ROSS: Parallel Discrete-Event Simulations on Near Petascale Supercomputers Christopher D. Carothers Department of Computer Science Rensselaer Polytechnic Institute chrisc@cs.rpi.edu Outline Motivation for PDES Overview of HPC Platforms ROSS Implementation Performance Results Summary 2 Motivation Why Parallel Discrete-Event Simulation (DES)? – Large-scale systems are difficult to understand – Analytical models are often constrained Parallel DES simulation offers: – Dramatically shrinks model’s execution-time – Prediction of future “what-if” systems performance – Potential for real-time decision support • Minutes instead of days • Analysis can be done right away – Example models: national air space (NAS), ISP backbone(s), distributed content caches, next generation supercomputer systems. Model a 10 PF Supercomputer • Suppose we want to model a 10 PF supercomputer at the MPI message level • How long excute DES model? – 10% flop rate 1 PF sustained – @ .2 bytes/sec per flop @ 1% usage 2 TB/sec – @ 1K size MPI msgs 2 billion msgs per simulated second • 16 trillion events @ 100K – @ 8 hops per msg 16 billion ev/sec “events” per simulated second – @ 1000 simulated seconds 16 trillion events for DES model 5+ years!!! – No I/O included !! Need massively parallel – Nominal seq. DES simulator simulation to make 100K events/sec tractable Blue Gene /L Layout CCNI “fen” • 32K cores/ 16 racks • 12 TB / 8 TB usable RAM • ~1 PB of disk over GPFS • Custom OS kernel Blue Gene /P Layout ALCF/ANL “Intrepid” •163K cores/ 40 racks • ~80TB RAM • ~8 PB of disk over GPFS • Custom OS kernel Blue Gene: L vs. P How to Synchronize Parallel Simulations? parallel time-stepped simulation: lock-step execution parallel discrete-event simulation: must allow for sparse, irregular event computations barrier Problem: events arriving in the past Virtual Time Solution: Time Warp Virtual Time PE 1 PE 2 processed event “straggler” event PE 3 PE 1 PE 2 PE 3 Massively Parallel Discrete-Event Simulation Via Time Warp V i r t u a l Local Control Mechanism: error detection and rollback (1) undo state D’s (2) cancel “sent” events V i r t u a l Global Control Mechanism: compute Global Virtual Time (GVT) collect versions of state / events & perform I/O operations that are < GVT GVT T i m e T i m e LP 1 LP 2 LP 3 LP 1 LP 2 LP 3 processed event unprocessed event “straggler” event “committed” event Our Solution: Reverse Computation... • Use Reverse Computation (RC) – automatically generate reverse code from model source – undo by executing reverse code • Delivers better performance – negligible overhead for forward computation – significantly lower memory utilization Ex: Simple Network Switch Original N B on packet arrival... if( qlen < B ) qlen++ delays[qlen]++ else lost++ Forward if( qlen < B ) b1 = 1 qlen++ delays[qlen]++ else b1 = 0 lost++ Reverse if( b1 == 1 ) delays[qlen]-qlen-else lost-- Beneficial Application Properties 1. Majority of operations are constructive – e.g., ++, --, etc. 2. Size of control state < size of data state – e.g., size of b1 < size of qlen, sent, lost, etc. 3. Perfectly reversible high-level operations gleaned from irreversible smaller operations – e.g., random number generation Destructive Assignment... • Destructive assignment (DA): – examples: x = y; x %= y; – requires all modified bytes to be saved • Caveat: – reversing technique for DA’s can degenerate to traditional incremental state saving • Good news: – certain collections of DA’s are perfectly reversible! – queueing network models contain collections of easily/perfectly reversible DA’s • queue handling (swap, shift, tree insert/delete, … ) • statistics collection (increment, decrement, …) • random number generation (reversible RNGs) RC Applications • PDES applications include: Original if( qlen < B ) – Wireless telephone networks B qlen++ delays[qlen]++ – Distributed content caches else – Large-scale Internet models – lost++ • TCP over AT&T backbone packet arrival... • Leverges RC “swaps” Forward Reverse – Hodgkin-Huxley neuron models if( qlen < B ) if( b1 == 1 ) – Plasma physics models using PIC b1 = 1 delays[qlen]-– Pose -- UIUC qlen++ qlen-- • Non-DES include: – Debugging – PISA – Reversible instruction set architecture for low power computing – Quantum computing delays[qlen]++ else b1 = 0 lost++ else lost-- Local Control Implementation • MPI_ISend/MPI_Irecv used to send/recv off core events • Event & Network memory is managed directly. – Pool is allocated @ startup • Event list keep sorted using a Splay Tree (logN) • LP-2-Core mapping tables are computed and not stored to avoid the need for large global LP maps. V i r t u a l Local Control Mechanism: error detection and rollback (1) undo state D’s (2) cancel “sent” events T i m e LP 1 LP 2 LP 3 Global Control Implementation GVT (kicks off when memory is low): 1. 