Digital opportunities research programme: findings from phase 1 15 May 2009 Emily Keaney, Senior Research Officer Adrienne Hart taking part in Dance SCAPES project, Swindon Photo: Kevin Clifford To get great art to everyone by championing, developing and investing in artistic experiences that enrich people’s lives. Agenda 1. Digital technologies: availability and take up 2. Current attitudes: what the public thinks 3. Current opportunities: the online offer from the RFO portfolio 4. Key messages 5. Next steps Digital technologies: availability and take up Skin, ACE Dance and Music Photo: Brian Slater What the existing data tells us • the research programme began with a broad look at what the current data tells us about: – – – – How many people use digital technologies? Does access and use vary between different groups? What do people use digital technology for? What do we know about how people are using digital technologies to engage with the arts? • the findings were collated into a background paper: The digital world: a review of the evidence. This was used to inform the next stages of the research Penetration of digital technologies • the majority of adults in the UK now have home access to most types of digital services – – – – – 88% have digital television 86% have a mobile phone 65% have the internet 58% have broadband 39% have digital radio • take up for almost all these services, with the exception of digital radio, is growing The digital divide • there is still a digital divide. Those least likely to use digital services include adults: – – – – – – from the North East and North West of England on low incomes over 65 (particularly those in the 75 and over age group) in social class DE with a visual, hearing or mobility impairment with low educational levels • take-up among many of these groups is increasing at a faster rate than average, but from a low base and progress is slow • the groups that are least likely to use digital technologies are also those who are least likely to attend or participate in the arts The barriers to take up • reasons for not taking up digital services are both voluntary and involuntary • the main voluntary reason was lack of need • involuntary reasons are primarily due to affordability, although income level was rarely the only reason • other factors among those on the lowest incomes included variability of income and lack of a bank account preventing payment by direct debit • among older groups the main involuntary reason for not taking up the internet was not knowing how to use it Activity online • among those who have internet access the most popular activity in 2008 was sending or receiving emails, followed by finding out information about goods or services • downloading or listening to music was the most popular audiovisual activity carried out on the Internet in 2008 (38% recent internet users) • a quarter of people also uploaded their own self-created content, including text, images and videos and 23% downloaded or watched movies, short films or videos Type of content watched Top Linked Online Videos, Tuesday, September 16, 2008 Rank Top linked online videos 1 YouTube - Ninja cat comes closer while not moving! 2 YouTube - Matt Damon Rips Sarah Palin 3 YouTube - John McCain: economy is 'still strong' 4 YouTube - Large Hadron Rap 5 YouTube - Phil Gramm: "Mental Recession... Nation of Whiners 6 YouTube - Escape de Sofía 7 YouTube - New Family - Jerry Seinfeld and Bill Gates Ad 8 YouTube - Sarah Palin Holds Forth on Bush Doctrine, Pakistan 9 YouTube - Hockey Moms Against Sarah Palin 10 YouTube - FASHION WEEK SS'09+ERIN WASSON Nielsen Trend Index, Internet, 2008 Arts activity online • according to the Taking Part survey, in 2007/08 – 18 per cent of internet users had used the internet to look at a museum or gallery website – 35 per cent had used it to look at a theatre or concert website or other websites about art. – among those users the most popular activities were buying tickets and finding out information, with only 1 per cent getting online to view or download a performance. – 10 per cent of English adults had created art on a computer – 2 per cent had made films or videos – 4 per cent had been to a video or electronic art event Current attitudes: what the public thinks Bicycle Ballet, Brighton, 2006 Photo: Matthew Andrews The next step – understanding attitudes and behaviour • • the review of existing data showed that information about how people are using the internet to engage with the arts is limited we therefore commissioned some qualitative research with members of the public to investigate – what do people consider to be ‘art’ in the digital space? – who currently engages with ‘arts content’ digitally? – what form does this engagement take, i.e. accessing arts content, interacting with arts content and creating/remixing arts content? – through what formats does this engagement take place, e.g. through a PC, mobile internet, digital television? – how do people think this is going to change in the future? What are their aspirations for their own engagement in the future? – what are the barriers and/or incentives to engaging with the arts digitally? Who we spoke to • leading edge – – • digital enthusiasts – • those who are highly engaged in digital technology, but who attend or participate in arts activities to only a low or moderate degree, and have low or moderate interest in the arts. arts enthusiasts – • people who attend/participate in high levels of arts activity ‘offline’ as well as being frequent and enthusiastic users of the internet for non-arts related activity people who