New Heroes & Villains

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FANTASTIC FOUR ROSTER ERRATA

& UPDATES

FANTASTIC FOUR

Luke Cage: See Roster Book #0 or Marvel Team-Up Roster

Book #4.

She-Hulk: See Roster Book #0 or Avengers Roster Book #2.

FANTASTIC FAMILY

Billie Lumpkin: Strength 3X, Agility 3X, Intellect 3X, Willpower

3X.

Wyatt Wingfoot: Athletics; Mechanics, Lore (Amerindian).

Alyssa Moy: Strength: 3X, Agility 5X, Intellect 9A, Willpower

5X, Edge 0, Health 10. Scientific Genius. Calling: Investigator.

Caladonia: Strength: 3D (13D), Agility 3X (13X), Intellect 4D,

Willpower 6D, Edge 1, Health 17. Swords [Str]; Trivia (Scottish

History and Lore) [Int]; Leadership [Wll]. Ability Boost (Dual

Ability Boost – Strength and Agility; Limit: Situational – Only occurs with Body Transformation) 10, Body Transformation

(Unique Stunt – Transformation triggers Ability Boost power and causes armor and sword to appear, and vise versa) 10, Flight

3. Equipment: Body Armor +3, Sword +4. Calling: Exemplar.

Doctor Jacob Grimm: Strength 2X, Agility 3X, Intellect 6D,

Willpower 5X, Edge 0, Health 10. Medicine. Calling: Protector.

Doctor Petunia “Penny” Grimm: Strength 3D, Agility 5X,

Intellect 5D, Willpower 5X, Edge 0, Health 10. Boxing;

Medicine. Calling: Guardian.

New Agility Skill – Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. The hero also has knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.

Human Torch: Strength 5X.

Invisible Woman: Clubs. Note: Invisible Woman often creates invisible staves +3 when sparring with her occasional martial arts instructor Iron Fist.

Mr. Fantastic: Strength 4X.

Thing:

Lumpy Thing: Strength 16B, Agility 5C, Intellect 5D, Willpower

4X, Edge 1, Hand Size 3(17). No Leadership skill.

Ben Grimm: Agility 6C. Powered Armor (… Body Armor).

Adam Warlock: Strength 13X. Wrestling; Aerial Combat, Piloting;

Astronomy; Manipulation, Meditation. Body Armor +2, Cosmic

Energy Control (Ability Boost [Strength]) 16, Dimensional Travel

(to Soul Gem dimension only) 18, Invulnerability to Precognition,

Regeneration (Unique Trait: Warlock spins a cocoon [material strength 13] and must remain inside for an at least an aura duration to benefit from Regeneration) 16, Space Flight

(Flight, Life Support, Resistance to Pressure) 16. Equipment:

Soul Gem (… Hyperlinguistics 16, Energy Blast 16, Stun Blast

[“Karmic Blast”] 16; Note: The Soul Gem is sentient and malevolent with an Intellect 10X, Willpower 15X, and Calling:

Demolisher), Karmic Staff (Power Amplification [Cosmic Energy

Blasts only] 4, Randomizer [Cosmic Energy Blasts only]) +4.

Maxam: Strength 11D, Agility 8C, Intellect 4X, Willpower 6X,

Edge 2, Hand Size 4 (25). Brawling; Demolitions, Martial Arts.

Ability Boost (Strength) +8, Body Armor +6, Psi-Screen +10,

Size Alteration (Limits: Growth only, contingent with Ability

Boost usage). Equipment: Jet Boots (Flight 5). Calling:

Vengeance. Hindrance: Hateful (Adam Warlock).

Agatha Harkness: Agility 3X, Intellect 7C, Willpower 13A. Magic

13.

Air-Walker: Strength 15X, Agility 12D. Cosmic Energy Control 15

(Energy Blasts – Any energy from the electro-magnetic spectrum), Life Support 15, Resistance Cold and Heat +10,

Telepathy 3. Cape of Destiny (Flight 15, Space Flight 15).

Air-Walker Robot: Strength 20X, Agility 7D. Regeneration 14.

Note: In all other respects the Air-Walker Robot was identical to the real Air-Walker.

Ant-Man (Scott Edward Lang): Strength 4X, Agility 4C.

Equipment: Body Armor +4, Cybernetic Helmet (… Loudspeaker

[only when shrunken], Protected Senses [Vision] 4…).

Flying Ant Mount: Flight 4.

ATLANTEANS

Atlantean Citizen: Strength 12D, Agility 4X.

Atlantean Warrior: Strength 13C, Agility 5D. Knives.

Andromeda: Strength 14B, Agility 8D, Intellect 7C, Willpower

5D, Edge 2, Health 25. Atlantean Weapons (Nets and tridents),

Knives, Swords [Str]; Underwater Combat [Agl]; Lore

(Atlantean), Oceanography [Int]; Military [Wll]. Lightning

Speed (Swimming) 6 [Agl], Resistance to Cold and Pressure +8

[Str], Waterbreathing 6 [Str]. Equipment: Amphibian Serum

(Turns an Atlantean into a pink-skinned air-breather for one day), Body Armor +2, Knife +2, Sword +4, Trident +4, Warship

(Hull Strength 14. Energy Blast, Flight [Passengers], Lightning

Speed [Swimming; Passengers]) 14 [Int].

Dorma: Strength 12D, Agility 4X, Intellect 6C, Willpower 5D,

Edge 1, Health 17. Knives [Str]; Lore (Atlantean), Oceanography

[Int]; Politics [Wll]. Resistance to Cold and Pressure +4 [Str],

Waterbreathing 4 (Str]. Calling: Majesty. Hindrance: Fatally

Vulnerable (Dehydration).

Warlord Krang: Strength 13B, Agility 7C, Intellect 5C,

Willpower 5B, Edge 2, Health 25. Atlantean Weapons (Nets and tridents), Knives [Str], Spears; Marksmanship, Underwater

Combat [Agl]; Lore (Atlantean), Oceanography [Int];

Leadership, Military, Politics [Wll]. Lightning Speed (Swimming)

4 [Agl], Resistance to Cold and Pressure +6 [Str],

Waterbreathing 5 [Str]. Equipment: Amphibian Serum (Turns an Atlantean into a pink-skinned air-breather for one day),

Breathing Helmet (Resistance to Dehydration +7) [Str], Chain

Mail Body Armor +3 [Str], Energy Pistol +5 [Agl], Trident +4

[Str], as well as access to other Atlantean equipment and weaponry. Calling: World Domination (Over Atlantis; Previously

Majesty). Hindrances: Fatally Vulnerable (Dehydration),

Hateful (Sub-Mariner)

Sea Monster (Generic): Strength 20X, Agility 6X, Intellect 0X,

Willpower 1X, Edge 1, Health 17. Wrestling [Str].

