THE ROLE OF EDUTAINMENT IN TEACHING READING AND VOCABULARY TO ENGLISH LANGUAGE LEARNERS A Thesis Presented to the faculty of the Department of Education California State University, Sacramento Submitted in partial satisfaction of the requirements for the degree of MASTER OF ARTS in Education (Language and Literacy) by Dana Mohammed Fallata FALL 2012 THE ROLE OF EDUTAINMENT IN TEACHING READING AND VOCABULARY TO ENGLISH LANGUAGE LEARNERS A Thesis by Dana Mohammed Fallata Approved by: __________________________________, Committee Chair Porfirio Loeza, Ph.D. __________________________________, Second Reader Terry Underwood, Ph.D. ____________________________ Date ii Student: Dana Mohammed Fallata I certify that this student has met the requirements for format contained in the University format manual, and that this thesis is suitable for shelving in the Library and credit is to be awarded for the thesis. Susan Heredia, Ph.D., Department Chair Date Department of Teacher Education iii Abstract of THE ROLE OF EDUTAINMENT IN TEACHING READING AND VOCABULARY TO ENGLISH LANGUAGE LEARNERS by Dana Mohammed Fallata Statement of Problem In learning a foreign or a second language, motivation has been considered for a long time the key factor that affects achievement and educational attainment (Pae & Shin, 2010). The purpose of this study was to explore the benefits of using edutainment methods with adult English learners in a reading and vocabulary class. The primary research question was: Will the use of an online learning tool known as ”Quiz let” be effective for improving the ability of adult English language learners to memorize vocabulary and increase their level of motivation, confidence in using the target language and keep them engaged , in a level five class of adults in a reading and vocabulary class? iv Sources of Data Data was collected from 31 students in an adult English language institute in Northern California. This program has students at various levels of language proficiency and all students selected for this study were performing at level five in reading and vocabulary. Two classes were used for this study. Eighteen students from class “B” were placed in the treatment group and 14 students from class “A” were placed in the control group. All students were placed in level five according to their academic performance in the placement test that was given by the institute. An online game called “Quiz let” was used as an edutainment method for vocabulary instruction. The treatment lasted for approximately 45 minutes. Observations, surveys, interviews, response journals, results from quizzes and final exams provided relevant data to determine the findings for this study. Conclusions Reached The findings for this research study revealed that using edutainment methods in vocabulary instruction was engaging, motivating and gave students confidence to communicate in English as their second language. The analysis of the weekly quiz results showed that the average scores for the treatment group was higher than the average for the control group. This provided evidence that the use of an online v vocabulary game was an effective edutainment method in teaching reading and vocabulary to adults learning English as a second language. , Committee Chair Porfirio Loeza, Ph.D. Date vi ACKNOWLEDGMENTS At the end of this Thesis, I would like to thank people who made this work possible. With deep gratitude, I thank my wonderful parents Aisha and Mohammed Fallata for their endless love, encouragement and sincere prayers that everything goes well. My thanks also go to my amazing Siblings Soha, Reem, Ghaith, and Shahd for motivating me and being always there for me. Lovingly, I thank my dear husband, Emad Zabrmawi, for his constant support and concern. Finally, I would like to extend my thanks to my advisor Dr. Porfirio Loeza and to Dr.Terry Underwood, the second reader, for their guidance, and invaluable assistance in writing this research. vii TABLE OF CONTENTS Page Acknowledgments ...................................................................................................... vii List of Tables ............................................................................................................... xi List of Figures............................................................................................................. xii Chapter 1. INTRODUCTION .................................................................................................. 1 Research Questions .......................................................................................... 2 Statement of the Problem ................................................................................. 3 Purpose of the Study ......................................................................................... 4 Methodology..................................................................................................... 5 Definitions ........................................................................................................ 6 Limitations and Delimitations of the Research ................................................ 7 Organization of the Thesis................................................................................ 8 2. REVIEW OF THE LITERATURE ......................................................................... 9 Introduction ...................................................................................................... 9 Vocabulary Instruction ..................................................................................... 9 Vocabulary Instruction and English Language Learners ............................... 10 The Use of Games in Reading and Vocabulary Classes ................................ 14 Technology and Instruction ............................................................................ 14 Technology and Motivation ........................................................................... 15 Summary......................................................................................................... 16 3. METHODOLOGY ............................................................................................... 17 Participants ..................................................................................................... 17 Placement into Treatment and Control Groups .............................................. 18 Research Subject Demographics .................................................................... 19 Reading and Vocabulary Classroom Instructional Organization ................... 21 viii Materials ......................................................................................................... 22 Treatment Procedures ..................................................................................... 23 Game Task ...................................................................................................... 24 Instruments ..................................................................................................... 24 Observations/Ethnographic Notes .................................................................. 25 Surveys ........................................................................................................... 25 Student Interviews .......................................................................................... 26 Coding the Data .............................................................................................. 26 Summary......................................................................................................... 27 4. FINDINGS ........................................................................................................... 28 Survey Questionnaire ..................................................................................... 28 Analysis of Quizzes and Results .................................................................... 33 Analysis of Final Exam .................................................................................. 35 Interviews ....................................................................................................... 36 Journals ........................................................................................................... 38 Students’ Behavior during Vocabulary Instruction ........................................ 41 Summary......................................................................................................... 42 5. CONCLUSION .................................................................................................... 44 Summary of the Study .................................................................................... 44 Findings in Regards to the Research Questions ............................................. 46 Limitations ...................................................................................................... 47 Implementations and Recommendations ........................................................ 48 Suggestions for Future Research .................................................................... 49 Conclusion ...................................................................................................... 50 Appendix A. Study Guide ........................................................................................ 51 Appendix B. Survey Questionnaire ........................................................................ 102 Appendix C. Quiz Sample ...................................................................................... 105 ix Appendix D. Sample of Students’ Interview Answers ........................................... 107 Appendix E. Sample of Students’ Reflection Journals .......................................... 111 Appendix F. Student Consent ................................................................................. 116 Appendix G. Teacher Consent ............................................................................... 118 References ................................................................................................................ 120 x LIST OF TABLES Tables Page 1. Ethnic Breakdown of the Participants ............................................................ 18 2. The Instructional Organization of the Reading and Vocabulary Classes ....... 21 3. Final Exam Grades of Treatment and Control Groups ................................... 36 4. Frequency of Specific Journal Responses ...................................................... 41 xi LIST OF FIGURES Figures 1. Page Question 7 Survey Results. Do you feel confident when you use the new vocabulary in writing, reading and speaking by… ................................. 29 2. Question 8 Survey Results. If you had the chance to play a “vocabulary game” on a computer or watch a movie in class, you feel that you will… .... 29 3. Control Group Survey Results on Question 7 ................................................ 31 4. Control Group Survey Results on Question 8 ................................................ 32 5. Treatment Group Survey Results on Question 7 ............................................ 32 6. Treatment Group Survey Results on Question 8 ............................................ 33 7. Treatment Group Quizzes Results .................................................................. 34 8. Control Group Quizzes Results ...................................................................... 34 9. Final Exam Results ......................................................................................... 35 xii 1 Chapter 1 INTRODUCTION Engagement and motivation has been a challenge when working with students learning a second or foreign language. The typical foreign language class is often perceived as dull and repetitive. Foreign language students have memories of classrooms where the dominant mode of instruction is drill and repetition of phrases. This has not been an exception with adults learning English as a second language. Integrating education and entertainment can be widely observed over the last few decades as an idea that is innovative and can lead to an increase in student motivation. “Recently, two commonly known terms for referring to combining learning and entertainment are being used. Learning through play is now called "edutainment”” (Rapeepisarn et al, 2006, para1). In Taiwan, for example, they use memorization as the primary method for teaching English as a foreign language. This results in low student motivation and provides an environment where students questions their level of confidence and feel that their ability to learn English is challenged. Wu, Yen, and Marek (2011) found that there could be a remarkable change in student’s ability if the learning process is enjoyable. Therefore, including entertaining activities like computer games, movies and online interaction as part of the classroom instruction can result in a more effective learning experience especially for adult English language learners. According to David (2007), the fact that English is an irregular language makes it difficult to learn for non-native learners and this makes it difficult to teach as well. Learning English can be interesting to students if the teacher applies 2 the role of edutainment in the classroom setting. A study by Hu and Jiang (2008) showed how films are used by teachers as an effective medium for teaching English language skills Research Questions The researcher investigated the effectiveness of using an online memorization tool for this study. An online vocabulary game called “Quiz let” was used to develop English language learners literacy development, motivation, confidence in communicating in English and to measure their engagement in the classroom setting. In this “game,” any classroom instructor can go online and create a set of the new vocabulary they want their students to master. The students’ task is to match the correct word to its definition in the least amount of time. For this research, “Quiz let” represents an edutainment method that will be used to explore if it is able to improve students’ proficiency in mastering new vocabulary and increasing their confidence and motivation in learning English while keeping them engaged inside the classroom. The main question for this research study is: Will the use of an online learning tool known as ”Quiz let” be effective for improving the ability of adult English learners in memorizing vocabulary and increasing their level of motivation, confidence in using the target language and keeping them engaged in a reading and vocabulary class? Other questions were included to help assess instruction in the English language institute, including: 1. What are other edutainment activities that adult English language learners enjoy in a reading and vocabulary classes? 