MOBILE LEARNING: 101 Judy Brown, MASIE Fellow Learning 2007 - October 22, 2007 2 masie.mobi Agenda 3 Industry status and directions Examples Hardware Tools Future Management considerations Opportunities Resources Mobile Devices 4 Most of us have one… We take it everywhere… It’s always on… It’s incredibly private… It’s incredibly social… It’s about choices… Define Mobile 5 Tablet PC Laptop Player (Audio / Video) Micro PC Handheld / PDA Cell Phone Wearable or Combination (e-book reader / USB Drive) Game Device Wikipedia Definition 6 M-learning is the term given to the delivery of training by means of mobile devices such as Mobile Phones, PDAs and digital audio players, as well as digital cameras and voice recorders, pen scanners etc. M-learners are seeking lessons in small, manageable formats that they can undertake when it suits them. http://en.wikipedia.org/wiki/Mobile_learning Mobile Growth 7 More than 100 million handsets with touch screens to ship in 2008, claims ABI Research Global mobile phone use to hit record 3.25 billion (Reuters, July 27, 2007) Over eighty percent of Americans over the age of five own a cell phone, most with digital cameras built in. (Russell McGuire) 2Q07 US Wireless Subscriber Penetration = 80.4% Merrill Lynch, Global Wireless Matrix, 2Q07 Summary, October 4, 2007 “A Perfect Storm” Drives Adoption of Mobile Learning The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 8 Service Suppliers 3G and WiFi Networks Large Growing User Product Demographic s US Mobile Learning Adoption Smarter Devices & Browsers Innovative User Interfaces Technology Suppliers Ambient Insight 2007 Powerful OS’s & Applications Content Suppliers The Carrier Waves: In 2005 and 2006, 2.5G and 3G Cellular Networks Started Rolling Out in the US The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 9 Data Voice 2007 Japan and South Korea Western Europe United States Japan and South Korea Western Europe United States 2012 Ambient Insight 2007 The Carrier Waves: An Extraordinary Range of Wireless Technologies now support Handheld Mobile Learning The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 10 4G Data Transmission Speed in Mbps 100 Deployed in the US by 2010-2012 WiMAX 802.16x UWB 802.15x 10 3G MediaFLO OFDM 802.20x 3G HSDPA Wi-Fi 802.11x 3G EV-DO 1 Bluetooth 802.15x 0.1 3G UMTS NFC DECT RFID 1M Ambient Insight 2007 2.5G EDGE ZigBee W-PANs Wireless Personal Area Networks 10M W-LANs Wireless Local Area Networks 100M 2G GSM GPRS W-MANs Wireless Metropolitan Area Networks Signal Range in Meters 1KM W-GANs 10KM Wireless Global Area Networks Mobile Learning and Real-Time Collaboration-based Learning Convergence: All Roads Lead to Mobility and Device-Independent Content The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 11 Remote Access App Sharing White Boarding Video over Internet Technology (VoIP2) Virtual Labs Tele Presence Intelligent Asymmetric Collaboration MultiVideo Panes Virtualization Technology 3D Rooms IM Streaming Media Chat Messaging Technology Real-time CollaborationBased Learning in Rich Client Massively Distributed Mobile Collaboration Role Aware Polling eMail Presence Voice over Internet Technology (VoIP1) Transcription Close Captioning VoIP 2004 Ambient Insight 2007 2005 Voice UI 2006 Automated Translation 2007 Device Aware Unstructured Information Management Social Network Analysis Identity Management Technology 2008 2009 Convergence of Supply and Demand 12 Supply side Growing use and acceptance of mobile devices Increasing bandwidth and browser software Reduction in data access costs Source: Ufi/learndirect and Kineo 2007 Demand Side More mobile workforce requiring better access to learning when away from the office Volatile information that requires constant updating and delivery to staff Pressure to maximize productivity and downtime Examples Performance Assessment Collaboration Innovation 14 Performance On the job support Information, education and reference Podcasts Updates and alerts Forms and checklists Mobile PanFlu Prep 15 Interactive cell phone application Pandemic flu preparedness info Free to download Cingular Sprint T-Mobile www.publichealthgame s.com Colorado State 16 17 "Green Book" reference material Biological Agents Codes of Conduct Decontamination Deployment Checklist MOPP Levels NBC Triage Categories Arthropod Protection SINCGAR Programming Weather Injuries (Heat and Cold Stress) Processing Enemy's Prisoner of War Mayo Clinic InTouch 18 $2.99 a month First-aid tips Watch health videos Find the closest emergency room myfoodPhone Bones In Motion SkynetMD podclass.co.uk/ 19 Language and Culture on iPod 20 Arabic Chinese Russian Spanish Spanish Dialog Chinese Vocabulary Lesson Arabic Assessment Video iPods Deployed for Training 21 “This method of training will allow for continuous, easily adapted and spontaneous training at a comparatively low cost. The video iPods will communicate and reinforce key messages and skills, as well as provide hotel managers the ability to implement continuous coaching in a non-invasive manner. The video iPod’s portability and user-friendly technology helps us provide ongoing updates that can be downloaded readily by our hotels.” iPods in Baseball 22 Pitchers review batters videos "It's a good way to refresh yourself on how you got guys out.