Waterbreathing 10 [Str]. Calling: Demolisher. Hindrance:

1

Fatally Vulnerable to Dehydration, Monstrous. Note: Each creature has a chance of having Energy Blast 20 [Int].

Giganto: Strength 25X, Agility 2X, Intellect 1X, Willpower 10X,

Edge 4, Health 40. Body Armor +15 [Str], Resistance to Cold and Pressure +10 [Str], Waterbreathing 10 [Str]. Calling:

Demolisher. Hindrances: Bruiser, Monstrous, Physically

Disabled (Tires easily and can only be active for 1 hour a day),

Susceptible (0 defense against attacks made against its interior flesh).

Attuma: Strength 16B.

Basilisk (Basil Elks): Strength 11X, Agility 4X, Intellect 6X,

Willpower 4X, Edge 1, Hand Size 3 (17). Body Armor +2, Cold

Control (Ensnarement, Ice Patch, Ice Walls) 10, Fire Control

(Limit: Blast only) 16, Flight (Whirlwind) 6, Resistance to Heat

+10, Life Support 12, Teleportation 5, Calling: Greed.

Black Bolt: Energy Detection (Electrical & Magnetic) 15, Energy

Blast 10, Energy Conversion (Electricity to power his own powers) 15, Force Field 5.

BROOD

Brood Drone: Agility 6X. Hindrance: Panicky (In the presence of Broodworld dragons only), Susceptible (Broodworld dragons’ fire breath).

Brood Queen: Strength 12D. Body Armor +5.

Brood Warrior: Strength 9D. Hindrance: Susceptible

(Broodworld dragons’ fire breath).

Brood Worker: Hindrance: Panicky (In the presence of

Broodworld dragons only), Susceptible (Broodworld dragons’ fire breath).

Celestials: Agility 5X.

Champion of the Universe: Agility 12A. Boxing, Brawling.

Collector: Agility 10X. Equipment: Sidearm (Ensnarement or Stun

Blast) 18.

Contemplator: Agility 8X. Flight (Levitation) 10, Invulnerability to

Disease and Poison.

Crucible: Mystic Armor (… Body Armor).

Crystal: Strength 7X. Air Control (… Pressure Control…), Fire

Control (Limit: Non-generative), Fatal vulnerability is compensated by medication.

Luna: Strength 1X, Agility 2X, Intellect 2X, Willpower 2X, Edge

0, Health 10. Calling: Peace of Mind.

Maya: Strength 3X, Agility 3X, Intellect 3D, Willpower 5X,

Edge 0, Health 10. Medicine (First Aid and Child Care).

Weather Control (Limit: Micro-environment – Maya can only effect the weather patterns within striking distance) 15.

Calling: Guardian.

Deathbird: Marksmanship; Politics.

DEVIANTS

* See also A Guide to Marvel Earth, p. 120.

Brother Tode: Strength 8X, Agility 1X, Intellect 6D, Willpower

6C, Edge 2, Health 25. Lore (Deviant); Leadership, Politics.

Body Armor +2. Calling: World Domination. Hindrance:

Monstrous.

Deviant Beast: Strength 9X, Agility 9X, Intellect 3X,

Willpower 2X, Edge 3, Health 30. Ability Boost (any one ability)

11, Invulnerability to Mental Control and Poison [Str], Natural

Attack Form (one of Claws, Constriction, or Teeth) +7; plus one of the following powers: Adaptation 9, Blending 9, Body Armor

+10, Electrical Control 13, Energy Reflection 13, Illusion 6,

Paralysis 6, Quills +9, Radiation Control 9, Size Alteration 6,

Sonic Control 9. Calling: Demolisher.

Deviant Submarine: Hull Strength 12. Danger Sense 7, ECM 15,

Lightning Speed (Swimming, Passengers) 7, Maser Cannon +11,

Sonar 13.

Doctor Doom: Renaissance Man (Occult; Intimidation, Leadership,

Manipulation, Politics). Magic (… Dreamwarping [Dream

Travel]…), Powered Armor (… Stun Blast…). See also A Guide to

Marvel Earth, p. 120.

Victor Von Doom II: Energy Sheath 5, Resistance to Energy and Fire +2.

Prince Zorba: Military.

Doombots: Invulnerability to Aging, Disease, & Poison, Life

Support 15.

Servo-Drones: Invulnerability to Aging, Disease, & Poison, Life

Support 15.

Dreadknight (Bram Velsing): Strength 5D, Agility 5D, Intellect

7B, Willpower 4X, Edge 1, Health 17. Spears (Lances) [Str];

Marksmanship [Agl]; Electronics, Mechanics, Weapon Systems

[Int]. Equipment: Body Armor (Resistance to Electricity +8) +4,

Power-Lance (Energy Blast 8, Ensnarement Cable [Electrical

Energy Sheath 8] 8, 2 Firing Weapons [“Penetro-Shells] +8,

Lance [Equals Horns and Impalement Stunt] +4), Gas Pistol

(Soporific; Poison Gas) 15. Calling: Vengeance (Dr. Doom).

Hindrance: Hateful (Dr. Doom). Hellhorse: Strength 12X,

Agility 6X, Intellect 2X, Willpower 2X, Edge 0, Health 10.

Claws +2, Flight 6, Lightning Speed 2. Calling: Animal Nature.

New Willpower Power – Dreamwarping: Your hero has the ability to manipulate his own and other’s dreams. He can control his own dreams, manipulating what he dreams. More importantly, however, the hero can implant images into the mind of a sleeping individual in much the same fashion as the Illusion and Image Summoning powers.

Stunt – Dream Travel: Your hero can enter the short-lived pocket dimensions created by a person’s dreams and nightmares, including Nightmare’s Realm. These dream-worlds are outside the boundaries of normal reality and exist solely as a reflection of the dreamer’s imagination. The hero has no direct control over the conditions within the dream-world, however, the hero can interact with things within that world by performing “physical” actions much as he would in the real world. The power’s intensity is used to perform all such actions.

