Lecture 11 Management and Planning Tools 1 ME 2110: Creative Decisions and Design Management & Planning Tools Help Plan and Organize Complex Group Activities 1) Affinity Diagram 2) Interrelationship Digraph 3) Tree Diagram 4) Prioritization Matrix 5) Matrix Diagram 6) Process Decision Program Chart (PDPC) 7) Activity Network Diagram 2 ME 2110: Creative Decisions and Design Management & Planning Tools Affinity Diagram (1) a Interrelationship Digraph (2) b c Tree Diagram (3) d abcde f gh 1 2 3 4 5 6 Prioritization Matrices (4) Matrix Diagram (5) 3 ME 2110: Creative Decisions and Design Affinity Diagram • Purpose: – Creative process (generate & organize ideas) • Start with: – What is the problem? • Then: – Brainstorm ideas • Then: – Gather ideas under affinity headings Affinity Diagram (1) 4 ME 2110: Creative Decisions and Design Affinity Diagram Example • Reduce Data Entry Complexity (Selling, Leasing, Tracking Products) Improved Training Improved Hardware Error Prevention Optical Scanning System Problem Solving On-Line System at Customer Site Friendly Software Improve Paperwork Inlet Outlet Menu Driven Display Only Critical Info. On Screen Improve Prompts Voice Activated System Standardize completion Format Increase Size to Increase Legibility Train Clerical Sales and Customer Service Personnel Shorten 11-Digit Product Code Color Code Forms by Product Group Automated Entry Forms Contain Only Non-Standard Customer information 5 ME 2110: Creative Decisions and Design Interrelationship Digraph • Purpose: – To show causality between items – To identify drivers and bottlenecks – Can be used to fill in roof of house of quality Interrelationship Digraph (2) • First: – Write down important factors • Then: – Draw arrows between items – From to indicates causality • Arrows – Most out arrows primary: driver – Most in arrows secondary: bottleneck 6 ME 2110: Creative Decisions and Design Interrelationship Digraph Example • Repeated service calls on a machine z y x Meas ured Part TouchTrigger Probe 7 ME 2110: Creative Decisions and Design Interrelationship Digraph Example • Repeated service calls on a machine Lack of Knowledge of Job by Subcontractor Interviewer Wrong Person Sent Lack of Good People Lack of Trades Experience in Management Poor Matching of People Lack of Record of What Final Job is Repeat Service Calls Lack of Clear Job Expectations by Subcontractor Lack of Knowledge of Matching People to Job Requirements Problematic Customer Unclear Customer Expectations Wrong Tools Lack of Info. on Job Advertising Promises 8 ME 2110: Creative Decisions and Design Tree Diagram • Purpose: Tree Diagram (3) – Paths and tasks to accomplish primary goal and its related sub-goals • First: – List main what (goal) • Then: – List “Hows” (means) – These become goals (“Whats”) for next level • Continue until you get to assignable tasks 9 ME 2110: Creative Decisions and Design Tree Diagram Example • Reduce Data Entry Complexity Clerical Improved Training Reduce Data Entry Complexity Sales Customer Service Reps. Error Prevention Training Seq. Inspection Training Problem Solving Training Optical Scanning System On-Line System at Customer Site Increase Monitor Size Voice Actuated System Improved Hardware Automated Entry Friendly Software Input Improve Prompt Auto Check on Standard price Database Display Only Non-Standard Information on Screen Output Increase Size for Legibility Manual Entry Form Improve Paperwork Coding System Standardized Completion Format Menu Driven Forms Contain only NonStandard Information Color Code Form by Product Shorten Product Code More Obvious Difference Among product Groups Codes Train Clerical, Sales and Customer Service Personnel 10 ME 2110: Creative Decisions and Design Prioritization Matrix • Purpose: –To prioritize items: a b c Prioritization Matrices (4) • Prioritization against themselves • Prioritization against criteria • This allows you to focus limited resources 11 ME 2110: Creative Decisions and Design d Prioritization Matrix (Coffee Example) A B C D Taste A X - + + Smell B + X + + Poisonous C - - X + Color D - - - X Temperature E - - + + 5.6 SC1 0.8 SC2 15.2 20 SC3 SC4 E SR1/ SC SR2/ + SC SR3/ SC SR4/ SC SR5/ X SC 10.4 52 SC5 SC + % 0.2923 29.23 0.3846 38.46 0.1077 10.77 0.0154 1.54 0.2000 20.00 Total 100.00 + = 5, - = 1/5 12 ME 2110: Creative Decisions and Design Matrix Diagram abcde f gh 1 2 3 4 5 6 • Purpose: – To show relations between two sets Matrix Diagram (5) – To show strength of relations • Basic types – QFD – Job responsibilities 13 ME 2110: Creative Decisions and Design House of Quality 14 ME 2110: Creative Decisions and Design Matrix Diagram (Interview Example) Job Responsibilities Boss Organizer Staff person Travel D Pick Date O D Schedule D O Benefits Discussion