LLP-AP workshop 3 – Nov 22nd 2013 Agenda • 8-8.15 Intro and themes for the day • 8.15-10.00 – Teams present on progress and plans • 10.00-11.00 – Key themes going forward • 11.00-12.00 – Out of the building….. 1 Lean Launchpad Roadmap Session 1 Session 2 Session 3 Session 4 Customer Discovery 1 Customer Discovery 2 Customer Validation 1 Customer Validation 2 Canvas v1: Value Proposition Customer Segment Canvas v2: Channels Cust Relationships Canvas v4: C.R. Get Revenue model v2 Cost structure v1 Get out of the bldg: Interviewing Themes: Cust Decision Network Day in the Life Customer Ecosystem Whitespace Grid Canvas v3: Cust Relationships (Get-Keep-Grow) Revenue Model Cost Structure Themes: Finding Pivots Min Viable Product TAM/SAM/SOM Interview objectives & script Interviews “Day in the Life” Validate/Pivot/Stop Interviews Cust decision network Cust Ecosystem Whitespace Grid TAM/SAM/SOM Exit criteria for Discovery phase and End Game for LLP Next steps Interviews CR: Get Min. viable product Revenue model: pricing Elements of cost structure Customer Discovery: (where we left you end workshop 2) • What are our customers top problems? – How much will they pay to solve them • Does our product concept solve them? – Do customers agree? – How much will they pay • Can we draw a day-in-the-life of a customer – before & after your product • Can we draw the org chart of users & buyers 3 Presentations • Notes on process • Connecting process across teams • Mentor input • Circling back on incomplete themes NewThemes: workshop 3 Customer Validation 1 • Cust Relationships (Get-Keep-Grow) • Revenue Model • Cost Structure Themes: • Finding Pivots • Minimum Viable Product CUSTOMER RELATIONSHIPS How will customers hear about your product? How much will it cost to acquire a customer using these strategies? What relationship type are you establishing with each segment? personal? automated? acquisitive? Customer Relationship: Get–keep-grow for Physical Goods S. Blank, B. Dorf – The Startup Owner’s Manual, 2012 Get Customers Funnel – Physical Goods “Get Customers” Funnel Get Customers: Who needs to hear about you? End User Suppliers Influencer / Recommender Channels Economic Buyer Government Decision Maker Partners Demand Creation Feeds the Sales Funnel Demand Creation PR SEO Blogs/Website Product reviews Advertising Tradeshows Cold calls Acquisition Paying Customers $ EXAMPLE of GET for Physical Product reviews PR & Media Advertising Get-keep-grow for Web/Mobile products S. Blank, B. Dorf – The Startup Owner’s Manual, 2012 Get Customers Funnel – Web/Mobile “Get Customers” Funnel Viral Loop Demand Creation for the Web/Mobile Sales Funnel Earned and Paid Media PR “Get Customers” Funnel Viral Mktg SEO SEM/PPC Blogs/Website Affiliate Mktg Advertising Tradeshows Viral Loop GET: issues to focus on now • What do you have to understand? REVENUE STREAMS what are customers really willing to pay for? how? are you generating transactional or recurring revenues? REVENUE MODEL = the strategy the company uses to generate cash from each customer segment YES, different segments will look different in revenue Where is the money coming from? Revenue Model Choices Channel Web Direct Sales Products Bits Subscription Upsell/Next Sell Product Ancillary Sales: Physical •Referral revenue •Affiliate revenue •E-mail list rentals •Back-end offers Physical Direct Sales Products Subscription Add-on services Upsell/Next Sell Referrals Direct Sales Products Service Upsell/Next Sell Referrals Leasing Web/Mobile: “Direct” revenue models • Sales: Product, app, or service sales • Subscriptions: SAAS, games, monthly subscription • Freemium: use the product for free: upsell/conversion • Pay-per-use: revenue on a “per use” basis • Virtual goods: selling virtual goods • Advertising sales: unique and/or large audience “Ancillary” revenue models • Referral revenue: pay for referring traffic/customers to other web or mobile sites or products. • Affiliate revenue: finder’s fees/commissions from other sites for directing customers to make purchases at the affiliated site • E-mail list rentals: rent your customer email lists to advertiser partners • Back-end offers: add-on sales items from other companies as part of their registration or purchase confirmation processes, or “sell” their existing traffic to a company that strives to monetize it and share the resulting revenue Physical Revenue Models Asset Sale • Sale of ownership right to a physical product Usage Fee • Usage of service. Fee is proportional to the usage of the service. Subscription Fee • Fee for continuous access to a service Renting • Fee for temporary access to a good or service Licensing • Fee for use of some IP (including software) Intermediation Fee • Often found in marketplaces of various types, a fee for bringing together two or more parties involved in a transaction Advertising • Fee paid by brands and companies to get in front of potential customers PRICING MODEL = the tactics you use to set the price in each customer segment Other words we use in the place of price • • • • • • • • Fee Commission Subscription Toll Interest Rent Tax Shipping Common approaches to pricing Cost based Value based Cost + markup Typically not a strategic way to price Driven by internal economics and not customer insight Based on buyer’s perception of value (e.g. time saved, new efficiency created, etc.) Customers don’t necessarily feel that they want to pay this way Pricing Choices (1) consider pros and cons of each • Cost-based pricing: based