attend/participate in high levels of arts activity online and ‘offline’ and are frequent and enthusiastic users of the internet for arts and non-arts related activity people with high or moderate engagement in the arts, but low engagement with digital technology the sample was broadly representative of English adults in terms of gender, ethnicity, disability and socio-economic group Understanding of the digital space • constitutes four formats – – – – Computers/online Digital TV Digital radio Mobile phones • digital TV and radio are still viewed in the same way as their analogue predecessors, while mobile phones are not considered suitable for accessing content online • the conversations were therefore dominated by the opportunities and challenges presented by the internet ‘I watch digital TV - didn't even know I was enjoying arts through digital media!’ (Female, ‘Leading Edge’) Perceptions of arts in the digital space • art in the digital space exists on four levels: – – – – Access – directing people to arts events offline Information – about works of art and artists Experience – exploring works of art in the digital space Participation – creating art in the digital space and taking part in digital arts experiences • the general perception is that for something to be art, its creator must have intended it to be so. This means people are prepared to accept much user generated content as art, if this was the original intent • however, the value of the art is more contested, with many people making a distinction between ‘art’ and ‘good art’ Levels of engagement most people have little awareness of art in the digital space. However, when prompted, nearly everyone is engaged with art in the digital space in some way, with downloading music particularly popular different groups engage in different ways: for ‘digital enthusiasts’ engagement tends to be limited to accessing basic details about offline events ‘arts enthusiasts’ do this too, but many also use the Internet to learn more about their favourite artworks and artists ‘leading edge’ consumers do both of these things a great deal, as well as being much more open to idea of experiencing artworks and performances online Active participation - a niche activity • while overall levels of engagement are high participating in arts online is still a niche activity and there was little expressed desire for these kinds of opportunities • while many are participating by, for instance, uploading and sharing photos, this is generally not perceived by them to be ‘art’, and they are resistant to defining it as art • for those who are engaged in participatory activity offline one of the primary motivations is the social nature of the activity. Online creative participation is not perceived to offer these benefit • however, many do enjoy user-generated websites, even if they do not create or remix content of their own • people are also keen for more interactive experiences, where they are able to tailor their arts experiences to suit their personal tastes The importance of the live • linked to this was a strong, unprompted anxiety among participants that digital represented a threat to the live • people were clear that digital was not a replacement for the live experience – it lacked the energy, atmosphere and sociability that are inherent to the live • there was concern that digital would divert funding away from the live and that artists would gradually lose the skills required to create live experiences • these fears were largely resolved when digital was presented as a complementary experience, rather than a substitute Value of the arts online • complementing the live – people thought digital arts experiences had value as a way of complementing and expanding their live experiences through: – – – • an acceptable alternative for some – in some cases online experiences were also seen to offer value as alternatives to the live, including: – – • details about locations, times and upcoming events convenient, accessible information about artists and the arts a tool for research and self-education live performances that are no longer available accessibility for those outside major urban hubs or with mobility problems enjoyable arts experiences in their own right – when prompted some also recognised that at its best digital can provide enjoyable arts experiences independent of offline events and activities The desire for expertise and authority • there are barriers to people fully experiencing the benefits of digital arts experiences • the biggest barrier is a lack of confidence. There is considerable social anxiety surrounding the arts in general, which can also be found in peoples attitudes to the arts online • the fact that art is defined by the intention of the creator is a source of anxiety – people worry about looking at ‘the wrong things’ or interpreting them in ‘the wrong way’ • in contrast people trust the arts content they enjoy through TV and radio because it has been specially selected by an ‘expert’ • this creates a desire for ‘experts’ and trusted brands to help people navigate arts content online Other practical barriers • technological constraints - slow loading times for videos and high resolution images • internet security – concern about viruses from unusual or unknown arts sites • computer literacy - lack of confidence in using technology resulting in low appeal for online arts • awareness and discoverability – low levels of awareness of many of the more niche online arts offerings is combined with a disinclination to proactively seek out these kinds of experiences and low levels of