Capital District Pop Warner Coaches’ Education Program 2013 Coaches Education Training Unit 1: Clinic Introduction/PWLS Overview Unit 2: Risk Management Unit 3: Pop Warner Forms, Championships & Scholastics Unit 4: Coach-Athlete Communication Why Children Play Youth Sports Coach & Parent Behavior Coaches Code of Conduct Closing Remarks and Questions Capital District Pop Warner Volunteer Training • The Coaches Education Training is for all Presidents, Commissioners, Coordinators, Head Coaches, and Assistant Coaches working with your children in Pop Warner today. – Consistent training between coaches and commissioners – Coaches are responsible for managing the team/squad – Commissioners are responsible for administrating the game and rules. – Staff responsibilities are identified by the Certified Roster and during games by the required Field ID Tags. – EVERYONE is responsible for following the rules! 2013 Pop Warner Coaching Clinics http://www.popwarnercoaching.com Football and Spirit Coaches training will be on-line. Please go to popwarner.com (http://www.popwarnercoaching.com/) and click the coaches course either under football or cheer. NOTE: Please remember to print off the certificate that is awarded at the end of the on-line course. Certificates must be in your books. Other Clinics: CDPW Commissioners Clinic CDPW Coaches Clinic CDPW Mitey Mites Clinic 8/12/2013 @ CBA @ 6:30 PM CDPW Flag Football Clinic 8/12/2013 @ CBA @ 6:30 PM 4 UNIT ONE: POP WARNER OVERVIEW Unit 1: Pop Warner Overview • Brief History of Pop Warner • Goals/Philosophy • Pop Warner Structure – National, Regional, League, & Association • • • • Authority/Powers of the Region Authority/Powers of the League Association Responsibilities Protests/Complaints Pop Warner is… • The largest and oldest national youth football and cheerleading program. • Endorsed by the NFL and the NFL Players Association. • The only youth sports program to emphasize education. • Pop Warner DEMANDS THAT ALL PARTICIPANTS BE ACADEMICALLY FIT AS WELL AS PHYSICALLY FIT. – Pop Warner recognizes and awards scholar-athletes for their performance in the classroom. – Awards include scholarships to the top award winners. 7 POP WARNER HISTORY • Founded in 1929 by Joe Tomlin. • Based on the relationship between scholastics and athletics. • Named for Glen Scobie (Pop) Warner. Occurred after he was the only coach invited to teach at a clinic that actually showed up. United States NATIONAL & INTERNATIONAL POP WARNER Russia Guam • NATIONAL HEADQUARTERS – Langhorne, PA. • WORLD WIDE PARTICIPATION Germany Japan Canada Mexico Scotland PWLS GOALS & PHILOSOPHY • Academics and athletics go hand in hand. • Development of well rounded young men and women. • Teach fundamentals of Football and Cheerleading. • Stress the importance of Education. GOALS & PHILOSOPHY • Provide an atmosphere conducive to development of sound mind, body, and character. • Stress importance of making this a fun experience. • Inspire youth regardless of race, creed, religion or national origin. • Practice the ideals of fellowship, sportsmanship, scholastics, and physical fitness. GENERAL OBJECTIVES • Teach lessons of value in selfdiscipline, teamwork, concentration, friendship, leadership, and sportsmanship • Provide all an opportunity to participate in an organized environment that places emphasis on maximum safety and participation. • Provide a safe environment that is structured of all participants. POP WARNER STRUCTURE • National Pop Warner • Regional Pop Warner (example: Eastern) • League/Conference (example: Capital District) • Association (example: Albany) • Team (Division Pee Wee) Pop Warner Little Scholars National Staff Jon Butler Executive Director Mary Fitzgerald COO Sam Mutz Football Commissioner Lisa Moroski Cheer / Dance Commissioner Josh Pruce Scholastics and Media Relations Beth Dietz Events Coordinator Phyllis Farruggio Office Manager Trevor Scholl Recruiting and Marketing Pop Warner Little Scholars Eight Regions National Pop Warner New England Mid-America Eastern Southwest Mid-South Southeast Wescon Pacific Northwest National Authority • Pop Warner Little Scholars, Inc. (PWLS) – – – – – Parent Organization Provides the National structure for the organization Has the final authority over all rule changes Administers the All-American Scholastic Program. Operates the National Championships for Football, Cheer and Dance. – Licenses vendors for Pop Warner logo merchandise Eastern Region Management Team Structure Harry Harrington Regional Director VRD Boyd Woodhams RCDC Cindy Machan Avie Sanders Scholastics Coordinator 17 REGION AUTHORITY • The Region is an extension of Pop Warner Little Scholars. • Oversees the business/operation of the Region. • Enforces policies. • Conducts hearings and accepts appeals. • Disciplines when necessary. • Certifies teams for National competition. League (Conference) Structure League Board President, Commissioner, Spirit Coor. Scholastic Coor. Secretary, Treasurer, etc. Association 1 Association 2 Association 3 Association Etc. (Association Board) (Association Board) (Association Board) (Association Board) Midget Midget Midget Midget Jr. Midget Jr. Midget Jr. Midget Jr. Midget PeeWee PeeWee PeeWee PeeWee Jr. PeeWee Jr. PeeWee Jr. PeeWee Jr. PeeWee Mitey Mite Mitey Mite Mitey Mite Mitey Mite Tiny Mite Tiny Mite Tiny Mite Tiny Mite Flag Flag Flag Flag Capital District Pop Warner Board of Directors 2013 Dan Martuscello President 1st Joe Pryba Vice-President (Football) 2nd Yvonne Cleveland Vice-President (Cheer) Steve LaFever Secretary Tom Hindes Treasurer & Challenger Commissioner Don Delong Pee Wee & Jr. Midget Commissioner John Anastasi Jr. Pee Wee Commissioner Cheryl Von Fricken Flag Commissioner Steve LaFever Web Master Drew Giungo Mitey Mite Commissioner Steve LaFever League One Commissioner 20 LEAGUE POWERS & AUTHORITY • • • • • • • Enforce National & Local rules. Establish Association Boundaries. Select Membership. Training of it’s members. Police powers/hearings & appeals. Discipline members (adult & juvenile). Summary Dismissal Authority 24 Associations and 7 Counties Association / Albany Averill Park Neighborhood Program Ballston Spa Bethlehem Burnt Hills *FOOTBALL Colonie *CHEER/DANCE Columbia County Duanesburg *SCHOLASTICS East Greenbush Greene County Guilderland No. Columbia County North Colonie Ravena Rensselaer Personnel may also include: RegistrarBOARD ASSOCIATION Fund Raising Chairman Stand Manager • Personnel Concession should include (Minimum) Equipment Manager – President Weigh Master – Vice Whatever President you think would help – Secretary your Association run very efficiently. – Treasurer – Football Commissioner – Cheerleading Coordinator – Scholastic Coordinator Also include ASSOCIATION Fund raising RESPONSIBILITIES Buy equipment • • • • • Enforce National & Local rules. Recruit coaches Write & MaintainSecure Association fieldby-laws Keep Financial Records & Accounting Data Liabilities Insurance Police - Boundaries/Members. Hold Hearings &Registration Appeals. – Discipline members (adult/juvenile). – Set Grievance Procedures • Work together enforcing league