Lecture 10 Instructor: Craig Duckett Announcements Assignment 1 Revision DUE TONIGHT, April 27th, In StudentTracker by midnight If you have not yet submitted an Assignment 1, this is your last chance to do so to earn points, otherwise you will get a zero, and I hate doing that! Assignment Dates (By Due Date) • Assignment 1 Revision (LECTURE 10) TONIGHT Wednesday, April 27th • Assignment 2 Revision (LECTURE 12) • • • • The Fickle Finger of Fate Wednesday, May 4th Assignment 3 (LECTURE 13) Monday, May 9th Assignment 3 Revision (LECTURE 16) Wednesday, May 18th Assignment 4 (LECTURE 19) Wednesday, June 1st Assignment 4 Revision(LECTURE 20) Monday, June 6th 3 But First… The Quiz! Mid-Term Post-Mortem TODAY BEGINS THE SECOND HALF OF THE QUARTER -WHAT DOES THIS MEAN IN THE COSMIC SCHEME OF THINGS? • • • Less Theory, More Hands-On Work (Less means Less, not No) Less Hand-Holding, More Trial-and-Error Less Explanation, More Research & Investigation, More Poking Around For Code, More “Googling It” and More (on occassion) Aggravation. Grrrr! When You Do Get Aggravated: Remember to STEP AWAY from your code occasionally, take a break, walk around, go and eat, contemplate the great outdoors, then come back. If it is late at night, go to bed. You may discover that bizarre thing that sometimes can happen, where you DREAM IN CODE, and wake up in the morning refreshed and with the beginnings of a solution! INPUT: Scanner Class REVIEW import java.util.Scanner; or import java.util.*; Scanner keyboard = new Scanner(System.in); nextInt() Assumes there is an int and does something with it hasNextInt() Checks to see if there is an int (boolean true or false) nextLine() Replaces the int in the keyboard buffer with a newline character (Enter) so the program won't use the int again Input The Scanner Class To read input from the keyboard we use the Scanner class. Like Random, the Scanner class is defined in the Java Library package called java.util, so we must add the following statement at the top of our programs that require input from the user: import java.util.*; // <-- I usually do this or import java.util.Scanner; https://docs.oracle.com/javase/7/docs/api/java/util/package-summary.html The Scanner Class Scanner objects work with System.in To create a Scanner object: Scanner keyboard = new Scanner(System.in); NOTE: Like any other object, keyboard here is just a name “made up” by the coder and can be called anything instead—input, feedIine, keyIn, data, stuffComingFromTheUser, etc.—although it should represent a word most apt to its purpose. In this case I am using the name keyboard since it seems apt as I’ll be using the keyboard to enter data (i.e., do the input) New Scanner Methods These are for ints (integers). There are also Scanner methods available for floats, etc, which we'll see later on in the quarter nextInt() Assumes there is an int and does something with it hasNextInt() Checks to see if there is an int (boolean true or false) nextLine() Replaces the int in the keyboard buffer with a newline character (Enter) so the program won't use the int again Okay: Let's have a look at the Basic_Keyboard_IO.java program from the previous lecture What We're Going Over Today • Today we're going to have a closer look at parameters and arguments • We're also going to look at instance variables • You should have enough coding behind you by the end of the lecture today to successfully complete the coding for Assignment 3 “The Maze”: • Successfully Navigate through the Maze from start to finish using various logic • Use "instance variables" to set up the counters and be able to collect the number of moves made, how many times the robot moved in any particular direction, and then print out the various totals at the end of the program. More Flexible Methods More Flexible Methods The Way We Originally Learned (“Hard Coded”) public void move2() { this.move(); this.move(); } public void move3() { this.move(); this.move(); this.move(); } public void move4() { this.move(); this.move(); this.move(); this.move(); } A More Flexible Way (“Argument Coded”) public void howManyMoves(int numMoves) New Flexible Method { int counter = 0; while(counter < numMoves) { this.move(); counter++; } // Note: This method has no error handling } How it might be called in main or or or karel.howManyMoves(2); karel.howManyMoves(3); karel.howManyMoves(4); karel.howManyMoves(12); Argument, Pass, Parameter Chapter 4.6: Using Parameters You’ll notice that every new method (service) we’ve created does something: Each time we call upon one of those services, it’ll always do the same thing public void turnAround() { this.turnLeft(); this.turnLeft(); } public void move3() { this.move(); this.move(); this.move(); } public void turnRight() { this.turnAround(); this.turnLeft(); } We could have asked for user input, but then the service would fill TWO roles 1. Doing <something> 2. Interacting with the user We'd like each service to have a single, welldefined, and easy to summarize