3 2. How will using edutainment methods affect student’s engagement in reading and vocabulary acquisition? Statement of the Problem The purpose of this mixed methods study is to measure the level of engagement and literacy development of students in a “Reading and Vocabulary” class that uses edutainment. Edutainment is defined as “the act of learning through a medium that both educates and entertains or any of various media, such as computer software, that educate and entertain” (The American Heritage Dictionary.com, 2009). Other examples of edutainment are video games, films, television programs and radio programs. Pae and Shin’s study (2010) mentioned that when learning a foreign or a second language, motivation has been considered for a long time the key factor that affects achievement and language acquisition or attainment. Most learners who have a strong motivation usually are able to achieve greater proficiency in the second language that they are learning. According to Yang and Wu (2011) “Engaging and motivating students is always a key factor for successful learning. Research has shown that the application of technology improves student learning motivation and performance in technology-rich classrooms” (p .342). In turn, according to Protacio (2012), when students are motivated to read, they tend to read more. As the amount of reading increases their reading ability is more likely to improve as well specifically their comprehension level. The study by posited that it is essential to concentrate on motivation as an element that can assess students 4 to become “proficient, persistent, and passionate readers” (p. 69). In addition, the study mentions that motivation is considered to be an important element because could make the significant difference between “learning that is superficial and shallow and learning that is deep and internalized” (p. 69). Purpose of the Study There is a strong need of educating English teachers on the importance of using edutainment methods in their classroom setting. In Saudi Arabia, for example, currently English is taught starting from elementary school until college. In a study by Al –Bunaian (2009), the proficiency level of Saudi students learning English in public and private intermediate and secondary schools reflects that the overall level of student achievement in learning English as a foreign language is higher at the private schools than at the public schools. A study that was done in Saudi public schools showed that there is a significant statistical difference between the average student score when learning English (as a foreign language) using a computer as an educational tool than when English was taught without a computer. The average student score for the control group in this study was lower for students taught English in the traditional manner. Their level of understanding was also lower (Zylae, 2006a). One of the most daunting features affecting public education in the Kingdom of Saudi Arabia is the low performance of students learning English as a foreign language in public schools (Zylae, 2006b). This phenomenon applies to all levels of public education. 5 In addition, from the researcher’s personal experience in teaching English as a foreign language to intermediate and secondary grades in Riyadh, it appears that the outdated lecturing and memorizing method of teaching causes the students to lose confidence and motivation to communicate in the target language. These facts have encouraged the researcher to pursue further research in the field of edutainment. Methodology Subjects who participated in this study were 32 English language learners selected from two classes at an English Language Institute in Northern California. Each student performance level in English was at level 5. Students in both classes were at the same English level according to the placement test that is designed by the English Language Institute. The placement test is usually given to new students who join the institute to determine their level of English. The test examines the students’ proficiency in vocabulary, oral language and writing skills. This research study included all students from two classes of level 5 students without regard to their gender. Students in both classes use the same curriculum and study guide (see Appendix A for the study guide). Eighteen students from class “B” were chosen to represent the treatment group since their classroom had the necessary materials and equipment that would be used for the study treatment. The14 other students from class “A” were chosen to represent the control group because their classroom setting lacked the needed materials and equipment to be used for the treatment group. The treatment group received instruction once a week during on a vocabulary lesson which lasted for 45 minutes. After the students were introduced to 6 the new vocabulary by the teacher, the class was divided into two groups. Students from each group took turns in challenging each other by playing “Quiz let scatter.” Their task was to match the new vocabulary to the definition in the least amount of time. The two teams were allowed to help each member of their team as they were trying to accomplish the task. Sometimes the teacher provided an incentive to the students by promising them one bonus point if they finished in a certain amount of time. A survey questionnaire was administered to gather detailed information on the students’ background and experiences in learning English as a second language and their perspective on using edutainment methods in class. They were also asked if they considered the game an effective tool that could help them memorize the new vocabulary easier. The surveys were completed by both the treatment and the control group. In addition, both groups took part in informal interviews with the researcher. They provided details on their experience using online vocabulary games in the class and how this affected their motivation, confidence and engagement. Moreover, the treatment group responded in a reflection journal that was designed and administered by the teacher of the class. Definitions Oxford dictionary and the free dictionary by Farlex define the following terms as: Education: The process of receiving or giving systematic instruction at a school or a university. It also can be defined as a theory and practice of teaching, a 7 body of knowledge acquired while being educated, information about or training in a particular subject, or an enlightening experience. Educational technology: Is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources. Edutainment: computer games, television programs, or other material, intended to be both educational and enjoyable. Entertainment: The action of providing or being provided with amusement or enjoyment. Motivation: a reason or reasons for acting or behaving in a particular way. Teaching methods: The principles and methods of instruction. Limitations and Delimitations of the Research This research study involved only two classes of level 5 students at a single English Language Institute. Therefore, generalization of the findings can be limited. The control group and the treatment group in this study were chosen from two different classes. There is the possibility that other factors such as the teacher’s style and the instructional organization affected student performance. With such limited number of students in each group, student attendance affected the research outcomes. Students’ individual differences such as the style of learning English they were taught in their home countries before joining the institute may have affected the outcomes of this study as well. Additionally, the treatment was shortened and students in the 8 treatment group missed two sessions of the required treatment (six weeks) because of reasons beyond the institute’s control. Organization of the Thesis Chapter 1 gives an overview of the research problem, purpose of the study, research questions, methodology, including data collection procedures and limitations of the study. Chapter 2 builds on the information that was offered in chapter 1 and gives a profound overview on the literature regarding the importance of mastering vocabulary in learning English especially for English language learners, the effect of using games in reading and vocabulary classrooms, and technology and instruction. Chapter 3 contains the methodology used to collect data, describes the participants and the nature of the treatment that was given. While Chapter 4 analyzes the findings and the results, Chapter 5 concludes by offering recommendations on activating and improving the use of edutainment methods. This research will suggest as part of its findings that edutainment is an effective medium for English language learners’ acquisition and development in reading and vocabulary in English as a second language. This last chapter will also shed light on areas that might be useful for further research. 9 Chapter 2 REVIEW OF THE LITERATURE Introduction As a second language student, I learned a large amount of vocabulary from watching TV. My mother, an English language teacher, always encouraged me to watch cartoons in English. Therefore, Disney movies and shows like Sesame Street and the Electric Company were my favorite. When I reflect back on my learning experience, I realize that I learned new vocabulary in English because the process of learning was entertaining and enjoyable. Nevertheless, having my mother as resource of information to go back to whenever I needed more explanation or examples was helpful. Therefore, I strongly believe that the process of second language acquisition can be entertaining when it is combined with the use of media and entertainment. In order to investigate the effects of using edutainment with adult English language learners in a reading and vocabulary class, it is pertinent to explore the underlying components and applications that are effective for language acquisition. This chapter provides a review of the current and relevant literature pertaining to the importance of mastering vocabulary in learning English, especially for English language learners. The effects of using games in reading and vocabulary classrooms, technology and instruction are also included in this literature review. Vocabulary Instruction The importance of developing vocabulary across the curriculum has been substantiated by educational researchers such as Ediger (1999). According to him, 10 developing a rich vocabulary in the four skills of language is essential in all curricular areas especially in the reading curriculum. Each student needs to master certain amount of vocabulary to acquire a second language. Furthermore, this study explains that one of the reasons that students do not read well is that they do not possess a functional vocabulary for reading. Therefore, developing various repertoires of vocabularies should be a major goal in each academic discipline. The same study pointed out that in order to help the students achieve critical objectives in vocabulary development, the activities the teacher chooses should include certain elements. First, the activity should differentiate and allow each student the potential for success. Second, all student should feel accepted within the group regardless of their ability to learn a second language. Vocabulary Instruction and English Language Learners Studies have shown that mastering vocabulary is considered an important factor in learning a second language. According to Sibold (2011), vocabulary instruction can directly improve students' reading comprehension of textbook content. Usually teachers tend to develop students' vocabulary across the curriculum. English language learners need to receive explicit instruction in academic vocabulary to succeed in school. Usually when English language learners struggle with reading comprehension, it is because they often find it difficult to understand the vocabulary. “Many studies report that low academic language skills are associated with low academic performance” (Sibold, 2011, p. 24). 