policy and rules. ASSOCIATION KEYS TO SUCCESS • The representatives of your association should attend a monthly meeting to receive information so that your association will be well informed and prepared for your season of football and cheer/dance. • Failure by your representatives to attend will create an uninformed association. ASSOCIATION KEYS TO SUCCESS • Background Checks: A background check will be done on all volunteers and administrative personnel. • All Volunteers must complete the PWLS Volunteer Application for the current year. • The minimum will be a check of the Federal Sex Offender Registry (www.nsop.gov) • Discretion should be top priority on information received. • One affidavit per association (including a list of individuals checked) should be forwarded to the League (CDPW) by 08/1. • League to National. • 2013 Form Available at CDPW.org/forms KEYS TO SUCCESS • To be a successful league and association it is important that your league and your association work hand in hand with open communications and a clear direction. • It is imperative that your board accept responsibilities when it comes to informing your coaches and members, plus discipline when needed. • Please ask questions if you do not understand. The Squad • Squad Staff – Head Coach – Assistant Coaches – Coach Trainee – Student Demonstrators – Equipment Manager – Trainer – Team Parent – Association Cheer Coordinator Football Squad Staff • A total of ten (10) staff positions – 1 Head Coach (21 or older) and 5 Assistant Coaches (18 or older) • Ratio of children to coaches (21+) (12:1) at all events (practice, game, competition) • Must supervise all practices, games, etc. – 1 Coach Trainee (16 – 17 years of age) – 1 Equipment Manager – 1 Trainer – 1 Commissioner • Only staff with a CDPW Tag will be allowed on the field. 29 Cheer Squad Staff • A total of nine (9) staff positions – 1 Head Coach (21 or older) and 4 Assistant Coaches (18 or older) • Ratio of children to coaches (21+) (12:1) at all events (practice, game, competition) • Must supervise all practices, games, etc. – Maximum of 3 Coach-Trainees (16 – 17 years of age) and a maximum of 4 Student Demonstrators (15 – 17 years of age) • Maximum of 4 Student Demonstrators and Coach Trainees Combined. 30 Coach-Trainees and Student Demonstrators • Certified like a spirit participant (BC, physical, parental approval, scholastic fitness, etc.) • Must be at least 2 years older than the oldest child on the squad • Must have at least 2 years of prior Cheer/Dance experience. • Student Demonstrators Demonstrate! No hands-on coaching, may only demonstrate moves and teach words to cheers. 31 Formation of Squads • Cheer Squads structure all levels – Small squad (6 – 12) – Medium (13-24) – Large squad (25 – 35) • When there are multiple teams/squads for the same division, they are split alpha (Mitey Mite through Midget)! • The Alpha rule does not apply to the flag division. • Flag Football teams should have equal distribution of 5, 6, and 7 year olds. 32 Squad without Football Team • Any cheer or dance squad w/o team – Must be age eligible – May compete League/Region/National – May be large, Medium or small – A cheer or dance squad does NOT have to be attached to a football team. 33 Special League Rules (Mascots) • Associations choice whether or not they will have mascots • No mascots if Assoc. has Cub Cheer • Maximum of 2 per squad • Must be at least 5 years of age • Can NOT perform stunts, may only perform sidelines / chants and crowd participation • Can not perform at competition 34 Team Authority • Enforce National, Regional & Local rules and procedures. • Train Participants • Discipline Participants (Limited Authority). COACHES COMMITMENT • It is the Volunteer’s responsibility to support the goals and philosophy of the Pop Warner program. Please work with your local associations in supporting and making your League and National Pop Warner the best youth program in the country. PROTESTS/COMPLAINTS • Only Protests involving the eligibility of a participant shall be considered. • Complaints or Grievances may be filed on all other concerns that may arise during the season. • Both protests and complaints must be filed in a timely fashion. UNIT 2: RISK MANAGEMENT RISK MANAGEMENT DEFINITION • Directing or controlling the interests and performance of your program by teaching, guiding, and inspiring others to provide a safe and healthy experience for its participants. "Father sues team for not naming son MVP" Risk Management AP/ESPN, Nov. 7, 2002 "A Canadian father is suing the Amateur Hockey Association after his 16-year-old son failed to win the league's most valuable player award. The dad is seeking about $200,000 in psychological and punitive damages from the association. • Lawsuits are more and more common. He also demands that the MVP trophy be taken from the winner and given to his son. • How many newspaper stories have appeared lately regarding lawsuits youth sports? "Parents suing youthand football league". Houston Chronicle, August 28 -- Texas: "Parents of a fifth-grade boy asked the courts Tuesday to throw a yellow penalty flag on the Youth Football league over a rule change…. that switched players to different teams after practice started. In a lawsuit filed Tuesday, an attorney sued the Youth Football league on behalf of his son. The boy had played with his grade-level team before being switched because of age to a junior high-level group with "significantly larger" players. The parents are asking a judge to order the league to revert to rules in place when children registered in May." (Jo Ann Zuniga, Aug. 20). “Settlement ends paralyzed boy's lawsuit: $2 million deal reached over soccer field injury” RISK MANAGEMENT • The majority of litigation dealing with coaches involves negligence. • Negligence: Defined as the failure to use reasonable and prudent care in a situation that may cause harm to someone or something. Risk Management • IN THE SUPREME COURT OF CALIFORNIA 8/28/03 Plaintiff vs - EAST SIDE UNION HIGH SCHOOL “Coaches could be legally liable for injuries sustained by young athletes under their control, …” Reported by DAVID KRAVETS, AP Legal Affairs Writer RISK MANAGEMENT One key component of being a responsible coach is to learn the Pop Warner rules and the expectations set by your local board. • Official Rule Book: Know and understand the rules of Pop Warner. • League Rules & Procedures: Make sure that you understand your responsibilities and that you carry out the expectations of your board. • Pop Warner Coaches Risk Management Handbook. TOP DUTIES OF A COACH B. C. D. E. F. G. H. I. J. Properly plan the activity. Provide appropriate supervision. Provide proper instruction. Provide adequate and safe equipment. Evaluate for injury or incapacity. Provide safe physical environment. Match athletes appropriately Warn of inherent dangers Initiate medical response. B-Properly plan the activity • Plans must be reasonable, well thought out, based on past experience with the athletes’ readiness in mind. • All plans should be reviewed continuously and kept for the record. • Finally, plans