● Learning Modes ● Theories ● Types of Learning of Memory Created by Dr. Gordon Vessels for use by Walden U. students, and teachers of Advanced General Psychology Vessels’ Learning Modes Kevin Ryan’s Learning Modes Interpersonal and Environmental Support (Relationships) ETHOS Unstructured Peer-Group Interaction and Play Developmentally Appropriate Discipline & Reinforcement EXPECTATIONS Observation & Modeling EXAMPLE Direct Instruction EXPLANATION Experiential Learning in Classroom and School Communities EXPERIENCE Service Learning & Experiences in the Larger Community EXPERIENCE This alignment was created by Dr. Gordon Vessels 2000 ©. Professor Kevin Ryan may or may not agree that his five E’s correspond to Dr. Vessels’ seven modes exactly as shown above. Professor Ryan’s work precedes Dr. Vessels work by many years, and it is presented here as validation of Dr. Vessels’ similarly eclectic approach. Vessels’ Learning Modes Validating Theorists Interpersonal and Environmental Support Rogers, Damon, Baumrind, Knowles, Benson, Piaget, Lave, Kagan, Havighurst, DeVries, Erikson, Vygotsky, Bruner Unstructured Peer-Group Interaction and Play Piaget, Vygotsky, Rogers, DeVries, Lave, Turiel, Bruner Developmentally Appropriate Discipline & Reinforcement Skinner, Knowles, Damon, Tolman, Gagne, Thorndike, Aristotle, Havighurst, Baumrind, Hull, Aristotle, Hoffman Observation & Modeling Bandura, Gagne, Vygotsky, Mischel, Rotter, Kohlberg Didactics or Direct Instruction J. Anderson, Shweder, Norman, Ausubel, Damon, Kohler, G. Miller, Durkheim, Gardner, Vygotsky, Bloom, Sternberg , Rumelhardt, McClelland, Lynn, Hoffman Active Participation Within Classroom and School Communities Piaget, Dewey, Bruner, Turiel, Nucci, Lave, Damon, Erikson, Socrates, Vygotsky, Knowles, Kohlberg, DeVries, Rogers, Gagne, Schaps, Bruner Service Learning & Learning in the Larger Community Lave, Rogers, Durkheim, Bandura, Benson, Shweder This alignment was created by Dr. Gordon Vessels. The theorists shown above and/or experts who know their work well may not agree that the work of these individuals supports the learning modes with which they are aligned and/or that their work is limited to a particular learning mode. Vessels’ Learning Modes Relevant Concepts/Methods Interpersonal and Environmental Support Experiential Learning, Respectful Engagement, Authoritative Parenting, Situated Learning, Love That Fosters Identification, Constructivism, Differentiated Instruction, Unconditional Regard Unstructured Peer-Group Interaction and Play Experiential Learning, Spontaneous Game Play, Situated Learning, Constructivism Developmentally Appropriate Discipline & Reinforcement Operant Conditioning, Sign Learning, Connectionism, Conditions of Learning, Ethics of Fear and Shame, Heteronomy, Authoritarian Conscience, Authoritative Parenting/Teaching, Feedback, Practice, Habit Formation, Induction Observation & Modeling Social Learning, Conditions of Learning, Zone of Proximal Development, Scaffolding, Vicarious Reinforcement, Just Community Didactics or Direct Instruction Active Participation Within Classroom and School Communities Service Learning & Learning in the Larger Community Subsumption, Information Processing, Socialization, Multiple Intelligences, Social Development, Heteronomy, Bloom’s Taxonomy, Componential Subtheory, Learning Styles, Differentiated Instruction, Assimilation Progressive Education, Democratic Education, Constructivism, Situated Learning, Respectful Engagement, Social Learning, Zone of Proximal Development, Experiential Learning, Conditions of Learning, Collaborative Learning, Just Community Situated Learning, Experiential Learning, Socialization, Social Learning, Communitarianism, Created by Dr. Gordon Vessels 2003 © ENJOY THE AFTER IMAGES by Gordon Vessels © Stimulus and response (behavior) in classical and operant conditioning: Thorndike, Hull, Watson, Skinner CLASSICAL CONDITIONING Result: Horn Eye Blink Key Relationship Stimulus Horn Stimulus Behavior Air Puff Eye Blink CS UCS UCR OPERANT CONDITIONING CR Stimulus Horn Behavior Result: Whistle The whistle is an antecedent discriminative stimulus. Behavior occurring in its presence will continue if reinforced. Stimulus Clap CS Eye Blink Sit Up Key Relationship Behavior Reinforcer Sit Up Food A B C Antecedents Behavior Consequences TIME Arranged by Dr. Gordon Vessels 2005 Created by Dr. Gordon Vessels 2005 Presented Removed After a Behavior, a Reinforcer is: Types