Any attacks on the hero in the dream-world are opposed by the hero’s Willpower and not Strength.

Dragon Man: Hindrance: … Monstrous.

Drax the Destroyer: Agility 5X, Willpower 7X, Edge 2, Hand Size 4

(25). Invulnerability to Cold, Disease, Electricity, Heat, Poison, and Radiation. Hindrance: Hateful (Thanos).

ELDERS OF THE UNIVERSE:

2

Astronomer: Physics, Mathematics (see below). Calling:

Investigator.

The Caregiver (Rubanna): Strength 7X, Agility 4X, Intellect

18A, Willpower 9X, Edge 4, Health 40. Biology, Biochemistry,

Bionics, Medicine [Int]. Cosmic Energy Control (Healing) 20

[Int], Flight 16 [Agl], Immortality [Str], Invulnerability to

Aging, Cold, Disease, Heat, Kinetics, Poison, and Radiation [Str],

Life Support 20 [Str], Regeneration 20 [Str], Space Flight 16

[Agl], Teleportation 20 [Agl]

Obliterator: Invulnerability to Aging, Disease, and Poison,

Regeneration 18. Equipment: Armor (Body Armor +3, Flight 18,

Life Support 18, Space Flight 18).

Possessor: Calling: Explorer.

Runner: Invulnerability to Aging, Disease, and Poison.

Trader: Calling: Greed.

New Intellect Skill – Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics.

ETERNALS:

Gilgamesh, the Forgotten One: Strength 19A, Agility 7C,

Intellect 7B, Willpower 9X, Edge 3, Hand Size 5 (30). Boxing,

Clubs, Spears, Wrestling; Martial Arts, Piloting; Cosmic Energy

Control, Mythology, Linguistics. Body Armor +3, Cosmic Energy

Control 6, Energy Blast 10, Flight 10, Illusion 6, Immortality,

Invulnerability to Aging, Cold, Disease, Electricity, Energy,

Heat, Poison, and Radiation, Radar Sense 6, Regeneration 3,

Telekinesis 3, Teleportation (Limit: Masochistic – Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played Gilgamesh also suffers Paralysis 18) 12, Transmutation 3. Calling: Explorer

(monster hunter).

Makkari: Strength 15X, Willpower 7C. Cosmic Energy Control 6,

Flight 16, Illusion 6, Invulnerability to Aging, Telekinesis 6,

Teleportation 10 (Limit: Masochistic – Must make a desperate

Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers

Paralysis 18).

Mentor: Cosmic Energy Control 10, Invulnerability to Aging,

Telepathy 6.

Phastos: Strength 15C, Willpower 7D. Cosmic Energy Control 6,

Energy Blast 10, Illusion 6, Invulnerability to Aging, Telekinesis

3, Teleportation 12 (Limit: Masochistic – Must make a desperate

Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers

Paralysis 18). Equipment: Battle Hammer (Energy Blast 14) +4.

Phastos now uses the codename, Ceasefire, as a member of the heroic team, the New Breed.

Sprite: Strength 13X. Cosmic Energy Control 8, Illusion 8,

Imitation 6, Invulnerability to Aging, Telekinesis 3,

Teleportation 12 (Limit: Masochistic – Must make a desperate

Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers

Paralysis 18), Transmutation 12.

Starfox: See Avengers Roster Book #2.

Earth Eternal: Strength 14X, Agility 7X, Intellect 7D,

Willpower 7D, Edge 1, Health 17. Energy Control. Cosmic

Energy Control 6, Energy Blast 10, Flight 10, Illusion 6,

Immortality, Invulnerability to Aging, Cold, Disease, Electricity,

Energy, Heat, Poison, and Radiation, Telekinesis 3, Teleportation

(Limit: Masochistic – Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers Paralysis 18) 12,

Transmutation 3. Calling: Protector. Note: These are the statistics for an average Earth Eternal. Most have exceeded these averages in many ways, while few have failed to meet them. All or most of the remaining Earth Eternals have joined the new heroic team the New Breed, including Ikaris

(Sovereign), Thena (Corona), Phastos (Ceasefire), Ceyote

(Tomorrow Hawk), Psykos (Psyche), Aurelle (Sparx), Sersi

(Mesmer), and an unnamed Eternal codenamed Chi Demon, as well as one the only remaining Deviants, Ransak (Warhead).

Titanian Eternal: Strength 12X, Agility 6X, Intellect 6X,

Willpower 6X, Edge 1, Health 17. Cosmic Energy Control 2,

Flight 8, Resistance to Aging, Cold, Disease, Electricity, Heat,

Poison, Radiation +8. Calling: Protector. Note: These are the statistics for an average Titanian Eternal.

Franklin Richards: Willpower 12D. As Tattletale and at other times, Franklin has also demonstrated the following powers:

Astral Projection (Telelocation as Detection stunt; Limits

Sleeping and unpredictable; Unique Trait: Franklin talks in his sleep when traveling astrally) 15, Precognition (Limits:

Uncontrolled, unpredictable, and only when Franklin is sleeping)

15, Stun Blast (Scrambling as Magnetic Control stunt; Limits:

Franklin may only use this power if his life is seriously threatened; Unique Trait: Franklin’s eyes glow when he uses this power) 15.

Galactus: Life Drain (Unique Trait: Galactus does not drain the life energy of individuals, but that of planets) 10. Equipment:

Galactus normally constructs equipment that eases his ability to eat the life energy of the planet he intends to feed on. This equipment gives him +20 to his Life Drain.

Destroyer: See Avengers Roster #2.

Galactus’ Cat: Strength 18X, Agility 12X, Intellect 2X,

Willpower 0X, Edge 1, Health 17. Body Armor +6, Paralysis

(Unique Stunt: Paralysis Gas – Your hero can generate a cloud of paralysis gas to all within firing distance) 20. Calling: Guardian.

Punisher: Strength 22X, Agility 16X, Intellect 0X, Willpower

0X, Edge 0, Health 30. Body Armor +6, Energy Blast 16. Calling:

Demolisher.

