Eastern Regional Pop Warner Coaches Training

advertisement
Capital District Pop Warner
Coaches’ Education Program
2013
Coaches Education Training
Unit 1: Clinic Introduction/PWLS Overview
Unit 2: Risk Management
Unit 3: Pop Warner Forms, Championships &
Scholastics
Unit 4: Coach-Athlete Communication
Why Children Play Youth Sports
Coach & Parent Behavior
Coaches Code of Conduct
Closing Remarks and Questions
Capital District Pop Warner
Volunteer Training
• The Coaches Education Training is for all Presidents,
Commissioners, Coordinators, Head Coaches, and
Assistant Coaches working with your children in Pop
Warner today.
– Consistent training between coaches and commissioners
– Coaches are responsible for managing the team/squad
– Commissioners are responsible for administrating the game
and rules.
– Staff responsibilities are identified by the Certified Roster
and during games by the required Field ID Tags.
– EVERYONE is responsible for following the rules!
2013 Pop Warner Coaching Clinics
http://www.popwarnercoaching.com
Football and Spirit Coaches training will be on-line. Please go to popwarner.com
(http://www.popwarnercoaching.com/) and click the coaches course either under football or cheer.
NOTE: Please remember to print off the certificate that is awarded at the end of the on-line course. Certificates must
be in your books.
Other Clinics:
CDPW Commissioners Clinic
CDPW Coaches Clinic
CDPW Mitey Mites Clinic 8/12/2013 @ CBA @ 6:30 PM
CDPW Flag Football Clinic 8/12/2013 @ CBA @ 6:30 PM
4
UNIT ONE:
POP WARNER OVERVIEW
Unit 1: Pop Warner Overview
• Brief History of Pop Warner
• Goals/Philosophy
• Pop Warner Structure
– National, Regional, League, & Association
•
•
•
•
Authority/Powers of the Region
Authority/Powers of the League
Association Responsibilities
Protests/Complaints
Pop Warner is…
• The largest and oldest national youth football and
cheerleading program.
• Endorsed by the NFL and the NFL Players Association.
• The only youth sports program to emphasize education.
• Pop Warner DEMANDS THAT ALL PARTICIPANTS BE
ACADEMICALLY FIT AS WELL AS PHYSICALLY FIT.
– Pop Warner recognizes and awards scholar-athletes for
their performance in the classroom.
– Awards include scholarships to the top award winners.
7
POP WARNER HISTORY
• Founded in 1929
by Joe Tomlin.
• Based on the
relationship
between
scholastics and
athletics.
• Named for Glen
Scobie (Pop)
Warner.
Occurred after he
was the only coach
invited to teach at a
clinic that actually
showed up.
United States
NATIONAL & INTERNATIONAL
POP WARNER Russia
Guam
• NATIONAL
HEADQUARTERS
– Langhorne, PA.
• WORLD WIDE
PARTICIPATION
Germany
Japan
Canada
Mexico
Scotland
PWLS GOALS & PHILOSOPHY
• Academics and athletics go
hand in hand.
• Development of well
rounded young men and
women.
• Teach fundamentals of
Football and Cheerleading.
• Stress the importance of
Education.
GOALS & PHILOSOPHY
• Provide an atmosphere
conducive to development of
sound mind, body, and character.
• Stress importance of making this
a fun experience.
• Inspire youth regardless of race,
creed, religion or national origin.
• Practice the ideals of fellowship,
sportsmanship, scholastics, and
physical fitness.
GENERAL OBJECTIVES
• Teach lessons of value in selfdiscipline, teamwork, concentration,
friendship, leadership, and
sportsmanship
• Provide all an opportunity to
participate in an organized
environment that places emphasis
on maximum safety and
participation.
• Provide a safe environment that is
structured of all participants.
POP WARNER STRUCTURE
• National Pop Warner
• Regional Pop Warner
(example: Eastern)
• League/Conference
(example: Capital District)
• Association
(example: Albany)
• Team (Division Pee Wee)
Pop Warner Little Scholars
National Staff
Jon Butler
Executive Director
Mary Fitzgerald
COO
Sam Mutz
Football Commissioner
Lisa Moroski
Cheer / Dance Commissioner
Josh Pruce
Scholastics and Media Relations
Beth Dietz
Events Coordinator
Phyllis Farruggio
Office Manager
Trevor Scholl
Recruiting and Marketing
Pop Warner Little Scholars
Eight Regions
National
Pop Warner
New England
Mid-America
Eastern
Southwest
Mid-South
Southeast
Wescon
Pacific
Northwest
National Authority
• Pop Warner Little Scholars, Inc. (PWLS)
–
–
–
–
–
Parent Organization
Provides the National structure for the organization
Has the final authority over all rule changes
Administers the All-American Scholastic Program.
Operates the National Championships for Football,
Cheer and Dance.
– Licenses vendors for Pop Warner logo merchandise
Eastern Region Management
Team Structure
Harry Harrington
Regional Director
VRD
Boyd Woodhams
RCDC
Cindy Machan
Avie Sanders
Scholastics Coordinator
17
REGION AUTHORITY
• The Region is an extension of Pop Warner
Little Scholars.
• Oversees the business/operation of the
Region.
• Enforces policies.
• Conducts hearings and accepts appeals.
• Disciplines when necessary.
• Certifies teams for National competition.
League (Conference) Structure
League Board
President, Commissioner, Spirit Coor. Scholastic
Coor. Secretary, Treasurer, etc.
Association 1
Association 2
Association 3
Association Etc.
(Association Board)
(Association Board)
(Association Board)
(Association Board)
Midget
Midget
Midget
Midget
Jr. Midget
Jr. Midget
Jr. Midget
Jr. Midget
PeeWee
PeeWee
PeeWee
PeeWee
Jr. PeeWee
Jr. PeeWee
Jr. PeeWee
Jr. PeeWee
Mitey Mite
Mitey Mite
Mitey Mite
Mitey Mite
Tiny Mite
Tiny Mite
Tiny Mite
Tiny Mite
Flag
Flag
Flag
Flag
Capital District Pop Warner
Board of Directors 2013
Dan Martuscello
President
1st
Joe Pryba
Vice-President (Football)
2nd
Yvonne Cleveland
Vice-President (Cheer)
Steve LaFever
Secretary
Tom Hindes
Treasurer & Challenger Commissioner
Don Delong
Pee Wee & Jr. Midget Commissioner
John Anastasi
Jr. Pee Wee Commissioner
Cheryl Von Fricken
Flag Commissioner
Steve LaFever
Web Master
Drew Giungo
Mitey Mite Commissioner
Steve LaFever
League One Commissioner
20
LEAGUE
POWERS & AUTHORITY
•
•
•
•
•
•
•
Enforce National & Local rules.
Establish Association Boundaries.
Select Membership.
Training of it’s members.
Police powers/hearings & appeals.
Discipline members (adult & juvenile).