11 Furthermore, the study explained that students with different abilities or the ones who come from different socioeconomic (SES) groups have different levels of vocabulary knowledge. The lack of vocabulary knowledge is the main barrier for learners to understand texts and classroom activities. Additionally, the study explains that both native English speakers and English language learners need to be assisted in learning the language that is used in the classrooms as part of instruction and in other activities that take place inside the classroom like reading, discussion, and assignments. This is what is referred in the literature to academic language. Research by Barr, Eslami, and Joshi (2012) emphasizes that vocabulary instruction must include a variety of complementary methods designed to explore the relationships between words and should include exploring relationships among word structure origin, including meaning. Emphasis should also be placed on “comprehension strategies that include prediction of outcomes, summarizing, clarification, questioning, and visualization, (including) frequent writing of prose to enable a deeper understanding of what is read, and daily exposure to a variety of texts, all can increase English language learning” (Barr et al., 2012, p. 109). Research in the same study has shown that there is a direct relationship between comprehension and vocabulary. Weak or underdeveloped vocabulary skills may be linked to difficulties in decoding while reading .In order to determine the maximum level of reading comprehension, oral language comprehension is usually one of these indicators. There is evidence that finds that English Language learners know fewer words than native English speakers. The study sheds light on an important 12 question, which is, “What can be done to encourage participation among students who seldom ask questions or initiate interaction?” (p. 109). This research says that one area where interaction is crucial for less proficient learners in particular is when learners try to find clarification of message content. It is important to remember that individual learners have their own way of making the classroom an environment conducive to their literacy and second language learning. Also, the environment can provide a major stimulus for vocabulary development. In addition, Barr et al. (2012) continue to explain in the same study that language input is the main reason that can determine the speed of how students learn vocabulary. They found that words with high affective value are easier to learn than other words. Teachers need to allow students to select and study vocabulary to encourage independent learning. This process helps the students become independent learners. Another point is that key vocabulary must be taught explicitly and the teacher needs to provide opportunities for struggling readers to learn vocabulary incidentally. This step should be done through the availability of multiple opportunities for wide reading within the students’ level of independent reading. Some direct approaches that can be helpful in many subjects include illustrating the word in context and showing relationships among other words using a graphic organizer. These approaches can be helpful particularly in mathematics, because the vocabulary terms are both technical and symbolic. Some of the best strategies teachers can use as mentioned in the research are the following: 13 1. Connect new vocabulary with background knowledge in a way that students can write all what they know about the topic that they are learning about. 2. Concentrate on the semantic connection between the new and familiar vocabulary and their concepts by using activities such as” semantic mapping,” “semantic feature analysis,” and “categorization” (Barr et al., 2012, p. 111). 3. Explain dictionary definitions of the new vocabulary in their own words and using the vocabulary in creating sentences. 4. “Use the synonyms, antonyms, and dictionary definitions to understand the meanings of specialized and technical vocabulary” (Barr et al., 2012, p. 111). 5. Analyze the structure of the new vocabulary (affixes, inflections, compound words, and contractions) to define their meanings. 6. “Use contextual analysis activities that require students to use semantic and syntactic features of sentences to determine the meanings of new words. Such activities include a cloze procedure, rereading sentences without using the new word, reading sentences that appear before and after the sentence with the new word, and using a combination of strategies, such as dictionary definitions and contextual analysis” (Barr et al., 2012, p. 111). 7. Preserve personal content-related word lists or word banks. 8. Use contextual analyses to encourage the students find meaning of the new words. 14 The Use of Games in Reading and Vocabulary Classes The use of games as part of the classroom instruction in teaching vocabulary have been researched and shown to be effective. According to Wells and Narkon’s study (2011) it was found that the use of word game was effective in improving the process of vocabulary learning, because it can cause dramatic change in on-task behavior as well as word acquisition. It was found that fifth grade male students made dramatic improvements in vocabulary learning after receiving remedial reading instruction. Before the remedial instruction, the students were not able to master second grade vocabulary on the Dolch Word List. Yet after a semester of the remedial reading instruction the students were able to master all of second and third grade sight word list along with other content-specific vocabulary. Moreover, the use of certain games can have a powerful effect on students’ engagement and abilities to learn a second language. Sibold’s study (2011) mentions that games can be powerful tools for reinforcing vocabulary especially with students learning English. Balderdash and Scrabble are examples of games that can be helpful in promoting general vocabulary. The study also mentions that games teacher created and interactive games such as Bingo cards are equally effective since they help in reinforcing understanding and provide motivation. Technology and Instruction According to Hutchison (2012), “Juggling multiple streams of media has become (the) norm (for) the 21st century (for) work and play, (and is productive) for adults and young people alike” (p. 18). Another study by Istifci, Lomidazde, and 15 Demiray (2011), recommends that teachers make use of technology in and out of class to support learner’s critical thinking ability. For instance, teachers may show learners how people around the world communicate by using metacommunicational elements. Also, teacher can establish good relation with their students by using social network sites. The formal and the informal learning environments should be linked together by industry leaders in gaming and mobile platforms so that these platforms can be better adapted for use in schools. Additionally, industry leaders and educators should work together to create assessments and curriculums to strengthen the power of media for learning. Technology and Motivation The use of technology inside the classroom setting has provides a source of motivation to learning. According to Petkov and Rogers’ study (2011), it was mentioned that motivation is the key for learning and academic success. The study explains that learning outcomes are dependent on student motivation. Based on this research, students will be successful in school if they were motivated. The study raises a question on the nature of motivation and how it functions in the classroom. The study defines motivation as the behavior that is targeted towards a certain goal. It is the driving goal behinds someone’s actions and it explains why these actions are taking place. Two elements in classroom motivation that play an important role in how students are motivated are the classroom atmosphere and the type of teacher interaction that takes place in the classroom. 16 Moreover, the study raises two important questions: “How can a teacher motivate technology dependent students in a classroom? And how can the teachers make the material more relevant to students so that they will want to learn?” ( p. 9). In answering these two the questions, the study explains that there are no right or wrong answers. However, traditional instructional methods are considered the main reason why education systems are obsolete. This fact prevents today’s technology-dependent students from being motivated. Summary The literature review in this chapter focused on essential areas in this study such as the importance of mastering vocabulary for learning English, particularly for English language learners. It further discusses the effect of using games for reading and vocabulary instruction, as well as the role of motivation and technology in the classroom. Chapter 3 will include a detailed description of the methodology carried out in this research study. 17 Chapter 3 METHODOLOGY Chapter 2 created a theoretical framework of the literature review. This chapter is going to move to the practical section of the research study. It will provide an overview of the research study, including how the data was generated. The major instruments for data collection included observations, surveys and interviews. The goal was to examine literacy development of English language learner to evaluate the different levels of motivation, confidence and engagement in two reading and vocabulary classes that use either a traditional or a technology-based method of instruction. This step will help the researcher determine whether using edutainment methods in this case “Quiz let” classroom would influence the students’ literacy development. Also, it will be used to ascertain if the students’ attitudes inside the classroom are affected by the treatment. Therefore, it is essential to analyze the procedures, participants, and tools that were carried out in this study. These elements were used to answer the following research question: Will the use of an online learning tool ”Quiz let” be effective for improving the ability of English language learners to memorize vocabulary and increase their level of motivation, confidence in using the target language and keep them engaged , in a level five class of adults in a reading and vocabulary classroom? Participants The participants in this study were 32 English language learners between the ages of 18-30 at a diverse English Language Institute in Northern California. The 18 institute was established in 2000. Recently, it has students from Albania, Brazil, Canada, China, Colombia, Egypt, Korea, Libya, Mexico, Morocco, Russia, Saudi Arabia, Taiwan, Thai, Turkey, Turkestan, Vietnam, and Yemen. The demographics of the participants represented above somewhat reflect the selected participants for the study. Of the 32 student subjects, there were 17 male students and 15 female students. The student population of the two groups is diverse; all of them are adult English language learners. Ethnicity of students from both classes is represented in Table 1. Table 1 Ethnic Breakdown of the Participants Ethnicity # of Students in Ethnicity # of Students in Class(B) Class(A) Treatment Group Control Group Chinese 2 Libyan 1 Russian 1 Saudi 4 Saudi 7 South Korean 7 South Korean 5 Swiss 1 Taiwanese 2 Thai 1 Placement into Treatment and Control Groups Of the 32 students selected for the study, one student was omitted from the study because he had to drop the reading and vocabulary class for personal reasons. The 31 students were placed in the treatment group or the control group based on their classroom registration. Seventeen students were placed in the treatment group. These 19 students were in class “B” and performing on level five based on the placement examination. The other 14 students were placed in the control group. The students in the control group were members of the other level five classroom. This classroom is referred to as class “A” at the research site. Students in both classes used the same curriculum and took the same weekly quizzes. One of the variations between the two groups is that the treatment and the control groups are taught by different teachers and each teacher has her own style of instruction. Another variation is that the class from the treatment group is taught with multimedia equipment unlike the class from the control group. Research Subject Demographics Treatment Group The treatment group was comprised of seventeen students. There were ten male and seven female students in this group. The group was diverse and had seven students from Saudi Arabia, four students from South Korean, one from Russia, two from China and two from Taiwan. The fact that this group is diverse is likely to affect how each group responds to the treatment since they come from different backgrounds and have different cultural experiences. This study did not mitigate for cultural differences. The data that was collected from the surveys showed that fourteen of the students were between the ages of 20-25. One student was between 18 or 19 and the rest were between the ages of 26 and30. When it comes to the background experience in learning a second language in this study such as English, two students have never 20 studied English before joining the institute. One student studied English for two months in her home country before joining the institute. Also, one student studied English from 3 to 4 years. Five students studied English between 6 to 8 years. Six students studied English from 8 to 12 years while only one student studied English for more than 12 years. The collected data will allow the researcher to place the treatment group in a certain domain. Control Group The control group was comprised of 14 students. There were six male students and eight female students. Six students in this group were from South Korea, four from Saudi Arabia and one student from Libya, one from Switzerland and one from Thailand. The variation in the demographic backgrounds allows the researcher to recognize patterns that might occur in students’ answers to the interview questions. The data collected showed that seven students were between the ages of 20 to 25, two between the ages 16 to 19 and two between the ages of 26 to 30. Regarding the background knowledge that student posses in learning English as a second language, the survey results showed that two students had never studied English before joining the institute and four students studied English between 6 to8 years. In turn, three students studied English from 8 to 12 years and two students studied English for more than 12 years. 