Red Shift: Strength…

Tyrant: Strength…

Gamora: Willpower 7D. Weaponmaster (Axes, Clubs, Garrotes,

Knives, Martial Arts Weapons, Spears Swords; Archery,

Contingent Attack, Flinging, Marksmanship, Ricochet); Climbing,

Stunning, Wrestling; Acrobatics, Escape Artistry, Martial Arts;

Piloting (Spacecraft); Astronomy, Espionage; Tracking. Ability

Boost (Strength or Agility; Note: The Ability Boost power is only a game mechanic to reflect Gamora’s amazing combat skills and occasional superhuman physical feats. It is not an actual power) 6, Regeneration 6. Equipment: Knife +3.

New Strength Skill – Stunning: Your hero may attack with a stunning blow that is opposed by Willpower instead of Strength.

However, the action difficulty rating of the attack is raised by one level.

Gardener: Strength 8X. Invulnerability to Disease and Poison.

3

Gorgon: Strength 12C. Acrobatics (Unique Trait: Always lands on his feet). Ability Boost 5 (Strength).

Grandmaster: Cosmic Energy Control (… Alchemy), Invulnerability to

Disease and Poison.

Hate-Monger: Strength 4X, Agility 4X, Intellect 4X, Willpower 8A.

Leadership, Military, Politics. Equipment intensity is generally

12.

Android Hate-Monger: Strength 3X, Agility 3X, Intellect 4X,

Willpower 8B, Edge 1, Hand Size 3 (17). Intimidation,

Manipulation, Mental Control. Emotion Control (Broadcastable

[can be focused through devices]; Limit: One emotion only

[Hate]) 12, Imitation 12, Invulnerability to Aging, Disease, and

Poison, Life Support 15. Equipment: Various Emotion Control and Mind Control devices (pamphlets with contact poisons, etc.)

12. Calling: Demolisher.

Her (Kismet): Regeneration (Unique Trait: Kismet spins a cocoon

[material strength 15] and must remain inside for an at least an aura duration to benefit from Regeneration) 17. Note: The Her detailed is now known as Kismet. The new Her, Ayesha, mentioned in the last paragraph and pictured is a different construct; though her abilities and powers are somewhat similar to Kismet (Ayesha has, for example, an Edge 1, Health 17).

Herbie: Enhanced Senses (Infravision) 10, Invulnerability to Aging,

Disease, & Poison, Life Support 15. Note: For a time, Herbie had Energy Blast 12.

Doctor Sun: Strength 13X, Agility 7X, Intellect 9A, Willpower

11X, Edge 2, Health 25. Biochemistry, Bionics, Computers,

Linguistics, Lore (Vampirism), Mechanics, Medicine, Robotics

[Int]. Body Armor +5, Computer Link 15 [Int], Hyperlinguistics

10 [Int], Mind Control (Multiple Targets, Transferal) 15 [Wll],

Psi-Blast [Wll], Teleportation 15 [Agl]. Calling: World

Domination. Hindrances: Fatally Vulnerable to lack of fresh blood, Monstrous. Note: For much of the time, Dr. Sun did not have his robotic body, leaving him with Strength 0X, Agility 0X and no Body Armor or Teleportation powers.

Human Torch I (Jim Hammond): Strength 6X, Agility 11D,

Intellect 5C, Willpower 5C, Edge 2, Hand Size 4 (25). Aerial

Combat; Energy Control, Espionage; Leadership, Military. Energy

Sheath (Flight) 12, Fire Control (Absorption, Fireball, Fire

Missiles, Fire Restraints, Flame Shapes, Heat Control, Illusion,

Nova Flame, Updraft) 16, Invulnerability to Aging, Disease, Heat and Flame, Regeneration (Solar) 4. Calling: Vestige of Humanity.

Hindrance: Triggered-Powerless (0 intensity when hit by water, wind, or cold of 10+ intensity, or the loss of oxygen). Note:

Hammond has since lost all of his super powers.

Professor Phineas T. Horton (a.k.a. Thomas Raye): Strength

4X, Agility 4X, Intellect 9B, Willpower 3D, Edge 0, Health 10.

Biochemistry, Genetics, Robotics; Mesmerism. Calling: Peace of

Mind.

Ikaris: Intellect 7B. Cosmic Energy Control 12, Enhanced Senses 6,

Flight (Passengers) 12, Force Field 9, Illusion 6, Invulnerability to Aging, Telekinesis (Force Field) 8, Teleportation (Passengers;

Limit: Masochistic – Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers Paralysis 18) 14.

Equipment: Body Armor +2. Ikaris now uses the codename,

Sovereign, as a member of the heroic team, the New Breed.

INHUMANS

Alpha Primitive: Strength 9X, Agility 5X, Intellect 3X,

Willpower 3X, Edge 0, Health 10. Calling: Soldier.

Jack of Hearts: Edge 2, Hand Size 4 (25). Computer Link 5,

Energy Detection 10.

Karkas: After being further mutated by Apocalypse into a giant mindless and almost impervious monster, Karkas appeared to have been slain in The New Eternals #1.

Ransak: Agility 11A. Contingent Attack. Body Armor +2,

Resistance to Energy and Radiation +4. Equipment: Power Spear

(Energy Blast 10) +3. Ransak now uses the codename, Warhead, as a member of the heroic team, the New Breed.

Karnak: Strength 10D, Willpower 5C. Philosophy (see below).

New Intellect Skill – Philosophy: The science of the nature of things, generally the fundamental beliefs as they come to be conceptualized and formulated, based on logical reasoning rather than empirical methods. It compromises logic, ethics, aesthetics, metaphysics, and epistemology. This skill also includes theology, the study of the nature of God, His relationship with humanity and with the world, and religious truths.

KREE

Note: A large proportion of the Kree have evolved into the Ruul.

The Ruul apparently have a warrior caste and thinker caste.

Ruul Thinkers: Strength 8X, Agility 6X, Intellect 8B, Willpower

6B, Edge 0, Health 10. Assessment, 2 Science Skills;

Manipulation, Observation, Politics. Calling: World (Galaxy)

Domination.

Ruul Warriors: Strength 12, Agility 10, Intellect 4, Willpower 6,

Edge 0, Health 10. Brawling, Wrestling. Elongation 12,

Resistance to Gas +6, Equipment: Body Armor +2. Calling:

Soldier.

Intergalactic Sentry: See also Kree Sentry in A Guide to

Marvel Earth, p. 119.

Supremor: Computer Link 9, Hypnosis (Broadcastable, Multiple

Targets; Limit: Kree only) 6, Psi-Screen +10, Teleportation

(Limit: Others only) 15

Kymaera/Namorita: Strength 13C, Intellect 4C, Willpower 6X.