Summary Dismissal Authority
24 Associations and 7 Counties
Association
/
Albany
Averill Park
Neighborhood
Program
Ballston Spa
Bethlehem
Burnt Hills
*FOOTBALL
Colonie
*CHEER/DANCE
Columbia
County
Duanesburg
*SCHOLASTICS
East Greenbush
Greene County
Guilderland
No. Columbia County
North Colonie
Ravena
Rensselaer
Personnel may also include:
RegistrarBOARD
ASSOCIATION
Fund Raising Chairman
Stand Manager
• Personnel Concession
should include
(Minimum)
Equipment Manager
– President
Weigh Master
– Vice Whatever
President you think would help
– Secretary
your Association run very
efficiently.
– Treasurer
– Football Commissioner
– Cheerleading Coordinator
– Scholastic Coordinator
Also include ASSOCIATION
Fund raising
RESPONSIBILITIES
Buy equipment
•
•
•
•
•
Enforce National
& Local
rules.
Recruit
coaches
Write & MaintainSecure
Association
fieldby-laws
Keep Financial Records
& Accounting Data
Liabilities
Insurance
Police - Boundaries/Members.
Hold Hearings &Registration
Appeals.
– Discipline members (adult/juvenile).
– Set Grievance Procedures
• Work together enforcing league policy and rules.
ASSOCIATION
KEYS TO SUCCESS
• The representatives of your association should
attend a monthly meeting to receive information
so that your association will be well informed
and prepared for your season of football and
cheer/dance.
• Failure by your representatives to attend will
create an uninformed association.
ASSOCIATION KEYS TO
SUCCESS
• Background Checks: A background check will be done on all
volunteers and administrative personnel.
• All Volunteers must complete the PWLS Volunteer Application for
the current year.
• The minimum will be a check of the Federal Sex Offender Registry
(www.nsop.gov)
• Discretion should be top priority on information received.
• One affidavit per association (including a list of individuals checked)
should be forwarded to the League (CDPW) by 08/1.
• League to National.
• 2013 Form Available at CDPW.org/forms
KEYS TO SUCCESS
• To be a successful league and association it is important
that your league and your association work hand in hand
with open communications and a clear direction.
• It is imperative that your board accept responsibilities
when it comes to informing your coaches and members,
plus discipline when needed.
• Please ask questions if you do not understand.
The Squad
• Squad Staff
– Head Coach
– Assistant Coaches
– Coach Trainee
– Student Demonstrators
– Equipment Manager
– Trainer
– Team Parent
– Association Cheer Coordinator
Football Squad Staff
• A total of ten (10) staff positions
– 1 Head Coach (21 or older) and 5 Assistant Coaches
(18 or older)
• Ratio of children to coaches (21+) (12:1) at all
events (practice, game, competition)
• Must supervise all practices, games, etc.
– 1 Coach Trainee (16 – 17 years of age)
– 1 Equipment Manager
– 1 Trainer
– 1 Commissioner
• Only staff with a CDPW Tag will be allowed on
the field.
29
Cheer Squad Staff
• A total of nine (9) staff positions
– 1 Head Coach (21 or older) and 4 Assistant
Coaches (18 or older)
• Ratio of children to coaches (21+) (12:1) at all
events (practice, game, competition)
• Must supervise all practices, games, etc.
– Maximum of 3 Coach-Trainees (16 – 17 years
of age) and a maximum of 4 Student
Demonstrators (15 – 17 years of age)
• Maximum of 4 Student Demonstrators and Coach
Trainees Combined.
30
Coach-Trainees and
Student Demonstrators
• Certified like a spirit participant
(BC, physical, parental approval, scholastic
fitness, etc.)
• Must be at least 2 years older than the oldest
child on the squad
• Must have at least 2 years of prior Cheer/Dance
experience.
• Student Demonstrators Demonstrate!
No hands-on coaching, may only demonstrate
moves and teach words to cheers.
31
Formation of Squads
• Cheer Squads structure all levels
– Small squad (6 – 12)
– Medium (13-24)
– Large squad (25 – 35)
• When there are multiple teams/squads for the
same division, they are split alpha (Mitey Mite
through Midget)!
• The Alpha rule does not apply to the flag
division.
• Flag Football teams should have equal
distribution of 5, 6, and 7 year olds.
32
Squad without Football Team
• Any cheer or dance squad w/o team
– Must be age eligible
– May compete League/Region/National
– May be large, Medium or small
– A cheer or dance squad does NOT have to be
attached to a football team.
33
Special League Rules
(Mascots)
• Associations choice whether or not they
will have mascots
• No mascots if Assoc. has Cub Cheer
• Maximum of 2 per squad
• Must be at least 5 years of age
• Can NOT perform stunts, may only
perform sidelines / chants and crowd
participation
• Can not perform at competition
34
Team Authority
• Enforce National, Regional & Local rules
and procedures.
• Train Participants
• Discipline Participants (Limited Authority).
COACHES COMMITMENT
• It is the Volunteer’s responsibility to
support the goals and philosophy of the
Pop Warner program. Please work with
your local associations in supporting and
making your League and National Pop
Warner the best youth program in the
country.
PROTESTS/COMPLAINTS
• Only Protests involving the eligibility of a
participant shall be considered.
• Complaints or Grievances may be filed on all
other concerns that may arise during the
season.
• Both protests and complaints must be filed in a
timely fashion.
UNIT 2:
RISK MANAGEMENT
RISK MANAGEMENT
DEFINITION
• Directing or controlling the interests and
performance of your program by teaching,
guiding, and inspiring others to provide a
safe and healthy experience for its
participants.
"Father sues team for not naming son MVP"
Risk Management
AP/ESPN, Nov. 7, 2002
"A Canadian father is suing the Amateur Hockey Association after his 16-year-old
son failed to win the league's most valuable player award. The dad is seeking about $200,000
in psychological and punitive damages from the association.
• Lawsuits are more and more common.
He also demands that the MVP trophy be taken from the winner and given to his
son.
• How many newspaper stories have appeared
lately
regarding
lawsuits
youth sports?
"Parents
suing
youthand
football
league".
Houston Chronicle, August 28 --
Texas: "Parents of a fifth-grade boy asked the courts Tuesday to throw a yellow
penalty flag on the Youth Football league over a rule change…. that switched players to
different teams after practice started. In a lawsuit filed Tuesday, an attorney sued the Youth
Football league on behalf of his son. The boy had played with his grade-level team before
being switched because of age to a junior high-level group with "significantly larger" players.
The parents are asking a judge to order the league to revert to rules in place when children
registered in May." (Jo Ann Zuniga, Aug. 20).
“Settlement ends paralyzed boy's lawsuit: $2
million deal reached over soccer field injury”
RISK MANAGEMENT
• The majority of litigation dealing with
coaches involves negligence.
• Negligence: Defined as the failure to use
reasonable and prudent care in a situation
that may cause harm to someone or
something.
