Miss Maheen Sadiq Under the guideline of Sir Syed Rizwan-ul-Hasan Assistant Professor CED, SSUET Introduction (Week 1) What is Operating System? An operating system is a layer of software which takes care of technical aspects of a computer's operation. Examples: Windows, Linux, Unix and Mac OS, etc., Function of Operating System Resource management -Time management (CPU and Disk Scheduling) -Space management(main and secondary storages) -Process synchronization and deadlock handling. -Accounting and status information User friendliness -Execution environment -Error detection and handling -Protection and security -Fault tolerance and failure recovery Types of Advanced Operating System It can be categorized on the following basis of - Architecture Driven • A variety of high speed architecture • Extremely fast parallel • Offers great potential for speed up Distributed Operating Systems Multiprocessor Operating Systems - Application Driven • Require special operating system support as a requirement as well as for efficiency. Database Operating Systems Real-time Operating Systems Types of Advanced Operating System Advanced Operating Systems Architecture Driven Distributed Systems Multiprocessor systems Application Driven Database Systems Real-time Systems Distributed Systems They are for network of autonomous computers connected by a communication network. It controls and manages the h/wand s/w resources of a DS such that its users view the entire system as a power full monolithic computer system. However, design is much more complex due to the lack of both shared memory and common clock and unpredictable communication delays. Basic issues are same as traditional OS • Advantages of DS – Resources Sharing – Computation speed up – load sharing – Reliability – Communications Multiprocessor Operating System Consists of a set of processors that share a set of physical memory blocks share a common clock "share" over an interconnection network. Control and manage resources hardware and software resources viewed as a uniprocessor system. Design issues same as traditional system. Practical issues: increased complexity of synchronization, scheduling, memory management, protection and security. Database Operating System Database systems place increased demands on an operating system to efficiently support: concept of a transactions manage large volumes of data concurrency control system failure control Should also have buffer management schemes for data retrieval and storage from secondary storage Concurrency control is one of the most challenging problems in the design of database operating systems Real-time Operating Systems Systems where jobs have completion deadlines In soft real-time systems, jobs should be completed before its deadline to be of use In hard real-time systems, jobs should be completed before its deadline to avert a disaster Jobs should be scheduled in such a way that a maximum number of jobs satisfy their deadlines Requirements can vary from application to application Network Operating System A network operating system (NOS) is a computer operating system that is designed primarily to support workstation, personal computer, and, in some instances, older terminal that are connected on a local area network (LAN). A network operating system provides printer sharing, common file system and database sharing, application sharing, and the ability to manage a network name directory, security, and other housekeeping aspects of a network. Architecture of Distributed System (Week 2) Architecture of Distributed System A distributed system is a collection of autonomous computers which do not share memory or a clock Computers communicate with each other by exchanging messages over a communication network Each computer has its own memory and runs its own OS Resources owned and controlled by a computer are said to be local to it Resources owned and controlled by other computers are said to be remote Architecture of Distributed System Accessing remote resources is more expensive because of communication delays Motive is to convert low cost microprocessors to single powerful system Advantages Resource sharing Hardware and software resources can be shared Printer, Compiler, Text Editors, Databases, etc. Enhanced performance Rapid response time Higher system throughput Many tasks can be concurrently executed at different computers Distributed system can employ load distribution techniques Tasks at heavily loaded systems are transferred to lightly loaded computers Waiting time of a task can be reduced Improved reliability and availability Few components of the system can fail without affecting the availability System can be made fault tolerant through replication of data and services Data can be files and directories and services can be the processes that provide functionality Modular expandability New hardware and software can be easily added without replacing the existing system Disadvantages Complexity Security Manageability Unpredictability Architecture of Distributed System CPU CPU Disk Memory Memory Communication Network CPU CPU Disk Disk Memory CPU Memory Memory Architecture types DS can be classified into three broad categories: Minicomputer model Workstation model Processor pool model Minicomputer Model DS consists of several minicomputers e.g. VAX processors Each machine supports multiple users and share resources Ratio between no. of processors to no. of users is usually less than one Workstation Model Consists of several workstations ( up to several thousands) Each user has a workstation at his disposal, which consist of powerful processor, memory and display With the help of DFS, users can access data regardless of its location Ratio between no. of processors to no. of users is usually 1 e.g. SSUET WS1 (Workstation1) and user1 Processor Pool Model Ratio between processor to no. of users is normally greater than 1 This model allocates one or more processors according to users’ need Once the processors complete their jobs, they return to the pool and await a new assignment Amoeba is a combination of the processor pool model and workstation model Issues in Distributed Operating System Important Issues in the design of a distributed operating system Global knowledge Naming Scalability Compatibility Process Synchronization Resource Management Security Structuring Client-Server Computing Model Global Knowledge In case of shared memory systems ,up-to date state of all processes and resources