should contain properly written performance objectives and documented logical sequences and progression for learning the skill. Risk Management We don’t plan to fail; We fail to plan. Warm-up and Cool down • A proper warm-up and cool-down helps athletes train and compete without being injured. • Guidelines for Warm-up/Cool down are found in the Pop Warner Coaches Risk Management Manual as well as the Pop Warner Rule Book. They include – – Minimum 10 minute warm-up before and 10 minute cool down after practices and games – No more than 30 minutes of warm-up before games and competitions TRAINING Training methods and type, frequency, duration, and intensity of practices should vary among athletes, depending on the athlete’s age, physical conditioning, mental state, and training goals. The purpose of training is to prepare for competition. Training is not to be used as a disciplinary activity, unsupervised play, or competition itself. Guidelines for Training can be found in your Risk Management Manual. C-PROVIDE APPROPRIATE SUPERVISION • General supervision is the oversight of all area and events taking place during the session, whether training or competition. • Specific supervision is the oversight of specific elements or skills being performed. • Coaches should avoid any situation where a single coach is alone with one or more minors (always have 2 or more coaches) Guidelines for Supervision can be found in your Risk Management Manual. D-Provide Proper Instruction Sports coaches are responsible for instructing athletes on sport-specific techniques and skills, game rules, safety rules, and sportsmanship. •Introduce the Skill •Demonstrate the Skill •Explain the Skill •Pay attention to Athletes Practicing the Skill Guidelines for Proper Instruction can be found in your Risk Management Manual. RISK MANAGEMENT • The number one law suit for youth sports is teaching improper technique. • As a coach it is your responsibility to improve your coaching skills by taking classes, reading books, going to clinics, or reviewing tapes that will allow you to give proper instructions on technique. • As a coach, do not attempt to teach skills that YOU DO NOT know or understand. E- Provide Adequate and Safe Equipment • Equipment should be fitted properly. • Inspected daily and Guidelines for Safe maintained at all Equipment can be times. found in your Risk Management Manual. F- Evaluate for Injury and Incapacity • Coaches have a duty to evaluate the physical fitness, the mental condition and the skill level of athletes. • Coaches must be able to accurately identify other conditions that must be attended to in a timely manner. • Forcing athletes to participate is not an acceptable behavior. Guidelines for Injury and Incapacity can be found in your Risk Management Manual. G- Provide Safe Physical Environment • Although facility managers, building owners and other operators have certain responsibilities for providing a safe environment in and around their facilities, coaches are responsible for inspecting all areas to be utilized in practice and competition to identify hazards. Guidelines for Safe Physical Environment can be found in your Risk Management Manual. INCLEMENT WEATHER • Monitoring weather condition is the responsibility of the game official, Coaches, Association and League Commissioners. • Discuss the procedures you will follow if inclement weather becomes an issue (PW rules require that you have a plan!!) • Presidents are responsible for notifying the League Commissioner when, due to weather, a game(s) can not be played. H – Match Athletes Appropriately • Coaches must be sure their participants are not at a serious disadvantage by improperly matching them for practices or competition. • Skill, experience, height, weight, age, injuries, maturity, mental state and gender ALL must be considered in matching participants. Guidelines for Match Athletes can be found in your Risk Management Manual. I- Warn of Inherent Risks • Coaches must warn athletes of the risks of the skill, drill, or game. • Participants need to be informed of the risks in using improper, dangerous and unethical techniques. Guidelines for Inherent Risks can be found in your Risk Management Manual. Inherent Risks • Meet with the parents of your athletes and explain the Dangers of Playing Football and Cheer/Dance. • Review “Article 6” in Pop Warner Book. RISK MANAGEMENT • Warm Weather Precautions: – Discipline of participants – Scheduling of practice – Provide plenty of water – Mandatory breaks • Be aware what will cause heat cramps, heat exhaustion and heat stroke. J- INITIATE MEDICAL RESPONSE • • • • • Provide Appropriate Emergency Assistance. Check the scene for safety. Check the injured athlete and protect from further harm, following universal precautions when appropriate. DO NOT MOVE THE ATHLETE Activate your “Emergency Action Plan” (PW rules require that you have a plan!!) Care for the injured athlete until EMS Arrive Guidelines for Medical Response can be found in your Risk Management Manual. NOAA's National Weather Service Heat Index 61 INITIATE MEDICAL RESPONSE • Plan: Work together with your local EMT’s to establish an Emergency Action Plan that will fit your specific area and needs. • Plan should include informing visiting team of medical staff available, emergency numbers, directions to emergency medical facilities. The CDPW Game Report requires that this information be recorded BEFORE the start of a Game. • Reminder – calling 911 from a cell phone is not as responsive as utilizing a “land line” • The CDPW Game report MUST identify the individual responsible for medical emergencies (medic). • CDPW requires that a medic be identified for ALL practices locations. Concussion Awareness 63 64 65 US Dept of Health Concussion Awareness 66 67 68 69 Helmet Reconditioning Pop Warner Little Scholars, Inc. 586 Middletown Blvd. Suite C-100 Langhorne PA 19047 Phone: 215-752-2691 Fax: 215-752-2879 www.popwarner.com TO: FROM: DATE: RE: Pop Warner Programs Schutt April 18, 2011 Helmet Reconditioning The National Athletic Equipment Reconditioning Association (NAERA) has implemented a new policy regarding the reconditioning/recertification of football helmets that are 10 years old or older. As the official helmet and reconditioner of Pop Warner Football, we want to outline exactly how this new policy will affect your Pop Warner organization. The new NAERA policy will prohibit any helmet and equipment reconditioner, like Schutt Reconditioning, that are members of NAERA, from reconditioning or recertifying football helmets that are 10 years old or older. This includes ALL helmets, including Schutt helmets. The new policy will go into effect on September 1, 2011. In the past, this type of policy has been mandated at the manufacturers’ level; two other helmet manufacturers have imposed this same type of policy for years, but Schutt has not. “We have always believed that a helmet that has been reconditioned properly and in a timely manner will pass recertification and that the decision to replace a helmet should be made by the team,” Robert Erb, CEO of Schutt Sports