A Case Study of Cooperative Inquiry Techniques in a Classroom of Children with Special Learning Needs Elizabeth Foss, Mona Leigh Guha, and Panagis Papadatos efoss@umd.edu 5/22/12 What is Cooperative Inquiry? Druin, A. (2002). The role of children in the design of new technology. Behavior and Information Technology, 21(1), 1-25. 2 Why Children with Special Learning Needs? Core belief of Participatory Design…. Expanding Cooperative Inquiry to a broader population 3 Can Cooperative Inquiry be successfully implemented in a classroom of children with special learning needs? 4 Maple School Private school for children ages 5-14 (grades K-8) Disorders represented include mild to moderate autism spectrum, learning disabilities, and attention deficits Two teachers and approximately 10 students per class 5 Project “Design a sports game using technology” 6 Design Sessions 7 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Session Purpose Activity Generate initial design Drawing and writing design ideas on large directions sheets of paper Combine multiple design Physically recombining artifacts from Big directions Paper Using arts and crafts supplies to plan for Allow a break from project age-mates’ design project Refine ideas, visual design Annotating paneled drawings of the feedback game’s story Generate feedback on Writing feedback on post-it notes, which prototype are then clustered by theme Generate data, gather final Students interviewing each other about the feedback game using video cameras 8 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Walsh et al., 2009 9 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Guha et al., 2004 10 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Druin, 2002 11 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Orr et al., 1994 12 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Walsh et al., 2009 13 Design Sessions Table 1: Techniques, Rationale, and Activity Technique Big Paper Mixing Ideas Bags of Stuff Storyboarding Sticky Noting KidReporting Bekker et al., 2003 14 15 16 17 Data Collection Design Artifacts Video and Photos Researcher Journal Interview Transcripts Adult Debriefing Notes Participant-observation Notes 18 Analysis Qualitative coding of all data collected using grounded theory approach (Strauss and Corbin, 2008) 19 Findings Cooperative Inquiry techniques were able to be used with a classroom of children with special learning needs with only minor modifications. 20 Cooperative Inquiry in a Classroom of Children with Special Learning Needs Informal Time High Adult-to-Child Ratio Written and Auditory Directions Plan for High Engagement 21 Ongoing Work 22 Acknowledgements Thanks to the students, teachers, and administration at the Maple School for their open-minded assistance with this project. Researchers contributing to the session planning and execution were Greg Walsh, Jason Yip, and Tamara Clegg, and we could not have had successful sessions without their expertise. http://www.heypano.com/thegame/ 23