on a multiple of actual product cost. Typically priced for maximum revenue/profit versus volume • Value pricing: based on the value delivered by the product rather than the cost itself • Competitive pricing: positions the product vs. others in its competitive set, typically in existing markets • Volume pricing: designed to encourage multiple purchases or users Pricing Choices (2) consider pros and cons of each • Portfolio pricing. Mix of high markups and some with low, depending on competition, lock-in, value delivered, and loyal customers • “Razor/razor blade” model: part of the product is free or inexpensive; yet it pulls through repeat, highly profitable purchases on an ongoing basis • Subscription: while now thought of a software strategy, the “Book of the Month Club” pioneered this for physical products • Leasing: lowers the entry cost for customers. Provides constant earnings over a period of years More pricing considerations consider pros and cons of each • Freemium – 95:4:1 is typical but NOT guaranteed split • Fixed List price • Negotiated price • Auction bids – Up – down • Dynamic pricing Multi-side Markets and Revenue • Single-sided markets that care about revenues • Web-based Multi-sided markets may care about users first, revenues second How do we price the product? Pricing Model Choices How do we price the product? Pricing Models - Physical • • • • • • • • • Product-based pricing Competitive pricing Volume pricing Value pricing Portfolio pricing The “razor/razor blade” model Subscription Time/Hourly Billing Leasing 36 Competition as an influence Nature of Market How they will react? • Pure competition • Oligopoloy • Monopoloy What is their product? What are their costs and prices? “What pricing will make them feel the worst?” How do we price the product? Pricing Models – Web/Mobile/Cloud • • • • • • Product-based pricing Subscriptions Freemium Pay-per-use Virtual goods Advertising sales 38 Does it add up? • Is the revenue adequate to cover costs in the short term; • Are you confident the revenue will grow materially if not dramatically over time; and • Does the profitability get better as the revenues get bigger? 39 CHANNELS (revisited) Relook your channel choices in the context of Customer Relationship “GET” choices AND examine the revenue implications. How does the money flow? Web Channels 41 Physical Channels 42 Types of Channels Who is your customer? Direct Indirect – – – – Licensing OEM VAR Reseller Distributor 43 Channel Economics Direct Sales Source: Mark Leslie, Stanford GSB Profit + SG&A + R&D Discounts Cost of Goods (Supply Chain) EU Revenue 44 End Consumer List price Channel Economics List Price Source: Mark Leslie, Stanford GSB Profit + SG&A + R&D List Price Reseller 45 End Consumer Cost of Goods (Supply Chain) Revenue EU Discounts Distributor/Reseller Channel Reseller Discounts Profit + SG&A + R&D Distributor Cost of Goods (Supply Chain) EU Reseller Channel End Consumer Revenue Channel Economics: OEM or IP Licensing Cost of Goods (Supply Chain) Profit + SG&A + R&D Reseller Reseller Your Product Becomes Your Customer’s Cost of Goods 46 Source: Mark Leslie, Stanford GSB End Consumer Profit + SG&A + R&D Distributor Cost of Goods (Supply Chain) Master Distributor Your Revenue EU Discounts List Price How Are Channels Compensated? – Commission – Percentage of sales price – Discounted pre-purchase 47 Book Publishing •Percent of Retail Publisher National Wholesaler Distributor Retailer 35% 15% 10% 40% $7.00 $3.00 $2.00 $8.00 Customer $20.00 • You get (approximately) - 35% of retail - the distributor gets 10% - the wholesaler gets 15% - the retailer gets 40% - less any discount they offer the customer 48 Book Publishing Economics Publisher National Distributor Wholesaler Retailer Customer Allowances Wholesale costs Bills Credit guarantees Markup Payment guarantees Payment guarantees Return rights Credits Payments 49 key activities value proposition customer relationships key partners customer segments Cost Structure cost structure key resources revenue streams channels 50 images by JAM Pivots: your status • • • • • Customer segment Customer need (pain you are solving) Platform Business model Features – zoom in (to minimum viable product) – zoom out (towards whole product) MVP: where are you at? Can you: -specify what to make and test? -From LLP discovery, what can you strip out? -What must you include? 10 inch From a Jon Nakane 11/2013 presentation From a Jon Nakane 11/2013 presentation Lean Launchpad Roadmap Session 1 Session 2 Session 3 Session 4 Customer Discovery 1 Customer Discovery 2 Customer Validation 1 Customer Validation 2 Canvas v1: Value Proposition Customer Segment Canvas v2: Channels Cust Relationships Canvas v4: C.R. Get Revenue model v2 Cost structure v1 Get out of the bldg: Interviewing Themes: Cust Decision Network Day in the Life Customer Ecosystem Whitespace Grid Canvas v3: Cust Relationships (Get-Keep-Grow) Revenue Model Cost Structure Themes: Finding Pivots Min Viable Product TAM/SAM/SOM Interview objectives & script Interviews “Day in the Life” Validate/Pivot/Stop Interviews Cust decision network Cust Ecosystem Whitespace Grid TAM/SAM/SOM Exit criteria for Discovery phase and End Game for LLP Next steps Interviews CR: Get Min. viable product Revenue model: pricing Elements of cost structure Next steps: from workshop 3 to 4 • • • • • • • Next hypotheses Interviews Customer Relationship: Get-keep-grow Min. viable product (MVP) Revenue model: pricing Elements of cost structure Canvas v4