Aerial Combat; Oceanography, Lore [Atlantean]). Ability Boost

(Strength; Limit: Only in water, but constant) 2, Corrosion 10,

Enhanced Senses (Vision) 12, Invisibility (Uncontrolled and only when knocked unconscious) 9, Paralysis (Touch only) 6.

Equipment: New Warriors CommLink 10. Calling: Exemplar.

Kymaera goes by the name Namorita again and has lost both her claws and blue skin.

SURF

Eel: Strength 13C, Agility 7D, Intellect 4C, Willpower 4X, Edge

1, Hand Size 3 (17). Atlantean Weapons, Wrestling; Underwater

Combat; Lore (Atlantean), Oceanography. Body Armor +3,

Lightning Speed (Swimming) 5, Plasticity (Flattened shape only)

13, Resistance to Cold and Pressure +9, Waterbreathing 6.

Calling: Adventurer. Hindrance: Fatally Vulnerable to dehydration.

4

Sharkskin: Strength 15B, Agility 4D, Intellect 5C, Willpower

4X, Edge 1, Hand Size 3 (17). Atlantean Weapons, Natural

Weapons, Wrestling; Underwater Combat; Lore (Atlantean),

Oceanography. Body Armor +4, Lightning Speed (Swimming) 5,

Quills +4, Resistance to Cold and Pressure +10, Waterbreathing

5. Calling: Adventurer. Hindrance: Fatally Vulnerable to dehydration.

Undertow: Strength 13D, Agility 5D, Intellect 5C, Willpower

5X, Edge 1, Hand Size 3 (17). Atlantean Weapons; Underwater

Combat; Lore (Atlantean), Oceanography. Lightning Speed

(Swimming) 6, Resistance to Cold and Pressure +6, Water

Control (Drowning, Propulsion, Tsunami, Waterwalking) 8,

Waterbreathing 6. Calling: Adventurer. Hindrance: Fatally

Vulnerable to dehydration.

Llyra:

Lemurians: Strength 12C, Agility 4X, Intellect 5C, Willpower

4X, Edge 0, Health 10. Knives, Spears [Str]; Lore (Lemurian),

Oceanography [Int]. Resistance to Cold +5, Waterbreathing 5.

Calling: Outcast. Hindrance: Fatally Vulnerable to Dehydration.

Lockjaw: Strength 15D.

Mad Thinker: Equipment: Android Body (Strength 10X, Agility 5X,

Energy Blade +5, Energy Blast 10, Invulnerability to Aging,

Disease, and Poison, Flight 5).

Mad Thinker’s Awesome Android: Strength 18D, Agility 8X,

Intellect 1X, Willpower 1X; Edge 2, Health 25. Hyper-Breath.

Adaptation 10, Body Transformation (Solid Form; Can turn to diamond, granite, steel, ice, and possibly other solid forms) 20,

Elongation (Telescopic Attack) 5, Energy Blast 5, Gestalt

(Unique Stunt – Reverse Gestalt: The Android may split itself into at least six smaller Androids with identical statistics and powers except Strength 12X, Agility 6X, Edge 0, Health 10, and

Body Transformation 15; Note: The Android will only do this in response to multiple targets.) 15, Invulnerability to Aging,

Disease, and Poison, Life Support 15, Power Duplication (Limit:

Works only with powers relating to the target’s obvious physical powers, such as Body Armor, Claw, Resistance, and Wings; Note:

The Android does not need to make any actions to use Power

Duplication – he does it automatically. Once a power has been duplicated, the Android may use it again at any time) 5, Size

Alteration (Limit: Growth only) 5. Calling: Demolisher.

Hindrances: Monstrous, Uncreative. Note: This new Android first appeared with its modifications in Thunderbolts #2.

Magus: Strength 13X, Agility 11X, Intellect 11X, Willpower 13A.

Body Armor +2, Cosmic Awareness 8, Cosmic Energy Control

(Ability Boost [Strength] +2) 12, Flight (Resistance to Pressure)

8, Space Flight (Life Support) 8. Note: Image Summoning power is a result of equipment.

Maximus: Strength 8X, Agility 4X, Intellect 10A, Willpower 13X.

Equipment: Hypno-Gun and Potions (Boost Mind Control +7).

Hindrance: Hateful (Black Bolt).

Medusa: Strength 8D. Climbing. Prehensile Hair (… Wind Blast

[Unique Stunt equal to Hyper Breath skill).

Mole Man: Real Name: Harvey Elder.

Molecule Man: Note: Molecule Man no longer has the Objects only hindrance when using either his Alchemy or Transmutation powers, though he generally does not manipulate sentient beings.

Morg: Edge 2, Hand Size 4 (25). Astronomy. Resistance to Cold,

Disease, Fire, Radiation +10.

Ms. Marvel:

She-Thing: Regeneration 5.

Nathaniel Richards: Powered Armor (… Body Armor +5…).

NEW MEN: All Knights of Wundagore have access to Body Armor

+4 and Atomic Steeds (Hull Strength 10, Flight 10, Lightning

Speed 8).

Delphis: Strength 7X, Agility 8X, Intellect 9A, Willpower 7X.

Scientific Genius (Astronomy, Biochemistry, Biology, Chemistry,

Electronics, Genetics, Mechanics, Medicine, Meteorology [see below], Oceanography).

Gator: Clubs. Body Armor +2. Equipment: Energy Mace +4.

Man-Beast: Emotion Control 10, Teeth +1. Defunct Equipment:

Hate Amplifier (Power Amplification [Emotion Control and Hate only]) +4.

Tyger: Martial Arts.

White Tiger: Strength 9D, Agility 12D, Intellect 3X, Willpower

6C, Edge 1, Health 17. Natural Weapons [Str]; Acrobatics [Agl];

Survival, Tracking [Wll]. Claws +3, Psi-Screen +10. Calling:

Soldier. Hindrance: Hateful (of Man-Beast), Monstrous.

Black Knight: See Avengers Roster Book #2.

New Intellect Skill – Meteorology: The science of atmospheric phenomena, especially weather and weather conditions.