of Reinforcement and Punishment Type of Operant Event Pleasant Positive Reinforcement positive reinforcer received positive reinforcer removed Negative Punishment Unpleasant negative reinforcer received Punishment Negative Reinforcement negative reinforcer removed Positive Reinforcers: (Primary) (Secondary) food & water; money & praise Negative Reinforcers: (Primary) (Secondary) shock & headache; rejection & criticism BEHAVIOR CHANGE METHODS FOR BEHAVIOR CHANGE Mechanism Definition Examples Positive Reinforcement Encouraging a behavior by giving a desired reward or reinforcer thereafter Giving a child candy when he brings in a homework assignment; Saying “good girl” to a baby who swallows a spoonful of food. Negative Reinforcement Encouraging a behavior by removing an aversive stimulus thereafter Ceasing to scold a child when he hangs up his clothes; Giving in to a roommate or spouse in order to bring an argument to an end Punishment Giving an aversive stimulus in response to an undesired behavior to suppress it Slapping a child for swearing at his parent; making a child do chores after getting into a fight with a classmate Negative Punishment Removing a desired reward or activity in response to undesirable behavior Sending a child to her room without toys because she refused to share her toys; refusing to speak to a spouse who was rude. Extinction Gradually eliminating a behavior by removing the reinforcers that follow it Ignoring a child when he has a temper tantrum; drastically cutting the possible winnings in a state lottery Created by Dr. Gordon Vessels 2005 Created by Dr. Gordon Vessels 2005 Social Learning; Situated Learning Sociocultural Information Processing Expectancy Constructivism; Discovery Learning ZONE OF PROXIMAL DEVELOPMENT; COMMUNITY; INQUIRY CENTERS; SCAFFOLDING; COOPERATION; COLLABORATION; OBSERVATION; VICARIOUS REINFORCEMENT; SCHEMAS; MENTAL MAPS; RESPECTFUL ENGAGEMENT; NETWORKS SOCIAL LEARNING THEORIES Social Interaction a Key Observation a Key Assumptions Behavioral Outcomes Role of Cognition Bandura Bandura: Social-Learning (social-cognitive) Major Theories Rotter: Expectancy Lave: Situated Learning Bruner Apprenticeships Authentic Activities Problem Solving Piaget Social-Cognitive Constructivism Rotter Anchored Instruction Bruner: Discovery SOCIAL LEARNING THEORIES Vygotsky: Sociocultural Development Cooperative Learning Zone of Proximal Development Collaborative Learning Instruction Communities of Learning Piaget Checklists Lave Modeled after a chart created by Y.W. Kreher that can be found at http://web.syr.edu/~ywkreher/IDE%20621%20KB/SOCIAL_LEARNING/ Vygotsky ywkreher@syr.edu Arranged by Dr. Gordon Vessels 2005 Piaget’s theory of learning is based on the proposition that the child [or person] builds cognitive structures, that is, mental maps, concept networks, or schemas that are used to understand and respond to new learning experiences. His several stages of development explain how these structures and their use in thinking change qualitatively with maturation. If the child’s learning experience fits existing schemas or cognitive structures of knowledge, it is assimilated; if the learning experience is relatively unfamiliar, different, or novel in some way, the child [person] loses equilibrium and must rebuild one or more schemas or networks of cognitive structures to accommodate the new information. Created by Dr. Gordon Vessels 2005 Discovery Learning Curious Accepts learner autonomy Focus on learning rather than teaching Learner has will Learner has purpose Encourages learner inquiry Desirable traits Initiative Persistence Overall: Organize own work Motivation is the key to learning Encourages learner curiosity Encourages learner initiative Experience plays a critical role in learning Learner has existing beliefs Learner has existing attitudes Learner has existing knowledge Select and transform information Construct hypotheses Make choices Responsible for his own learning Learning is an active process Learn new information Double Lesson Focus on the Learner Learn new way to learn The Role of the Learner Software as a tool to reach learning goals Use Technology Humans have a cognitive predisposition to . . . Internet access and share information Stimulate modeling, etc. to support the research Plan Facilitator Organize Counseling Learning is contextualized Related to the rest of their life Related to their prejudices Related to their fears Guide Show “Direction” Open-Minded Cooperative learning is supported Learning involves language Learning is a social activity Learning involves being in real-world situations Between students Encourages dialogue Between student and teacher Reflection Learning Is . . . The Role of the Teacher Learning Along the Way Cognitive Stimulation Make Suggestions Give Recommendations Challenge Creativity Encourage Independent Thinking Learning takes time Maturation Assess the Individual Learner Possibilities, current levels, etc. Strengths: cognitive, artistic, etc. Developmental Needs: social, moral, etc. Feelings, personality, learning style, etc. Deep understanding Focus on . . . Set Limits Authentic Performance This is a methodology related to Piaget’s work, but it may not reflect his thinking about adult-child relations. Constructivism This chart is an elaborated version of one created by Sinia and retrived from http://www.uib.no/People/sinia/CSCL/HMM_Constructivism.htm Contact Sinia at sinia@rasmus.uib.no or the Universitetet I Bergen in Norway. Jerome Bruner Arranged by Dr. Gordon Vessels 2005 Jerome Bruner’s Constructivism and Discovery Learning Learning is an active process wherein the learner constructs new concepts built on prior learning. The learner selects and transforms information, constructs hypotheses, and makes decisions while relying on cognitive structures or schemas. The teacher encourages students to discover. They engage in an active dialogue. 2. Students’ predisposition toward learning 4. The nature and pacing of rewards and punishments Explorations in Learning & Instruction: The Theory Into Practice Database; Copyright 1994-2004 Greg Kearsley (gkearsley@sprynet.com) http://home.sprynet.com/~gkearsley Permission is granted to use these materials for any educational, scholarly, or non-commercial purpose. Bandura’s Social Learning Theory or Observational Learning Theory Arranged by Dr. Gordon Vessels 2005 Observer’s behavior changes after viewing the behavior of a model in a particular environment — direct interaction with the model is not necessary IDENTIFICATION/ ADMIRATION: Observer’s imitation of the model is more likely if the model possesses characteristics the observer finds attractive or like themselves. VICARIOUS REINFORCEMENT: Observer’s behavior is affected by the positive and/or negative consequences the model experiences as a result of his or her behavior. Social learning theory explains human behavior in terms of continuous reciprocal interaction between cognitive, behavioral, and environmental influences. ALBERT BANDURA’S SOCIAL LEARNING THEORY Social/Observational Learning Processes Attention Retention Characteristic of: Model Production Organize Verbal Imagery Activity Motivation Consequences Initiate SelfReward Monitor Subject Incentives Refine Potential Forms of Reinforcement Extrinsic Intrinsic Vicarious Self Reinforcement Arranged by Dr. Gordon Vessels 2005 Vygotsky said that learning leads development. Things that can be done with little support Things that can be done with much support Things that can be done without help from others Things that cannot be done even with support A Social-Cognitive Theory of . . . ZPD is the distance between the actual developmental level and the level of potential development as determined by problem solving under adult guidance. Initially, the adult assumes most of the responsibility for guiding the child’s problem solving. But gradually this responsibility transfers to the child. A difference exists between what the child can do on his own and what the child can do with adult help. Vygotsky calls this the Zone of Proximal Development (ZPD). Piaget said that development leads learning. Learning and Development ZONE OF PROXIMAL DEVELOPMENT LEV VYGOTSKY Scaffolding -- where the adult adjusts the level of help in response to the child's level of performance -- is an effective teaching tool. It produces immediate results and leads to independent problem solving. Cognitive development results from a dialectical process wherein children learn through problem-solving experiences they share with adults or “more knowledgeable others.” Since much of what children learn comes from the culture, and since much of their problem solving is mediated by parents or adults, or more knowledgeable others, they should not be taught alone or in isolation. With the right kind of adult help, children can perform tasks they cannot complete on their own. Arranged by