Software Engineering System Models Software Engineering System Models Slide 1 System models are abstract descriptions of systems whose requirements are being analysed Objectives To explain why the context of a system should be modelled as part of the RE process To describe • • • Behavioural modelling (FSM, Petri-nets), Data modelling and Object modelling (Unified Modeling Language, UML) Software Engineering System Models Slide 2 System modelling System modelling helps the analyst to understand the functionality of the system and models are used to communicate with customers Different models present the system from different perspectives • • • External perspective showing the system’s context or environment Behavioural perspective showing the behaviour of the system Structural perspective showing the system or data architecture Software Engineering System Models Slide 3 System models weaknesses They do not model non-functional system requirements They do not usually include information about whether a method is appropriate for a given problem They may produce too much documentation The system models are sometimes too detailed and difficult for users to understand Software Engineering System Models Slide 4 Model types Data processing model showing how the data is processed at different stages Composition model showing how entities are composed of other entities Architectural model showing principal sub-systems Classification model showing how entities have common characteristics Stimulus/response model showing the system’s reaction to events Software Engineering System Models Slide 5 1. Context models Context models are used to illustrate the boundaries of a system Social and organisational concerns may affect the decision on where to position system boundaries Architectural models show the a system and its relationship with other systems Software Engineering System Models Slide 6 The context of an ATM system Security system Branch accounting system Account database Auto-teller system Branch counter system Usage database Maintenance system Software Engineering System Models Slide 7 Process models Process models show the overall process and the processes that are supported by the system Data flow models may be used to show the processes and the flow of information from one process to another Software Engineering System Models Slide 8 Equipment procurement process Delivery note Specify equipment requir ed Equipment spec. Validate specification Equipment spec. Supplier database Checked spec. Supplier list Find suppliers Accept delivery of equipment Get cost estimates Spec. + supplier + estima te Choose supplier Order notification Order details + Blank order form Place equipment order Checked and signed order form Delivery note Check delivered items Installation instructions Install equipment Installation acceptance Accept delivered equipment Equipment details Equipment database Software Engineering System Models Slide 9 2 Behavioural models Behavioural models are used to describe the overall behaviour of a system Two types of behavioural model • • Data processing models that show how data is processed as it moves through the system State machine models that show the systems response to events Both of these models are required for a description of the system’s behaviour Software Engineering System Models Slide 10 2.1 Data-processing models Data flow diagrams are used to model the system’s data processing These show the processing steps as data flows through a system IMPORTANT part of many analysis methods Simple and intuitive notation that customers can understand Show end-to-end processing of data Software Engineering System Models Slide 11 Order processing DFD Or der details + blank order form Signed order form Completed order form Complete order form Signed order form Send to supplier Record order Valida te order Order details Signed order form Checked and signed order + order notification Adjust available budget Order amount + account details Orders file Software Engineering System Models Budget file Slide 12 Data flow diagrams DFDs model the system from a functional perspective Tracking and documenting how the data associated with a process is helpful to develop an overall understanding of the system Data flow diagrams may also be used in showing the data exchange between a system and other systems in its environment Software Engineering System Models Slide 13 2.2 State machine models State Machine models the behaviour of the system in response to external and internal events They show the system’s responses to stimuli so are often used for modelling real-time systems State machine models show system states as nodes and events as arcs between these nodes. When an event occurs, the system moves from one state to another Statecharts are an integral part of the UML Software Engineering System Models Slide 14 Microwave oven model Full power Timer Waiting do: display time Half power State machine model does not show flow of data within the system Full power do: set power = 600 Number Full power Half power Door closed Timer Cancel Door open Half power do: set power = 300 Operation do: operate oven Set time do: get number exit: set time Door closed Start Enabled do: display 'Ready' Door open Waiting do: display time Disabled do: display 'Waiting' Software Engineering System Models Slide 15 Microwave oven stimuli Stimulus Half power Full power Timer Number Door open Door closed Start Cancel Software Engineering Description The user has pressed the half power button The user has pressed the full power button The user has pressed one of the timer buttons The user has pressed a numeric key The oven door switch is not closed The oven door switch is closed The user has pressed the start button The user has pressed the cancel button System Models Slide 16 Finite state machines Finite State Machines (FSM), also known as Finite State Automata (FSA) are models of the behaviours of a system or a complex object, with a limited number of defined conditions or modes, where mode transitions change with circumstance. Software Engineering System Models Slide 17 Finite state machines - Definition A model of computation consisting of • a set of states, • a start state, • an input alphabet, and • a transition function that maps input symbols and current states to a next state Computation begins in the start state with an input string. It changes to new states depending on the transition function. • • • • states define behaviour and may produce actions state transitions are movement from one state to another rules or conditions must be met to allow a state transition input events are either externally or internally generated, which may possibly trigger rules and lead to state transitions Software Engineering System Models Slide 18 Variants of FSMs There are many variants, for instance, • machines having actions (outputs) associated with transitions (Mealy machine) or states (Moore machine), • multiple start states, • transitions conditioned on no input symbol (a null) or more than one transition for a given symbol and state (nondeterministic finite state machine), • one or more states designated as accepting states (recognizer), etc. Software Engineering System Models Slide 19 Finite State Machines with Output (Mealy and Moore Machines) Finite automata are like computers in that they receive input and process the input by changing states. The only output that we have seen finite automata produce so far is a yes/no at the end of processing. We will now look at two models of finite automata that produce more output than a yes/no. Software Engineering System Models Slide 20 Moore machine Basically a Moore machine is just a FA with two extras. 