Nicholas Scratch:

Eliminators: Strength 11X, Agility 5X, Intellect 3X, Willpower

1X, Edge 0, Health 10. Air Control 12 [Int], Body Armor +5

[Str], Detection (Life) 3, Fire Control (Nova Flame; Limit: Using

Nova Flame causes self destruction) 9 [Int], Magnetic Control

15 [Int], Psi-Blast 9 [Wll]. Equipment: Egg-shaped flier (Hull

Strength 6, Flight 9). Calling: Soldier. Hindrance: Frenzied.

Orka: Strength 18D. Body Armor +4. Hindrances: Bruiser,

Frenzied, Monstrous.

Pip the Troll: Strength 8X, Agility 6D. Thievery; Art (Painting).

Rama-Tut: Agility 4X. Equipment: Time Ship (Hull Strength 14,

Agility 10, Remote Control, Shapeshifting [Size Alteration;

Limit: No smaller than house-sized], Space Flight [Flight,

Passengers], Time Travel) 24.

Immortus: See Kang in Avengers Roster Book #2.

Kang: See Avengers Roster Book #2.

Scarlet Centurion: Strength 8X, Agility 4X, Intellect 10C,

Willpower 5X, Edge 3, Health 30. Mechanics, Time Machinery

[Int]. Equipment: Powered Armor (Body Armor +4, Resistance to Corrosion, Disease, and Poison +8), Gauntlets (Blinding [Light-

Blaster], Energy Blast [Shock-Blaster and Force-Blaster],

Ensnarement [Ice-Blaster], Stun Blast [Sleep-Inducer]) 9, Time

Ship (Hull Strength 16, Agility 12. Remote Control, Space Flight

[Flight, Passengers, Time Travel) 24 [all Int]. Calling: World

Domination.

5

Ronan the Accuser: Strength 14C. Hammers; Intimidation,

Military. Equipment: Powered Armor (Ability Boost [Strength])

+2, Body Armor +4, Energy Blast 10, Invisibility 10,

Invulnerability to Universal Weapon, Life Support 10), Universal

Weapon (Absorption [Cosmic Energy & Radiation], Disintegration

[Reintegration], Energy Blast, Energy Reflection, Force Field

[Entrapment, Suffocation, Shield from Energy], Gravity Control

[Flight], Stun Blast [Stun Bolt, Stun Wave], Limit: Masochistic

[Touching the Weapon inflicts intensity 22 damage each exchange until it is released]) 16, Space Ship (Life Support,

Teleportation [Passengers, Summoning], Space Flight) 15. Note:

Ronan has no innate powers, except for his enhanced strength.

Sersi: Strength 15X, Agility 12C. Energy Blast 12, Flight 12,

Imitation 8, Mind Control 10, Telekinesis (Force Field,

Forceflight) 10, Teleportation (Limit: Masochistic – Must make a desperate Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers Paralysis 18) 15. Sersi now uses the codename, Mesmer, as a member of the heroic team, the New Breed

Shaper of Worlds:

Glorian: Edge 1, Health 17. Reality Warping 10, Telepathy

(Limits: Uncontrolled, Only enable Glorian to determine another’s dreams and wishes) 10.

SHI’AR:

Shi’ar Civilian: The rare evolutionary throwback exhibits Wings

1 or 2.

Gladiator: Strength 20A. Energy Reflection (Psionic energies only) 10, Hindrances: Susceptible (A specific an unknown type of radiation), Weakness (Unique Hindrance: Should Gladiator suffer a loss of confidence or faith, his health drops to 10 and all of his abilities and powers are cut in half for until he makes a

desperate Willpower action).

Silver Surfer: Strength 18X, Agility 18A. Aerial Combat; Tracking.

Body Armor +4, Cosmic Awareness (Unique Stunt –

Broadcasting: Surfer can send warnings to other Aware begins across any distance) 20, Cosmic Energy Control (… Absorption,

Starburst…) 20, Life Support 20, Resistance to Cold, Heat, and

Pressure +10. Equipment: Surfboard (… Limited Sentience

[Intellect 2, Willpower 8]).

SKRULLS:

Empress S’byll: Strength 20X, Agility 12X, Intellect 7X,

Willpower 9C, Edge 2, Health 25. Leadership, Politics [Wll].

Body Armor +5, Body Transformation (Any) 20, Energy Blast 15,

Flight 15, Life Support 15, Power Amplification (Unique Trait

Only: S’byll can reawaken the shape-changing powers of any skrull with a touch) 12, Shapeshifting 20. Calling: Majesty.

Stranger: Willpower 22A. Renaissance Man (… Astronomy,

Electronics, Energy Control, Mechanics, Radiology; Intimidation,

Manipulation, Meditation, Mental Control, Observation). Cosmic

Energy Control (… Absorption, Energy Gift, Healing…) 22, Life

Support 18, Space Flight 22, Resistance to Pressure +10,

Telepathy (Psi-Screen, Psychic Invisibility, Rangeless,

Telelocation) 10, Teleportation 22.

Sub-Mariner: Resistance to Aging +5.

Marrina Smallwood: Strength 10X, Agility 6X, Intellect 3X,

Willpower 4D, Edge 1, Hand Size 3 (17). Survival (Marine

Environments only). Blindness (Limit: Touch only) 15, Claws

(Limit: When Frenzied only) +2, Danger Sense (Limit:

Underwater only) 10, Enhanced Senses (Underwater only) 10,

Lightning Speed (Swimming only; Vortex [Unique Stunt – essentially equal s a Whirlwind underwater only], Waterspout)

15, Resistance to Cold & Pressure +6, Waterbreathing 10.

Calling: Vestige of Humanity. Hindrance: Frenzied (when induced by the Master), Monstrous, Transformative (when facing Plodex).

Super Skrull: *Energy Sheath (Fire) 8, Force Field 8.

Terrax: Strength 18C. Intimidation. Earth Control 18, Resistance to Cold, Energy, Heat, and Kinetics +4.

Tyros the Terrible:

Thanos: Agility 7D, Intellect 15A, Willpower 15C. Skillmaster (…

Sonic Slam, Wrestling; Bionics, Electronics, Spacecraft…);

Spacecraft; Observation. Cosmic Energy Control (… Alchemy),

Invulnerability to Precognition, Magic 7, Telepathy 5. Note:

Thanos’ teleportation power is done using his super high-tech chair and other technological equipment. Equipment: Chair

(CommLink, Dimensional Travel, Enhanced Senses [Energy

Detection], Flight, Life Support, Passengers, Sentience,

Teleportation) 15, Reality Gem 15, Stasis Gun (Paralysis) 20,

Personal Force Field (Vs. Energy, Magic, and Psionics) 10,

Personal Teleporter 20, among others. Hindrance: Obsessive

(Death).