Dr. Gordon Vessels 2005. Some of the information above paraphrases that retrieved from Funderstanding at http://www.funderstanding.com/about_us.cfm Rotter’s Social Learning Theory Combines Behaviorism and Personality Research To understand behavior, one must take (a) the individual (life history of learning and experiences) and (b) the environment (stimuli the person is aware of and responding to) into account. If you change the way the person thinks, or change the environment he or she is responding to, you change behavior. Behavior Potential is the likelihood of engaging in a particular behavior in a specific situation. =f Expectancy is the subjective probability that a given behavior will lead to a particular outcome, or reinforcer. Reinforcement Value refers to the desirability of these outcomes. Things we want to happen, that we are attracted to, have a high reinforcement value. Behavior Potential (BP), Expectancy (E) and Reinforcement Value (RV) can be combined into a predictive formula for behavior: BP = f(E & RV) Although the psychological situation does not figure directly into Rotter's formula for predicting behavior, he believes it is always important to keep in mind that people interpret the same situation differently. Arranged by Dr. Gordon Vessels 2005 Re-created by Dr. Gordon Vessels 2005 Situated learning (Greeno, 1989; Brown, Collins, & Duguid, 1989) proposes that inquiries into learning and cognition must take account of social interaction and physical activity. A unifying concept emerging from related research is "communities of practice” -- the idea that learning is constituted through the sharing of purposeful, patterned activity (Lave & Wenger, 1991). This idea stresses "practice" and "community" equally. The nature of knowledge is socially embedded (Lave & Wenger, 1991). Communities of Practice Facilitate “authentic” activity. Provide a Culture context that reflects the Social Practice way knowledge is used and developed in realCommunities of Practice life. Provide Insight Activity through multiple perspectives and Authentic changing roles for community members. Learning Knowledge Concepts Support collaborative Values construction of Meanings knowledge. Provide Understandings & Beliefs support and mentoring. Communities Promote reflection to Socially created Social Framework of Practice build abstractions. networks across Promote articulation to cultures Social Framework II render competencies Brown. J.S., Collins, A.. & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18, p. 32-42. explicit. Lave, J. & Wenger, E. (1991) Situated learning: Legitimate peripheral participation. Cambridge: Cambridge University Press. Knowledge is situated, thus, in part, a product of the activity, context, and culture in which it is developed and used (Brown et al., 1989). INFORMATION PROCESSING THEORIES Activated information from sensory store and activated memory schemas is rehearsed, studied, reviewed, used, interpreted, transformed, etc. Sensory Input Increasing attention to relevant sensory stimuli Sensory Memory, Store, or Register All sensory input is lost in .5 to 3 seconds if not attended to Attention Long-term Memory Schema Activation Schema knowledge clusters are being created, expanded, and interconnected. Short-term Encoding Long-term and Memory Working Long-term or Store Memory Memory or Store Schema Activation Unrehearsed and unused information lost in 10 to 15 seconds Created by Dr. Gordon Vessels 2005 Some information lost over time depending on depth and extent of schematic encoding Encoding ShortTerm Memory 7± 2 bits Working Memory Activated LongTerm Memory Schemas Information Linked with Long-Term Memory Schemas and/or Adequately Rehearsed Short-term memory and working memory include what you are conscious-of, thinkingabout, or concentrating-on including perceptions and cognitions. It refers to your capacity to keep a limited amount of information in an active state. LongTerm Memory Retrieval Sensory Input Attention Perceived Sensory Information Memory Attended-To Register Information Information gets from STM to LTM if it can be meaningfully incorporated into activated schemas or existing knowledge that has been temporarily brought into the STM or “Working Memory” as well. External Events Created by G. Vessels, 2004 Sensory MemoryRegister General Lasts a very brief 1 to 3 seconds Holds information in an unprocessed state Takes place without conscious awareness Iconic