Risk Management
• IN THE SUPREME COURT OF CALIFORNIA
8/28/03
Plaintiff vs - EAST SIDE UNION HIGH SCHOOL
“Coaches could be legally
liable for injuries sustained
by young athletes under
their control, …”
Reported by DAVID KRAVETS, AP Legal Affairs Writer
RISK MANAGEMENT
One key component of being a responsible coach is to learn the
Pop Warner rules and the expectations set by your local board.
• Official Rule Book: Know and
understand the rules of Pop
Warner.
• League Rules & Procedures:
Make sure that you understand
your responsibilities and that you
carry out the expectations of
your board.
• Pop Warner Coaches Risk
Management Handbook.
TOP DUTIES OF A COACH
B.
C.
D.
E.
F.
G.
H.
I.
J.
Properly plan the activity.
Provide appropriate supervision.
Provide proper instruction.
Provide adequate and safe equipment.
Evaluate for injury or incapacity.
Provide safe physical environment.
Match athletes appropriately
Warn of inherent dangers
Initiate medical response.
B-Properly plan the activity
• Plans must be reasonable, well thought
out, based on past experience with the
athletes’ readiness in mind.
• All plans should be reviewed continuously
and kept for the record.
• Finally, plans should contain properly
written performance objectives and
documented logical sequences and
progression for learning the skill.
Risk Management
We don’t plan
to fail;
We fail to plan.
Warm-up and Cool down
• A proper warm-up and cool-down helps athletes
train and compete without being injured.
• Guidelines for Warm-up/Cool down are found in
the Pop Warner Coaches Risk Management
Manual as well as the Pop Warner Rule Book.
They include –
– Minimum 10 minute warm-up before and 10 minute
cool down after practices and games
– No more than 30 minutes of warm-up before games
and competitions
TRAINING
Training methods and type, frequency,
duration, and intensity of practices should vary
among athletes, depending on the athlete’s age,
physical conditioning, mental state, and training
goals. The purpose of training is to prepare for
competition. Training is not to be used as a
disciplinary activity, unsupervised play, or
competition itself.
Guidelines for Training can be found in your
Risk Management Manual.
C-PROVIDE APPROPRIATE
SUPERVISION
• General supervision is the oversight of all area and
events taking place during the session, whether training
or competition.
• Specific supervision is the oversight of specific elements
or skills being performed.
• Coaches should avoid any situation where a single
coach is alone with one or more minors (always have 2
or more coaches)
Guidelines for Supervision can be found in your Risk
Management Manual.
D-Provide Proper Instruction
Sports coaches are responsible for
instructing athletes on sport-specific
techniques and skills, game rules, safety
rules, and sportsmanship.
•Introduce the Skill
•Demonstrate the Skill
•Explain the Skill
•Pay attention to Athletes Practicing the Skill
Guidelines for Proper Instruction can be found in
your Risk Management Manual.
RISK MANAGEMENT
• The number one law suit for youth sports
is teaching improper technique.
• As a coach it is your responsibility to
improve your coaching skills by taking
classes, reading books, going to clinics, or
reviewing tapes that will allow you to give
proper instructions on technique.
• As a coach, do not attempt to teach skills
that YOU DO NOT know or understand.
E- Provide Adequate and Safe
Equipment
• Equipment should
be fitted properly.
• Inspected daily and
Guidelines for Safe
maintained at all
Equipment
can
be
times.
found in your Risk
Management Manual.
F- Evaluate for Injury and
Incapacity
• Coaches have a duty to evaluate the physical
fitness, the mental condition and the skill level of
athletes.
• Coaches must be able to accurately identify
other conditions that must be attended to in a
timely manner.
• Forcing athletes to participate is not an
acceptable behavior.
Guidelines for Injury and Incapacity can be
found in your Risk Management Manual.
G- Provide Safe Physical
Environment
• Although facility managers, building
owners and other operators have certain
responsibilities for providing a safe
environment in and around their facilities,
coaches are responsible for inspecting all
areas to be utilized in practice and
competition to identify hazards.
Guidelines for Safe Physical
Environment can be found in your Risk
Management Manual.
INCLEMENT WEATHER
• Monitoring weather condition is the responsibility
of the game official, Coaches, Association and
League Commissioners.
• Discuss the procedures you will follow if
inclement weather becomes an issue
(PW rules require that you have a plan!!)
• Presidents are responsible for notifying the
League Commissioner when, due to weather, a
game(s) can not be played.
H – Match Athletes Appropriately
• Coaches must be sure their participants
are not at a serious disadvantage by
improperly matching them for practices or
competition.
• Skill, experience, height, weight, age,
injuries, maturity, mental state and gender
ALL must be considered in matching
participants.
Guidelines for Match
Athletes can be found in
your Risk Management
Manual.
I- Warn of Inherent Risks
• Coaches must warn athletes of the risks of the
skill, drill, or game.
• Participants need to be informed of the risks in
using improper, dangerous and unethical
techniques.
Guidelines for Inherent
Risks can be found in
your Risk Management
Manual.
Inherent Risks
• Meet with the parents of your athletes and
explain the Dangers of Playing Football
and Cheer/Dance.
• Review “Article 6” in Pop Warner Book.
RISK MANAGEMENT
• Warm Weather Precautions:
– Discipline of participants
– Scheduling of practice
– Provide plenty of water
– Mandatory breaks
• Be aware what will cause heat cramps,
heat exhaustion and heat stroke.
J- INITIATE MEDICAL
RESPONSE
•
•
•
•
•
Provide Appropriate Emergency Assistance.
Check the scene for safety.
Check the injured athlete and protect from further harm,
following universal precautions when appropriate.
DO NOT MOVE THE ATHLETE
Activate your “Emergency Action Plan”
(PW rules require that you have a plan!!)
Care for the injured athlete until EMS Arrive
Guidelines for Medical Response can be found
in your Risk Management Manual.
NOAA's National Weather Service
Heat Index
61
INITIATE MEDICAL RESPONSE
• Plan: Work together with your local EMT’s to establish
an Emergency Action Plan that will fit your specific area
and needs.
• Plan should include informing visiting team of medical
staff available, emergency numbers, directions to
emergency medical facilities. The CDPW Game Report
requires that this information be recorded BEFORE
the start of a Game.
• Reminder – calling 911 from a cell phone is not as
responsive as utilizing a “land line”
• The CDPW Game report MUST identify the individual
responsible for medical emergencies (medic).
• CDPW requires that a medic be identified for ALL
practices locations.
Concussion Awareness
63
64
65
US Dept of Health Concussion Awareness
66
67
68
69
Helmet Reconditioning
Pop Warner Little Scholars, Inc.
586 Middletown Blvd. Suite C-100  Langhorne  PA  19047
Phone: 215-752-2691  Fax: 215-752-2879
www.popwarner.com
TO:
FROM:
DATE:
RE:
Pop Warner Programs
Schutt
April 18, 2011
Helmet Reconditioning
The National Athletic Equipment Reconditioning Association (NAERA) has implemented a new policy regarding the
reconditioning/recertification of football helmets that are 10 years old or older. As the official helmet and
reconditioner of Pop Warner Football, we want to outline exactly how this new policy will affect your Pop Warner
organization.