said. “But as a member of NAERA we have the obligation to comply with this new policy. And as long as we are a member of NAERA, we’ll continue to comply with it.” Starting September 1, 2011, Schutt Reconditioning will no longer recertify or recondition any football helmet from any manufacturer that is 10 years old or older, as required by the policy. “We believe NAERA is mandating the policy with athletes’ best interests at heart, so we can appreciate the organization’s intentions.” Erb said. “We may have differing views on the most effective and realistic ways to keep athletes protected, but we will continue moving forward in our research and development – so that when players come looking for their next helmet, in one year or in 10 years, we’ve got something technologically superior to what they had before.” In the meantime, Schutt Sports will continue to work with Pop Warner teams and organizations throughout the country to try to make this difficult transition a bit easier. You’ll receive more information in the near future. If you would like further information on the policy or reconditioning, please contact: Craig Scott, Schutt Reconditioning, 8 McFadden Rd., Easton, PA, 18045; cscott@schuttrecon.com; 800-248-0019 70 RISK MANAGEMENT Article 6 • Football participants or Cheerleaders – – – – – – – Informed Parental consent Medical examination Proof of age Scholastic ID card with picture Waivers Accurate/Completed official rosters • All in a TEAM I.D. book. With you at all times RISK MANAGEMENT • Mandated insurance: Is required for all associations who are members of Pop Warner. This will provide protection for practice fields, game fields, fund raisings, volunteers and drivers. – CDPW accident insurance is a secondary policy with a $100 deductable – an Injury Report MUST be submitted to the League Commissioner for that division within 5 days of injury. – CDPW also maintains $1 million liability with $1 million excess liability coverage. – CDPW DOES NOT provide liability coverage for Association Officers or Directors. This coverage may be obtained through PWLS. • Coaches Training: All coaches MUST be trained through the Little Scholars training Program. Unit 3: Pop Warner Forms, Championships, and Game Guide TEAM / SQUAD BOOK Should contain • Orange Sportsmanship Card • Yellow Field Tag Identification Card • Copy of National Pop Warner Rule Book • Copy of Commissioner’s Game Guide • Completed Preliminary Roster(s) • Older/lighter players must be on red-inked cards – do NOT cut and staple a card to make it from a regular card – directors can stamp the cards at certification if necessary • Head Coaches ID card • Players ID Cards with paperwork in the format shown on separate sheet – – – – – – – Picture (head and shoulders, wallet-size) Parent or guardian’s permission Emergency contact person (other than parent) All identification information Birth Certificate June 2012 report card or Scholastic Eligibility Form 2012 Physical Fitness and Medical History Form 74 Book Format 2013 Season Little Scholars • CDPW Forms Page. CDPW.Org/Forms Spirit/Dance Declaration • CDPW.org/forms or Popwarner.com ALPHA SPLITTING • When two teams (spirit or football, Mitey Mite through Midget Divisions) are entered in the same division, the front half of the alphabet will be the “A” team and play in the American Conference and the back half will be the “B” team in the National Conference. • In the event there are three (3) teams or more, the third team will be Team C and play in the American Conference (or in the third conference if one is established), which shall be evenly divided by thirds (1/3) in alphabetical order. • The alphabetic split of players into teams must occur after the first ten (10) hours of team practice. 78 ALPHA SPLIT (CONTINUED) • A roster must be submitted on paperwork day corresponding to the player participation ID cards being certified. • A head coach or an assistant coach’s son or daughter may play on the team their father or mother coaches no matter where their name falls in the alphabet. This will be considered before the split occurs. Family members may also remain together. 79 Rules 6 and 20 • Rule 6 – Cutting of players – any player must be cut who weighs 6 or more lbs. above the max weight for division or weighs 3 or more lbs. less than minimum at the time of the initial practice session. • Rule 20 – Forfeiture of all games in which ineligible player was a member of the team. There are NO exceptions 80 Cheer Eligibility Clarification • Participants may individually enroll in nonPop Warner affiliated instructional classes. However, a participant may not be officially enrolled in another competitive cheer or dance squad that is not a High School affiliated “winter sport” program. Junior High, Elementary, All-Star and other Recreational cheer and dance squad participation is not permitted during the Pop Warner Season. 81 COMMISSIONER / ADMINISTRATOR’S GAME GUIDE RESPONSIBILITIES – following each football game • Copy online @ cdpw.org/forms • The Home Team’s Game Commissioner shall be responsible for filing the Game Report and associated Statistician Reports with the appropriate League Commissioner. • The Home and Visiting Team’s Commissioner shall be responsible for recording remarks involving the character of the game, players, and coaches. They are both responsible for identifying and reporting (on the Game Report) any possible violations of rules (Federation or National). Both Commissioner/Administrators are responsible for signing the FINISHED game report acknowledging all comments (even though the Commissioner may not agree with the content). 82 COMMISSIONER FIELD IDENTIFICATION CARDS • • • • • There shall be one (1) Home Team Game Commissioner who shall be solely responsible for the control of the game and shall be assisted by a Commissioner from the visiting team. All Commissioner must be certified for the current season. Any Association president acting as an assistant coach may be the Association Head Commissioner, but cannot be certified to act as a Game Commissioner. Each football team and cheer/dance squad must have an adult coach 21 years of age or older, for every 12 participants, to be present at all practices and games. Head coaches and all assistants must be certified by the Federation Board of Directors. All Association Presidents, Cheer Coordinators, Coaches, Commissioner, Trainers, Equipment Personnel, Statisticians, and Spotters may only be on the field of play by wearing the appropriate field identification tags. 83 Injury Report INITIAL INJURY REPORT THIS REPORT IS TO BE USED WHENEVER A PLAYER OR SPIRIT PARTICIPANT IS REMOVED FROM A PRACTICE OR A GAME DUE TO AN INJURY OR ILLNESS. Association: __________________________________________________ Name: _______________________________________________________ Division of Play: ________________Football or Spirit: ________________ Type of injury or illness (circle) : Fracture Concussion Sprain Bruise Abrasion Bee sting Other: _____________________________________________________ Area of injury: Head Neck Shoulder R L Arm R L Wrist R L Fingers