PHYSICS Unit 1 Kinematics (1-D motion in a straight line) Notes I. Describing motion with words- The motion of objects can be described by words, such as distance, displacement, speed, velocity, and acceleration. These mathematical quantities that are used to describe the motion of objects can be divided into two categories. A. The quantity is either a vector or a scalar. These two categories can be distinguished from one another by their distinct definitions: Scalars are quantities which are fully described by a magnitude (how big or small) alone. Vectors are quantities which are fully described by both a magnitude and a direction. B. Distance and displacement are two quantities that may seem to mean the same thing, yet they have distinctly different meanings and definitions. II. Distance is a scalar quantity which refers to "how much ground an object has covered" during its motion. Displacement is a vector quantity which refers to "how far out of place an object is"; it is the object's change in position. Speed- measure of how fast something moves, measured by a unit of distance divided by a unit of time. distance time speed = Any combination of distance and time units is legitimate for measuring speed. speed is a scalar quantity speed is also relative, it depends on your frame of reference. A. Instantaneous speed- the speed at any particular instant in time. Think of a speedometer on a car B. Average speed- The average speed of an object tells you the (average) rate at which it covers distance. If a car's average speed is 65 miles per hour, this means that the car's position will change (on average) by 65 miles each hour. Average speed is a rate. In kinematics, a rate is always a quantity divided by the time taken to get that quantity (the elapsed time). Since 1 average speed is the rate position changes, average speed = distance traveled/time taken. speedave. = distance time C. Constant speed- Moving objects don't always travel with erratic and changing speeds. Occasionally, an object will move at a steady rate with a constant speed. That is, the object will cover the same distance every regular interval of time. Equal distances are covered in equal time intervals. III. Velocity- in physics we distinguish between speed and velocity. velocity is speed in a given direction, north, left, right, up, etc. IV. we also distinguish between average, constant and instantaneous velocity as we do for speed. constant velocity means constant speed with no change in direction. velocity is a vector quantity Acceleration- We can change the velocity of something by changing its speed, changing its direction, or by changing both its speed and its direction. A. How quickly velocity changes is acceleration. B. Suppose we are driving and in 1 sec. we steadily increase our velocity from 30 km/h to 35 km/h, and then to 40 km/h, and so on. We change our velocity by 5 km/h each second, acceleration = 5 km/h 1 sec. Note that a unit of time enter twice. Acceleration is not just the total change in velocity; it is the time rate of change, or change per second. Free fall-A free-falling object is an object that is falling under the sole influence of gravity. Thus, any object that is moving and being acted upon only by the force of gravity is said to be "in a state of free 2 fall." This definition of free fall leads to two important characteristics about a free-falling object: 1. Free-falling objects do not encounter air resistance. 2. All free-falling objects (on Earth) accelerate downwards at a rate of approximately 10 m/s/s (to be exact, 9.8 m/s/s). C. How fast- The velocity of a free-falling object which has been dropped from a position of rest is dependent upon the length of time for which it has fallen. The formula for determining the velocity of a falling object after a time of t seconds is: V f = Vi + a × t Vi is the initial velocity of the object. D. How far- The distance which a free-falling object has fallen from a position of rest is also dependent upon the time of fall. The distance fallen after a time of t seconds is given by the formula below: 1 d = v i t + at 2 2 V. Describing motion with diagrams. A. “Ticker tape” diagram. The trail of dots provides a history of the object's motion and therefore a representation of the object's motion. 1. 2. 3. Distance between dots represents position change in that time interval. A changing distance between dots shows a changing velocity and thus an acceleration. A constant distance between dots represents a constant velocity and therefore no acceleration. B. Vector diagram. They depict the direction and relative magnitude of a vector quantity by a vector arrow. 1. 2. The magnitude of a vector quantity is represented by the size of the vector arrow. Direction is shown by direction the arrow is pointing. 3 VI. Describing motion with graphs. B. Position vs. Time graphs. Graphing onedimensional motion. 1. If the velocity is constant, then the slope is constant (i.e., a straight line). 2. If the velocity is changing, then the slope is changing (i.e., a curved line). 3. If the velocity is positive, then the slope is positive (i.e., moving upwards and to the right). 4. If the velocity is negative, then the slope is negative (moving downward to the right). B. Velocity vs. Time graphs. 1. If the velocity is constant, then the slope is zero (i.e., a straight line). 2. If the velocity is changing, then the slope is constant. 4 C. In summary, the three types of graphs are d vs. t, v vs. t, and a vs. t 1. Constant velocity graphs. d v a t 2. t t Constant acceleration graphs (a > 0) d v a t 3. t t Graphs are related Graphing the slopes generates the graph to the right Determining the area under the graph to the right generates the graph to the left triangle= ½ bh rectangle= bh trapezoid= ½ b(h1+h2) VII. Vectors A. Vectors and Scalars- arrows are used to symbolize a vector. Used to illustrate vector quantities like velocity, acceleration, force, etc. Scalars only represent magnitude; such as time, speed, distance. 1. 2. 3. arrow points in the direction of the vector magnitude is the length of the vector. positive x-axis is referenced as 0. B. Addition of vectors- tail to tip method, vectors are laid out tail to tip, the sum (R = resultant) equals the length and angle of the line that connects the tail of the first vector to the tip of the last vector. B R=A+B A 5 C. Addition of vectors- component method What is the resultant velocity of the motor boat? An x-y coordinate system is established and is measured counterclockwise from +x axis (0). y=90 B B A A X=0 x-component and y-component for each vector are calculated (R = magnitude; = direction) cos = adjacent hypotenuse sin = opposite Rx= Rcos Ry= Rsin hypotenuse Rx=Ax+ Bx y=90 Bx=BcosB By=BsinB Ry=Ay + By B A Ay=AsinA Ax=AcosA VIII. Ax + Bx = Rx Ay + By = Ry R = Rx 2 + Ry 2 tan = X=0 R Ry q = tan-1 y Rx Rx Relative Velocity and Riverboat problemsA. On occasion objects move within a medium that is moving with respect to an observer. a plane flying into the wind a motorboat moving across a river 1. 2. Problems such as these can be solved using the aforementioned trigometric functions. Motorboat type problems are usually accompanied by three separate questions: 6 if the width of the river is X meters wide, then how much time does it take the boat to travel shore to shore? What distance downstream does the boat reach the opposite shore? IX. Projectile Motion1. Occurs when an object is moving horizontally at a constant velocity and vertically with an acceleration due to gravity of -9.8 m/s2. 2. The horizontal motion is completely independent of the vertical motion. 3. Direction vertical horizontal Solving projectile motion problems. a) determine x-component and y-component of initial velocity. This will be vyi and vxi b) complete the vertical row in the data chart for all values in the vertical direction, remember () is negative. c) complete the horizontal row in the data chart for all values in the horizontal direction (vix=vfx) d) time is the same for y and x directions disp. vinitial vfinal a t -9.8 m/s2 e) f) dy=viy+½at2 no vfy 4. solve for unknown in the x direction with dx=vixt solve for the unkown in the y direction with vfy=viy +at vfy2=viy2 + 2ady no dy no t Helpful shortcuts. When a ball is kicked at ground level across a horizontal field. g) viy = -vfy when ball hits the ground h) vfy= 0 when ball reaches its highest point. i) It takes half the time to reach its highest point. SUMMARY OF LINEAR MOTION EQUATIONS a= v f - vi t 1 d = v i t + at 2 2 vi + v f d= t 2 v f = v i + at v f 2 = v i 2 + 2ad _ v= disp. t 7