21 Reading and Vocabulary Classroom Instructional Organization There were certain structural patterns that existed in our research classrooms. In this section I will provide the instructional organization of the classrooms. The table below provides more details on this pattern. Table 2 The Instructional Organization of the Reading and Vocabulary Classes Day Monday Type of Instruction Comprehension questions Tuesday Critical Thinking Wednesday Vocabulary Thursday Comprehension skills In the following subsections I will discuss the content that was covered during each instructional day based on the table from above. Monday: Comprehension Skills Students in this research study are reading the novel Trash by Andy Mulligan. Each week students are assigned to read certain chapters of the novel. On Monday, during the first part of class, ideas and themes from the novel are discussed. Then the class is divided into groups to answer comprehension question from the study guide. 22 Tuesday: Critical Thinking Students are given academic articles that are related to the themes of the story. After reading the articles, a discussion takes place. In this discussion the teacher encourages the students to express their point of view on the topic being discussed and to relate it to the themes in the novel in light of the critical thinking questions and ideas that were shared during class. Wednesday: Vocabulary On this day, the previous week’s vocabulary is reviewed then the students take a quiz based on it. The teachers then start explaining the new vocabulary that the students went through from the assigned chapter and cover the vocabulary list from the study guide. Each word is defined with examples and definitions are provided. Afterwards, the students play an online game called “Quiz let”. Their main task in this game is matching the new vocabulary to its definition in the least amount of time. Thursday: Comprehension Skills On this day, students are introduced to comprehension skills such as summarizing, paraphrasing and other related type of skills. Then, the students are asked to apply these comprehension skills to a certain part of the assigned chapter in the novel. Materials To complete the vocabulary lesson for the treatment group, the teacher needed the following items: (a) list of the new vocabulary of the required reading chapters of 23 the week, (b) laptop, (c) display screen, (d) a list of the students’ names, and (e) chart paper and markers. Treatment Procedures The purpose of the treatment is to determine if the use of an online game called “Quiz let” could help English language learners memorize new vocabulary easier and increase the student engagement in class and make them motivated and more confident in communicating in English. According to Pae and Shin (2010), EFL (English as a Foreign Language) students who learn English for the inherent pleasure are highly likely to display more motivational intensity, heightened desire to learn English, and more positive attitudes toward learning English, and these students tend to gain a higher English course grade. (p .216). Vocabulary instruction took place on Wednesdays. The treatment that was given was part of the class period which lasted around 45 minutes. In the beginning of the class, the previous week’s vocabulary list was reviewed. The process of reviewing began by going over each word from the vocabulary list. Then students would volunteer to give an example and/or a definition. After that, a quiz was taken on the reviewed material. Next, the new vocabulary was explained on a display screen by the teacher. Each word was said orally or listened to on the computer. Then the dictionary definition was read from the screen and examples were given to clarify the meaning and sometimes the words were acted out or dramatized by the teacher. When all of the new vocabulary was explained from the list, a vocabulary game called “Quiz let” was 24 played on the computer. The class was divided into two teams and each student was assigned a specific number that was written on a piece of paper. A number would be chosen randomly by the teacher. Then the student that was chosen had to come to the front of the classroom and play “Scatter” while the rest of the students watched on the overhead screen. Game Task The task in the vocabulary game that the students had to accomplish while playing the online game “Quiz let” on the computer was matching vocabulary to the correct definition in the least amount of time possible. In addition, each team member was allowed to help the member of their team who was competing against the other team. In addition each team would score a points if they finished the task faster than the other team. At the end of the class, the points from each team were collected by the teacher and one student from the winning team was announced as the winner for the day. Moreover, the teacher encourages students to try their best in the game by naming the student that scored or reached a unique number and calling them the “champion.” Sometimes adding one grade to the student’s participation marks for the day also occurred. The purpose of game was to encourage the students to memorize and understand the new vocabulary in an active way. Instruments In order to collect the most information possible for this study a variety of tools were used to collect qualitative and quantitative data. These were observations, a 25 survey questionnaire and student interview. The data was triangulated and compared to each other as part of the findings discussed in the next chapter. Observations/Ethnographic Notes In order to document students’ verbal reposes and reactions during the treatment, observations were carried out. The researcher observed both the treatment and the control group during the vocabulary instruction day to compare between the levels of engagement of both groups while the teacher explained the new vocabulary. In addition, the researcher made observations on other days when the class period was dedicated to comprehension questions and strategies, as well as reading and critical thinking. The goal was to obtain observational data related to the level of engagement, motivation and frequency of using the new vocabulary inside the classroom. Moreover, anecdotal notes were recorded during the observation process. It included notes on personal connections that the students made to the new vocabulary and encouraging phrases expressed by the students during the game. Surveys A questionnaire was administered as part of this study to examine student attitudes pertaining to the level of motivation, confidence and academic growth of vocabulary in using the target language (English). The survey was distributed to both the treatment and control classrooms. As stated, one classroom uses edutainment methods via “a computer vocabulary game” and the other classroom uses a traditional method of instruction. The survey questionnaire included eight questions. The first three questions pointed out students’ demographic. The next two questions asked 26 about students’ background in learning English, while the last three questions focused on how the students felt about the different styles of instruction. Surveys were administered to both the treatment and the control group. The total number of the students who took the survey was 27 since three students were absent. The survey was first explained by the teacher then by the researcher. Students completed the surveys by checking only one answer to each question. (See Appendix B for survey questions). Student Interviews A student interview was conducted at the end of the study to explore the students’ point of view on the use of edutainment methods in the reading and vocabulary class. The interview included six questions eliciting the effects of using the online game “Quiz let” as part of the weekly vocabulary instruction. Interviews were done through a focus group and via e-mail according to the students’ preference. Coding the Data For the purpose of this study, certain behaviors will represent the term engagement such as the following: asking questions, answering questions, making connections, sharing anecdotal stories from their own lives that are related to the new vocabulary, and making gestures that indicate excitement. The data was collected and reviewed at the end of the class to identify patterns. Interview answers, verbal comments in class, physical reactions, reflection journals and anecdotal notes were examined and coded into different categories indicating behaviors that reflected engagement and motivation. 27 Summary To summarize, Chapter 3 explained the methodology that was used to select subjects and the treatment used in this research study. Additionally, the chapter included the various tools that were used to collect data such as observations, anecdotal notes, survey questionnaire and interviews. Both qualitative and quantitative data was collected to achieve a better understanding for the question posed for this study. Chapter 4 will analyze the findings and the results of the research study. Moreover, the data of both the treatment and the control is going to be compared and analyzed. Finally, I will analyze the behavior of the students during the vocabulary game activity to determine the level engagement during the treatment activity. I will conclude the next chapter with suggestions for future research. 28 Chapter 4 FINDINGS Chapter 4 reports the results of the quizzes and the final exam that was given in the study for both the treatment and the control group. It will also report students’ behaviors during the instruction. The data was collected through survey questionnaires, interviews, reflection journals and observations to evaluate the outcomes of using an online learning tool called ”Quiz let” for improving the ability of English language learners to memorize vocabulary easier and increase their level of motivation, confidence and engagement. Survey Questionnaire Twenty seven students participated in an eight question survey which elicited English language learners’ level of comfort and enjoyment when edutainment methods are used as part of their instruction in a reading and vocabulary classes. The survey found that 85% of the participants feel that using edutainment methods such as games and movies in reading and vocabulary instruction allow them to have fun and to learn at the same time. Additionally, 62% of the participants expressed that they prefer to use online games as a medium to help them memorize vocabulary along with their own efforts in memorizing the new vocabulary individually. They also mentioned that they feel more confident in using the new vocabulary in writing reading and speaking when they use both ways for memorization. Figure 1 and Figure 2 show these statistics in detail: 29 70% 60% 50% 40% on-line games &myself 30% myself 20% 10% 0% Question 7 in the Survey Figure 1. Question 7 Survey Results. Do you feel confident when you use the new vocabulary in writing, reading and speaking by…? 