How did injury occur (circle): Practice Scrimmage Punt Kickoff Taken to hospital? Transport by ambulance? First Aid Y Y Y Ribs Stomach Back Hip R L Leg R L Ankle R L Foot R L Eyes R L Nose Mouth Teeth Other___________ Game N N N COMMENTS/DETAILS ON INJURY: ____________________________________ __________________________________________________________________ Did Player Return to Practice/Game? Y N Date of Injury:_____________ Submitted:_____________________________ Date Submitted:___________ Circle: (Please Print) Coach Commissioner All injury reports must be sent with the Game Report to the League Commissioner if injury occurred during a game. If at practice, send to CDPW Post Office Box. If a medical claim is being presented, it must be filed on the proper insurance company claim form. Each Association President receives forms prior to the first practice session. I have received a copy of the Insurance Claim form. Parent / Guardian Signature: ____________________________Date______________ Please send to: League Commissioner for Division (See Commissioners’ Game Guide for address.) • Must be filled out anytime a participant must be withdrawn from game or practice due to injury. • Injury reports must be filed immediately with the league. • Parent or guardian should acknowledge receipt of the insurance form by signing the Injury Report. • Game injury reports MUST be sent with game report 84 Tie Ball Games • In the event a game ends in a tie, the National Federation of State High School Associations shall govern the tiebreaker: – 4 downs from the 10 yard line • NO GAMES (except Mitey Mite) will end in a tie. 85 FOOTBALL OVERTIME PROCEDURE Pop Warner Football uses the National Federation High School overtime procedure. It does stipulate however the 10-YARD LINE in deference to the 25-YARD LINE PROCEDURE to determine a winner. All Region Playoffs will be played to a conclusion. (a) At the end of regulation playing time, the referee, in the presence of the field captains, shall toss a coin which the visiting team shall call. All other regulations as detailed in (3-2-1) of the 2003 National Federation Football Rules then prevail. (b) To start the overtime, the offensive team shall put the ball in play, 1st and 10, from the 10-yard line of their opponents unless a penalty shall cause the ball to be placed elsewhere. (c) It is possible for a team to be awarded a first down during a team's possession by rule of a penalty; thus giving them an additional four (4) downs during their possession to score. (d) The defensive may score during the OVERTIME PROCEDURE. The ball remains alive if there is a change of possession. Any foul, which occurs after a change of team possession, is automatically refused. If there is a change of possession and the team in possession fouls and subsequently scores, the score is cancelled and A's series has ended. If neither team scores after a change of possession, A's series has ended. If B scores, they are the winners and the game is over. If a foul occurs before the change of possession, it will be treated as any foul is treated in the regular game. If there is an inadvertent whistle after a change of possession, the team with the ball will have the option of accepting the play or to replay the down. This will also be the end of A's series. (e) Each team will be given one (1) time-out during each OVERTIME PROCEDURE. Any unused time-outs from the regulation game or a previous overtime procedure WILL BE PERMITTED (f) Except as specifically provided above, the 2003 National Rules and Regulations, as adopted by the NJSIAA, shall prevail. There is no need to use the scoreboard time during the 10-YARD LINE OVERTIME PROCEDURE. (g) The overtime series will continue until a winner is determined using the 2-point try in the third and additional periods if necessary. 86 Number and Payment of Officials • All Tackle Division Games – 4 officials should be assigned, a game may be played with a minimum of 3 – If less than 3 officials, NO GAME and NO SCRIMMAGE. • Head Game Commissioner must pay officials during halftime (payment must be in the form of an Association Check). 87 Player Eligibility • If a player or spirit participant is ejected from a game, ejection MUST be noted on the Game Report. • Ejected child shall be ineligible for participation at next game. • If the child is ejected from a second game (same season), child will be ineligible for remainder of season. 88 Medical Coverage • Medical coverage during games and practices is the responsibility of the HOME association. • Ranking of Medical Coverage: – – – – – – A physician A licensed physician’s assistant A nurse practitioner A paramedic An emergency medical technician (including EMT-FR) A certified multi-medical Red Cross card carrier or equivalent (nurses do not qualify unless they fall into at least one of the above categories) • When available coverage is equal rating, the home team coverage will prevail. 89 Pre-Game Requirements • • • • • • Team book turned over to Game Commissioner 1 hour prior to game. (Players ID Cards must be alpha) Introduce yourself to the officials and record their names and category next to their game assignment of the game report… Introduce yourself to the head coach of each team and introduce the officials to the coaches… Obtain 3 individuals (at least 16 years old) for down marker and yardage change. Visiting team should supply at least 1 person. Check size of football(s) to be used. Sideline officials (statisticians, spotters, chain crew) should refrain from cheering, etc. 90 Statisticians • • • • • • Record names of both statisticians on game report. (Must be at least 16 years old). Obtain a spotter for each statistician. Remember: statisticians and spotters must wear white Field ID Tags. Home team statistician shall record the minimum plays for the visiting team side of the field. Visiting team statistician shall record the minimum plays for the home team players on the home side of the field. At half time, request the statistician count of players who have not completed the required number of plays and inform the respective head coach. Repeat at the end of the 3rd quarter (if necessary). Notify each head coach when all of his players have completed the minimum play requirements. Be sure statisticians have signed and dated the Statistician Reports. Attach both Statistician Reports to the game report. 91 2013 MANDATORY PLAY ROSTER MANDATORY PLAY REQUIREMENTS ALL PLAYERS SHALL RECEIVE THEIR M ANDATORY PLAYS BY THE END OF THE THIRD QUARTER OR THEY SHALL ENTER THE GAM E AT THE START OF THE FOURTH QUARTER, AND REM AIN IN THE GAM E UNTIL THEY HAVE RECEIVED THEIR REQUIRED NUM BER OF PLAYS. 