Remcom Inc.
315 S. Allen St., Suite 416 State College, PA 16801 USA
Tel: 1-814-861-1299 Fax: 1-814-861-1308 sales@remcom.com www.remcom.com
© 2011 Remcom Inc. All rights reserved.
• Input building and terrain vector data and positions of Tx/Rx points, and perform pre-processing operations
• Find geometrical ray paths by using a fast and robust ray tracing procedure based on the Shooting and Bouncing Ray
(SBR) method
• Store geometrical paths obtained from SBR ray-tracing procedure
• Construct the geometrical optics and the edge-diffracted paths from the geometrical path database
• Evaluate E-fields using the Uniform Theory of Diffraction (UTD) and material-dependent-reflection and -transmission coefficients
• Combine E-fields with antenna patterns to find path loss, delay, delay spread, angle of arrival, coverage areas, interference, etc.
• An inherently robust approach applicable to complex geometries
• Apply ray tracing acceleration techniques to reduce run time
• Shoot and bounce rays from Tx/Rx points and building edges
• Find rays which intersect Tx/Rx collection surfaces
• Sort rays to eliminate duplicate paths
• Construct full or partial paths
– Tx/Rx
– Edge – Rx/Tx
– Edge – Edge
• Save partial paths in RAM and/or on hard disk for reuse
Locating Diffraction Points
Reuse Diffracted Paths for Different Tx Sites
Rx Point Bounding Boxes
• It is usually best to leave collection surface radius and bounding box parameters to default values. Values can be reset in the Advanced Receiver Properties window.
• Fast and robust ray-tracing algorithms for complex urban environments
• Ray paths stored to allow fast recalculation for different frequencies, antennas, transmitters, or building wall types
• Assumes tall buildings and low antenna heights
• Semi-automated building pre-processor has been developed to reduce unnecessary building complexity
• Assumes a fairly flat ground
• Vertical plane components, including ground effects, are added analytically
• Reflection and diffraction points must lie on the surface of the building
• Maximum reflections: 30
• Maximum transmissions: N/A
• Maximum diffractions: 3
• Environments: Urban
• Terrain: Flat or slightly hilly, maximum of 50 faces
• Foliage: Direct rays, no lateral wave
• Indoor: N/A
• Objects: N/A
• Range: Usually < 3 km, but can depend on application
• Antenna heights: Lower than most buildings
• Antenna types: All
• Ray tracing: SBR for horizontal plane, image method for ground reflection
• Minimum frequency: About 100 MHz
• Maximum frequency: Depends on application
• Advantage: greatly reduces computation time by executing a 2D ray trace using only the street level “footprints” of buildings
• Drawbacks:
– Only accurate in a fully high-rise environment with a flat ground
– Antennas must be lower than all building roofs
– Omits terrain effects
– Omits paths over buildings
• The most general propagation model
• Primarily intended for urban and indoor environments
• Can also be applied to propagation over irregular terrain
• Allows for reflections, transmissions and diffractions
• This model accounts for all polarization changes due to interactions with the features
• SBR and Eigenray ray-tracing methods
– The Eigenray method is a generalization of the multiple image method
Summary of Full 3-D Urban Model
• Maximum reflections: 30 (SBR), 3 (Eigenray)
• Maximum transmissions: 30 (R + T ≤ 30)
• Maximum diffractions: 4 (SBR), 3 (Eigenray)
• Environments: Urban, indoor, rural
• Terrain: All
• Foliage: Attenuation of direct rays, no lateral wave
• Indoor: All
• Objects: All
• Range: Usually < 10 km, but can depend on application
Summary of Full 3-D Urban Model (2)
• Antenna heights: All
• Antenna types: All
• Transmitters: Point sources (antennas) and plane waves (in v2.4)
• Ray tracing: SBR or Eigenray method
• Minimum frequency: Depends on application, about 100 MHz for urban areas
• Maximum frequency: Depends on application
• API to Full 3-D included
• Vertically polarized directional antenna mounted on one of the taller buildings with a 6
° downtilt, frequency = 1.9 GHz
• Antenna has roughly 45 °
Hplane and E-plane half-power beamwidths, 14 dBi maximum gain
• Calculate received power 2 meters above the ground
• Uses full 3D model with 10 reflections, 2 diffractions, no transmissions
• Received Power for 0 dBm transmitted power
Receiver
Receiver
Receiver
• The vertical plane UTD model and the
MWFDTD model are primarily intended for predicting propagation over irregular terrain, but they can also be used for propagation over building rooftops
• The X3D Ray Model is a 3D ray-tracing model with acceleration to take advantage of multi-core systems and graphics processing units
(GPU).
• Uses Shooting and Bouncing Ray (SBR) technique
• Exact path calculations use image theory to correct paths for improved accuracy
• Includes absorption losses due to water vapor and oxygen
• Ray paths evaluated with Uniform Theory of Diffraction (UTD)
• GPU ray tracing acceleration provides substantial performance improvement
– Requires a CUDA-capable GPU
• Multi-threading takes advantage of multi-core CPUs
• X3D places no restriction on object shape, includes transmissions through surfaces, and supports indoor propagation.
• Ray tracing: SBR, with exact path corrections
• Maximum reflections: 30
• Maximum transmissions: 8
• Maximum diffractions: 3
• Environments: all
• Foliage: currently no support for foliage
• Range: depends on application
• Antenna heights: all
• Antenna types: all
• Minimum frequency: 100 MHz
• Maximum frequency: depends on application
Transmitter
Intersecting
Ray
Ray misses
Rx
• It is unlikely an SBR ray will exactly hit a receiver
•
To compensate, a collection radius is constructed around the receiver
•
Rays intersecting the collection radius are considered to reach the receiver
• Exact path corrects SBR errors, resulting paths with the accuracy of image method
• In the diagram, the intersecting blue ray will be adjusted to the black ray
• Method provides more accurate geometric paths, power, time of arrival, phase, etc.
• X3D received power & path loss include absorption from oxygen and water vapor
• Temperature, pressure, & relative humidity are set in the study area properties window.
The following is a list of limitations of the new X3D model.
Upcoming versions of InSite will add these capabilities:
• Requires a GPU
• Ray tracing is not restricted to the study area boundary
• Sinusoid waveforms only
• No foliage modeling
• Outputs
– Animated field output
– Efield vs time, Efield vs frequency, power delay profile
• No output generated for co-located receiver points