Thena: Strength 15X, Agility 7X. Energy Control 12, Illusion 8,

Invulnerability to Aging, Telekinesis (Force Field) 6, Telepathy

3, Teleportation (Limit: Masochistic – Must make a desperate

Strength action on arrival or be paralyzed with pain for an aura duration, if a Doom card is played the Eternal also suffers

Paralysis 18) 14, Transmutation 8. Equipment: Body Armor +3.

Thena now uses the codename, Corona, as a member of the heroic team, the New Breed

Torgo: Invulnerability to Aging, Disease, & Poison, Life Support 15.

Triton: Intellect 4X.

Uatu: Observation.

Wizard:

FRIGHTFUL FOUR

Brute (Reed Richards): Strength 3X (17X), Agility 4X, Intellect

11A, Willpower 8X, Edge 2, Hand Size 4 (25). Scientific Genius

(Computers, Electronics, Mechanics, Spacecraft, and perhaps others). Body Transformation (Alter Ego: Reed Richards only).

Enhanced Senses 9. Calling: Vengeance (against Reed Richards), later Repentant.

Hydro-Man: Strength 6D. Brawling.

Quicksand: Strength 18X, Agility 10X, Intellect 4D, Willpower

3X, Edge 1, Health 17. Radiology [Int]. Body Transformation

(Semisolid or Solid; Limits: One form only [Sand], Permanent)

18, Earth Control (Dustcloud, Entrapment [Limit: No damage to victim on a breakout attempt], Sand Shaping [can reshape any sand within firing distance into objects]; Limit: Sand manipulation only) 12, Energy Blast (Sand Blast) 12, Size

6

Alteration (Growth only, Situational – dependent upon extra sand being present) 6. Calling: Demolisher. Hindrance:

Susceptible to heat-, flame-, and water-based attacks,

Monstrous.

Sandman (William Baker): Strength 14C, Agility 8X, Intellect

4X, Willpower 8X, Edge 2, Health 25. Brawling, Hammers. Body

Armor +2, Body Transformation (Semisolid or Solid Forms;

Limit: One form only [Sand]) 14, Earth Control (Dustcloud,

Entrapment [Limit: No damage to victim on a breakout attempt];

Limit: Sand manipulation only) 12, Elongation (Telescopic Attack)

14, Size Alteration (Growth only, Situational – dependent upon extra sand being present) 8, Regeneration (Limit: Only by absorbing sand) 8. Calling: Repentant, previously Greed.

Hindrance: Susceptible to heat-, flame-, wind-, and water-based attacks (Unique Trait – if hit by fire or heat of 10+ intensity – turned into glass for an aura duration).

Trapster: Martial Arts. Equipment: Stabilizer Powder

(Stabilizes unstable molecules, particularly those of super-hero suits). see also Electro (Roster Book #0 or Marvel Team-Up Roster

Book #4) and Klaw (Avengers Roster Book #2)

NEW FF ENTRIES

Gormuu: Strength 21B, Agility 5D, Intellect 5D, Willpower 5X, Edge

2, Health 25. Brawling, Sonic Slam, Wrestling; Piloting;

Spacecraft. Absorption (Any Energy; Absorption Boost –

Unique Trait: Boost is to Size Alteration, rather than Strength)

21, Size Alteration 8 (Power Growth; Unique Traits: Strength and Agility are unaffected by Size Alteration and if Size

Alteration goes beyond 30, Gormuu dissipates). Calling: World

Domination. Hindrance: Addicted (Energy Absorption),

Monstrous, Overconfident.

PROJECT PEGASUS

Blue Shield (Joseph Cartelli): Strength 11C, Agility 8D,

Intellect 4D, Willpower 4D, Edge 1, Health 17. Boxing,

Wrestling [Str]; Acrobatics [Agl]; Criminology [Int]; Law

Enforcement [Wll]. Force Field (Shield from Cold, Gases, and

Heat; Limit: Self only) 13 [Int], Lightning Speed 4 [Agl]. Calling:

Protector.

Giant-Man (Dr. William Barrett “Bill” Foster): Strength 5D,

Agility 5X, Intellect 7B, Willpower 3X, Edge 1, Health 17.

Wrestling; Biochemistry, Radiology, Super-Physiology. Size

Alteration (Growth only and Increased Difficulty) 9. Calling:

Investigator.

Guardsman (Michael O’Brien): Strength 5D, Agility 5C,

Intellect 5D, Willpower 5D, Edge 1, Health 17. Brawling [Str];

Contingent Attack, Marksmanship [Agl]; Criminology [Int]; Law

Enforcement [Wll]. Guardsman Armor (Ability Boost

[Strength], Body Armor +7, CPU, EMP Protection, Energy Blast

(Repulsor Ray 14 and Chemically-fueled Boot Jets 10 – Limit:

Must be above victim to use boot jets as attack), Flight 10,

Kinetic Control [Repulse Field only] 10, Life Support 7,

Resistance to Cold, Energy, Gas, Heat, Radiation) 14. Calling:

Protector.

Quasar: See Avengers Roster Book #2.

7

FF “MASTER-CLASS” & “WORLD-

CLASS” SKILLS

Fantastic Family

Alicia Masters:

Billie Lumpkin:

Willie Lumpkin:

Wyatt Wingfoot:

Human Torch: Aerial Combat, Driving

Invisible Woman: Energy Control

Invisible Girl: nada

Mr. Fantastic: Dimensional Geography, Electronics, Mechanics,

Physics, Spacecraft, Super-Physiology

Thing: Piloting, Repair (aircraft); Aeronautics Lumpy Thing:

Piloting, Repair (aircraft); Aeronautics

Spiky Thing: Piloting, Repair (aircraft); Aeronautics

Ben Grimm: Piloting, Repair (aircraft); Aeronautics

Adam Warlock: nada

Agatha Harkness: Occult, Meditation

Ebony: nada

Air-Walker: nada

Annihilus: nada

Minion of Annihilus: nada

Ant-Man: nada

Flying Ant mount: nada

Aron: Observation

Aron (Original): Observation

Atlanteans

Atlantean Citizen: nada

Atlantean Warrior: nada

Attuma: Axes, Brawling, Swords; Underwater Combat

Basilisk: nada

Black Bolt: Leadership

Blastaar: nada

Brood

Acanti: nada

Brood Drone: nada

Brood Queen: nada

Brood Warrior: nada

Brood Worker: nada

Celestials: Energy Control; see entry for Scientific Genius “World

Class” skills

Champion of the Universe: Wrestling

Citadel of Science

Dr. Carlo Zota: Electronics, Mechanics

Dr. Jerome Hamilton, M.D.: Biology

Dr. Maris Morlak: Physics, Radiation

Guard: nada

Collector: Archaeology, Lore

Drakonian Destructoid: nada

Contemplator: Assessment, Lore; Meditation, Trance

Crucible: Biochemistry, Super-Physiology

Crystal: nada

Darkoth the Death Demon: nada

Deathbird: Intimidation, Leadership

Deviants: nada

Devos The Devastator: nada

Diablo: Chemistry

Doctor Doom: Electronics, Mechanics, Robotics, Weapon Systems

Kristoff Von Doom: nada

Victor Von Doom II: nada

Prince Zorba: nada

Doombot (Combat Model): nada

Doombot (Diplomatic Model): nada

Doom-Knight: nada

Servo-Guard: nada

Latverian Stormtrooper: nada

Dragon Man: nada

Drax the Destroyer: nada

Dreadface:

Ego: nada

Synthetic Beings: nada

Elders of the Universe

Astronomer: Astronomy

Obliterator: Weapon Systems

Possessor: nada

Runner: Fast Exit

Trader: Finance

Eternals:

Makkari: nada

Mentor: Computers; Leadership

Phastos: nada

Sprite: Taunting

Earth Eternal: nada

Titanian Eternal: nada

Uni-Mind: all Intellect- and Willpower-based skills

Fasaud: Finance

Firelord: Astronomy, Energy Control

Franklin Richards: nada

Psi-Lord: nada

Galactus: nada

Gamora: Martial Arts

Gardener: Biology (Botany)

Ghaur: Intimidation

Gorgon: Sonic Slam

Grandmaster: Energy Control; Manipulation

Hate-Monger: Manipulation

Android Hate-Monger: nada

Her: nada

Herbie: Computers, Robotics

High Evolutionary: Biology, Energy Control, Genetics, Super-

Physiology

Human Torch: Aerial Combat; Energy Control

Huntara:

Iconoclast: nada

Ikaris: Energy Control, Leadership

Impossible Man and Woman: nada

Inhumans

Inhuman: nada

Alpha Primitive: nada

Jack of Heats: nada

Karkas: Teaching

Ransak: nada

Karnak: Martial Arts; Assessment; Trance

Kree

Intergalactic Sentry: nada

Kree Warrior: nada

8

Supremor: nada

Kro: Military

Kymaera: Underwater Combat

Lilandra Neramani: Leadership, Politics

Llyra: Oceanography

Lockjaw: Tracking

Lyja: nada

Mad Thinker: Bionics, Computers, Photographic Memory, Robotics

Awesome Android: nada

Maelstrom: Genetics, Super-Physiology

Deathurge: Spears

Gronk: nada

Helios: nada

Phobius: nada

Magus: Mental Control

Malice: Energy Control

Master Pandemonium: nada

Pandemonium’s Demon: nada

Maximus: nada

Medusa: nada

Mole Man: Geology

Moloid: nada

Monster Isle Creature: nada

Molecule Man: nada

Morg: Axes, Brawling

Ms. Marvel: Wrestling

She-Thing: Wrestling

Nathaniel Richards:

New Men

Anon: nada

Bova: nada

Churchill: nada

Delphis: nada

Gator: nada

Man-Beast: Mental Control

Ram: nada

Tyger: nada

Ursula: nada

Vermin: nada

Nicholas Scratch: Occult

Witch of New Salem: nada

Guardian Gargoyle: nada

Nova: Astronomy

Frankie Raye: nada

Orka: Brawling

Over-Mind: Mental Control

Pip the Troll: nada

Power Skrull:

Psycho-Man: Psychiatry

Live Wire: nada

Shellshock: nada

Puppet Master: nada

Quasimodo: Computers

Rama-Tut: Time Machinery

Red Ghost: Genetics

Peotor the Orangutan: nada

Igor the Baboon: nada

Miklho the Gorilla: nada

Ronan the Accuser: Law (Kree)

Ruined

B’Arr: nada

Martyr: nada

Stem: nada

Ruined Warrior: nada

Salem Seven

Brutacus: Brawling

Gazelle: Acrobatics

Hydron: nada

Reptilla: Wrestling

Thronn: nada

Vakume: nada

Vertigo: nada

Sersi: Energy Control, Performing (Acting and Dance)

Shaper of Worlds: nada

Glorian: nada

Shi’ar

Shi’ar Civilian: nada

Gladiator: Leadership

Astra: nada

Commando: nada

Earthquake: nada

Electron: nada

Flashfire: nada

Hobgoblin: nada

Hussar: nada

Impulse: nada

Magic: nada

Manta: nada

Mentor: nada

Midget: nada

Nightside: nada

Quasar: nada

Sibyl: nada

Smasher: nada

Starbolt: nada

Tempest: nada

Titan: nada

Warstar: nada

Silver Surfer: Surfing; Astronomy, Energy Control; Meditation

Skrulls

Skrull Warrior: nada

Skrull X: nada

Sphinx: nada

Starjammers

Ch’od: nada

Corsair: Marksmanship, Piloting; Leadership

Cr’reee: nada

Hepzibah: nada

Raza: nada

Sikorsky: Medicine

Starjammer: nada

Waldo 6: nada

Robot Waldo: nada

Stranger: nada

Sub-Mariner: Underwater Combat; Lore (Atlantean), Oceanography

Super Skrull: Mesmerism

Terminus: nada

Terrax: Axes, Brawling; Energy Control

Tyros the Terrible: nada

Thanos: Energy Control, Lore (Death)

9

Thena: Energy Control

Thundra: Brawling

Time Variance Authority

Minute Man: nada

Torgo: nada

Triton: Underwater Combat

Tyrannus: nada

Tyrannoids: nada

Uatu: Observation

Volcana: nada

Wizard: Electronics, Physics

Hydro-Man: nada

Quicksand: nada

Sandman: Hammers

Trapster: Chemistry (Adhesives)

10

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