Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745 Raphael Matto Senior Programmer and Look Dev Artist I’m looking for employment at a Manhattan-based VFX or web development company that encourages work-life balance. I’ve worked for ten years as a production engineer and look-dev artist in highly technical professional environments. I boast strong communication skills, am self-directed, and feel comfortable leading a team. I am an expert specializing in the development and practical application of procedural patterning tools for 3D geometry shaders in feature film and television. These are assembled with object oriented C-like rendering languages, such as Prman and Studio++. Additionally, I specialize in web-based pipeline solutions; I have 10+ years experience programming data analysis and asset tracking utilities with the assistance of LAMP (Linux/Apache/MySQL/Perl/PHP/Python), as well as HTML, CSS, and Javascript. Currently I’m motivated to explore the frameworks Ruby on Rails/Django/Codeignitor (MVC), as well as HTML5, and Ajax. Relevant Technical Skills: I learn programming languages and software applications quickly. Here is a sample of specific technologies I’ve worked with: Operating Systems Years Software Applications Years Programming Languages Years Unix / Linux 10+ Adobe Creative Suite 10+ Php / MySQL / Codeignitor 6 Macintosh / OSX 10+ Microsoft Office 10+ Perl 10+ Windows / PC 10+ Maya 10+ HTML / CSS 10+ Mental Ray 10+ Sl (Renderman’s shading language) 4 Mudbox 2 Studio++ (Blue Sky’s rendering language) 6 Mari 6 Python / PyQt 4 Nuke 4 Ruby / Ruby on Rails 1 Shake 10+ MEL (Maya’s Embedded Language) 10+ Composite / Toxik 2 C/C++ 8 Final Cut Pro 10+ Javascript 10+ Demo Reel: For examples of my work while employed by Weta Digital and Blue Sky Studios, view my demo reel on Vimeo: http://vimeo.com/raphaelmatto/demoreel Sample LAMP project: To see a video demonstration of a LAMP-based web application I created independently, follow this link: http://www.raphaelmatto.com/castle References: Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745 Please email me at raphaelmatto@gmail.com for a list of references, or read the recommendations on my LinkedIn profile: http://www.linkedin.com/profile/view?id=7278875&trk=tab_pro Work Experience: Date Job Description 2010-Current Senior Materials Technical Director at Blue Sky Studios, Greenwich, NY • Invented/introduced/developed core pipeline tools with a variety of technologies. • Wrote material scripts (shaders) to look-dev character assets and environments. • Lead team meetings and collaborative group efforts to respond to changes in production. • Wrote a LAMP-based documentation CMS (content management system), and wrote technical documentation for many production-related tools and techniques. 2011 Guest Lecturer at Filmakademie / demo of procedural patterning, Stutgart, Germany • Taught a class on procedural patterning techniques and acted as a liaison between Blue Sky’s HR department and qualified job-seekers. 2007-2009 Shader Writer at Weta Digital, Wellington, New Zealand • Wrote Renderman shaders and developed MEL-based shader UIs for look-dev artists. • Painted textures and adjusted shaders to look-dev character assets and environments. • Wrote LAMP-based asset tracking tools. • Tracked and fixed bugs in production tools. 2006-2007 Lighter at Weta Digital, Wellington, New Zealand • Led lighting of sequences. • Introduced procedural shading techniques to the Shaders Department. 2006 Lecturer at Siggraph’s Guerilla Studio / demo of point-based patterning and MEL, Boston, MA • Ran demos of point-based patterning and MEL in one of the lecture halls. 2004-2006 Materials Technical Director at Blue Sky Studios, White Plains, NY • See description of duties under ‘Senior Materials Technical Director.’ 2003 Composite/Render Wrangler at Blue Sky Studios, White Plains, NY • Wrote command-line scripts to manage renderfarm. • Wrote LAMP-based web utilities to analyze renderfarm data and generate statistics. • Created render masks for the Compositing department. • Cleanup compositing for final renders. 2003 Freelance Animator / Graphic Designer for Women’s Entertainment Cable Network • 3D animation and motion-graphics for television shows “Cinematherapy” and “She House.” 2002 Motion Capture Visualization at ASU’s Institute for Studies in the Arts, Tempe, Arizona • Translated real-time FTP data stream from Vicon motion capture system. • Associated points to create “skeletons” for driving geometry in Maya. • Created interactive dynamic effects in Maya (a person on the Intelligence Stage could “kick” a computer generated ball, or “light” the stage simply by pointing). • Collaborated with the MIT Media Lab and ASU’s dance department to invent a lexicon of movements for use in dance choreography. 2002 Sound Recordist and Director for government-funded tourism radio ads at Micronesian Seminar, Micronesia 2000-2001 Graphic design instructor at Suffolk University, New England School of Design, Boston, MA Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745 • Taught intermediate and advanced Photoshop / graphic design classes. 1998-2000 Audio-Visual Technician for the Media Services Department at Skidmore College, Saratoga Springs, NY • Became familiar with a wide range of Audio-Visual equipment. • Assisted students and professors with multimedia projects. 2000 Lab Assistant for digital photography classes at Skidmore College, Saratoga Springs, NY 1999 AT&T grant to design online video courses for the French Language Department at Skidmore College • Designed and developed html templates and secure online video class, processed video files. 1998 Graphic Designer for Environment Newsmagazines, Bloomfield, CT • Designed advertisements and directory listings with Quark Xpress. 1995-97 CAD drawings for my father’s architectural firm, Norwalk, CT • Created architectural elevations in Archicad. Feature Film Credits: Film Title Credit Leafmen Senior Materials Technical Director Ice Age: Continental Drift Senior Materials Technical Director Rio Senior Materials Technical Director The Adventures of Tintin: Secret of the Unicorn Shader Writer Avatar Shader Writer The Lovely Bones Shader Writer District 9 Shader Writer The Day the Earth Stood Still Shader Writer 30 Days of Night Lighter The Water Horse, Legend of the Deep Lighter Fantastic Four: Rise of the Silver Surfer Lighter Horton Hears a Who Materials Technical Director Ice Age: The Meltdown Materials Technical Director Robots Materials Technical Director Education: Date Institution 2010 Vermont College of Fine Arts, MFA writing program, poetry 2008 Victoria University, writing workshops at The International Institute for Modern Letters 2002 Arizona State University, MFA writing program, fiction 1997-2001 Skidmore College, English, BA / Studio Art minor Raphael Matto • 452 Riverside Drive, Apt 72, New York, NY 10027 • raphaelmatto@gmail.com • 917-716-0745 Awards: Date Award 2007 Visual Effects Society (VES) award nomination for “Best Digitally Created Environment” 2001 English Departmental Honors for video installation, Skidmore College 2000 Frances Steloff Poetry Prize, Skidmore’s only annual poetry prize 1997-2001 Honor Roll, Hall High School Hobbies Photography, Video Editing, Book Publishing, Science Fiction, Hiking, Creative Writing