The new NAERA policy will prohibit any helmet and equipment reconditioner, like Schutt Reconditioning, that are
members of NAERA, from reconditioning or recertifying football helmets that are 10 years old or older. This
includes ALL helmets, including Schutt helmets. The new policy will go into effect on September 1, 2011.
In the past, this type of policy has been mandated at the manufacturers’ level; two other helmet manufacturers
have imposed this same type of policy for years, but Schutt has not.
“We have always believed that a helmet that has been reconditioned properly and in a timely manner will pass
recertification and that the decision to replace a helmet should be made by the team,” Robert Erb, CEO of Schutt
Sports said. “But as a member of NAERA we have the obligation to comply with this new policy. And as long as we
are a member of NAERA, we’ll continue to comply with it.”
Starting September 1, 2011, Schutt Reconditioning will no longer recertify or recondition any football helmet from
any manufacturer that is 10 years old or older, as required by the policy.
“We believe NAERA is mandating the policy with athletes’ best interests at heart, so we can appreciate the
organization’s intentions.” Erb said. “We may have differing views on the most effective and realistic ways to keep
athletes protected, but we will continue moving forward in our research and development – so that when players
come looking for their next helmet, in one year or in 10 years, we’ve got something technologically superior to
what they had before.”
In the meantime, Schutt Sports will continue to work with Pop Warner teams and organizations throughout the
country to try to make this difficult transition a bit easier. You’ll receive more information in the near future.
If you would like further information on the policy or reconditioning, please contact: Craig Scott, Schutt
Reconditioning, 8 McFadden Rd., Easton, PA, 18045; cscott@schuttrecon.com; 800-248-0019
70
RISK MANAGEMENT
Article 6
• Football participants or Cheerleaders
–
–
–
–
–
–
–
Informed Parental consent
Medical examination
Proof of age
Scholastic
ID card with picture
Waivers
Accurate/Completed official rosters
• All in a TEAM I.D. book. With you at all times
RISK MANAGEMENT
• Mandated insurance: Is required for all associations who
are members of Pop Warner. This will provide protection
for practice fields, game fields, fund raisings, volunteers
and drivers.
– CDPW accident insurance is a secondary policy with a $100
deductable – an Injury Report MUST be submitted to the
League Commissioner for that division within 5 days of injury.
– CDPW also maintains $1 million liability with $1 million excess
liability coverage.
– CDPW DOES NOT provide liability coverage for Association
Officers or Directors. This coverage may be obtained through
PWLS.
• Coaches Training: All coaches MUST be trained
through the Little Scholars training Program.
Unit 3: Pop Warner Forms, Championships, and
Game Guide
TEAM / SQUAD BOOK
Should contain • Orange Sportsmanship Card
• Yellow Field Tag Identification Card
• Copy of National Pop Warner Rule Book
• Copy of Commissioner’s Game Guide
• Completed Preliminary Roster(s)
• Older/lighter players must be on red-inked cards – do NOT cut and staple a
card to make it from a regular card – directors can stamp the cards at
certification if necessary
• Head Coaches ID card
• Players ID Cards with paperwork in the format shown on separate sheet
–
–
–
–
–
–
–
Picture (head and shoulders, wallet-size)
Parent or guardian’s permission
Emergency contact person (other than parent)
All identification information
Birth Certificate
June 2012 report card or Scholastic Eligibility Form
2012 Physical Fitness and Medical History Form
74
Book Format
2013 Season
Little Scholars
• CDPW Forms Page. CDPW.Org/Forms
Spirit/Dance Declaration
• CDPW.org/forms or Popwarner.com
ALPHA SPLITTING
• When two teams (spirit or football, Mitey Mite through
Midget Divisions) are entered in the same division, the
front half of the alphabet will be the “A” team and play in
the American Conference and the back half will be the
“B” team in the National Conference.
• In the event there are three (3) teams or more, the third
team will be Team C and play in the American
Conference (or in the third conference if one is
established), which shall be evenly divided by thirds (1/3)
in alphabetical order.
• The alphabetic split of players into teams must occur
after the first ten (10) hours of team practice.
78
ALPHA SPLIT (CONTINUED)
• A roster must be submitted on paperwork day
corresponding to the player participation ID cards being
certified.
• A head coach or an assistant coach’s son or daughter
may play on the team their father or mother coaches no
matter where their name falls in the alphabet. This will be
considered before the split occurs. Family members may
also remain together.
79
Rules 6 and 20
• Rule 6 – Cutting of players – any player
must be cut who weighs 6 or more lbs.
above the max weight for division or
weighs 3 or more lbs. less than minimum
at the time of the initial practice session.
• Rule 20 – Forfeiture of all games in which
ineligible player was a member of the
team. There are NO exceptions
80
Cheer Eligibility Clarification
• Participants may individually enroll in nonPop Warner affiliated instructional classes.
However, a participant may not be
officially enrolled in another competitive
cheer or dance squad that is not a High
School affiliated “winter sport” program.
Junior High, Elementary, All-Star and
other Recreational cheer and dance
squad participation is not permitted
during the Pop Warner Season.
81
COMMISSIONER / ADMINISTRATOR’S
GAME GUIDE
RESPONSIBILITIES – following each football game
• Copy online @ cdpw.org/forms
• The Home Team’s Game Commissioner shall be responsible for
filing the Game Report and associated Statistician Reports with the
appropriate League Commissioner.
• The Home and Visiting Team’s Commissioner shall be responsible
for recording remarks involving the character of the game, players,
and coaches. They are both responsible for identifying and reporting
(on the Game Report) any possible violations of rules (Federation or
National). Both Commissioner/Administrators are responsible for
signing the FINISHED game report acknowledging all comments
(even though the Commissioner may not agree with the content).
82
COMMISSIONER
FIELD IDENTIFICATION CARDS
•
•
•
•
•
There shall be one (1) Home Team Game Commissioner who
shall be solely responsible for the control of the game and shall be
assisted by a Commissioner from the visiting team.
All Commissioner must be certified for the current season.
Any Association president acting as an assistant coach may be
the Association Head Commissioner, but cannot be certified to act
as a Game Commissioner.
Each football team and cheer/dance squad must have an adult
coach 21 years of age or older, for every 12 participants, to be
present at all practices and games. Head coaches and all
assistants must be certified by the Federation Board of Directors.
All Association Presidents, Cheer Coordinators, Coaches,
Commissioner, Trainers, Equipment Personnel, Statisticians, and
Spotters may only be on the field of play by wearing the
appropriate field identification tags.
83
Injury Report
INITIAL INJURY REPORT
THIS REPORT IS TO BE USED WHENEVER A PLAYER OR SPIRIT PARTICIPANT
IS REMOVED FROM A PRACTICE OR A GAME DUE TO AN INJURY OR ILLNESS.