O D Dinner O D Follow-Up O = Primary Responsibility, O = Secondary Responsibility D = Needs To Know 15 ME 2110: Creative Decisions and Design Relationship of MP Tools to QFD (3) Tree Diagram Requirements Flow Interrelationships Characteristics (What) Customer Requirements Prioritization Requirements (How) Product Characteristics (5) Matrix Diagram Relationships Competitive Assessment (1) Affinity Diagram (2) Interrelationship’s Digraph How Much (4) Prioritization Matrices Importance Target Values Importance Ratings 16 ME 2110: Creative Decisions and Design Use of M&P Tools for ME2110 Design Project • Affinity Diagram to Organize Ideas for Each Problem (Improve Machine Repeatability,…) • Interrelationship Digraphs to Debug Machine (Loss of Power, Premature Triggering,…) • Tree Diagrams to Assign Tasks (Buy wood, Build frame, Program controller,…) • Prioritization Matrix to Create Task Timeline • Matrix Diagram to Ensure You are Addressing All Needs • Etc. 17 ME 2110: Creative Decisions and Design Summary • Management and planning tools allow you to: – Plan more formally (assign tasks) – Organize information – Deal with qualitative information – Show relations between items and issues Use Them!!! 18 ME 2110: Creative Decisions and Design 19 ME 2110: Creative Decisions and Design Phases of Design (Product Lifecycle) 1) Customer Requirements Understand the Problem 2) Specification Development Engineering Requirements 3) Conceptual Design 4) Detail Design 5) Specification of Production 6) Manufacture 7) Recycle 20 ME 2110: Creative Decisions and Design Phases of Design (Product Lifecycle) 1) Customer Requirements Understand the Problem 2) Specification Development Engineering Requirements 3) Conceptual Design 4) Detail Design 5) Specification of Production 6) Manufacture 7) Recycle 21 ME 2110: Creative Decisions and Design Functions & Sub-Functions Function SF1 SF11 SF12 SF13 SF2 SF3 SF21 SF22 SF23 SF31 SF32 SF33 (Function Tree) ME 2110: Creative Decisions and Design Pole Vault Pole Specifications Specification For: A Pole Vault Pole Changes D/W Requirements D Shoot Idiot 3-6m into the air. D W W W D D D D W D D Resp. Geometry Diameter between 1-2 Length between 10'-17'6" Kinematics Damping ratio < 0.1 Forces Bending Force Scalable Bending angle > 180 deg. Materials Moldable Durable Ductile Not temperature dependent Safety Will not fracture 99% stiffness after 5k Bends Source Standard Design Team Standard USHSF Standard USHSF USHSF 23 ME 2110: Creative Decisions and Design 24 ME 2110: Creative Decisions and Design Phases of Design (Product Lifecycle) 1) Customer Requirements Understand the Problem 2) Specification Development Engineering Requirements 3) Conceptual Design 4) Detail Design 5) Specification of Production 6) Manufacture 7) Recycle 25 ME 2110: Creative Decisions and Design The Morphological Chart Going from concept to physical reality Store/ Acquire Power Transmit Power Brake on Target Move Mass Navigate to Target Gravity Car Hit by Trap Rolling Friction Mouse Traps Rip Cord Effect String Break Anchor Rolling Sliding Equal Size Wheels Larger Front Wheels Ramp Rubber Stopper ... Projectile Launch Catapult ... ... ... 26 ME 2110: Creative Decisions and Design First Level Evaluation Matrix Concept 1 Bunny 2 Snake 3 Cost D _ _ + Safety Gathering Ability A S _ + + + + + _ 3 2 0 + _ 3 2 0 + _ _ Criteria Robustness T U + S 4 5 Voodoo Spell Ease of _ S M Assembly 1 2 S+ S1 3 Ss 3 0 + = better than datum; - = worse than datum; S = same as datum Compare +/- to a Standard ME 2110: Creative Decisions and Design 27 Second Level Evaluation Matrix Concept Criteria A: low material cost B: easy assembly C: short testing time D: simple construction E: functional safety F: simple operation Total Relative = Total/24 1 2 3 4 5 3 1 4 4 3 3 4 4 4 3 4 1 3 4 4 2 3 4 3 3 2 2 2 2 2 3 3 3 3 2 17 0.71 14 0.58 20 0.83 20 0.83 17 0.71 Evaluate Criteria on a 1-4 Scale 28 ME 2110: Creative Decisions and Design Third Level Evaluation WORKING PRINCIPLE: MAKES ERASABLE MARK REMOVES ERASABLE MARK EMBODIMENT: HOLDS POINT PRODUCTION: FEW PARTS SIMPLE TO MAKE ASSEMBLY: EASY OPERATION: COMFORTABLE TO USE LOW USE FORCE MAINTENANCE: SHARPENABLE SAFETY: DOESN’T HARM USER BY BREAKING INTO SMALL, HARMFUL PARTS NOT POISONOUS WEIGHT (0-4) C1 (RUB ON - RUB OFF) C2 (PLACE ON TAKE OFF) 4 4 4 4 3 3 3 2 4 4 4 3 2 2 2 3 3 2 2 3 3 3 4 4 4 4 4 3 4 0 4 3 C3 (PLACE ON - RUB OFF) Evaluate on a 1-4 Scale, Then Apply Weighting Factor TOTAL POINTS: 29 ME 2110: Creative Decisions and Design Design Tools at Your Disposal 1) House of Quality 2) Function Trees 3) Function Tables 4) Specification Lists 5) Functional Variants 6) Solution Principle Matrices 7) Morphological Charts 8) Evaluation Matrices 30 ME 2110: Creative Decisions and Design