31 TO 35 PLAYERS–6 PLAYS 26 TO 30 PLAYERS - 8 PLAYS 16 TO 25 PLAYERS - 10 PLAYS Team Name: Date of Game: DIVISION I Please "X" One: DIVISION OF PLAY: LIS T PLAYER'S NUMERICALLY Jer. # Players Name STATISTICIAN SHEET DIVISION II JR. PEEWEE PEEWEE JR. MIDGET UNLIMITED JR. BANTAM TINY MITE S TARTERS O/L OFF DEF MIDGET MITEY MITE ACTIVE PLAYS PLAYED 1 2 3 4 5 6 7 US E KEY CODES 8 9 10 Reason Not Playing 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 MANDATO RY P LAY MO NITO RS CERTIFICATIO N HOME TEAM MONITOR VIS ITORS TEAM MONITOR P RINT NAME P RINT NAME HOME S CORE VIS ITORS S CORE Reason Key: A. Under/Over wt. ( put in wt ) B. Sick/Injured 92 C. Absent D. Discipline E. Quit Minimum Play Rule • Coaches shall follow the minimum play rule. – – – – 16 – 25 players 10 plays (12 for Mitey Mite) 26 – 30 players 8 plays (10 for Mitey Mite) 31 – 35 players 6 plays (8 for Mitey Mite) Flag – All players will receive 10 plays. • The following do not count toward MPR – Kickoffs, extra points, and free kicks – Plays that result in a penalty and are replayed – A non-active play – for example, the QB takes a knee • MPR must be met for all players by start of 4th Quarter or – ALL players with less than minimum MUST enter the game and remain in game until MPR is met. 93 28 Point Rule • • • • • • • • • The official clock becomes running clock The winning team cannot pass the ball or run sweeps outside the tackle. If the winning team fails to abide by this rule, each violation will be a loss of down and a 5-yard penalty. This is at the discretion of the game referee. There will be no Blitzing There will be no on-side kicks at kickoff. The winning defense team cannot advance a fumble or pass interception - the ball is blown dead immediately. The winning offense may start play action from this point. The winning team shall make every effort to replace starting players with reserves. Failure to do so will call for an immediate investigation and possible one game suspension if found guilty. Any coach who employs types of plays without the intent to maximize the action of play shall be in violation of this rule. The teams are still required to complete the mandatory play rule. An investigation will be conducted if a game ends with a score differential of 28 points or more. 94 Full Investigation • When the statements of the coaches are in disagreement, the Federation requires responses to the 6 questions listed in the game guide. • Based on answers, the Federation shall determine whether or not to conduct a Hearing. 95 16 Player Rule Tackle • • • • There needs to be a minimum of 16 eligible players to start a game. If a player becomes injured in the course of the game, and is unable to return to the game (as determined by the officially designated medical personnel), and the count of eligible players falls below 16, then the game will immediately be suspended. The Federation Commissioner should be notified immediately, and the game will be played as a continuation on the following Wednesday evening at a place to be determined by the Federation Board. If the injured player(s) are not able to return to the game at that time, the team falling below 16 players will forfeit the game. Only players who started the game will be allowed to play in the continuation game. If a game is suspended for any other reason (power failure, etc.), the game will also be continued following the procedures outlined above. However, if there were any players injured at the time the game was suspended, they will not be allowed to re-enter the game. Only players eligible to play at the time the game was suspended will be allowed to play in the continuation game. 96 Minimum Player Rule Tackle • • • • There needs to be a minimum of 16 eligible players to start a game. If a player becomes injured in the course of the game, and is unable to return to the game (as determined by the officially designated medical personnel), and the count of eligible players falls below 16, then the game will immediately be suspended. The Federation Commissioner should be notified immediately, and the game will be played as a continuation on the following Wednesday evening at a place to be determined by the Federation Board. If the injured player(s) are not able to return to the game at that time, the team falling below 16 players will forfeit the game. Only players who started the game will be allowed to play in the continuation game. If a game is suspended for any other reason (power failure, etc.), the game will also be continued following the procedures outlined above. However, if there were any players injured at the time the game was suspended, they will not be allowed to re-enter the game. Only players eligible to play at the time the game was suspended will be allowed to play in the continuation game. Flag • There needs to be a minimum of 10 eligible players to start a game. 97 Other Procedures • Each team shall furnish at game time a numerically listed statistician form including starting offense and defense, and player's jersey number in the number of play square. For Tackle games, the Home teams shall furnish an upright scale to be used by the Game Commissioner for the pre-game weigh-in. A certified weight shall be used to check the accuracy of the scale. A certified weight must be present or the game is forfeited. The home team shall provide a suitable enclosure to be used for pregame weigh-in. Enclosure shall provide adequate cover, and be out of view of fans. Players late for pre-game weigh-in: • • • – – – • 15 minutes before start of game, cannot play first half. Any part of first half weigh-in at half-time may play second half. After the end of second quarter - not qualified to play. Once a game has started, only the head official can call the game off. A Game Commissioner may request from the head coach a time out to talk to the referee if there is a circumstance pending on the field. A Game Commissioner cannot call a time out. 98 S3-SPECIAL NOTE FOR MITEY-MITES • Although the game is serious to the kids, from the adult viewpoint, Mitey-Mite is strictly a training division, completely free of any pressure to win, with a total emphasis on learning. While scores are kept, no local championship may be declared, but post-season play is permitted. Coaches may remain on the field, at the option of the League. A maximum of one (1) coach per team is permitted on the field except during kick-offs and punts. • There shall be no blitzing, no rushing of: punts, field goals or point after touchdown (while attempting a kick) in Mitey-Mite play. • A special CDPW Note – Coaches will be allowed on the field during the first TWO (2) WEEKS of the season. 99 Sportsmanship • As part of routine operation at all football games and the cheerleading competition, we would like to have the NYS Public High School Athletic Association statement on Sportsmanship (as modified to reflect Pop Warner as being the requiring authority) read over the loud speaker (if a PA system is available) or at the Official’s meeting at the 50 yard line prior to the coin toss). Sportsmanship Statement The Capital District Pop Warner Football Federation requires officials to enforce all sportsmanlike rules for athletes and coaches. We will not tolerate negative statements or actions between opposing players, especially trash-talking, taunting or baiting of opponents. If such comments are heard or actions seen, a penalty will be assessed immediately. We have been instructed not to issue warnings. Let today’s contest reflect mutual respect. 