role Thus, things like moveMultiple should move the robot through multiple intersections Things like main should run the part of the program that relays instructions from the user to the robot(s) Chapter 4.6: Using Parameters We need a way to pass information to a method or service. We’d like to be able to say: rob.moveMultiple(3); or rob.moveMultiple(7); or even Scanner keyboard = new Scanner(System.in); int howFar = keyboard.nextInt(); rob.moveMultiple(howFar); The actual info being passed to the method is called an ARGUMENT The method must also be told to expect this information AND make room for it to be stored somewhere in memory, so instead of: public void moveMultiple() we'll write public void moveMultiple(int someNumber) Chapter 4.6: Using Parameters For integers ints, this creates (within moveMultiple) a COPY of whatever we put inside the parentheses in main. Inside of the moveMultiple() method someNumber behaves just like any other int variable. We can print it out, assign new values to it, use it in a while loop, etc. The thing that tells the method service to expect some info is called a PARAMETER. Let’s have a look how this works… Arguments and Parameters A method in new class up top: PARAMETER moves counter PASS public void moveMultiple(int moves) { int counter = 0; while(counter < moves) { move(); counter++; } } In main below: Scanner keyboard = new Scanner(System.in); int howFar = keyboard.nextInt(); rob.moveMultiple(howFar); ARGUMENT howFar Chapter 4.6: Using Parameters Suppose we want a subclass of Robot that can easily tell us if it has gone past a particular Avenue, for example Avenue 18... We could use a getAvenue method and “hard-code” compare it to 18: if(this.isPastAvenue == 18) {// what to do when the robot has strayed too far} but our code is more self-documenting with a predicate: if(this.isPastAvenue(18)) // The coder supplies 18 here {// what to do when the robot has strayed too far} // or better yet: if(this.isPastAvenue(anAvenue)) // The user supplies 18, or 22, or 66, etc. // using the Scanner class and System.in input {// what to do when the robot has strayed too far} The isPastAvenue method is written as follows: private boolean isPastAvenue(int anAvenue) // either way this is used { return this.getAvenue() > anAvenue; // the same and with any } // number being entered In main you’d call it this way: this.isPastAvenue(anAvenue); Using a While Statement with a Parameter The following method moves a robot east to Avenue 18. public void moveToAvenue18() // <-- no parameter { while(this.getAvenue() < 18) { this.move(); } } This is very limited, and only useful to move the robot specifically to Avenue 18 since it was “hard-coded” to do so. With a parameter, however, it can be used to move the robot to any avenue east of its current location. public void moveToAvenue(int destAve) // with parameter { while(this.getAvenue() < destAve) { this.move(); } } In main you’d call it this way: this.moveToAvenue(18); In main you’d call it this way: Chapter 6.2.2: Reviewing Parameter Variables In this section, we will show how parameter variables are closely related to temporary variables, explore using parameters with constructors, and discuss overloading. Parameter Variables versus Temporary Variables public void moveTheBot() { int howFar = 2; // <-- temporary variable this.street = this.street + howFar; } In main you’d call it this way: this.moveTheBot(); public void moveTheBot(int howFar) // <-- parameter variable { this.street = this.street + howFar; } In main you’d call it this way: this.moveTheBot(howFar); In main you’d call it this way: this.moveTheBot(2); EXAMPLE Method Without a Parameter Argument public void moveMultiple() { this.move(); this.move(); this.move(); this.move(); this.move(); } Main rob.moveMultiple(); // rob will move 5 times EXAMPLE Method Without a Parameter Argument public void moveMultiple() { int counter = 0; while( counter < 5) { if(this.frontIsClear()) { this.move(); counter = counter + 1; // This is the same as counter++; } } } Main rob.moveMultiple(); // rob will move 5 times EXAMPLE Method Without a Parameter Argument public void moveMultiple() { int counter = 0; while( counter < 5) // 5 is “hard-coded” here, so easier to change at { // this coded location but there is a better solution if(this.frontIsClear()) { this.move(); counter = counter + 1; } } } Main rob.moveMultiple(); // rob will move 5 times, and only 5 times EXAMPLE Method with Parameter Argument public void moveMultiple(int numberOfIntersections) // declare and add argument { int counter = 0; while( counter < numberOfIntersections) // replace 5 with that argument { if(this.frontIsClear()) { this.move(); counter = counter + 1; } } } Main rob.moveMultiple(5); // <-- 5 is placed within the method call as an argument // // // // // The 5 is still being “hard-coded” but this time as a parameter argument instead of an integer defined inside the method. This makes it easier since different numbers can