2. 3. 4. 5. 6. Each core counts #sent, #recv Recv all pending MPI msgs. MPI_Allreduce Sum on (#sent - #recv) If #sent - #recv != 0 goto 2 Compute local core’s lower bound time-stamp (LVT). GVT = MPI_Allreduce Min on LVTs Algorithms needs efficient MPI collective LC/GC can be very sensitive to OS jitter V i r t u a l Global Control Mechanism: compute Global Virtual Time (GVT) collect versions of state / events & perform I/O operations that are < GVT GVT T i m e LP 1 LP 2 LP 3 So, how does this translate into Time Warp performance on BG/L & BG/P? Performance Results: Setup • PHOLD • TLM – Tranmission Line Matrix • ROSS parameters – – – – Synthetic benchmark model 1024x1024 grid of LPs Each LP has 10 initial events Event routed randomly among all LPs based on a configurable “percent remote” parameter – Time stamps are exponentially distributed with a mean of 1.0 (i.e., lookahead is 0). – – – – – Discrete electromagnetic propagation wave model Used model the physical layer of MANETs As accurate as previous “ray tracing” models, but dramatically faster… Considers wave attenuation effects Event populations grows cubically outward from the single “radio” source. – GVT_Interval number of times thru “scheduler” loop before computing GVT. – Batch number of local events to process before “check” network for new events. • Batch X GVT_Interval events processed per GVT epoch – KPs kernel processes that hold the aggregated processed event lists for LPs to lower search overheads for fossil collection of “old” events. – Send/Recv Buffers – number of network events for “sending” or “recv’ing”. Used as a flow control mechanism. 7.5 billion ev/sec for 10% remote on 32,768 cores!! 2.7 billion ev/sec for 100% remote on 32,768 cores!! Stable performance across processor configurations attributed to near noiseless OS… Performance falls off after just 100 processors on a PS3 cluster w/ Gigabit Eithernet 12.27 billion ev/sec for 10% remote on 65,536 cores!! 4 billion ev/sec for 100% remote on 65,536 cores!! Rollback Efficiency = 1 - Erb /Enet Model a 10 PF Supercomputer (revisited) • Suppose we want to model a 10 PF supercomputer at the MPI message level • How long excute parallel DES model? • 16 trillion events @ 10 billion ev/sec ~27 mins Observations… • • • • – – – • – – ROSS on Blue Gene indicates billion-events per second model are feasible today! Yields significant TIME COMPRESSION of current models.. LP to PE mapping less of a concern… Past systems where very sensitive to this ~90 TF systems can yield “Giga-scale” event rates. Tera-event models require teraflop systems. Assumes most of event processing time is spent in event-list management (splay tree enqueue/dequeue). Potential: 10 PF supercomputers will be able to model near peta-event systems 100 trillion to 1 quadrillion events in less than 1.4 to 14 hours Current “testbed” emulators don’t come close to this for Network Modeling and Simulation.. Future Models Enabled by XScale Computing • Discrete “transistor” level models for whole multi-core architectures… – • Potential for more rapid improvements in processor technology… Model nearly whole U.S. Internet at packet level… – • Potential to radically improve overall QoS for all Model all C4I network/systems for a whole theatre of war faster than real-time many time over.. – Enables the real-time“active” network control.. • Future Models Enabled by X-Scale Computing Realistic discrete model the human brain – 100 billion neurons w/ 100 trillion synapes (e.g. connections – huge fan-out) – Potential for several exa-events per run • Detailed “discrete” agent-based model for every human on the earth for.. – Global economic modeling – pandemic flu/disease modeling – food / water / energy usage modeling… But to get there investments must be made in code that are COMPLETELY parallel from start to finish!! Thank you!! • Additional Acknowledgments – David Bauer – HPTi – David Jefferson – LLNL for helping us get discretionary access to “Intrepid” @ ALCF – Sysadmins: Ray Loy (ANL), Tisha Stacey (ANL) and Adam Todorski (CCNI) • ROSS Sponsers – NSF PetaApps, NeTS & CAREER programs – ALFC/ANL