Memory Short-term sensory register for vision Apparently holds everything we see Lasts less than one second unfortunately Created by Dr. Gordon Vessels 2005 Short-Term Memory (new information) Limited 7 ± 2 items and/or “chunks” of items ─ discovered by George Miller and W. Wundt A chunk is a cluster, unit, or grouping of items that can be processed as one item. Its discovery is attributed to George Miller. Lasts 10-20 seconds The duration can be extended through attention and rehearsal. Other uses and connections move it into working memory. Created by Dr. Gordon Vessels 2005 Working Memory (active, conscious memory) Perhaps still limited to 7 ± 2 items and/or “chunks” of items at any given moment. These items and/or chunks can come from long-term memory through retrieval or relatively automatic activation of long-term memory schemas, and/or from short-term memory as new information. Lasts indefinitely as one concentrates and acts upon or transforms the information in some way through simple rehearsal or one or more of many forms of “higher-level” mental processing. Created by Dr. Gordon Vessels 2005 Working Memory (continued) A system for the temporary maintenance and manipulation of information. Underlies more complex cognitive tasks: Learning (encoding) Retrieval Comprehension Reasoning. Temporary storage of information processed in a range of different cognitive tasks. Enables independent and diverse types of information to interact. Thus, a common system that operates across a broad range of tasks and types of information. Created by Dr. Gordon Vessels 2005 Baddey and Hitch’s Model of Working Memory Baddeley, A.D. & Hitch, G. (1974). Working Memory. In G.H. Bower (Ed.), The Psychology of Learning and Motivation, Volume 8. New York: Academic Press. Articulatory loop Phonological Store Central Executive A Revised Working Memory Model – Baddeley 2001 Central Executive Visual Semantics Episodic LTM Language Baddeley, A.D. (2001). Is working memory still working? American Psychologist, 56, p. 851-864. The Central Executive • Most complex and least understood component of Working Memory • “In some ways the Central Executive functions more like an attentional system than a memory store” - Baddeley (1997) • Model suggests that the Central Executive (CE) coordinates the activity of its two slave systems. • Other possible functions for the CE include coordinating retrieval strategies, guiding selective attention, temporarily activating long term memory schemas, suppression of habitual responses. Long-Term Memory Relatively permanent memory. Structured cognitively as (1) a network of linked or interconnected nodes that form complex memory schemas and/or (2) levels of meaning and understanding, from shallow to deep, that reflect how the person encountered and has used the information (e.g. active-experiential learning that involved discovery and some form of application requiring reasoning would presumably place the information at a deep and more permanent , retrievable, and usable level in long-term memory). Created by Dr. Gordon Vessels 2005 Vessels reworking of Kevin Richardson’s 1998 Slide Organizing Info & Encoding Meaningful Info is Easier to Encode Chunking Hierarchies Magical Number 7±2 “ciacnnabccbsnbc” ROYGBIV Broad Concepts First Details Next Like Outlined Notes Types of Long-Term Memory Explicit knowing you know Semantic Facts/General Knowledge Episodic Experienced events Implicit not knowing you know Procedural Skills Motor/Cognitive Dispositions Class/Operant Conditioning Separate Processing & Storage Vessels re-working of Kevin Richardson’s 1998 slide, which is available through the American Psychological Society. Remembering: Retrieval Cues Recognition Identification of items previously learned Recall Retrieval of information previously learned Retrieval Cues - help us to remember Web of Associations or LTM Schemas “hare” Priming Activation of a connected node (Implicit) Vessels re-working of Kevin Richardson’s 1998 slide which is available through the American Psychological Society via J. Krantz. LTM - semantic network Breathes Barks Four Legs ANIMAL Is a Is a Moves Wild SHEEPDOG DOG Instance Domesticated Is a Is a Medium Size COLLIE Instance Tracks HOUND HUNTING BREEDS Works Sheep Brown, White, Black Working Dogs Instance Instance LASSIE Is a BEAGLE Instance Brown, White, Black Instance SHADOW Small Size Brown & White Book Character Brown & White Dog on TV DOGS ON TV SNOOPY