1. It has TWO alphabets, an input and output alphabet. 2. It has an output letter associated with each state. The machine writes the appropriate output letter as it enters each state. This machine might be considered as a "counting" machine. The output produced by the machine contains a 1 for each occurrence of the substring aab found in the input string. Software Engineering System Models Slide 21 Mealy machine Mealy Machines are exactly as powerful as Moore machines (we can implement any Mealy machine using a Moore machine, and vice versa). However, Mealy machines move the output function from the state to the transition. This turns out to be easier to deal with in practice, making Mealy machines more practical. Software Engineering System Models Slide 22 A Mealy machine produces output on a transition instead of on entry into a state. Transitions are labelled i/o where • • i is a character in the input alphabet and o is a character in the output alphabet. The following Mealy machine takes the one's complement of its binary input. In other words, it flips each digit from a 0 to a 1 or from a 1 to a 0. Mealy machine are complete in the sense that there is a transition for each character in the input alphabet leaving every state. There are no accept states in a Mealy machine because it is not a language recogniser, it is an output producer. Its output will be the same length as its input. Software Engineering System Models Slide 23 Statecharts Allow the decomposition of a model into sub-models (see a figure) A brief description of the actions is included following the ‘do’ in each state Can be complemented by tables describing the states and the Operation stimuli Time Checking do: check status Turntable fault Cook do: run generator OK Emitter fault Timeout Done do: buzzer on for 5 secs. Alarm do: display event Door open Disabled Software Engineering Cancel Waiting System Models Slide 24 Petri Nets Model Petri Nets were developed originally by Carl Adam Petri, and were the subject of his dissertation in 1962. Since then, Petri Nets and their concepts have been extended, developed, and applied in a variety of areas. While the mathematical properties of Petri Nets are interesting and useful, the beginner will find that a good approach is to learn to model systems by constructing them graphically. Software Engineering System Models Slide 25 The Basics A Petri Net is a collection of directed arcs connecting places and transitions. Places may hold tokens. The state or marking of a net is its assignment of tokens to places. Place with token P1 Arc with capacity 1 T1 Place P2 Software Engineering System Models Transition Slide 26 Capacity Arcs have capacity 1 by default; if other than 1, the capacity is marked on the arc. Places have infinite capacity by default. Transitions have no capacity, and cannot store tokens at all. Arcs can only connect places to transitions and vice versa. A few other features and considerations will be added as we need them. Software Engineering System Models Slide 27 Enabled transitions and firing A transition is enabled when the number of tokens in each of its input places is at least equal to the arc weight going from the place to the transition. An enabled transition may fire at any time. Software Engineering System Models Slide 28 When arcs have different weights… When fired, the tokens in the input places are moved to output places, according to arc weights and place capacities. This results in a new marking of the net, a state description of all places. Software Engineering System Models Slide 29 A collection of primitive structures that occur in real systems Software Engineering System Models Slide 30 3. Semantic data models Used to describe the logical structure of data processed by the system Entity-relation-attribute model sets out the entities in the system, the relationships between these entities and the entity attributes Widely used in database design. Can readily be implemented using relational databases No specific notation provided in the UML but objects and associations can be used Software Engineering System Models Slide 31 Software design semantic model Design 1 name description C-date M-date is-a has-nodes 1 has-links 1 n n 1 Node has-links 1 name type 2 Link n 1 links 1 name type 1 has-labels has-labels Label n Software Engineering name text icon n System Models Slide 32 Data dictionary entries Data dictionaries are lists of all of the names used in the system models. Descriptions of the entities, relationships and attributes are also included Name Description 1:N relation between entities of type Node or has-labels Link and entities of type Label. Holds structured or unstructured information Label about nodes or links. Labels are represented by an icon (which can be a transparent box) and associated text. A 1:1 relation between design entities Link represented as nodes. Links are typed and may be named. Each label has a name which identifies the type name (label) of label. The name must be unique within the set of label types used in a design. Each node has a name which must be unique name (node) within a design. The name may be up to 64 characters long. Software Engineering System Models Type Date Relation 5.10.1998 Entity 8.12.1998 Relation 8.12.1998 Attribute 8.12.1998 Attribute 15.11.1998 Slide 33 4. Object models Object models describe the system in terms of object classes An object class is an abstraction over a set of objects with common attributes and the services (operations) provided by each object Various object models may be produced • • • Inheritance models Aggregation models Interaction models Software Engineering System Models Slide 34 Object models Natural ways of reflecting the real-world entities manipulated by the system More abstract entities are more difficult to model using this approach Object class identification is recognised as a difficult process requiring a deep understanding of the application domain Object classes reflecting domain entities are reusable across systems Software Engineering System Models Slide 35 The Unified Modeling Language Devised by the developers of widely used object-oriented analysis and design methods Has become an effective standard for object-oriented modelling Notation • • • Object classes are rectangles with the name at the top, attributes in the middle section and operations in the bottom section Relationships between object classes (known as associations) are shown as lines linking objects Inheritance is referred to as generalisation and is shown ‘upwards’ rather than ‘downwards’ in a hierarchy Software Engineering System Models Slide 36