shawn-odonnell.com

advertisement
Shawn O’Donnell
Environment Artist
art@shawn-odonnell.com | Portfolio: www.shawn-odonnell.com | 425.773.1248 | Bothell, WA.
My Indie Game Studio: www.UDeadGames.com and Texture Website: www.2DTextures.com
SKILLS
Artwork: Hi / Low Poly Modeling|Sculpting|Texturing|Painting|UV Mapping|Concepts|Illustrations
Traditional Art: Conceptual Art|Thumbnailing|Sketching|Sculpting|Painting
Software: Maya|Topogun|Quixel Suite|ZBrush|Sculptris|Photoshop|3DS Max|Blender
Motion Studio|Visual Studio|Microsoft Suite|Perforce|Power Shell|Telnet |TShell
Game Engines: UE4|Unity 5|Hero
Some Programming/Scripting: C++|V+|C#|Javascript|Actionscript|HTML|XML|CSS|DHTML
Robotics: Adept 4 Axis | Programming |Scripting | Robot Operations
EXPERIENCE
Founder | Developer | Artist
03/14 – Present
Bothell, WA.
 UDead Games, LLC. - Undisclosed Project - Started my own Indie Game Studio. Responsible for
running the studio with a small team, assigning tasks to the other team members, modeling,
texturing, level design, conceptual design, prototyping, programming.
STE III

08/14 – Present
Redmond, WA.
Microsoft | Insight Global | HCL - HoloLens Project - I am back on the team for a second round.
Working on both software and hardware for the HoloLens. Creation and execution of test cases,
manual testing, automation testing, and running experiments.
Geo Visual Data Specialist Trainer
05/13 – 08/14
Bothell, WA.
 Google | Randstad - Google Maps - Responsible for training new hires on the processes needed to
be an employee working on Google Maps, making sure that the maps work correctly for all
devices.
Lead Environment Artist
05/12 – 05/13
Redmond, WA.
 Mashiyu Studios Inc. - Anaria Online/Small Indie Team - Worked remotely with the team creating
game aesthetics from conceptual phase to implementation in the engine and generated assets
for the environment.
Application Dev and Test-CS
05/12 – 05/13
Redmond, WA.
 Microsoft | Collabera - HoloLens Project - A one year contract working on the Hololens that
required me to be detail oriented on both hardware and software development, along with
creating test cases.
QA | Game Tester
08/05 – 02/08
Seattle Area, WA.
 Sandblast Games - Destroy All Humans/Path of the Furon - For the Xbox 360. Handled Bug reports,
ran through game tests and ad hoc, and wrote up results on game play.
 Microsoft Games Studios | Excell Data – Gears of War for PC - Checked for playability and errors,
covered installs, connectivity for multiplayer, animation/geometry flaws.
 Gas Powered Games - Supreme Commander for PC - Checked game play, tested
multiplayer, ad hoc testing, looked for spelling errors in dialog, user interface, player controls
and functionality.
 VMC Game Labs | Volt – Xbox 360 - Responsible for a team of 10 - 50 testers for both hardware
and software testing on the Xbox 360. Covered a wide range of testing: compatibility testing,
Xbox 360 Live testing, play through testing, ad hoc testing.
EDUCATION
The Art Institute of Seattle
ITT Technical Institute
Bellevue College
PCDI | Ashworth College
Game Art / Design
Multimedia / Game Design
Digital Art / Animation
Web / Graphic Design
2 ½ years
1 year
1 year
2 years
B.F.A.
B.F.A.
A.A.
A.A.
Download