of the system is completely known Whereas in distributed system it is much complex Up-to date state of all processes and resources can not be known because of absence of shared memory and clock and unexpected delays Fundamental problems in the design of DOS is to determine efficient technique to implement decentralized system wide control Another problem is to how to order all the events that occur on different times at different computers in the absence of global clock Naming • Names are used to refer to objects • Computers, printers, services, files and users • Eg. Name service maps a logical name into a physical address, by using table lookup or by algorithm • If an algorithm is used for mapping, the algorithm would depend upon the structure of the names • Another issues in naming is the method of naming objects such that an object can be located irrespective of its logical name Scalability • Systems generally grow with time • Design should be such that system should not result in system unavailability or degraded performance when growth occurs E.g. broadcast based protocols work well for small systems but not for large systems Distributed File System Compatibility • Refers to the interoperability among the resources in a system • There are three levels of compatibility in DS • Binary Level: all processes execute the same instruction set even though the processors may differ in performance and in input-output • E.g. Emerald distributed system • Program development is easy • DS cannot include computers with different architectures • Rarely supported in large distributed systems Process Synchronization • Process synchronization is difficult because of unavailability of • • • • • shared memory DOS has to synchronize process running at different computers when they try to concurrently access shared resources Mutual exclusion problem Request must be serialized to secure the integrity of the shared resources In DS, process can request resources (local or remote) and release resources in any order If the sequence of the resource allocation is not controlled, deadlock may occur which can lead to decrease in system performance Resource Management • Concerned with making both local and remote resources available to users in an effective manner • Users should be able to access remote resources as easily as they can access local resources • Specific location of resources should be hidden from users in the following ways: Data Migration Computation Migration and Distributed scheduling Data Migration • Data can either be file or contents of physical memory • In process of data migration, data is brought to the location of • • • • • the computation that needs access to it by the DOS If computation updates a set of data, original location may have to be updated In case of file DFS is involved DFS is a component of DOS that implements a common file system available to the autonomous computers in the system Primary goal is to provide same functional capability to access files regardless of their location If the data accessed is in the physical memory of another system then a computation’s data request is handled by distributed shared memory Computation Migration • In computation migration, computation migrates to another location • It may be efficient when information is needed concerning a remote file directory • it is more efficient to send the message and receive the information back, instead of transferring the whole directory • Remote procedural call has been commonly used for computation migration • Only a part of computation of a process is normally carried out on a different machine Security OS is responsible for the security of the computer system Two issues must be considered: Authentication: process of guaranteeing that an entity is what it claims to be Authorization: process of deciding what privileges an entity has and making only these privileges available Communications Network (Week 3) Communication Networks Computers in a DS are interconnected through a computer communication network Computer can exchange messages with other computers and access data stored at another computer through this network Layered protocols are commonly used for communication purpose Wide-Area Networks • WANs consist of switches that are usually interconnected by communication links. • Data is transferred b/w computers through a series of switches called pointto-point. • A path may become congested due to heavy data communication through path or limited bandwidth. • The data can be lost due to switch crashes, communication link failure, limited buffer capacity at switch, transmission error, etc Packet Switching Vs. Circuit Switching Circuit Switching: A dedicated path is established b/w two devices wishing to communicate, and the path remains intact for the entire transmission. The telephone system uses circuit switching. The path is broken when one side terminate the connection. • Packet Switching: A connection is established be/w the source device and its nearest switch. These packets are routes from one switch to another until they arrive at the switch connected to the destination device. Parallel transmission possible. The breaking of a message into packets & assembling them back at the destination carries some cost. Layered Protocols ISO OSI Reference Model The OSI Model • A widely accepted structuring technique is layering • The communications functions are partitioned into a hierarchical set of layers • Each layer performs a related subset of the functions required to communicate with another system • The resulting OSI architecture has seven layers Physical layer: The physical layer is responsible for handling both the mechanical and electrical details of the physical transmission of a bit stream This layer is implemented in the hardware of the network device. Network layer: The network layer is responsible for providing connections and for routing packets in the communication network includes handling the address of outgoing packets, decoding the address of incoming packets, and maintaining routing information for proper response to changing load levels. Transport layer: The transport layer is responsible for two level accesses to the network and for transfer of messages between the clients includes partitioning the messages into packets, maintaining packet order, controlling flow, and generating physical addresses Session layer: Session layer is responsible for implementing sessions, or process