100 Pre-Game Weigh-In • Only certified Commissioners may be Game Commissioners and conduct weighins. The decision of the weigh-master is final. Weigh-in must begin one (1) hour prior to scheduled start of game and be completed within 15 minutes of kickoff. Weigh-in home team first. A representative, preferably the Commissioner of the visiting team, must be present during weigh-in. Coaches are allowed in the pre-game weigh-in area for disciplinary reasons only (at the discretion of the Game Commissioner.) Game Commissioner shall personally: • • • • • – – – – • Check and sign cards Check players' jersey number by having each player give number aloud. Check helmet of each player for achievement or incentive awards. (They are not allowed.) Record date and place your initials and indicate the player’s status for each game where indicated on ID card. Players will be weighed according to the Acceptable Method described in National Rule Book (full equipment without helmet). If a player fails to meet the weight requirement when using the Acceptable Method, they will be given an opportunity, after the other players have been weighed, to be weighed using the Ideal Method (without equipment; gym shorts and socks). 101 Acceptable Method • Player weighed with uniform and protective equipment (no helmet). • Pass / Fail limits • Weight allowances for equipment – Mitey Mite – Jr. Peewee & Peewee – Jr. Midget & Midget 7 lbs. 8 lbs. 9 lbs. • Decision of weigh master is final! • Once weigh-in is completed, no equipment shall be exchanged. • 1 lb per week beginning week 2 to max of 9 lbs. on week 10. 102 Spirit Participants • • • • • The cheer/dance squad team book(s) are to be turned over to the Game Commissioner prior to the start of game. Immediately following the players' weigh-in, the Game Commissioner will take attendance and initial each ID card, including coaches’ ID card, and Commissioner/Administrators’ ID card. Participants should line up in alphabetical order and present themselves to the game commissioner certifying the book. If an injury or disciplinary action occurs during game conditions, it will be noted on the game report. (Same as for players.) Cheer/dance participants not present at the time attendance is taken may not cheer the first half. If a cheer/dance participant arrives prior to the end of the second quarter they may participate during the second half, providing the Game Commissioner is notified and the ID card is initialed accordingly. If a cheer/dance squad does not have an adult coach (21 years or older) for every 12 participants present at the game, the squad or squads may not participate during the game. 103 During the Game • • • • • Inside the 25 yard markers and within the coaches’ box on the playing field, each team may have, in addition to the players, a maximum of seven team personnel. This includes 5 certified coaches, 1 equipment person, and 1 certified trainer. All others must stay behind the restraining device, except for the pre-game identified medical person. Cheer/dance participants may be within five (5) yards of the playing field, but may not be within the 25-yard markers. The exception to the “25 yard markers rule” will be those fields with suitable space behind the football player’s bench (e. g. fields having a running track around the field). In these cases, the cheer/dance participants may cheer within the 25-yard markers, BUT MAY NOT be inside the football player’s “box”. It shall be the responsibility of each team to maintain spectator control during the game. The Game Commissioner may ask the officials to penalize the team that fails to maintain control after one (1) warning. Each team must maintain control over its coaching staff during the game. Failure to maintain spectator and/or coaching staff control in pre-game, game and post-game situations could lead to an extreme penalty such as game forfeiture. The Game Commissioner shall personally check with medical personnel on all injuries. If an injury report is filled out, the information must be listed on the game report and the injury report(s) sent along with the game report. Maintain a record of score by quarters (not a running score) and record final score on game report. 104 During Game - Continued • As noted in the National Rules: Rule 24: RADIOS AND COMMUNICATION DEVICES – No Radios or other communicative devices shall be allowed during game situations to relay information to the coaching staff on the sidelines. • • • This includes the use of Cellular Telephones. Teams violating this restriction will be subject to disciplinary action. Games may be videotaped but videotapes cannot be shown at half time, per Regional Rules. If a problem arises call the Federation Commissioner of the given division. Home team is not required to furnish visitors with enclosure unless they use enclosure themselves. If this is the case, they must also provide a suitable enclosure for the visiting team. 105 Field ID Tags • Tags must be worn in plain view around the neck. Tags will be color-coded as follows: – – – – – – – – – – – – Yellow Orchid Blue Green Orange Orange Red White White Violet Lime Green Tan = CDPW Board, and Association Presidents = Association Spirit Coordinator = Football Team Head Coaches = Football Team Assistant Coach = Football Team Trainer and = Football Team Equipment Manager = Game Commissioner = Statistician = Spotter = Spirit Head Coach = Spirit Assistant Coaches = Spirit Squad Commissioner 106 Post Game • • • • Record all football game violations and/or suspected game violations and/or any comment from the coaches and/or officials on game report including any incidents involving cheer/dance participants. Mail on Monday, with statistician and injury reports, to designated division Federation Commissioner. All scores must be reported (this includes Mitey Mite). The Home Association is responsible for reporting game scores as follows: All Games Reports, Injury Reports, and Statistician Reports shall be filed with the Federation Commissioner. The Home Game Commissioner is responsible for ensuring that all forms are filled out in their entirety, and submitted in a timely fashion. Game scores, results and standings (except Mitey Mite) will posted weekly on the www.cdpw.org website. 107 Rulebook Guidelines for Practice A. BEFORE LABOR DAY: No team or squad may schedule more than 10 hours of practice per week before Labor Day. A week is defined as seven (7) consecutive calendar days. Not more than 2-1/2 hours of practice may be scheduled on any one day. Note: Practice is up to 10 hours per week. It is not mandatory for a squad to practice the full 10 allotted hours. (Year-Round Cheer squads should follow these hours of practice rules “Before Labor Day” from 1/1 to 7/31.) 108 Rulebook Guidelines for Practice B. AFTER LABOR DAY: Practices after Labor Day weekend are limited to 6 hours per week. A week is defined as seven (7) consecutive calendar days. Practices after Labor Day weekend are not to exceed 2 hours per day. Note: Practice is up to 6 hours per week. It is not mandatory for a squad to practice the full 6 allotted hours. 