signposting from mainstream media The future – aspirations and attitudes despite fears about the fate of the live experience many are excited about the future. This is particularly the case when considering the possibilities of virtual worlds and immersive technologies many see real benefits in more interactive and integrated experiences, where digital technologies provide the opportunity to tailor experiences to suit people’s personal tastes and offer more choice and context to their live experiences older generations also see digital as having great potential for their children and grandchildren ‘I'd love to see on-line initiatives to help children learn to read music’ (Male, ‘Leading Edge’) Current opportunities: the online offer from the portfolio of regularly funded organisations Porcelain table light and candle holders by Linda Stevens Photo: Theo Moye Completing the picture – the RFO online offer • alongside the qualitative research we also commissioned a snapshot of the digital presence of those organisations in receipt of regular funding from the Arts Council (RFOs) • the aim was to better understand what was currently available to an interested consumer online through the portfolio of regularly funded organisations • the research only examined the current online offer from the perspective of the public – it did not engage with arts organisations directly and so does not provide any information about their future plans or potential What we looked at • • • core sites and social networking sites functionality and content delivery against Ofcom’s public service content criteria A widespread digital presence Almost all regularly funded organisations – 99% - have some kind of online presence Ai Wei Wei Web of light, commissioned for Liverpool Biennial ’08 Photo: ADatabase Variety of form and function • sites fall into four broad categories: – basic marketing sites (68%) – promotes a live, predominantly offline arts experience or service. Has limited content or functionality – rich marketing sites (26%) – promotes a live, predominantly offline arts experience or service. Greater breadth and depth of content and functionality. – multi platform cultural institutions (4%) – site promotes a live experience and also serves as stand alone online resource or experience – Online specialists (<1%) – site created by organisation for which online is primary medium for delivering or distributing content • majority (94%) are primarily marketing the live experience High uptake of social networking sites • • regularly funded organisations are actively using social networking sites over half (56%) maintain a profile on at least one SNS, with most having a presence on more than one 45 45 40 35 30 25 20 20 15 15 10 7 3 5 0 Facebook MySpace YouTube Flickr Twitter Base: 869 RFOs Note: as many RFOs maintain a presence on more than one SNS, percentages do not add up to 100 SNS use is tailored to organisational objectives • • • scale and type of SNS usage varies almost all Facebook and MySpace profiles contain basic information about the regularly funded organisation and pictures of venues and recent events other activity depends on objectives of the organisation, for instance – theatre group might post videos of live performances – community arts organisation might send messages to friends encouraging them to volunteer Level of SNS traffic and maintenance varies • most activity is small scale, attracting a relatively small number of users – 1/3 of RFO Facebook sites had fewer than 100 friends • the majority of the communities of regularly funded organisations are relatively inactive – the average number of comments and wall posts per RFO is 40 – over half of profiles had not had a message posted by either the RFO or a user in the previous month • however a small number of regularly funded organisations have highly active communities and invest considerable time in maintaining them Variation by artform • regularly funded organisations that are active in artistic practices that are heavily impacted by digital, e.g. visual arts or music, are more likely to maintain sophisticated core sites than those specialising in other artforms • music regularly funded organisations tend to have the largest SNS profiles, with an average of 590 registered friends per profile, almost double the size of the next artform Variation by region • there is some variation in the sophistication of core sites across the regions but this is largely related to the geographical distribution of regularly funded organisation in each artform • regularly funded organisations in London have, on average, double the number of friends and wall postings on their social network profiles as regularly funded organisations in the region with the next highest number. This reflects the high profile of several London based regularly funded organisations and potentially the higher penetration of SNS in London Defining public service content • public service content is content that fulfils the following purposes: – informing ourselves and others – stimulating our interest in and knowledge of arts, science, history and other topics – reflecting and strengthening our cultural identity – making us aware of different cultures and alternative viewpoints – stimulating creativity and cultural excellence • to fully meet these purposes it should display the following characteristics: – high quality (referring to websites that display high production values) – distinctive (assessing the extent to which the site is original, innovative and/or challenging) – engaging (including a measure of interactivity) – discoverable