Cartoon Book Character Friend of CARTOON DOGS ON TV Charlie Brown REAL DOGS ON TV Arranged by Gordon Vessels 2005 Memory/Concept Schemas include provide Generalized knowledge Operate in Allow predictions of new Scripts are Are about Sequences of events Differ from Understood better by Occur over exploit Situations and events Categories Extended period of time Meaning of message Guided by Violate our Memory selection Does not store has Two approaches Generally accurate rules of thumb includes Pragmatic approach Is for Exact Words uses Studied by Schema inconsistent material uses Verbatim memory Misremember is emphasizes Says people can control Is shifted to remember Attention Can use Relevant schema Earlier material Office schema involves Harris et al. Background knowledge Linked with Schema activation Use our own culturally consistent material Inevitable Researched by Schema consistent material e.g. Developed by Murphy and Shapiro can Make sense within proper framework Causes us to requires Constructive approach Correct Predictions Integration Interpretation Grammatical Structure Bottom-up processing Emphasizes active nature of Errors Is not stores Clusters of objects Cognitive processes are Are an are Can lead to Can be Recognition and understanding are Top down processing Heuristics Expectations guide Four phases of memory Abstractions Experts include are More memorable Bartlett Also studied Can help in Can mislead in Mental models Recall Incidental learning Has consequences on Arranged by Gordon Vessels 2005 Forgetting Proactive Interference Something learned earlier disrupts something learned later Forgetting Past Present Retroactive Interference Something learned later disrupts something learned earlier. Forgetting Present Past Arranged by Gordon Vessels 2005 Forgetting As Retrieval Failure Some info may never make it to LTM Encoding Failure Some info may not make it out of LTM Interference Interference - learning some items may Interfere with learning other items Proactive vs Retroactive Interference Arranged by Gordon Vessels 2005 Behaviorism Information Processing Constructivism A change in the probability of a particular behavior occurring in a particular situation. A change in knowledge as stored in memory. A change in meaning constructed from experience. How is learning viewed? An antecedent, prompts a behavior that is followed by some consequence. Involves several processes: attention, working memory, encoding into long-term memory schemas, retrieval. Interplay among students' existing knowledge, the social context, and the problems to be solved. What is the teacher's role? To arrange the reinforcement contingencies and present them to the students. To guide and support cognitive processes that support various memory functions. To provide students with a collaborative learning situation, and to function as a coach and facilitator. How does the teacher carry out his or her roll? ▪ State objectives of the instruction as learner behaviors; • Use cues to guide students to desired behavior; • Use consequences to reinforce desired behavior. ▪ Organize new information; • Link new information to existing knowledge; • Use techniques to guide and support students' attention, encoding, and retrieval. • Provide students with "good problems" that stimulate exploration and discovery; • Create group learning activities; • Model and guide the knowledgeconstruction process. How is learning described? Arranged by Gordon Vessels 2005 Perspective Behavioral Information Processing Constructivist Early 20th century Mid 20th century Later 20th century B.F. Skinner – his ideas on Operant Conditioning largely contributed this perspective. Background Developed as a reaction to the study of mental phenomena by psychoanalytic psychologists, gestalt psychologists, and others. George Miller – provided two ideas that are fundamental to this perspective: 1. short-term memory can only hold 5-9 chunks of meaningful information; 2. The human mind functions like a computer – takes in information, processes it, stores and later locates it, and generates responses to it. Developed as a reaction to behaviorism. (Although ideas of constructivism have existed prior to the 20th century — Dewey, Piaget, Bruner, and Vygotsky) Represents a collection of theories including - generative learning, discovery learning, and situated learning. Ideas of constructivism come from cognitive psychology, developmental psychology, and