Association: __________________________________________________
Name: _______________________________________________________
Division of Play: ________________Football or Spirit: ________________

Type of injury or illness (circle) :
Fracture Concussion
Sprain
Bruise
Abrasion
Bee sting
Other: _____________________________________________________

Area of injury: Head
Neck
Shoulder R L
Arm
R L
Wrist
R L
Fingers

How did injury occur (circle):
Practice
Scrimmage
Punt
Kickoff



Taken to hospital?
Transport by ambulance?
First Aid
Y
Y
Y
Ribs
Stomach
Back
Hip
R L
Leg
R L
Ankle R L
Foot R L
Eyes R L
Nose
Mouth
Teeth
Other___________
Game
N
N
N
COMMENTS/DETAILS ON INJURY: ____________________________________
__________________________________________________________________

Did Player Return to Practice/Game?
Y
N
Date of Injury:_____________
Submitted:_____________________________
Date Submitted:___________
Circle:
(Please Print)
Coach
Commissioner
All injury reports must be sent with the Game Report to the League Commissioner if injury
occurred during a game. If at practice, send to CDPW Post Office Box. If a medical claim is being
presented, it must be filed on the proper insurance company claim form. Each Association
President receives forms prior to the first practice session.
I have received a copy of the Insurance Claim form.
Parent / Guardian Signature: ____________________________Date______________
Please send to:
League Commissioner for Division (See Commissioners’ Game Guide for address.)
• Must be filled out anytime
a participant must be
withdrawn from game or
practice due to injury.
• Injury reports must be
filed immediately with the
league.
• Parent or guardian should
acknowledge receipt of
the insurance form by
signing the Injury Report.
• Game injury reports
MUST be sent with game
report
84
Tie Ball Games
• In the event a game ends in a tie, the
National Federation of State High
School Associations shall govern the
tiebreaker:
– 4 downs from the 10 yard line
• NO GAMES (except Mitey Mite) will end in
a tie.
85
FOOTBALL OVERTIME PROCEDURE
Pop Warner Football uses the National Federation High School
overtime procedure. It does stipulate however the 10-YARD LINE in
deference to the 25-YARD LINE PROCEDURE to determine a
winner. All Region Playoffs will be played to a conclusion.
(a) At the end of regulation playing time, the referee, in the presence of the field
captains, shall toss a coin which the visiting team shall call. All other regulations as
detailed in (3-2-1) of the 2003 National Federation Football Rules then prevail.
(b) To start the overtime, the offensive team shall put the ball in play, 1st and 10,
from the 10-yard line of their opponents unless a penalty shall cause the ball to be
placed elsewhere.
(c) It is possible for a team to be awarded a first down during a team's possession by
rule of a penalty; thus giving them an additional four (4) downs during their
possession to score.
(d) The defensive may score during the OVERTIME PROCEDURE. The ball remains
alive if there is a change of possession. Any foul, which occurs after a change of team
possession, is automatically refused. If there is a change of possession and the team
in possession fouls and subsequently scores, the score is cancelled and A's series
has ended.
If neither team scores after a change of possession, A's series has ended. If B scores,
they are the winners and the game is over. If a foul occurs before the change of
possession, it will be treated as any foul is treated in the regular game. If there is an
inadvertent whistle after a change of possession, the team with the ball will have the
option of accepting the play or to replay the down. This will also be the end of A's
series.
(e) Each team will be given one (1) time-out during each OVERTIME PROCEDURE.
Any unused time-outs from the regulation game or a previous overtime procedure
WILL BE PERMITTED
(f) Except as specifically provided above, the 2003 National Rules and Regulations,
as adopted by the NJSIAA, shall prevail. There is no need to use the scoreboard time
during the 10-YARD LINE OVERTIME PROCEDURE.
(g) The overtime series will continue until a winner is determined using the 2-point
try in the third and additional periods if necessary.
86
Number and Payment of Officials
• All Tackle Division Games
– 4 officials should be assigned, a game may
be played with a minimum of 3
– If less than 3 officials, NO GAME and NO
SCRIMMAGE.
• Head Game Commissioner must pay
officials during halftime (payment must be
in the form of an Association Check).
87
Player Eligibility
• If a player or spirit participant is ejected
from a game, ejection MUST be noted on
the Game Report.
• Ejected child shall be ineligible for
participation at next game.
• If the child is ejected from a second game
(same season), child will be ineligible for
remainder of season.
88
Medical Coverage
• Medical coverage during games and practices is the
responsibility of the HOME association.
• Ranking of Medical Coverage:
–
–
–
–
–
–
A physician
A licensed physician’s assistant
A nurse practitioner
A paramedic
An emergency medical technician (including EMT-FR)
A certified multi-medical Red Cross card carrier or equivalent
(nurses do not qualify unless they fall into at least one of the
above categories)
• When available coverage is equal rating, the home team
coverage will prevail.
89
Pre-Game Requirements
•
•
•
•
•
•
Team book turned over to Game Commissioner 1 hour
prior to game. (Players ID Cards must be alpha)
Introduce yourself to the officials and record their
names and category next to their game assignment of
the game report…
Introduce yourself to the head coach of each team and
introduce the officials to the coaches…
Obtain 3 individuals (at least 16 years old) for down
marker and yardage change. Visiting team should
supply at least 1 person.
Check size of football(s) to be used.
Sideline officials (statisticians, spotters, chain crew)
should refrain from cheering, etc.
90
Statisticians
•
•
•
•
•
•
Record names of both statisticians on game report. (Must be at
least 16 years old). Obtain a spotter for each statistician.
Remember: statisticians and spotters must wear white Field
ID Tags.
Home team statistician shall record the minimum plays for the
visiting team side of the field. Visiting team statistician shall
record the minimum plays for the home team players on the
home side of the field.
At half time, request the statistician count of players who have not
completed the required number of plays and inform the
respective head coach. Repeat at the end of the 3rd quarter (if
necessary).
Notify each head coach when all of his players have completed
the minimum play requirements.
Be sure statisticians have signed and dated the Statistician
Reports.
Attach both Statistician Reports to the game report.
91
2013 MANDATORY PLAY ROSTER
MANDATORY PLAY REQUIREMENTS
ALL PLAYERS SHALL RECEIVE THEIR M ANDATORY PLAYS BY THE END OF THE THIRD
QUARTER OR THEY SHALL ENTER THE GAM E AT THE START OF THE FOURTH QUARTER,
AND REM AIN IN THE GAM E UNTIL THEY HAVE RECEIVED THEIR REQUIRED NUM BER
OF PLAYS.