Delivering public service content • • 56 regularly funded organisations (6%) are providing content that meets some or all of the characteristics of public service content most of these organisations are – major cultural institutions with strong brand names and relatively substantial budgets – small but digitally literate organisations with a focus on moving image/multimedia • however, discoverability remains a key issue, with only one organisation – the RSC – attracting a large enough audience to register in the Nielsen/NetRatings top 6,000 in 2008 Types of public service content • regularly funded organisations are providing four main types of public service content – short and long-form video programming - for example: a museum producing and distributing a weekly video podcast – interactive resources and applications - for example: an interactive learning resource focused on the history of a particular artist or art movement – catalogues and archives - for example: an art gallery making its collection available online – net art - for example: works of digital art primarily created for the web Arts organisations as public service content providers? • there is a relatively substantial body of public service content, but it is fragmented across a large number of sites • the best sites illustrate the potential of the web for bringing great art to the general public in new, interactive and participative ways • the high quality content can be hard for the public to discover, and is therefore unlikely to be achieving sufficient reach and impact at the moment Opportunities for the future • there may be opportunities for regularly funded organisations to do more to – exploit online’s potential for participation and collaboration – explore the relationship between online and offline – increase the quality, reach and impact of the public service content currently being provided • but more work is required to understand the resources and support needed to make this happen Summary Louise Brown taking part in Dance SCAPES project, Gloucester Photo: Kevin Clifford Digital on the rise • use of digital technologies is widespread and growing, with people’s use of the internet in particular becoming increasingly sophisticated • many arts organisations are beginning to reflect this, with an active and varied online presence and widespread use of social networking tools Deeper not wider? the evidence suggests that as it stands digital is unlikely to draw a new wave of previously unengaged audiences to the arts: those groups who are least likely to have access to digital technologies are also least likely to engage with the arts among those who do have access, those who have little interest in the arts are unlikely to look for arts experiences online, and if they do stumble across them are unlikely to stay rather, those who are highly engaged now are likely to explore the digital space as a complement to their existing arts activity, experiencing deeper and more fulfilling experiences as a result however, while they may not define it as ‘arts’, many people are exploring their own creativity and appreciating the creativity of others online, whether downloading music or watching videos on YouTube. In the future it may be possible to tap into this appetite, finding ways to make audiences wider as well as deeper Complement not substitute this message is reinforced by the strong feeling across all groups that digital cannot replace the atmosphere, sociability or immediacy of the live experience however, most people believe that digital can come into its own when providing context for the live experience, for instance through educational resources or additional material, or when providing a safe space to test out new live experiences before taking the plunge in person. An unknown market currently the market for charging for arts content online appears challenging. For research participants the point of the internet is that it is free most regularly funded organisations appear to use digital as a means of driving more people to their live offer persuading people to pay in the future will require guarantees of rare or exclusive content, trusted brands and consistent quality. If this is in place it is possible people could become more prepared to pay over time Exciting possibilities for the future people are excited about the future, particularly for their children and grandchildren the analysis of the portfolio of regularly funded organisations revealed standout examples that offer innovative ways of extending and enriching people’s live experiences as well as some examples of stand alone digital arts experiences that are enjoyable and engaging in their own right Next steps Adrienne Hart taking part in Dance SCAPES project, Swindon Photo: Kevin Clifford Next steps priorities for the next phase of the research include quantitative research with the public to test how the attitudes and experiences presented in the qualitative research break down across the population as a whole discussion with artists and arts professionals to share and test the findings so far, to learn more about the opportunities and challenges that digital presents for them and to consider the most appropriate role for the Arts Council in this context engagement with practitioners, policy makers, academics and other experts to develop the future research agenda in this area for more details and to keep up to date on progress visit www.artscouncil.org.uk/plan/digital-opportunity Thank you www.artscouncil.org.uk Sophie Ryder Sitting 2007. Yorkshire Sculpture Park Photo: Jonty Wilde