Signal to noise ratio (SNR) and data quality Coils Head coil Surface coil •homogenous signal •moderate SNR •highest signal at hotspot •high SNR at hotspot Source: Joe Gati Calculating Signal:Noise Ratio Pick a region of interest (ROI) outside the brain free from artifacts (no ghosts, susceptibility artifacts). Find mean () and standard deviation (SD). Pick an ROI inside the brain in the area you care about. Find and SD. SNR = brain/ outside = 200/4 = 50 e.g., =4, SD=2.1 Alternatively SNR = brain/ SDoutside = 200/2.1 = 95 (should be 1/1.91 of above because /SD ~ 1.91) When citing SNR, state which denominator you used. e.g., = 200 Head coil should have SNR > 50:1 Surface coil should have SNR > 100:1 Source: Joe Gati, personal communication What affects SNR? Physical factors PHYSICAL FACTORS SOLUTION & TRADEOFF Thermal Noise (body & system) Inherent – can’t change Magnet Strength e.g. 1.5T 4T gives 2-4X increase in SNR Use higher field magnet Coil e.g., head surface coil gives ~2+X increase in SNR Use surface coil Voxel size e.g., doubling slice thickness increases SNR by root2 Use larger voxel size Sampling time Longer scan sessions – additional cost and maintenance – physiological noise may increase – Lose other brain areas – Lose homogeneity – Lose resolution – additional time, money and subject discomfort Source: Doug Noll’s online tutorial and Jody Culham’s web site What affects SNR? Physiological factors PHYSIOLOGICAL FACTORS SOLUTION & TRADEOFF Cardiac and respiratory noise Monitor and compensate – very difficult to do Head (and body) motion Use experienced or well-trained subjects – limited subject pool Use head-restraint system – subject discomfort Post-processing correction – often incompletely effective Single trials to avoid body motion Low frequency noise Use smart design Perform post-processing filtering BOLD noise (neural and vascular fluctuations) Use many trials to average out variability Behavioral variations Use well-controlled paradigm Use many trials to average out variability Source: Doug Noll’s online tutorial and Jody Culham’s web site Physiological Noise Respiration • every 4-10 sec (0.3 Hz) • moving chest distorts susceptibility • deep breaths particularly problematic (instruct subject well) Cardiac Cycle • every ~1 sec (0.9 Hz) • pulsing motion, blood changes Solutions • gating • avoiding paradigms at those frequencies Low and High Frequency Noise Head Motion: Main Artifacts Head motion Problems 1) Rim artifacts • • hard to tell activation from artifacts artifacts can work against activation time1 time2 Playing a movie of slices over time helps you detect head motion Looking at the negative tail can help you identify artifacts 2) Region of interest moves •lose effects because you’re sampling outside ROI Head Restraint Other: • Thermoplastic Mask (used in PET) • Vacuum packs • Tape across forehead • Foam padding Head Vise (more comfortable than it sounds!) Bite Bar (less comfortable than head vice!) Motion Correction Options 2D realignment • fast • 2 degrees of freedom (2 translations) 3D realignment • slow • more accurate • 6 degrees of freedom (3 translations, 3 rotations) • can lose parts of brain Can realign within a run or within a session Motion Correction Output SPM output raw data gradual motions are usually well-corrected linear trend removal abrupt motions are more of a problem (esp if related to paradigm motion corrected in SPM Caveat: Motion correction can cause artifacts where there were none Caveat: Motion correction in BV doesn’t seem nearly as good as SPM Head Motion: Susceptibility Artifacts Stationary Head or Phantom Bag of Saline on a Stick • experimenter moves saline left and right every 20 sec without touching subject or phantom Analyze data using saline motion as “paradigm” Head Motion: Solution to Susceptibility Solution: • one trial every 10 or 20 sec • fMRI signal is delayed ~5 sec distinguish true activity from artifacts Especially good for motor paradigms – any artifact from the movement made by the subject should be gone once the critical data is collected! action artifact activity fMRI Signal 0 5 10 Time (Sec) Effect of Filtering – spatial smoothing. before after Source: Brain Voyager course slides Trial-to-trial variability Single trials Average of all trials from 2 runs Other Artifacts Ghosts Zebra Brains Spikes Metallic Objects (e.g., hair tie) Other Artifacts Poor shimming