90% 80% 70% 60% 50% have fun&learn 40% only have fun 30% only learn 20% 10% 0% Question 8 in the Survey Figure 2. Question 8 Survey Results. If you had the chance to play a “vocabulary game” on a computer or watch a movie in class, you feel that you will… 30 Survey Questions Question number seven in the survey addressed the following element: Do you feel confident when you use the new vocabulary in writing, reading and speaking by? Memorizing (by yourself), then revising the meaning through a computer game with your class mates. Only memorizing (by yourself) Question number eight in the survey addressed the following element: If you had the chance to play a “vocabulary game” on a computer or watch a movie in class, you feel that you will Only learn Only have fun Have fun and learn Figure 1 shows that the number of English language learners in level 5 in both the control and the treatment group find useful and engaging the use of an edutainment method (an online vocabulary game) as part of their own efforts in memorizing vocabulary. There are some, however, who feel that depending on their own efforts in memorizing new vocabulary is better. Although the control group students received traditional instruction, their responses shows that the majority were eager to use edutainment methods in class as well. In Figure 2 it is also clear that the respondents see edutainment methods as a medium that can both educate and entertain at the same 31 time. They also consider edutainment methods as a source of both education and entertainment. When analyzing the results from each group separately, it appears that the rate of students in the control group who feel that using an edutainment method would make them more confident in using the new vocabulary is 63%. In contrast, 36% students in the same group feel that they can depend on themselves and feel confident in using the new vocabulary (see Figure 3). 70% 60% 50% 40% online games & myself 30% myself 20% 10% 0% The 7th Question of the Survey Figure 3. Control Group Survey Results on Question 7. 32 80% 70% 60% 50% have fun &learn 40% only have fun 30% only learn 20% 10% 0% The 8th Question of the survey Figure 4. Control Group Survey Results on Question 8. In responding to question number eight, 72% of the students felt that using edutainment methods in instruction will allow them to both have fun and learn. While 18% and 9% felt that using edutainment methods is only for fun or for learning only and not both. 80% 70% 60% 50% 40% on-line games &myself 30% myself 20% 10% 0% The 7th Question of the Survey Figure 5. Treatment Group Survey Results on Question 7. 33 100% 90% 80% 70% 60% have fun&learn 50% only learn 40% only have fun 30% 20% 10% 0% The 8th Question of the Survey Figure 6. Treatment Group Survey Results on Question 8. Figure 5 and Figure 6 shows how 68% and 93% the of the students in the treatment group agree that using edutainment methods in their reading and vocabulary class make them feel more confident in using the new vocabulary to communicate in English. At the same time they considered this strategy a source of enjoyment and learning. This was overall the majority of the students. Analysis of Quizzes and Results Both the treatment and the control group had to take weekly vocabulary quizzes. The quizzes helped in evaluating the progress of each group. (Appendix C shows a quiz sample). By looking at Figure 7 it is clear that the range of scores in the treatment group is narrow, while this range gets wider for the control group. Moreover, when analyzing the data, it appeared that the average of the scores in the treatment group was 48% which was higher than the average of the scores for the control group which was 38%. 34 Figure 7. Treatment Group Quizzes Results. 60 50 40 30 Series1 20 10 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Figure 8. Control Group Quizzes Results. 35 100 90 80 70 60 50 40 30 20 10 0 Treatment Group Controlled Group 1 3 5 7 9 11 13 15 17 Figure 9. Final Exam Results. Analysis of Final Exam Figure 9 shows the variations in scores between the two groups. When comparing the average scores between the treatment and the control group, it appeared that the average was equal for both groups which was 72%. This might relate to the fact that the final exam grades included more than one area such as the comprehension questions grades and the critical thinking grades. Nevertheless, it is clear from Table 3 that the treatment group included students earning an “A” unlike the control group which included everyone else. 36 Table 3 Final Exam Grades of Treatment and Control Groups Grade # of Students in Grade # of Students in Class (A) Class (B) Control Group Treatment Group A+ -- A+ -- A -- A 1 A- -- A- 2 B+ 1 B+ -- B 2 B 1 B- 2 B- 3 C+ 1 C+ 2 C 3 C 2 C- 1 C- -- D+ 1 D+ -- D 1 D 2 D- -- D- -- F 2 F 3 Interviews Interviews were conducted at the end of the study. Students from both the treatment and the control group were interviewed either via e-mail or in focus group that took place after class. The students were asked six questions reflecting on their thoughts on how they felt about the current method of instruction that each teacher is 37 using and if they prefer to use edutainment methods in the reading and vocabulary class. The following were the interview questions: 1. Do you feel that an online vocabulary game "Quiz let" helps in memorizing the new vocabulary easier? Why? 2. Do you feel more comfortable when/if your team can help you in this game? 3. Do you feel that when/if each person gets to play in class and the same words are repeated this can help you remember the words easier? 4. What are some online games that you feel can help you memorize the new vocabulary easier? 5. Have you ever played an online game on the computer or other electronic device and felt that it helped you learn faster? 6. Do you feel that watching a movie of the novel in class can help learn new vocabulary? Treatment Group After analyzing the students’ responses to the interview question, the results showed that all of the students in the treatment group agreed that the online vocabulary game helped them in memorizing the new vocabulary easier and that it was an interesting activity to participate in during the class. Yet, two students agreed that they would be more interesting to play other online games that have more visual materials beside the one that they are currently playing. It is evident from the students’ interview responses that students found that playing the online game was helpful in 38 developing their academic vocabulary in English for several reasons. First, they were able to look at the list of the new vocabulary and their definitions displayed on the screen before starting the game. Second, the students mentioned that playing the game encouraged them to stay focused while the teacher explained the new vocabulary because they did not want to disappoint their team members. Third, the students said they enjoyed the enthusiastic atmosphere while playing the game. (See Appendix D for some of the students’ interview written responses.) Control Group An interview was done with students from the control group as well. Since this group was not familiar with online game, the researcher explained the game task to the students. In general the students’ responses from the control group varied and the majority agreed that using edutainment methods in instruction would help them memorize the words easier. Yet, they suggested that the game should have visual figures to be more effective. Another group said they prefer that the teacher use both the traditional and an online games. Yet they all agreed that the traditional way alone is not effective because they forget the new words after class. The responses from the interview show that all of the students had a great interest in the use of edutainment methods. (See Appendix E for some of the students ‘journal written responses.) Journals A reflection journal was conducted by teacher of the treatment group at the end of the session. It included five questions on which students can reflect upon their 39 accomplishments in the reading and vocabulary class. The questions were the following: 1. How has your English improved since the beginning of this class? 2. What can you do now that you could not do before? 3. Do you like to read? Why or why not? How often do you read books in your native language? 4. How has your reading skill improved? 5. Did you like the book Trash? Explain. In answering the first question, five students wrote that this class expanded their vocabulary. Six students wrote that this class improved their English in general and that they can now speak faster and write better. Three students wrote that this class improved their comprehension skills and critical thinking abilities while two students wrote that they are now doing okay. In responses to the second question, ten students replied that they feel that they are better reader because they can read faster now. Three students stated that this class helped them build their vocabulary knowledge. Two students wrote that this class helped them improve their comprehension skills while one student felt that this class helped him/her develop his/her writing skills. Regarding the third question, the students’ answers were brief. Eleven students’ mentioned that they like to read either because it expands a person’s knowledge or just because they enjoy learning about different topics. Four students stated that they do not like to read. According to them reading is a boring activity. In addition, only three students answered the last part of the question on” how often do 40 you read in your native language?” The answers were two books every month, two books every year and one book every year. In question number four, the students listed three different reasons on how their reading skills improved. Six students stated that they can read smoothly now because they do not have to use the dictionary as often because they learned a great amount of new vocabulary. Four students mentioned that their speed in reading increased either because they learned how to locate the key words or that they became more familiar with the organization of the passages. Responses to the fifth and last question varied. Nine students of the treatment group said that they liked the novel Trash because it is interesting, adventurous and had an element of suspense. Four students said it was just okay while two students said they did not like the novel because it is pessimistic and it has too many details. An example of students’ responses to the reflection journal questions, typos included, is provided below: In answering the first question: “I really improved. Specially the vocabulary.” “I feel like I got a lot of vocabulary from this class and that so nice.” In answering the second question: “I can understand harder vocabulary” 41 In answering the fourth question: “Memorizing vocabulary” “Know more vocabulary” Table 4 Frequency of Specific Journal Responses Response Frequency Expanded my vocabulary 14 Increased my speed in reading 14 Improved my comprehension skills and critical thinking 5 Improved my English in general 6 Table 4 reflects the English language learns accomplishments by the end of the school session. It is evident that a great number of students in the treatment group acknowledge that they were able to develop their skills in using the target language (English) because this class helped them expand their academic vocabulary. The word “vocabulary” was included in most of the answers in the reflection journals questions. This is consistent with the survey and the interview results. Students’ Behavior during Vocabulary Instruction After analyzing the researcher’s notes from class observation, the researcher found variation in behaviors between the treatment and the control group. These findings are going to be discussed separately. 42 Treatment Group Students in the treatment group asked questions during and after the explanation of the new vocabulary. They made connections with some of the previous words they learned before, tried to use the new vocabulary in sentences and encouraged their classmates verbally and physically during the online game. Anecdotal stories were also shared with the class. Control Group Students’ responses in the control group were limited. Only few students asked questions during and after the teacher explained the new vocabulary. Yet some students seemed engaged when the teacher acted some words. Summary This research study investigated a level five class for adults learning English in a reading and vocabulary class. The following question was asked in this research: Will the use of an online learning tool called ”Quiz let” be effective for improving the ability of English language learners to memorize vocabulary, improve their academic progress, increase their level of motivation and confidence in using the target language and keep them engaged? The secondary questions were: What are other edutainment activities that English language learners enjoy during reading and vocabulary classes? What is the incidental effect of using edutainment methods for student engagement in reading and vocabulary classes for adult English learners? By looking at the data that was collected from survey questionnaires, interviews, reflection journals and student responses in observations, it is evident that 43 the use of methods of edutainment specially the online learning tool called ”Quiz let” proved beneficial to the students’ academic progress and confidence. Motivation and engagement in class also improved. 