anthropology. Definition Learning occurs when new behaviors or changes are acquired as the result of an individual’s response to stimuli. Learning is a change in knowledge stored in long-term memory schemas. Learning is the process where individuals construct new ideas or concepts based on prior knowledge and/or experience. Principles The influence of the external environment contributes to the shaping of the individual's behavior. The environment presents an antecedent that prompts a behavior. Whether the behavior occurs again is dependent on the consequence that follows it. Governed by internal process rather than by external circumstance (behaviorism). Process of selecting information (Attention), translating information (Encoding), and recalling that information when appropriate (Retrieval). Individuals construct knowledge by working to solve realistic problems, usually in collaboration with others. Learning as a change in meaning constructed from experience. Individual interpretation of experience vs. objective representation (information processing perspective) Applications for Instruction 1. State objectives and break them down into steps 2. Provide hints or cues that guide students to desired behavior. 3. Use consequences to reinforce the desired behavior. 1. Organize new information. 2. Link new information to existing knowledge. 3. Use techniques to guide and support students' Attention, Encoding, and Retrieval process. 1. Pose "good" problems - realistically complex and personally meaningful. 2. Create group learning activities. 3. Model and guide the knowledge construction process. Arranged by Gordon Vessels 2005 Modeled after chart created byLeilani Carbonell (2004). Instructional development timeline, learning theory. Retrieved from http://www.my-ecoach.com/idtimeline/learningtheory.html Part of the My-eCoach program. Benjamin Bloom’s Taxonomy (1956) and Krathwohl’s Revision (2001) Knowledge Dimension Cognitive Process Dimension Remember Factual Knowledge Understand Apply Analyze Create EVALUATION Conceptual Knowledge SYNTHESIS Procedural Knowledge ANALYSIS Meta-Cognitive Knowledge APPLICATION Primary Source: Anderson, L.W., & Krathwohl (Eds.). (2001). A Taxonomy for Learning,Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. New York: Longman. Evaluate COMPREHENSION KNOWLEDGE Created by Dr. Gordon Vessels 2005 © Parallel Distributed Processing: also referred to as Neural Networking or Connectionism McClelland, J. L. and Rumelhart, D. E. (1988). Explorations in Parallel Distributed Processing: MIT Press Components of this “computational” learning/memory theory: (a) processing units, (b) connections -- each unit can be connected to any other unit via a link which has a “weighting” or “strength” (c) the weighting can be either excitatory or inhibitory (d) activation rules, (e) internal inputs (f) external inputs (g) unit processing output. Hidden Layers Input Links to neuron Connections Neuron Output links from neuron Neural (Memory) Network Input Layer Output Layer Information isn’t input into memory in a step-by-step manner: consolidated first in sensory memory, then short-term, and then long-term memory. Rather, information is distributed to all parts of the networked memory system at once. Input links to neural (memory) network Output links from neural (memory) network Arranged by Gordon Vessels 2005 Gordon Vessels © Arranged by Gordon Vessels 2005 More Concrete More Abstract Reflective Observation Concrete Experience Active Experimentation More Active Abstract Generalization Experiential Learning Theory: Rogers, Dewey, Kolb Youth do before being shown how More Reflective The Experiential Learning Cycle After John Dewey and David Kolb Youth use the skills learned in parts of their lives Youth Connect the discussion to the larger world More Concrete Public Reflection Coordinated Action Shared Meaning More Abstract Joint Action More Active 1 Experience The Group Team Learning Cycle the activity: Perform it, do it 5 Apply 2 Share Do what was learned to a similar or different situation, practice Apply More Reflective results, reactions, and observations publicly Youth describe results of the experience and their reactions Reflect 4 Generalize 3 Process to connect the experience to real world examples discussing, looking at the experience, analyzing, reflecting Arranged by Gordon Vessels 2005 Youth relate the experience to the learning objectives (life skills and/or subject matter)