31 TO 35 PLAYERS–6 PLAYS
26 TO 30 PLAYERS - 8 PLAYS
16 TO 25 PLAYERS - 10 PLAYS
Team Name:
Date of Game:
DIVISION I
Please "X" One:
DIVISION OF PLAY:
LIS T PLAYER'S NUMERICALLY
Jer. #
Players Name
STATISTICIAN
SHEET
DIVISION II
JR. PEEWEE
PEEWEE
JR. MIDGET
UNLIMITED
JR. BANTAM
TINY MITE
S TARTERS
O/L OFF DEF
MIDGET
MITEY MITE
ACTIVE PLAYS PLAYED
1
2
3
4
5
6
7
US E KEY CODES
8
9
10
Reason Not
Playing
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
MANDATO RY P LAY MO NITO RS CERTIFICATIO N
HOME TEAM MONITOR
VIS ITORS TEAM MONITOR
P RINT NAME
P RINT NAME
HOME S CORE
VIS ITORS S CORE
Reason Key: A. Under/Over wt. ( put in wt )
B. Sick/Injured
92
C. Absent
D. Discipline
E. Quit
Minimum Play Rule
• Coaches shall follow the minimum play rule.
–
–
–
–
16 – 25 players  10 plays (12 for Mitey Mite)
26 – 30 players  8 plays (10 for Mitey Mite)
31 – 35 players  6 plays (8 for Mitey Mite)
Flag – All players will receive 10 plays.
• The following do not count toward MPR
– Kickoffs, extra points, and free kicks
– Plays that result in a penalty and are replayed
– A non-active play – for example, the QB takes a knee
• MPR must be met for all players by start of 4th
Quarter or
– ALL players with less than minimum MUST enter the
game and remain in game until MPR is met.
93
28 Point Rule
•
•
•
•
•
•
•
•
•
The official clock becomes running clock
The winning team cannot pass the ball or run sweeps outside the tackle.
If the winning team fails to abide by this rule, each violation will be a loss
of down and a 5-yard penalty. This is at the discretion of the game
referee.
There will be no Blitzing
There will be no on-side kicks at kickoff.
The winning defense team cannot advance a fumble or pass interception
- the ball is blown dead immediately. The winning offense may start play
action from this point.
The winning team shall make every effort to replace starting players with
reserves. Failure to do so will call for an immediate investigation and
possible one game suspension if found guilty.
Any coach who employs types of plays without the intent to maximize the
action of play shall be in violation of this rule.
The teams are still required to complete the mandatory play rule.
An investigation will be conducted if a game ends with a score differential
of 28 points or more.
94
Full Investigation
• When the statements of the coaches are
in disagreement, the Federation requires
responses to the 6 questions listed in the
game guide.
• Based on answers, the Federation shall
determine whether or not to conduct a
Hearing.
95
16 Player Rule Tackle
•
•
•
•
There needs to be a minimum of 16 eligible players to start a game.
If a player becomes injured in the course of the game, and is unable to
return to the game (as determined by the officially designated medical
personnel), and the count of eligible players falls below 16, then the game
will immediately be suspended.
The Federation Commissioner should be notified immediately, and the
game will be played as a continuation on the following Wednesday evening
at a place to be determined by the Federation Board. If the injured player(s)
are not able to return to the game at that time, the team falling below 16
players will forfeit the game. Only players who started the game will be
allowed to play in the continuation game.
If a game is suspended for any other reason (power failure, etc.), the game
will also be continued following the procedures outlined above. However, if
there were any players injured at the time the game was suspended, they
will not be allowed to re-enter the game. Only players eligible to play at the
time the game was suspended will be allowed to play in the continuation
game.
96
Minimum Player Rule
Tackle
•
•
•
•
There needs to be a minimum of 16 eligible players to start a game.
If a player becomes injured in the course of the game, and is unable to
return to the game (as determined by the officially designated medical
personnel), and the count of eligible players falls below 16, then the game
will immediately be suspended.
The Federation Commissioner should be notified immediately, and the
game will be played as a continuation on the following Wednesday evening
at a place to be determined by the Federation Board. If the injured player(s)
are not able to return to the game at that time, the team falling below 16
players will forfeit the game. Only players who started the game will be
allowed to play in the continuation game.
If a game is suspended for any other reason (power failure, etc.), the game
will also be continued following the procedures outlined above. However, if
there were any players injured at the time the game was suspended, they
will not be allowed to re-enter the game. Only players eligible to play at the
time the game was suspended will be allowed to play in the continuation
game.
Flag
•
There needs to be a minimum of 10 eligible players to start a game.
97
Other Procedures
•
Each team shall furnish at game time a numerically listed statistician
form including starting offense and defense, and player's jersey number
in the number of play square.
For Tackle games, the Home teams shall furnish an upright scale to be
used by the Game Commissioner for the pre-game weigh-in. A certified
weight shall be used to check the accuracy of the scale. A certified
weight must be present or the game is forfeited.
The home team shall provide a suitable enclosure to be used for pregame weigh-in. Enclosure shall provide adequate cover, and be out of
view of fans.
Players late for pre-game weigh-in:
•
•
•
–
–
–
•
15 minutes before start of game, cannot play first half.
Any part of first half weigh-in at half-time may play second half.
After the end of second quarter - not qualified to play.
Once a game has started, only the head official can call the game off. A
Game Commissioner may request from the head coach a time out to talk
to the referee if there is a circumstance pending on the field. A Game
Commissioner cannot call a time out.
98
S3-SPECIAL NOTE FOR MITEY-MITES
• Although the game is serious to the kids, from the adult
viewpoint, Mitey-Mite is strictly a training division,
completely free of any pressure to win, with a total
emphasis on learning. While scores are kept, no local
championship may be declared, but post-season play is
permitted. Coaches may remain on the field, at the
option of the League. A maximum of one (1) coach per
team is permitted on the field except during kick-offs and
punts.
• There shall be no blitzing, no rushing of: punts, field
goals or point after touchdown (while attempting a kick)
in Mitey-Mite play.
• A special CDPW Note – Coaches will be allowed on
the field during the first TWO (2) WEEKS of the
season.
99
Sportsmanship
• As part of routine operation at
all football games and the
cheerleading competition, we
would like to have the NYS
Public High School Athletic
Association statement on
Sportsmanship (as modified to
reflect Pop Warner as being
the requiring authority) read
over the loud speaker (if a PA
system is available) or at the
Official’s meeting at the 50
yard line prior to the coin toss).
Sportsmanship Statement
The Capital District Pop Warner
Football Federation requires
officials to enforce all
sportsmanlike rules for athletes
and coaches. We will not tolerate
negative statements or actions
between opposing players,
especially trash-talking, taunting
or baiting of opponents. If such
comments are heard or actions
seen, a penalty will be assessed
immediately. We have been
instructed not to issue warnings.
Let today’s contest reflect mutual
respect.
100
Pre-Game Weigh-In
•
Only certified Commissioners may be Game Commissioners and conduct weighins.
The decision of the weigh-master is final.
Weigh-in must begin one (1) hour prior to scheduled start of game and be
completed within 15 minutes of kickoff.
Weigh-in home team first.
A representative, preferably the Commissioner of the visiting team, must be
present during weigh-in. Coaches are allowed in the pre-game weigh-in area for
disciplinary reasons only (at the discretion of the Game Commissioner.)