44 Chapter 5 CONCLUSION This research study investigated whether the use of an online learning tool called ”Quiz let” would be effective for improving the ability of English language learners to memorize vocabulary easier and increase their level of motivation, confidence and engagement. This research problem guided the research to ascertain and collect the relevant data. Additional questions included: What are other edutainment activities that English language learners enjoy in reading and vocabulary classes? How will using edutainment methods affect student’s (EL) engagement in reading and vocabulary classes? This chapter includes a summary of the study, conclusions reached pertaining to the guiding questions, limitations, recommendations and suggestions for future research. Summary of the Study The purpose of this study was to investigate the benefits of using edutainment methods in teaching vocabulary to English language learners. It also investigates whether it affects the students’ academic development and increases their level of engagement inside the classroom and how does it affect their motivation and confidence when using English in writing, speaking and reading. Zylae (2006a) mentioned that the use of edutainment methods with English language learners in a study done in Saudi public school showed that there is a significant statistical difference between the average students’ achievement and understanding in a group that has studied using the computer as an educational tool and the average student 45 achievement in a control group that studied in the traditional manner. Wu et al. (2011) found, moreover, that the use of entertaining activities with English language learner can result in positive changes in a student’s ability to learn English. Additionally, Pae and Shin’s (2010) study on the effects of differential instructional methods on the model of foreign language achievement found that EFL students who learn English for the inherent pleasure are highly likely to display more motivational intensity, heightened desire to learn English, and more positive attitudes toward learning English. These students tend to gain a higher English course grade. The findings of the previous studies were evaluated in two reading and vocabulary classes of level 5 adult students in an English Language Institute in Northern California. Class “A” was placed in the control group that uses traditional instruction, while class “B” was placed in the treatment group that used an online game called “Quiz let.” The qualitative and quantitative data was collected through observations, surveys, interviews and reflection journals. Additionally, weekly quizzes and final exams scores were analyzed to determine the students’ literacy development and academic progress. In analyzing the data of this research study, it was found that the use of edutainment methods encourages and motivates students to use the target language. Playing an online game made the students task in memorizing the new vocabulary easer and it also gave them confidence to using these new words when communicating in English. Additionally, the students from the control were willing to use edutainment methods in future courses. 46 Findings in Regards to the Research Questions Will the use of an online learning tool ”Quiz let” be effective for improving the ability of English language learners to memorize vocabulary and increase their level of motivation, confidence in using the target language and keep them engaged , in a level five class of adults in a reading and vocabulary class? After analyzing weekly quizzes results of both the treatment the control group, the average of the treatment group was higher than the average of the control group. This result may allude to the fact that using the online vocabulary games was a group activity and every student in the class was included in this activity. The students during the treatment had to be focused because they were chosen randomly by the teacher. Moreover, they did not want to disappoint their team members which encouraged them to do their best. Also, the style of teaching for the treatment group encouraged the students to ask questions when the teacher explained the meaning of the new vocabulary so they could do well during the game. Additionally, from the survey, interviews and the reflection results, it appears that the students in the treatment group were enjoying the process of learning and at the same time using edutainment methods for helping them increase their confidence in communicating in English. What are other edutainment activities that English language learners enjoy in reading and vocabulary classes? The qualitative data that was collected through survey questionnaire and interviews. The students showed interest in using other edutainment methods such as 47 movies. They were also aware that such activity has to be controlled with discussions of the new vocabulary and the themes. Additionally, the students expressed their interest in wanting to use other computer games that include more visual materials. Also, other students recommended using application used on other electronic devices. How do using edutainment methods affect student’s (EL) engagement in reading and vocabulary classes? Observation, surveys and questions reflected how students’ level of engagement increased when using edutainment methods. They expressed how they tend to have more fun during class time and sometimes outside the class. They mentioned that they enjoy the competitive and enthusiastic atmosphere inside the classroom. Moreover, playing the online games increased the level of peer’s interaction in a positive way. They usually encourage each other or ask each other questions or sometimes seek further explanation for a certain word. Additionally, anecdotal stories were shared in class after the discussion of the meaning of a certain word. Limitations The results of this research study confirmed that there are benefits from using edutainment method with English language learners in reading and vocabulary classes. Yet there are some limitations that may have affected this experience. The first limitation is that the final exam test includes scores of the comprehension and the critical thinking questions and is not limited to the vocabulary section only. Second, there were certain circumstances that forced the treatment teacher to shorten the 48 treatment period from 7 weeks to 4 weeks. In addition, since this research study included only two classes in a single language institute, the generalizations of the findings are limited. Also, the different styles of teaching by the treatment and the control group might have affected the students’ performance. The fact that only the treatment group teacher was interested in doing a reflection journal might have affected the outcomes of the study. Additionally, student attendance might have affected the outcomes of the study. Finally, the individual variations in the students’ background in learning English in their home countries might have affected the study. These issues may have minimized the benefits and the positive effects of using edutainment methods. Implementations and Recommendations In order to assess the usefulness of edutainment methods in reading and vocabulary classes in an English Language Institutes, this researchers provides the following recommendations: 1. Using more than one online game throughout the session. 2. Using online games that include attractive visual materials. 3. Using varied edutainment methods, for example, watching movies that are related to the novel the students are studying or playing video games like Split Decision and Pasta Letters. 4. Using the edutainment methods throughout the week. This will help the students expand their knowledge of the new vocabulary on a daily basis. 49 5. When the classes that does not have educational resources, the instructor can divided the class into groups and encourage the students in using their laptops in taking turns in playing online games under the supervision of the teacher. Then each group can share the new vocabulary that they learned from the game with their classmates. This activity can be used as warm-up activity at the beginning on the class. In a study done by Abu Bakar (2007), an advanced and extensive use of computers is highly recommended for teaching and learning. The study emphasized that “teachers should focus on multiple contexts for learning activities instead of a single context and that this is simpler to achieve by integrating computer use in the classroom.” Suggestions for Future Research This research study committed to a simple and effective method of edutainment. The online game “Quiz let” was beneficial when used with English language learners in a reading and vocabulary class. This method showed a promising start. The use of other edutainment methods such as videogames and movies can be an area for further research. In addition, future studies may want to address English learners awareness toward on the use edutainment methods. Moreover, professional development in terms of activating the role edutainment in English language institute may be an area for future research. Finally, the same study can be carried out on a larger population inside the same institute or in any other educational institute that teaches English as a foreign language. 50 Conclusion Edutainment plays a very important role in making second language acquisition a positive experience for English language learners. The results of the study indicates that the use of edutainment methods in a reading and vocabulary improved the students literacy development and increased their level of motivation, confidence in using English and helped them stay engaged and focused during the class period. Edutainment is effective method of instruction that can encourage English language learners learn a new language. 51 APPENDIX A Study Guide 52 STUDY GUIDE Please, answer the questions below with your OWN WORDS. Some of the answers require critical thinking, which means that you have to think beyond the words in the book. To receive FULL credit, ALL questions have to be answered. This Study Guide is due EVERY MONDAY. Pre-Reading 1. Raphael, Gardo and Rat are all very good at their job: scavenging in Behala, an entire shanty town built on the rubbish dumps of a sprawling city in a third world country, with great extremes of rich and poor. What do you think are the skills that the boys need in order to survive? Explain your answer. _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ 2. “...maybe one day you’ll find ‘something nice’. Oh yes. Then one day I did.” Trash revolves around a group of boys who work on a dumpsite sifting through the trash to collect things that may have some value. Raphael tells us about this work in the first two pages of the novel. Discuss with a partner what Raphael might find that would be a life-changing discovery. Share your ideas with the class and imagine how these different scenarios might play out for someone like Raphael. _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________ 53 MULTIPLE NARRATIVE VOICES IN TRASH BY ANDY MULLIGAN Even though this book is really all written by Andy Mulligan, he changes the way he writes for each character. This is called using multiple narrative voices. Try to identify some of the characteristics of each voice. Character Raphael Gardo Rat Olivia Father Julliard What we know or can infer about him/her His/her voice – the way s/he tells the story 54 PART ONE CHAPTER 1 1. Who is telling (narrating) the story? _ 2. What does Raphael do? _ _ 3. For how long has he been doing that? _ 4. What has been finding in the trash for all these years? _ _ 5. What kind of city does he live in? Explain. _ _ _ 6. Where does all the trash go and why? _ _ 7. Describe how much trash they have in there. _ _ _ 8. Do they ever find interesting things in the trash? _ 9. Why do Raphael and his friends sift through trash? _ _ 10. When did Raphael start being a trash boy? _ 55 11. What do they look for in the trash and why? _ _ _ _ _ _ _ 12. Why don’t these kids wear boots? _ 13. How much money does Raphael make a day? _ 14. Who is Gardo? _ _ 15. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary dumpsite (n): place where waste (trash) is taken and left sift (v): to go through (something) very carefully in order to find something useful or valuable muck (n): solid waste from animals : manure hacked off (adj.): cut off in a rough and violent way ; torn hoof/hooves (n): the hard covering on the foot of an animal (such as a horse or pig) 56 CHAPTER 2 1. Who is Gardo? _ How old is he? _ Describe their friendship. _ _ 2. What’s a “special”? _ _ 3. Describe Raphaels’ “lucky-unlucky” day. What does he find? _ Who is with him? _ How do they react? _ What does he do with it? _ What else do they find? _ 4. What do you think the boys are going to do next? _ _ _ Vocabulary whip (n): a long, thin piece of leather tremble (v.): to shake slightly because you are afraid, nervous, excited, etc. property (n): something that is owned by a person reckon (v): to calculate or guess 57 CHAPTER 3 1. Why aren’t there many police officers in Behala? _ _ 2. What kinds of crime do they have in Behala? _ _ 3. Why does Raphael think he got something important? _ _ 4. Who is Thomas? _ 5. What do the police promise to do if the people help them find the “something” important that is lost? _ _ 6. Why doesn’t Raphael turn in the bag he found? _ _ 7. Raphael tells his aunt he found a wallet. Why do you think he lies to her? _ _ What would you have done? _ _ 8. What is his aunt’s advice to Raphael? _ _ Why does she say that? _ _ 58 9. Describe Raphael’s shack. _ _ _ 10. What does he own? _ _ 11. What are Raphael and gardo going to do with the bag? _ _ 12. What are some challenges or obstacles faced by the main characters? _ _ _ _ 13. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary shanty (n): a small, simple building that is roughly made from sheets of wood, plastic, etc., and that is used as a house by poor people dumb (v): not able to speak especially after being shocked or surprised tilt (v): to move (your head, chin, etc.) to one side shack (n): a small house or building that is not put together well; shanty ruts (n): a long, narrow mark made by the wheels of a vehicle passing over an area sly (adj.): clever in a dishonest way 59 CHAPTER 4 1. Who is Rat? _ 2. What’s his real name and why do people call him that? _ _ 3. Describe Rat’s family. _ _ 4. Why does Raphael say that “the trash is alive at night”? _ _ 5. Describe Rat. _ _ _ 6. What is Rat getting in return of hiding the bag? _ _ 7. When Rat looks at the key, he asks the boys to pay him more. Why? What is the key for? _ 8. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ 60 Vocabulary squirm (v): to make a lot of twisting movements rig up (v): to set up (something) usually quickly and for temporary use slimy (adj.): covered with a thick, slippery liquid sling (v): to throw (something) with a forceful sweeping motion padlock (adj.): a strong lock with a curved bar that connects to the main part of the lock and holds together two parts of something (such as a chain or a gate) 61 CHAPTER 5 1. Who is telling the story now? _ 2. When does Raphael want to go to the Central Station? What is Gardo’s advice? _ _ 3. Why are there so many people picking in the morning? _ _ 4. Why are the boys scared? _ _ 5. How do the boys describe McKinley trash? _ 6. Raphael’s aunt wants to know if they are safe. Why is she worried? _ _ 7. What is Gardo’s plan to get the money? _ _ 8. What does this chapter tell us about the main characters? _ _ _ Vocabulary filthy (adj.): very dirty wad (n): a small mass or bundle shove (v): to push along grim (adj.): very serious itchy (adj./informal): impatient huddle (v): to come close together in a group suspicious (adj.): causing a feeling that something is wrong 62 CHAPTER 6 1. Who is narrating the story now? _ 2. Where do the boys go the next day? _ 3. What are the 3 “what ifs” Gardo is concerned about? _ _ _ 4. How do the boys get to the Central Station? _ 5. Why does Raphael think the police are not going to follow them? _ _ 6. How much money are they offering now for the person who finds the bag? _ 7. Why does Rat want to do the locker? _ 8. Do you think they have a good plan or do you think the boys should return the bag? Explain _ _ _ 9. What do you think they will find at the locker? _ _ 10. What do the station boys do? Why do people leave them alone? _ _ 11. What do the boys have to do to go past the station boys? _ _ 63 12. Why is the morning time a good time for the boys to go to the station? _ _ 13. Describe how the boys are feeling and why. _ _ 14. What do they find inside the envelope? _ _ 15. Who is the letter to? What does it say? _ _ _ 16. What are some challenges or obstacles faced by the main characters? _ _ _ _ Vocabulary snarl (v): to say something in an angry or annoyed way roam (v): wander square with (phrasal verb): to get approval of (something) from (someone) thrashing (n): beating bramble (n): bush grin (v): to smile widely 64 PART TWO CHAPTER 1 1. Who is narrating the story? _ 2. What does he do in Behala? _ 3. Describe the Mission School. _ _ 4. Why do many kids stop going to school after the age of 10? _ _ 5. How does Father Juilliard know the boys? _ _ 6. Who was Pascal Aguila? _ 7. What are some of the things Father Juilliard did for Behala? _ _ _ 8. Who is Sister Olivia? _ _ 9. Why do the boys go to the Mission School? _ _ 10. What do the kids get if they attend school for 5 days? _ _ 65 11. Why do you think they deceived Father Juilliard? _ _ 12. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ 13. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary pull together (phrasal verb): organize account (n): a story head (n): leader stifling (adj.): very hot and humid siphon (v): to take and use (money) for your own purpose wince (v): to have an expression on your face which shows that you are embarrassed 66 CHAPTER 2 1. Who is narrating the story? _ 2. What happens to Raphael that night? _ _ 3. Describe how he feels. _ _ 4. Where do the police take him? _ 5. What does Raphael tell the officers he found? _ 6. What do the policemen do to him? _ _ 7. Does he finally tell the truth? _ 8. What does this chapter say about the main characters? _ _ _ _ Vocabulary commotion (n): noisy excitement and confusion drag (v): to pull sob (v): to cry noisily lunge (v): to reach forward in a sudden, forceful way haul in (v): to force someone to go to a place breadwinner (n): a person who earns money to support a family hoist (v): to raise 67 CHAPTER 3 1. Why is Raphael feeling proud of himself? _ 2. Who is Jose Angelico? _ Where did he die? Why was he arrested? 3. Who is Dante Jerome Olondriz? _ _ 4. What are some challenges or obstacles faced by the main characters? _ Vocabulary landmark (n): an object or structure on land that is easy to see and recognize comrade (n): friend interrogate (v): to ask questions in a thorough and often forceful way duck into (v): to move quickly orphan (n): a child whose parents are dead 68 CHAPTER 4 1. Who is narrating the story? _ 2. Who is she? _ 3. How does she describe Jose? _ _ 4. Who is Pia Dante? _ What happened to her? 5. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary board (v): o provide (someone) with daily meals and a place to live in exchange for money 69 PART THREE CHAPTER 1 1. Who is Olivia Weston? _ 2. How did she find Behala? _ _ 3. What does she do in Behala? _ 4. Which of the boys has she met before? _ 5. Why do the boys go talk to her? _ _ What do they need? Are they telling the truth? 6. What does Olivia do for the boys? _ Who goes with her? Where do they stop on the way there? What do they buy? 7. What does this chapter tell us about the main characters? _ _ _ _ 70 Vocabulary septic (adj.): infected wrapped round his finger (informal) : to have complete control over (someone) bewildered (adj.): confused grave (adj.): very serious flatter (v): to cause someone to feel pleased by showing affection 71 CHAPTER 2 1. Who is narrating the story now? _ 2. What would he have done if he had known about the plan? Why? _ _ _ 3. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary scam (n): a dishonest way to make money by deceiving people betray (v): hurt 72 CHAPTER 3 1. Who is narrating the story? _ 2. Where are they going? _ 3. How do they feel as they walk toward the entrance? Why? _ _ 4. Who is Mr. Oliva? _ 5. What does he tell Olivia and Gardo about Gabriel Olondriz? _ _ 6. What would they have to do in order to see Gabriel Olondriz? _ _ 7. What do they do? _ 8. What are some challenges or obstacles faced by the main characters? _ _ _ _ Vocabulary squalid (adj.): very dirty and unpleasant weep (v): cry strew (v): to cover escort (v): to go with someone to give protection out of the blue: suddenly; without warning beckoned (v): to signal with your arm 73 CHAPTER 4 1. What do they see inside the prison? _ _ 2. They see some horrible sights in the prison, but what was one sight that makes Olivia very sad? ___ _ 3. Why are there children there? _ _ 4. Describe the old man. _ _ 5. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary disentangle (v): to separate stroke (v): to move your hand over (someone or something) gently and in one direction dim (adj.): not bright 74 CHAPTER 5 1. Who is narrating? _ 2. Who is Olivia talking to? Describe him/her _ _ 3. Why is Olivia confused? _ _ 4. Why do you think Gardo wants to speak in a language other than English to the man? _ _ 5. Why is the man in prison? _ _ 6. What did Senator Zapanta do that was wrong? _ _ 7. What are some challenges or obstacles faced by the main characters? _ _ _ _ Vocabulary perspire (v): to sweat handkerchief (n): a small cloth used for wiping your face, nose, or eyes bribe (v): to try to get someone to do something by giving or promising money sue (v): to bring a lawsuit against someone or something 75 CHAPTER 6 1. Who is narrating? _ 2. Why does Gardo lie to Miss Olivia? _ _ 3. Gardo says that “we knew that soon we would be leaving – that it was not possible to stay much longer in Behala.” Who is he referring to when he says “we”? Where do you think they are going? _ Why are they leaving Behala? 4. What does this chapter tell us about the main characters? _ _ _ _ 76 CHAPTER 7 1. Who is narrating? _ 2. Who is she talking to? _ 3. How much money did Senator Zapanta steal? _ 4. How did he do that? _ _ 5. Where was he keeping his money? _ _ 6. What happened to Gabriel Olondriz? _ _ 7. How did the Senator frame him? _ _ 8. What happened to Gabriel after that? _ _ 9. Who is Dante Jerome? _ 10. What do you think “it is accomplished” means? _ _ 11. What are some challenges or obstacles faced by the main characters? _ _ _ 77 Vocabulary bogus (adj.): not real; fake naïve (adj.): inexperienced; innocent raid (v): attack rejoice (v): to show that you are happy accomplished (adj.): done 78 CHAPTER 8 1. Who is narrating the story? _ 2. Describe the place Zapanta lives. _ _ 3. Rat and Raphael want to pay Zapanta a visit. Do you think it’s a good idea for the boys to go to his house? Explain. _ 4. How are they going to get there? Where are they going to get the money for the bus fare? _ _ 5. Rat says, “They don’t bother me… You get some that are friendly.” Who is he talking about? _ 6. What happened to the bag and wallet that Rat was keeping in his “house”? _ 7. What is the secret Rat keeps a in his house? _ What is it for? How did he get it? Where does he want to go? 8. How much does he need to go back home? _ 9. What does he want to buy when he gets there? Why? _ 10. How does Raphael describe Sampalo? _ 79 11. What is Rat’s plan for the future? _ 12. What happened to Raphael after the time with the police? _ _ 13. Why do you think people are treating him differently? _ _ 14. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary deceive (v): to make (someone) believe something that is not true mewling (adj.): to cry weakly; whimper 80 CHAPTER 9 1. Who is narrating now? _ 2. How do the boys get to see Zapanta’s house? What do they compare it to? Describe the house. _ _ 3. Who do they see there? What was he doing? _ _ 4. What do you think happened to Zapanta? _ _ 5. Why are there so many police cars there? _ _ 6. How much money is missing? _ 7. Explain what happened to the money, using your own words. _ _ 8. How is Jose Angelico related to the story that the man is telling the boys? _ _ 9. Why is the man upset at the vice president? _ _ 10. What are some challenges or obstacles faced by the main characters? _ _ _ _ 81 11. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary squeeze (v): to press together hum (v): to sing the notes of a song while keeping your lips closed trot (v): hurry pant (v): to breathe hard and quickly 82 CHAPTER 10 1. Who is narrating? _ 2. Why does the old man have so many grandchildren? Explain. _ _ 3. How does the old man describe Jose Angelico? _ 4. Using your own words, write what the letter says. _ 5. The letter also contained some numbers. What are they for? _ _ What book do they use to de-code the message? 6. Does Gardo take the Bible with him? Explain. _ _ 7. Why does Gardo think things can get dangerous now? _ _ 8. What happened to Gabriel the next day? _ 9. Why does Olivia have to go to the police station? _ _ 10. What does she tell the police? _ _ 11. Where does Olivia go next? Why? _ _ 83 12. What does she learn in Behala? _ _ 13. What are some challenges or obstacles faced by the main characters? _ _ _ _ Vocabulary groan (v): to make a deep sound because of pain banner (n): flag in haste: in a hurry dreadful (adj.): very bad or unpleasant hiss (v): to say something in a loud whisper tongue (n): language flippantly (adv.): not respectfully drought (n): a long period of time during which there is very little or no rain 84 PART FOUR CHAPTER 1 1. Who is narrating now? _ 2. What happened to the boys and where do they end up? _ 3. What is their plan now that they realize they have nowhere to go? _ 4. How do the boys survive on the street? _ 5. Why is Raphael so sad? _ 6. Where does Gardo decide to go, even though it was risky, and why? _ _ 7. Who is Marco and what does he want to help the boys? _ 8. What does Rat want to do back in the dumpster? _ 9. How does he get there? _ 10. What is Rat going to do to Father Juilliard and how does he feel about that? _ 11. How does he steal from the safe? Why does he know the combination? _ _ 12. Why does Rat draw a picture? _ What does he draw? 85 How does he feel? 13. What are some challenges or obstacles faced by the main characters? _ _ _ _ 14. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary carnival (n): festival slink/slunk (v): to move in a way that does not attract attention especially because you are embarrassed, afraid, or doing something wrong rough (adj.): tough tiny (adj.): very small squander (v): to use something is a wasteful way fetch (v): to find out doze (v): to nap; to sleep lightly especially for a short period of time lift (v): to steal 86 CHAPTER 2 1. Who is telling the story? _ 2. What do the boys want to do because Rat is feeling so bad about stealing the money? _ _ 3. When and where are they meeting Marco? _ _ 4. How does Gardo know this is the right Bible? _ _ 5. What does Marco do to Gardo? _ _ 6. How does Gardo fight back? _ _ 7. What happens next? _ _ _ 8. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ 87 Vocabulary stake out (phrasal verb): to watch (a place) secretly blend in (phrasal verb): to look like you belong with a particular group hook (n): a curved or bent tool for catching, holding, or pulling something greed (adj.): a selfish desire to have more of something cut and run: to leave quickly in order to avoid danger or trouble duck into (v): to move quickly slash (v): to cut 88 CHAPTER 3 1. Who is narrating now? _ 2. Summarize what happens in this chapter by using your own words. _ _ _ _ _ _ _ _ 3. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary blast (v): to make a loud and usually unpleasant sound; blare within an ace (n): very near to (doing something) reckon (v): to think; to suppose give away (phrasal verb): reveal 89 CHAPTER 4 1. Who is narrating now? _ 2. What’s the code? _ 3. How do they break the code? _ _ 4. Where is the fridge? _ 5. What are some challenges or obstacles faced by the main characters? _ _ _ _ Vocabulary muddle (v): to mix up gibberish (n): confused or meaningless words hit the jackpot: to have unexpected success or good luck strain my eyes: it was very hard to see crack (a code) (v): to find an answer or solution to a code 90 CHAPTER 5 1. Who is narrating now? _ 2. Why is he narrating? _ 3. Who is he talking about when he says “Early morning they came, hoping to catch us asleep.” _ _ 4. Why do the boys notice there is something wrong that morning? _ _ 5. How do the boys leave the room? _ 6. How do they escape? _ 7. Do the police catch them? _ 8. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ Vocabulary brag (v): to talk about yourself in a way that shows too much pride roof-hatch (n): the cover of an opening in the roof stick around (phrasal verb): to stay somewhere especially in order to wait for someone dumb (adj.): stupid rev (v): to cause an engine to run more quickly cling (v): to hold onto something very tightly 91 CHAPTER 6 1. Who is narrating now? _ 2. What is so dangerous about the escape? _ 3. Who saves them? Why? What do they do? _ _ 4. How do the other kids help the boys escape? _ _ 5. What does Gardo do that is so smart? _ _ 6. Where are the boys going now? _ 7. Why is the place the boys going to so crowded? _ _ 8. What are some challenges or obstacles faced by the main characters? _ _ _ 9. What does this chapter tell us about the main characters? _ _ Vocabulary edge (n): the part where (something) ends burst (v): o open suddenly scavenge (v): to search through waste for something that can be used swerve (v): to change direction suddenly especially to avoid hitting someone 92 CHAPTER 7 1. Who is narrating now? Who is he? 2. How did he meet Jose Angelico? _ 3. What important expression is written on the stone? _ 4. Did Jose Angelico burry his daughter? Explain. _ _ 5. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary coffin (n): a box in which a dead person is buried sympathies (n): the feeling that you care about and are sorry about someone else's grief meek (adj.): not wanting to fight or argue with other people grief (n): deep sadness caused especially by someone's death 93 PART FIVE CHAPTER 1 1. Who is narrating this chapter? _ 2. Which important holiday is being celebrated? _ 3. Describe this holiday. What do people do? Where so they go? _ _ _ 4. Why do they buy flowers for Mrs. Angelico? _ 5. Do they find the grave? _ 6. What are some challenges or obstacles faced by the main characters? _ _ _ _ 7. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary chat (v): talk glitter (v): to shine brightly Madonna (n): the Virgin Mary : the mother of Jesus Christ queue (n): line 94 CHAPTER 2 1. Who is narrating this chapter? _ 2. Why don’t the boys find the grave at first? Explain. _ _ 3. What does the number B24/8 mean? _ 4. Why do the empty holes (graves) scare Raphael? _ 5. The boys think Jose might have buried the money. What are they planning on doing? _ 6. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary bother (v): not to take the time to do something rot (v): to slowly decay perch (v): to sit on or be on something high wildly (adv.): in an uncontrolled or excited way bulge (v): to stick out gaze (v): to look at something in a steady way and for a long time 95 CHAPTER 3 1. Who is narrating? _ 2. Who are they talking to? Describe this person. _ _ 3. What is she doing there? _ 4. What is her name? _ 5. Why are the boys scared? _ 6. What are some challenges or obstacles faced by the main characters? _ _ _ _ 7. What does this chapter tell us about the main characters? _ _ _ _ Vocabulary stare at (v): to look at someone for a long time 96 CHAPTER 4 1. Who is narrating? _ 2. Was she a ghost? Explain. _ _ 3. What do the four of them do there? _ 4. Why was she in Naravo? _ 5. Why do you think Rat is crying? _ _ 6. What are they going to do now that they need tools? _ 7. What do they plan to do with the money? _ 8. What tools do they get? _ 9. What do they find inside the coffin? _ 10. What does $6,000,000.00 look like to Raphael? _ Vocabulary get (ourselves) together (phrasal verb): to stop being confused skin and bone (expression): very thin jittery (adj.): very nervous thrash out (phrasal verb): to talk about (something) in order to make a decision spike (n): a long, thin rod that ends in a point and is often made of metal musty (adj.): having a bad smell snug (adj.): fitting closely and too tightly 97 CHAPTER 5 1. Who is narrating? _ 2. Why do you think he wants to be called by his real name now? What can be inferred about Rat’s new sense of self? How have Raphael and Gardo enabled this transformation? _ _ _ 3. After the boys get the money, where do they go first? _ What do they do there? 4. What do they do with the leftover money? _ 5. How much money was left? _ 6. What do the boys get from there? What are they going to do with these things? _ _ 7. What are some challenges or obstacles faced by the main characters? _ _ _ _ 8. Predict the impact that Zepata’s deposal from government will have on this country. What types of changes (if any) do you expect to see now that he is no longer in power? _ _ _ 98 Vocabulary hit (v): to become suddenly or completely clear to someone odds and ends (n): different kinds of things whirl (v): to move in a circle with force or speed flap (v): o move up and down or back and forth dizzy (adj.): feeling that you are turning around in circles and are going to fall even though you are standing still linger (v): to stay somewhere beyond the usual or expected time 99 CHAPTER 6 1. Who is writing this last chapter? _ 2. Where do they decide to go? _ 3. What do they do with their share of the money? _ 4. Write 2 important quotes from this Chapter and explain them (use your own words to explain them). _ _ _ _ _ _ _ Vocabulary rickshaw (n): a small, light vehicle with two wheels jetty (n): a long structure that is built out into water and used as a place to get on, get off, or tie up a boat paradise (n): a perfect, beautiful place 100 Appendix 1. Why did Jose Angelico take the money from Senator Zapanta? _ _ 2. How does Angelico earn Zapanta’s trust? _ _ 3. What does Angelico do to be able to get to the safe? _ _ 4. How does Angelico get a copy of the key if the key could not leave the house? _ _ 5. What is Angelico’s plan to steal the money? _ _ 6. Now that you read the Appendix, explain why the boys threw the money away in the dumpster. _ _ _ 7. Using the phrase, “This is a story about . . .” supply five words to describe Trash. Explain your choices. _ _ _ _ _ _ _ _ _ 101 8. Which characters that do not tell any of the story might you be interested to hear from? Write two pages telling any section of the story from the point of view of one of these characters. _ _ _ _ _ _ _ _ _ _ _ _ Vocabulary appeal (v): to ask for something (such as help or support) in a serious way ablaze (adj.): on fire ajar (adj.): open vault (n): a locked room lest (conjunction): for fear that mend (v): to repair; fix 102 APPENDIX B Survey Questionnaire 103 104 105 APPENDIX C Quiz Sample 106 107 APPENDIX D Sample of Students’ Interview Answers 108 Student Interview Sample (Control Group) Examples of students’ responses -including typos- are provided below: 1. Do you feel that the/an on-line vocabulary game "quiz lit" helps in memorizing the new vocabulary easier? Why? “i don't like the traditional way because you forget always, i like creative way to learn like with pictures, so it sticks to your mind and you never forget it” 2. Do you feel more comfortable when/if your team can help you in this game? “no i don't because it doesn't show pictures or like clear simple definitions, but sometimes it does the thing..” 3. Do you feel that when/if each person gets to play in class and the same words are repeated this can help you remember the words easier? “maybe it depends on the classmate if he is excited we will learn and enjoy it!” 4. What are some on-line games that you feel can help you memorize the new vocabulary easier? ‘yeah for sure and use conv's makes the classmate in need to use that word.” 5. Have you ever played an on-line game on the computer or other electronic device and felt that it helped you learn faster? “i don't play games usually” 6. Do you feel that watching a movie of the novel in class can help learn new vocabulary? “No” 109 Student Interview Sample (Treatment Group) Examples of students’ responses -including typos- are provided below: 1. Do you feel that the/an on-line vocabulary game "quiz lit" helps in memorizing the new vocabulary easier? Why? “Yes because it’s fun. It help me in memorizing words easier because teacher always explain these words before the game. (Using some example sentences, gestures).” “I think it was very helpful to remind words. Maybe it's because before start the game, teacher explained about the meaning with many actions... After the game, we can memorize longer and explain in English! Actually… So the on-line voca game was really helpful to me in many ways.” 2. Do you feel more comfortable when/if your team can help you in this game? “Yes, I do. They can cheer me and it can be one of the motivation. Also, when I play the game, I get lost easily even if I know the meaning. As my team helps me, I can find the way easier.” “Yes. My team supported me, and I felt honor if I can get extra points for them.I like playing this game because it made our 5C class a good atmosphere.When somebody won for their team we gave him/her a high-five ! It's really fun about being a team with classmates !” 110 3. Do you feel that when/if each person gets to play in class and the same words are repeated this can help you remember the words easier? “Sure. Repeating is always necessary for studying. More repeating, easier to remember.” “Of course ! I believe that all the words in this game I can still remember now.” 4. What are some on-line games that you feel can help you memorize the new vocabulary easier? “ Draw Something. But it's not efficient. It takes a long time to draw so I won't recommend this game to teachers.” “I don’t know other on-line vocabulary game.” 5. Have you ever played an on-line game on the computer or other electronic device and felt that it helped you learn faster? “Yes. It's an app. The app shows 5 words(random) each day then you can memorize them during the spare time.” “ Yes. If we can feel fun with studying, that's the easiest way to learn I think.” 6. Do you feel that watching a movie of the novel in class can help learn new vocabulary? “Maybe.But we have to review these words. Discuss these words.” “ Actually, I don't know well. But I think it can help. Cuz when we hear words in the movie we memorized before, it is also repeating and reviewing of that.” 111 APPENDIX E Sample of Students’ Reflection Journals 112 113 114 115 116 APPENDIX F Student Consent 117 Consent of Agreement (Student Form) This study is made by Dana Fallata, a graduate student at California State University, Sacramento. I, ___________________, agree to participate in this research study entitled, “The Role of Edutainment in Teaching English to English Language Learners”. I have had the study explained to me and my questions have been answered to my satisfaction. I have read the description of this project and give my consent to participate. I understand that I will receive a copy of this informed consent form to keep for future reference. To the best of my knowledge, I meet the inclusion/exclusion criteria for participation in this study. ________________________________ _________________ Participant’s Signature Date 118 APPENDIX G Teacher Consent 119 Consent of Agreement (Teacher Form) This study is made by Dana Fallata, a graduate student at California State University, Sacramento. I, ___________________, agree to participate in this research study entitled, “The Role of Edutainment in Teaching English to English Language Learners”. I have had the study explained to me and my questions have been answered to my satisfaction. I have read the description of this project and give my consent to participate. I understand that I will receive a copy of this informed consent form to keep for future reference. 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