109 Rulebook Guidelines for Practice C. BREAKS: Break time is not counted against the ten (10) or six (6) hours per week or 2-1/2 or 2 hours of allowed practice time. D. CONDITIONING: After the first week of practice (10 hours) for conditioning, and after the second week of practice (10 hours) for conditioning, performer readiness evaluation and/or camp/clinic the squad may engage in regular practice sessions and/or pre-season games. So as to avoid any misinterpretation, 20 hours of “practice” is required for all Pop Warner Spirit squads before the squad may engage in regular practice sessions and/or preseason games. 110 Rulebook Guidelines for Practice H. Any spirit participant added after a squad has formed and/or after the season has started must be subject to the initial 20 hours of conditioning/practice as mentioned in S7 of this article. I. WARM-UP & WARM-DOWN: At least 10 minutes of warm-up exercises (to stretch and to limber-up) shall be included prior to spirit practice, with a maximum of 30 minute warm-up period prior to games and competitions. Warm-up and stretching should precede and conclude all practices, games, performances and competitions. 111 Capital District Competition • 10/13/2013 at the SEFCU Arena (SUNY) • Mat – 54 x 42 • Performance Timing – Cheer (JPW, PW, JM, M) – 2.5 min overall / 90 sec music – Dance (JPW, PW, JM, M) – 2.5 min – Mitey Mite and Cub – 2 min overall / 60 sec music • Interruption of performance – If a failure of official / host equipment, squad will be allowed to present at end of division – If failure of squad’s equipment, squad must continue or withdraw from competition 112 Advancement • Eastern Region Cheer and Dance Championship @ the NJ Sunbank Arena, Trenton, NJ 11/9 & 11/10 & @ the Albany Times Union Center 11/16 & 11/17 • Capital District will be participating in Empire in 2013. 113 UNIT 4 COACH-ATHLETE COMMUNICATION – BEING A GOOD TEACHER OF THE GAME & WHY CHILDREN PLAY YOUTH SPORTS Coach-Athlete Communication Effective Communication • Get to know your participants • Communicate that you care • Let them know that they matter to you Coach-Athlete Communication Giving Effective Feedback 1. Catch athletes doing things correctly. 2. Be Specific & Concise. 3. Focus on Strengths more than Weaknesses. 4. Give feedback promptly – Immediately. 5. Be sincere when giving praise. 6. Reward Improvements – Not Perfection. 7. Reward Effort as well as Outcome. 8. Avoid being insulting and negative. WHY CHILDREN PLAY YOUTH SPORTS WHY CHILDREN PLAY SPORTS SURVEY SAYS… TOP 5 REASONS WHY YOUTH SAY THAT THEY PLAY SPORTS ****************************************** 1. 2. 3. 4. 5. Have FUN!!! Be on Team – Be with Friends Learn New Skills The Excitement of Competition Get in Shape WHY CHILDREN PLAY SPORTS Top 5 Reasons Why Youth Drop Out of Sports 1. 2. 3. 4. Lost interest (boring.) I was not having fun. It took too much time. Coach was a poor teacher (always hollering.) 5. Too much pressure (worrying about the coach getting mad.) WHY CHILDREN PLAY SPORTS How to Keep Young Athletes Involved in Football & Cheerleading 1. 2. 3. 4. 5. Emphasize Learning New Skills and Improving Existing Ones. Have Fun. Maintain a Safe Environment. Challenge Athletes with Physical Exercises in a Creative Way. Give participants a Sense of Belonging to a Team THE CONCERN Pop Warner has been increasingly concerned about the numbers of incidents of parental violence and misbehavior of coaches. As a member it is your responsibility to change this trend and harness the energy for a more positive result. Coach & Parent Behavior • The news papers and TV are full of stories about youth coaches and parents ruining youth sports for the kids. COACH/PARENTAL BEHAVIOR What about the parent who: • Uses Verbal Abuse • Attempts to Intimidate • Is Flagrantly Rude • Cannot Control Their Language or Actions Should This Individual Be Removed From Pop Warner? What if it was a… (A Board Member, Coach, Football Player, or Cheerleader) COACH/PARENTAL BEHAVIOR • Does a coach have the right to be belligerent? • Does a winning coach have the right to be treated differently than a coach who does not have a good season? • If a coach physically abuses an official, administrator, or any Pop Warner volunteer, what should happen to him/her? COACH/PARENTAL BEHAVIOR • As a Coach it is your responsibility to control these types of behaviors. • CDPW, as the governing body, will assist your Association in dealing with problem behaviors and disruptive individuals . • CDPW, along with your Association, MUST have a zero tolerance for aggressive, disruptive, and disrespectful behavior. COACHES BEHAVIOR Leadership • Lead by example. • To be a good leader, you must be a good follower. 127 Unit 9 PWLS Members Code of Conduct PWLS Members 2012 Code of Conduct Required Reference Material • • • • • PWLS Official Rules PWLS Risk Management Manual NFSHSA Rule Book (Football and Spirit) Capital District PW Policy Manual Commissioners’ Game Guide 130 Patch Placement 131 Patch Order Form 2013 Pop Warner Little Scholars, Inc. Official Uniform Patch Order Form Order NOW & Save 10% Order NOW & Save 10% Order your official Pop Warner Uniform Patches NOW!! All Football Jerseys Must Have Patches by 2012 Order by July 8, 2012 and receive a 10% discount on your order (only $1.35 per patch) Orders placed between July 9th – August 1st will be billed at $1.50 per patch. Orders placed on or after August 2, 2012 will be billed at $2.00 per patch. 2” 3” B I L L Association Name T O City 1 2 1/4” Pop Warner Uniform Patch Order Descriptio n Quantity Address Sta te Zip Overnight Charge* Telephone Method of Payment: VISA Total Shipping ) Ar ea C ode Price Football Patch Cheer/Dance Patch Conta ct Na me ( 1/4” Master Card Subtotal Check Total Card No:____________________________ Expiration Date _____________________ Validation Code _______ (3-digit #) *USPS EXPRESS SHIPPING FOR 300 OR LESS 101 -. S H I P Association Name -Express Shipping for 300 or less Patches is: $24.25 -Express Shipping for OVER 300 Patches: Call Nova Vista @ 941-916-9029 Conta ct Na me NOTE: USPS Express Shipping, depending on location, can be more than two days in transit IF REQUESTING OVERNIGHT SHIPPING, we must weigh all packages. Will Be Shipped Fedex or UPS. CALL NOVA VISTA at 941637-3942 for Overnight Rates. Address T City O (A r e a Sta te Zip ) Code Telephone PRIORITY SHIPPING COSTS ARE AS FOLLOWS: Order Size Shipping Charges (# Patches) 0 - 100 101 - 200 201 - 300 301 - 500 501 - 1000 1001 - > $7.95 $8.65 $9.65 $14.65 $15.95 Please contact Nova Vista for rates. 941-916-9029 *Priority Shipping is 3-5 Days. 1. 2. 3. 4. Please make checks payable to Nova Vista Inc. Please MAIL all orders to: P O Box 511068 Punta Gorda, FL 33951 HOW TO ORDER PATCHES: If paying by check, fill out this form and send with check to above address. If paying by credit card, fill out this form and email or fax to: Email address: novavista@pwpatches.com Fax number: 941-575-5978 To place phone order with credit card, call 941-916-9029. 132 CDPW League Web Site Cdpw.org CDPW contacts: www.cdpw.org/officers 133 Questions 134