Game Commissioner shall personally:
•
•
•
•
•
–
–
–
–
•
Check and sign cards
Check players' jersey number by having each player give number aloud.
Check helmet of each player for achievement or incentive awards. (They are not
allowed.)
Record date and place your initials and indicate the player’s status for each game where
indicated on ID card.
Players will be weighed according to the Acceptable Method described in
National Rule Book (full equipment without helmet). If a player fails to meet the
weight requirement when using the Acceptable Method, they will be given an
opportunity, after the other players have been weighed, to be weighed using the
Ideal Method (without equipment; gym shorts and socks).
101
Acceptable Method
• Player weighed with uniform and protective equipment
(no helmet).
• Pass / Fail limits
• Weight allowances for equipment
– Mitey Mite
– Jr. Peewee & Peewee
– Jr. Midget & Midget
7 lbs.
8 lbs.
9 lbs.
• Decision of weigh master is final!
• Once weigh-in is completed, no equipment shall be
exchanged.
• 1 lb per week beginning week 2 to max of 9 lbs. on week
10.
102
Spirit Participants
•
•
•
•
•
The cheer/dance squad team book(s) are to be turned over to the Game
Commissioner prior to the start of game.
Immediately following the players' weigh-in, the Game Commissioner
will take attendance and initial each ID card, including coaches’ ID card,
and Commissioner/Administrators’ ID card. Participants should line up in
alphabetical order and present themselves to the game commissioner
certifying the book.
If an injury or disciplinary action occurs during game conditions, it will be
noted on the game report. (Same as for players.)
Cheer/dance participants not present at the time attendance is taken may
not cheer the first half. If a cheer/dance participant arrives prior to the
end of the second quarter they may participate during the second half,
providing the Game Commissioner is notified and the ID card is initialed
accordingly.
If a cheer/dance squad does not have an adult coach (21 years or
older) for every 12 participants present at the game, the squad or
squads may not participate during the game.
103
During the Game
•
•
•
•
•
Inside the 25 yard markers and within the coaches’ box on the playing field, each
team may have, in addition to the players, a maximum of seven team personnel.
This includes 5 certified coaches, 1 equipment person, and 1 certified trainer. All
others must stay behind the restraining device, except for the pre-game identified
medical person.
Cheer/dance participants may be within five (5) yards of the playing field, but may
not be within the 25-yard markers. The exception to the “25 yard markers rule”
will be those fields with suitable space behind the football player’s bench (e.
g. fields having a running track around the field). In these cases, the
cheer/dance participants may cheer within the 25-yard markers, BUT MAY
NOT be inside the football player’s “box”.
It shall be the responsibility of each team to maintain spectator control during the
game. The Game Commissioner may ask the officials to penalize the team that
fails to maintain control after one (1) warning. Each team must maintain control
over its coaching staff during the game. Failure to maintain spectator and/or
coaching staff control in pre-game, game and post-game situations could lead to
an extreme penalty such as game forfeiture.
The Game Commissioner shall personally check with medical personnel on all
injuries. If an injury report is filled out, the information must be listed on the game
report and the injury report(s) sent along with the game report.
Maintain a record of score by quarters (not a running score) and record final score
on game report.
104
During Game - Continued
•
As noted in the National Rules:
Rule 24: RADIOS AND COMMUNICATION DEVICES – No
Radios or other communicative devices shall be allowed
during game situations to relay information to the coaching
staff on the sidelines.
•
•
•
This includes the use of Cellular Telephones. Teams violating this
restriction will be subject to disciplinary action.
Games may be videotaped but videotapes cannot be shown at
half time, per Regional Rules.
If a problem arises call the Federation Commissioner of the given
division.
Home team is not required to furnish visitors with enclosure
unless they use enclosure themselves. If this is the case, they
must also provide a suitable enclosure for the visiting team.
105
Field ID Tags
• Tags must be worn in plain view around the neck. Tags
will be color-coded as follows:
–
–
–
–
–
–
–
–
–
–
–
–
Yellow
Orchid
Blue
Green
Orange
Orange
Red
White
White
Violet
Lime Green
Tan
= CDPW Board, and Association Presidents
= Association Spirit Coordinator
= Football Team Head Coaches
= Football Team Assistant Coach
= Football Team Trainer and
= Football Team Equipment Manager
= Game Commissioner
= Statistician
= Spotter
= Spirit Head Coach
= Spirit Assistant Coaches
= Spirit Squad Commissioner
106
Post Game
•
•
•
•
Record all football game violations and/or suspected game
violations and/or any comment from the coaches and/or officials
on game report including any incidents involving cheer/dance
participants.
Mail on Monday, with statistician and injury reports, to designated
division Federation Commissioner.
All scores must be reported (this includes Mitey Mite). The Home
Association is responsible for reporting game scores as follows:
All Games Reports, Injury Reports, and Statistician Reports shall
be filed with the Federation Commissioner. The Home Game
Commissioner is responsible for ensuring that all forms are filled
out in their entirety, and submitted in a timely fashion.
Game scores, results and standings (except Mitey Mite) will
posted weekly on the www.cdpw.org website.
107
Rulebook Guidelines for Practice
A. BEFORE LABOR DAY: No team or squad may schedule
more than 10 hours of practice per week before Labor
Day. A week is defined as seven (7) consecutive calendar
days. Not more than 2-1/2 hours of practice may be
scheduled on any one day. Note: Practice is up to 10 hours
per week. It is not mandatory for a squad to practice the
full 10 allotted hours. (Year-Round Cheer squads should
follow these hours of practice rules “Before Labor Day”
from 1/1 to 7/31.)
108
Rulebook Guidelines for Practice
B. AFTER LABOR DAY: Practices after Labor Day
weekend are limited to 6 hours per week. A week is
defined as seven (7) consecutive calendar days. Practices
after Labor Day weekend are not to exceed 2 hours per day.
Note: Practice is up to 6 hours per week. It is not mandatory
for a squad to practice the full 6 allotted hours.
109
Rulebook Guidelines for Practice
C. BREAKS: Break time is not counted against the ten (10) or
six (6) hours per week or 2-1/2 or 2 hours of allowed
practice time.
D. CONDITIONING: After the first week of practice (10
hours) for conditioning, and after the second week of
practice (10 hours) for conditioning, performer readiness
evaluation and/or camp/clinic the squad may engage in
regular practice sessions and/or pre-season games.
So as to avoid any misinterpretation, 20 hours of “practice”
is required for all Pop Warner Spirit squads before the
squad may engage in regular practice sessions and/or preseason games.
110
Rulebook Guidelines for Practice
H. Any spirit participant added after a squad has formed and/or
after the season has started must be subject to the initial 20
hours of conditioning/practice as mentioned in S7 of this
article.
I. WARM-UP & WARM-DOWN: At least 10 minutes of
warm-up exercises (to stretch and to limber-up) shall be
included prior to spirit practice, with a maximum of 30
minute warm-up period prior to games and competitions.
Warm-up and stretching should precede and conclude all
practices, games, performances and competitions.