now be called when the method is used, but why not free up the method to call up ANY input actually entered by the user? That way no number is being “hard-coded” before the program is compiled and run EXAMPLE Method with Parameter Argument public void moveMultiple(int numberOfIntersections) // declare and add argument { int counter = 0; while( counter < numberOfIntersections) // replace 5 with that argument { if(this.frontIsClear()) { this.move(); counter = counter + 1; } } } Main System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt()) // hasNextInt checks the input is an integer { int numMoves = keyboard.nextInt(); // nextInt puts it into memory container System.out.println ("You entered a " + numMoves + "."); // called numMoves this.moveMultiple(numMoves); } LET’S HAVE A CLOSER LOOK EXAMPLE Method public void moveMultiple(int numberOfIntersections) { int counter = 0; while( counter < numberOfIntersections) { if(this.frontIsClear()) { this.move(); counter = counter + 1; } numberOfIntersections 0 counter } } Main System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt() ) { int numMoves = keyboard.nextInt(); System.out.println ("You entered a " + numMoves + "."); this.moveMultiple(numMoves); } EXAMPLE Method public void moveMultiple(int numberOfIntersections) { int counter = 0; while( counter < numberOfIntersections) { if(this.frontIsClear()) { this.move(); counter = counter + 1; numberOfIntersections 0 counter } } } Main numMoves System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt() ) { int numMoves = keyboard.nextInt(); System.out.println ("You entered a " + numMoves + "."); this.moveMultiple(numMoves); } EXAMPLE Method public void moveMultiple(int numberOfIntersections) { int counter = 0; while( counter < numberOfIntersections) { if(this.frontIsClear()) { this.move(); counter = counter + 1; } numberOfIntersections 0 counter } } 5 Main numMoves System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt() ) { int numMoves = keyboard.nextInt(); System.out.println ("You entered a " + numMoves + "."); this.moveMultiple(numMoves); } EXAMPLE Method public void moveMultiple(int numberOfIntersections) { int counter = 0; while( counter < numberOfIntersections) { if(this.frontIsClear()) { this.move(); counter = counter + 1; } numberOfIntersections 0 counter } } 5 Main numMoves System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt() ) { int numMoves = keyboard.nextInt(); // nextInt actually gets the input System.out.println ("You entered a " + numMoves + "."); this.moveMultiple(numMoves); } EXAMPLE Method public void moveMultiple(int numberOfIntersections) { int counter = 0; while( counter < numberOfIntersections) { if(this.frontIsClear()) { this.move(); counter = counter + 1; } 5 numberOfIntersections 0 counter } } 5 Main numMoves System.out.println("How many intersections forward would you like the robot to go?"); if( keyboard.hasNextInt() ) { int numMoves = keyboard.nextInt(); System.out.println ("You entered a " + numMoves + "."); this.moveMultiple(numMoves); } Method Overloading Test() Test(int x) Test(int x, int y) Chapter 6.2.2: Overloading In Java it is possible to define two or more methods within the same class that share the same name, as long as their parameter declarations are different. When this is the case, the methods are said to be overloaded, and the process is referred to as method overloading. Method overloading is one of the ways that Java implements polymorphism. Polymorphism is the ability of an object to take on many forms, and uses the “is a” test determine multiple inheritance through from different classes, subclasses, etc. Method overloading is one of Java's most exciting and useful features. When an overloaded method is invoked, Java uses the type and/or number of arguments as its guide to determine which version of the overloaded method to actually call. Thus, overloaded methods must differ in the type and/or number of their parameters. While overloaded methods may have different return types, the return type alone is insufficient to distinguish two versions of a method. When Java encounters a call to an overloaded method, it simply executes the version of the method whose parameters match the arguments used in the call. Let’s have a look-see - - - Overloading public class MethodOverloading extends Object { public void test(int a) { System.out.println("a: " + a); } public void test(int a, int b) { System.out.println("a and b: " + a + "," + b); } public double test(double a) { System.out.println("double a: " + a); return a*a; } public static void main(String args[]) { MethodOverloading MethodOverloading = new MethodOverloading(); double result; MethodOverloading.test(10); MethodOverloading.test(10, 20); result = MethodOverloading.test(5.5); System.out.println("Result : " + result); } } a: 10 a and b: 10, 20 double a: 5.5 Result: 30.25 Assignment 3: The Maze The Basic Move Logic: • Turn Left (or Right) • While the front is NOT clear • Turn Right (or Left) • Move