Shawn O’Donnell Environment Artist art@shawn-odonnell.com | Portfolio: www.shawn-odonnell.com | 425.773.1248 | Bothell, WA. My Indie Game Studio: www.UDeadGames.com and Texture Website: www.2DTextures.com SKILLS Artwork: Hi / Low Poly Modeling|Sculpting|Texturing|Painting|UV Mapping|Concepts|Illustrations Traditional Art: Conceptual Art|Thumbnailing|Sketching|Sculpting|Painting Software: Maya|Topogun|Quixel Suite|ZBrush|Sculptris|Photoshop|3DS Max|Blender Motion Studio|Visual Studio|Microsoft Suite|Perforce|Power Shell|Telnet |TShell Game Engines: UE4|Unity 5|Hero Some Programming/Scripting: C++|V+|C#|Javascript|Actionscript|HTML|XML|CSS|DHTML Robotics: Adept 4 Axis | Programming |Scripting | Robot Operations EXPERIENCE Founder | Developer | Artist 03/14 – Present Bothell, WA. UDead Games, LLC. - Undisclosed Project - Started my own Indie Game Studio. Responsible for running the studio with a small team, assigning tasks to the other team members, modeling, texturing, level design, conceptual design, prototyping, programming. STE III 08/14 – Present Redmond, WA. Microsoft | Insight Global | HCL - HoloLens Project - I am back on the team for a second round. Working on both software and hardware for the HoloLens. Creation and execution of test cases, manual testing, automation testing, and running experiments. Geo Visual Data Specialist Trainer 05/13 – 08/14 Bothell, WA. Google | Randstad - Google Maps - Responsible for training new hires on the processes needed to be an employee working on Google Maps, making sure that the maps work correctly for all devices. Lead Environment Artist 05/12 – 05/13 Redmond, WA. Mashiyu Studios Inc. - Anaria Online/Small Indie Team - Worked remotely with the team creating game aesthetics from conceptual phase to implementation in the engine and generated assets for the environment. Application Dev and Test-CS 05/12 – 05/13 Redmond, WA. Microsoft | Collabera - HoloLens Project - A one year contract working on the Hololens that required me to be detail oriented on both hardware and software development, along with creating test cases. QA | Game Tester 08/05 – 02/08 Seattle Area, WA. Sandblast Games - Destroy All Humans/Path of the Furon - For the Xbox 360. Handled Bug reports, ran through game tests and ad hoc, and wrote up results on game play. Microsoft Games Studios | Excell Data – Gears of War for PC - Checked for playability and errors, covered installs, connectivity for multiplayer, animation/geometry flaws. Gas Powered Games - Supreme Commander for PC - Checked game play, tested multiplayer, ad hoc testing, looked for spelling errors in dialog, user interface, player controls and functionality. VMC Game Labs | Volt – Xbox 360 - Responsible for a team of 10 - 50 testers for both hardware and software testing on the Xbox 360. Covered a wide range of testing: compatibility testing, Xbox 360 Live testing, play through testing, ad hoc testing. EDUCATION The Art Institute of Seattle ITT Technical Institute Bellevue College PCDI | Ashworth College Game Art / Design Multimedia / Game Design Digital Art / Animation Web / Graphic Design 2 ½ years 1 year 1 year 2 years B.F.A. B.F.A. A.A. A.A.