to process communications protocols Typically these protocols are the actual communications for remote logins and for file and mail transfers. Presentation layer: Presentation layer performs transformations on data to provide a standardization application interface and provide common communications services; examples encryption, text compression, reformatting Application layer: The application layer is responsible for interacting directly with the users This layer deals with file transfer, remote login protocol, and electronic mail. Local-Area Networks • LAN is a communication network that interconnects a variety of data communication devices with in a small graphical area. • High data transmission rate 10MB to100MB per second. • The graphical scope is small & for single building. • Low transmission error. CSMA/CD Protocol Most commonly used access control protocol for bus topology. A device wishing to transmit listen to the medium to determine whether another transmission is in progress. The advantage of this protocol is simplicity. The disadvantage is under a heavy load, contention for the bus rises and performance degrades because of frequent collision. It cannot support a large number of devices per bus. Example: Ethernet Token Bus Protocol • Devices physically organized in a tree/bus topology form a logical ring, each device knows the identity of the devices proceeding and the following it on the ring. • Access to the bus is controlled through a token. • The device holding the token its allowed to transmit. • A device is allowed to keep the to keep the token for a specific amount of duration. Ring Topology • The ring topology is much like the bus in that each workstation and file server is attached to a central cable • the workstations and file server are connected together to form a ring • The workstations and file servers take turns passing information from one to another until the information reaches its final destination Communication Primitives • Communication primitives are the high level construct with which programs uses the underlying communication network. • The designer of a communication network must address four basic issues: • Naming and Name Resolution: How do two processes locate each other to communicate? • Routing Strategies: How are messages sent through the network? • Packet Strategies: Are packets sent individually or as a sequence? • Connection Strategies: How do two processes send a sequence of messages? • Contention: The network is a shared resource, so how do we resolve conflicting demands for its use? Message Passing Model • Has two basic communication primitives, namely SEND and • • • • RECEIVE. SEND primitive has two parameters, a message and its destination. RECEIVE primitive has two parameters, the source of the message and buffer for storing the message An application of these primitives can be found in the client-server computational model. A client process needing some service sends a message to the server and waits for a reply message. Blocking Vs. Non Blocking Primitive Non Blocking Primitives: • • • • The SEND primitive returns control to the user process as soon as the message is copied from the user buffer onto the kernel buffer. The corresponding RECEIVE primitive signals its intention to receive a message and provides a buffer to copy for the arrival of a message. Program have maximum flexibility to perform computation and communication in any order they want Programming becomes tricky and difficult. Blocking Primitives • • • • The SEND primitive does not return control to the user program until the message has been sent or until an acknowledgement has been received RECEIVE primitive does not return control until a message is copied to the user buffer. Behavior of the programs predictable & programming is relatively easy. The lack of flexibility in programming & the absence of concurrency b/w computation and communication. Synchronization Vs. A synchronization Primitives Synchronization : • • SEND primitives is blocked until a corresponding RECEIVE primitive is executed at the receiving computer This strategy is also referred to as a rendezvous. A synchronization • • • SEND primitive does not block even if there is no corresponding execution of a RECEIVER primitive. The corresponding RECEIVE primitive can either be a blocking or a no blocking primitive. Buffering message is more complex. Communication: remote Procedure Calls (Week:4) Remote Procedural Call A More natural way to communicate is through Procedural call: every language supports it . semantics are well defined and understood . natural for programmers to use. Programmer Using such a model must handle the following details: Pairing of responses with request messages. Data representation. Knowing the address of remote machine on the server Taking care of communication and system failure RPC Basic RPC Operation • The RPC Mechanism is based on the observation that a procedural call • • • • • • is well known for transfer of control and data with in a program running an a single machine. On invoking a remote procedure, the calling process is suspended. If any parameter are passed to the remote machine where the procedure will execute. On completion, the result are passed back from server to client and resuming execution as if it had called a local procedure. RPC mechanism is based on the concept of stub procedures. The server writer writes the server and links it with the server-side stubs; the client writes her program and links it with the client-side stub. The stubs are responsible for managing all details of the remote communication between client and server. Design Issues in RPC • RPC mechanism is based on the concept of stub procedures. • The server writer writes the server and links it with the server-side stubs; the client writes her program and links it with the client-side stub. • The stubs are responsible for managing all details of the remote communication between client and server. Design Issues Binding • Binding is process that determines the remote procedure, and the machine on which it will be executed. • It may also check the compatibility of parameters passed and procedure type called. • Binding server essentially store the server machine along with the services they provide. • Another approach used for binding is where the client specifies the machine and the service required and the binding server returns the port number for communication. Parameter and Result