“ "It's an amazing concept." Audio Tours for Portable Digital Players Museum tours Download to iPod Receive discount http://www.podtrip.com/english.html 23 Campus Connect 24 All incoming students GPS-enabled phone Part of their tuition/fees Bundled with tools for Mobile learning Safety Community Campus navigation 25 Assessment Quizzes Tests Surveys Polls Questionmark Perception 26 Assessment and Learning in Practice Settings (ALPS) 27 9,000 students 16 subjects Assess competencies Encourage reflection Capture evidence of achievement “Developing competence and confidence in a practice setting is vital for students training for a career in health and social care because there is a wide range of general and specific skills that can only be developed in the clinic, hospital or workplace.” Rob Arnstsen 28 Collaboration Coaching Mentoring SwingStarGolf 29 Personalized online lessons Based upon an evaluation of your swing http://www.swingstargolf.com 30 Innovation Games Simulations Location-based Point and shoot C-Shock Mobile Game 31 Help international students cope with ‘culture shock’ and to get accustomed to UK university life English Gym 32 http://www.jp.sonystyle.com/Nws/Mob/index.html Augmented Reality Scientific Role Play Environments 33 Game Engine decoupled from Game Content Desktop PC-based AR content editor Significant collaboration, teamwork, and inquiry-based learning Other Examples 34 Agriculture Journalism Sales training Corporate messages Reference - "cheat" sheets Reinforcement New employee orientation Behavioral change 35 Hardware Convergence 36 Device Network Application Lifestyle 37 iPhone Influence 38 Sprint Touch by HTC Windows Mobile 6 MicroSD card Nov. 4 @ $250 Verizon LG Voyager Hardware Before keyboard Thanksgiving Bug Labs 39 BUG: open source, webenabled, modular software + hardware platform Q4 2007 GPS system Camera Motion sensor LCD screen Four new modules per quarter Top 20 Japanese Smartphone Features 40 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. mobile wallet MANGA on mobile mobile check-in at airports mobile keys for door mobile employee badges mobile cinema tickets mobile transport passes fingerprint authentication face recognition/ authentication mobile discount/promotion coupons scented phones 12. 13. 14. 15. 16. 17. 18. 19. 20. mobile fashion consultant mobile live TV wii-like mobile phones (motion-sensor) physical bookmarks for mobiles (shops) privacy screens 1D and 2D codes for marketing and even on fruit and veg labels mobile GPS navigation for pedestrians electric wave posters (uses RFiD) waterproof phones Add on Devices 41 Wireless Cameras Barcode readers Scientific probes GPS Etc. Tiny movie projector fits in a phone 42 Texas Instruments working prototype Beam DVD-quality video onto a screen or a wall Tools 43 Tools Dynamics of Mobile Data Trans 44 Desktop/Laptop Beam/ Bluetooth® SD Card/ Chip Cellular Towers Cellular Towers ActiveSync ® (Only) ActiveSync® and/or WIFI Cellular Towers (Only) Mobile Devices Content 45 Check what you have http://mr.dev.mobi/ Check mobile browsers Authoring Tools 46 Adobe: Acrobat, Dreamweaver, Flash, Captivate Flash Lite Camtasia Studio Hot Lava Software iWriter Java Platform, Micro Edition Kallisto Presenter and Composer Mobipocket Creator mscape Tribal CTAD MyLearning tool for the Pocket PC Zirada Mobile Publisher Zirada (gotzapp.com) 47 Hot Lava Learning Mobile Author 48 Instancy 49 iWriter 50 Test / Quiz 51 FlashcardExchange GoTestGo iQuiz Maker Mobiode (Surveys) PocketLearn Flash Card Studio PodQuiz Maker Quiz Building for the iPod Quizzler Maker and Quizzler Pro Positive Motion StudyCell studycell.com 52 Create flashcards online Download flashcards to your phone Share flashcard decks iQuiz 53 Mobile Site 54 Mob5 mobiSiteGalore Winksite Mobisite Galore Mob5 Winksite Miscellaneous and Systems 55 Apreso Podcast (anystream) Emantras’ MobLS Giunti Interactive Labs eXact Mobile Instancy Libsyn / Libsyn Pro Liquid Talk Mobile Chalk NearSpace OnPoint mLearning Pro RedHalo TalkShoe Tegrity Campus Xyleme Communication 56 CampusReact clearTXT Gabcast MobileSphere Mogopop MovingKnowledge Podlinez Rave Wireless 57 Future Cell Phone as a Guide 58 Access to information Uses GPS Non-invasive For Additional Information… 59 Semacode/Datamatrix QR Code ShotCode Quick Response (QR) Code 60 Opportunities Recommendations 62 Look for opportunities Focus on user’s context and needs Build content in modular formats Assess readiness Begin with pilot initiatives Follow the market and be ready to move Answers to these 10 questions will get you started: 63 1. 2. 3. 4. 5. Why a mobile learning project? What do you really want to do? How you know when you have met your goal? What unique result will you achieve? What do you need to get it done? 6. 7. 8. 9. 10. Credit: Ellen Wagner, Adobe For whom is your mobile initiative intended? What will your stakeholders need to be successful? How are you going to fund it? How are you going to sustain it, and for how long? How will you evaluate your effectiveness? 64 65 Judy Brown judy@judybrown.com