111
Capital District Competition
• 10/13/2013 at the SEFCU Arena (SUNY)
• Mat – 54 x 42
• Performance Timing
– Cheer (JPW, PW, JM, M) – 2.5 min overall / 90 sec music
– Dance (JPW, PW, JM, M) – 2.5 min
– Mitey Mite and Cub – 2 min overall / 60 sec music
• Interruption of performance
– If a failure of official / host equipment, squad will be allowed to
present at end of division
– If failure of squad’s equipment, squad must continue or withdraw
from competition
112
Advancement
• Eastern Region Cheer and Dance
Championship @ the NJ Sunbank Arena,
Trenton, NJ 11/9 & 11/10 & @ the Albany
Times Union Center 11/16 & 11/17
• Capital District will be participating in
Empire in 2013.
113
UNIT 4
COACH-ATHLETE COMMUNICATION
– BEING A GOOD TEACHER OF THE GAME
&
WHY CHILDREN PLAY YOUTH SPORTS
Coach-Athlete Communication
Effective Communication
• Get to know your
participants
• Communicate that you care
• Let them know that they
matter to you
Coach-Athlete Communication
Giving Effective Feedback
1. Catch athletes doing things correctly.
2. Be Specific & Concise.
3. Focus on Strengths more than Weaknesses.
4. Give feedback promptly – Immediately.
5. Be sincere when giving praise.
6. Reward Improvements – Not Perfection.
7. Reward Effort as well as Outcome.
8. Avoid being insulting and negative.
WHY CHILDREN PLAY
YOUTH SPORTS
WHY CHILDREN PLAY SPORTS
SURVEY SAYS…
TOP 5 REASONS WHY YOUTH SAY THAT
THEY PLAY SPORTS
******************************************
1.
2.
3.
4.
5.
Have FUN!!!
Be on Team – Be with Friends
Learn New Skills
The Excitement of Competition
Get in Shape
WHY CHILDREN PLAY SPORTS
Top 5 Reasons
Why Youth Drop Out of Sports
1.
2.
3.
4.
Lost interest (boring.)
I was not having fun.
It took too much time.
Coach was a poor teacher
(always hollering.)
5. Too much pressure (worrying
about the coach getting mad.)
WHY CHILDREN PLAY SPORTS
How to Keep Young Athletes Involved
in Football & Cheerleading
1.
2.
3.
4.
5.
Emphasize Learning New Skills
and Improving Existing Ones.
Have Fun.
Maintain a Safe Environment.
Challenge Athletes with Physical Exercises in a
Creative Way.
Give participants a Sense of Belonging to a Team
THE CONCERN
Pop Warner has been
increasingly concerned
about the numbers of
incidents of parental
violence and misbehavior
of coaches. As a member
it is your responsibility to
change this trend and
harness the energy for a
more positive result.
Coach & Parent Behavior
• The news papers and TV
are full of stories about
youth coaches and
parents ruining youth
sports for the kids.
COACH/PARENTAL BEHAVIOR
What about the parent who:
• Uses Verbal Abuse
• Attempts to Intimidate
• Is Flagrantly Rude
• Cannot Control Their
Language or Actions
Should This Individual Be Removed From Pop Warner?
What if it was a…
(A Board Member, Coach, Football Player, or Cheerleader)
COACH/PARENTAL BEHAVIOR
• Does a coach have the right to be
belligerent?
• Does a winning coach have the right to be
treated differently than a coach who does
not have a good season?
• If a coach physically abuses an official,
administrator, or any Pop Warner
volunteer, what should happen to him/her?
COACH/PARENTAL BEHAVIOR
• As a Coach it is your responsibility to control
these types of behaviors.
• CDPW, as the governing body, will assist your
Association in dealing with problem behaviors
and disruptive individuals .
• CDPW, along with your Association, MUST have
a zero tolerance for aggressive, disruptive, and
disrespectful behavior.
COACHES BEHAVIOR
Leadership
• Lead by example.
• To be a good leader, you must
be a good follower.
127
Unit 9
PWLS Members Code of Conduct
PWLS Members
2012 Code of Conduct
Required Reference Material
•
•
•
•
•
PWLS Official Rules
PWLS Risk Management Manual
NFSHSA Rule Book (Football and Spirit)
Capital District PW Policy Manual
Commissioners’ Game Guide
130
Patch Placement
131
Patch Order Form
2013 Pop Warner Little Scholars, Inc.
Official Uniform Patch Order Form
Order
NOW &
Save
10%
Order
NOW &
Save
10%
Order your official Pop Warner Uniform Patches NOW!!
All Football Jerseys Must Have Patches by 2012
Order by July 8, 2012 and receive a 10% discount on your order (only $1.35 per patch)
Orders placed between July 9th – August 1st will be billed at $1.50 per patch.
Orders placed on or after August 2, 2012 will be billed at $2.00 per patch.
2”
3”
B
I
L
L
Association Name
T
O
City
1
2
1/4”
Pop Warner Uniform Patch Order
Descriptio n Quantity
Address
Sta te
Zip
Overnight
Charge*
Telephone
Method of Payment:
VISA
Total
Shipping
)
Ar ea C ode
Price
Football
Patch
Cheer/Dance
Patch
Conta ct Na me
(
1/4”
Master Card
Subtotal
Check
Total
Card No:____________________________
Expiration Date _____________________
Validation Code _______ (3-digit #)
*USPS EXPRESS SHIPPING FOR 300 OR LESS
101 -.
S
H
I
P
Association Name
-Express Shipping for 300 or less Patches is: $24.25
-Express Shipping for OVER 300 Patches: Call Nova Vista @ 941-916-9029
Conta ct Na me
NOTE: USPS Express Shipping, depending on location, can be more
than two days in transit
IF REQUESTING OVERNIGHT SHIPPING, we must weigh all
packages. Will Be Shipped Fedex or UPS. CALL NOVA VISTA at 941637-3942 for Overnight Rates.
Address
T City
O (A r e a
Sta te
Zip
)
Code
Telephone
PRIORITY SHIPPING COSTS ARE AS FOLLOWS:
Order Size
Shipping Charges
(# Patches)
0 - 100
101 - 200
201 - 300
301 - 500
501 - 1000
1001 - >
$7.95
$8.65
$9.65
$14.65
$15.95
Please contact
Nova Vista for rates.
941-916-9029
*Priority Shipping is 3-5 Days.
1.
2.
3.
4.
Please make checks payable to Nova Vista Inc.
Please MAIL all orders to:
P O Box 511068
Punta Gorda, FL 33951
HOW TO ORDER PATCHES:
If paying by check, fill out this form and send with check to above
address.
If paying by credit card, fill out this form and email or fax to:
Email address: novavista@pwpatches.com
Fax number: 941-575-5978
To place phone order with credit card, call 941-916-9029.
132
CDPW
League Web Site
Cdpw.org
CDPW contacts:
www.cdpw.org/officers
133
Questions
134
Download