
2000
Lab Assistant for digital photography classes at Skidmore College, Saratoga Springs, NY
1999
AT&T grant to design online video courses for the French Language Department at Skidmore College
• Designed and developed html templates and secure online video class, processed video files.
1998
Graphic Designer for Environment Newsmagazines, Bloomfield, CT
• Designed advertisements and directory listings with Quark Xpress.
1995-97
CAD drawings for my father’s architectural firm, Norwalk, CT
• Created architectural elevations in Archicad.
Feature Film Credits:
Film Title
Credit
Leafmen
Senior Materials Technical Director
Ice Age: Continental Drift
Senior Materials Technical Director
Rio
Senior Materials Technical Director
The Adventures of Tintin: Secret of the Unicorn
Shader Writer
Avatar
Shader Writer
The Lovely Bones
Shader Writer
District 9
Shader Writer
The Day the Earth Stood Still
Shader Writer
30 Days of Night
Lighter
The Water Horse, Legend of the Deep
Lighter
Fantastic Four: Rise of the Silver Surfer
Lighter
Horton Hears a Who
Materials Technical Director
Ice Age: The Meltdown
Materials Technical Director
Robots
Materials Technical Director
Education:
Date
Institution
2010
Vermont College of Fine Arts, MFA writing program, poetry
2008
Victoria University, writing workshops at The International Institute for Modern Letters
2002
Arizona State University, MFA writing program, fiction
1997-2001
Skidmore College, English, BA / Studio Art minor
Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745
Awards:
Date
Award
2007
Visual Effects Society (VES) award nomination for “Best Digitally Created Environment”
2001
English Departmental Honors for video installation, Skidmore College
2000
Frances Steloff Poetry Prize, Skidmore’s only annual poetry prize
1997-2001
Honor Roll, Hall High School
Hobbies
Photography, Video Editing, Book Publishing, Science Fiction, Hiking, Creative Writing
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