Business and Management of Games USC School of Cinema-Television, CTIN 458 Instructor: Tom Frisina Units: 2 Course Description: This course provides preparation for successful careers in interactive entertainment. The course covers a range of business and legal issues, including an overview of current business models in games and interactive media, methods for pitching and getting products funded, legal issues pertaining to copyright and intellectual property issues, production management techniques, as well as business start-up nuts and bolts for aspiring entrepreneurs. The course will consist of lecture, discussion and hands-on exercises that will prepare students to work with common business tools such as spreadsheets, budgets, schedules and contracts. Meeting Information: Lecture: 2 hour Discussion: 1 hour Course Reader: The required reader is available at the University bookstore. Evaluation of student performance: The course will have several in-class assignments, and one final project that will start mid-term and continue to the end of the semester. Students will be graded based on creativity and ability to apply theoretical and design concepts learned to creative applications. Students are also graded for a final presentation of their project at the end of the class. Grade value will be apportioned as follows: Participation In-class Assignments Final Project Final Presentation Total: 10 40 30 20 100 Required reading: Game Plan: The Insider’s Guide to Breaking In and Succeeding in the Computer and Video Game Business, Alan Gershenfeld, Marc Laparco, Cecelia Barajas Game Development Business and Legal Guide, Ashley Salisbury Game Creation and Careers, Marc Saltzman Get in the Game: Careers in the game industry, Marc Mencher The Indie Game Development Survival Guide, David Michael Secrets of the Game Business, Francois Dominic Laramee Phoenix: The Fall and Rise of Videogames, Leonard Herman Convergence Design: Creating the User Experience for Interactive Television, Wireless and Broadband, Steven Curran Business and Management of Games USC School of Cinema-Television, CTIN 458 1 Course content (summarized by class meeting) Week 1: Introduction the Class Lecture/discussion: Overview of current interactive media formats, including specific individual and convergence models Assignment: Readings: Get in the Game, Marc Mencher, Chapter 1 Convergence Design: Creating the User Experience for Interactive Television, Wireless and Broadband, Steven Curran, Chapter 1-2 Week 2: The Medium is the Market Lecture/discussion: Determining the target audience/market for your product Determining the appropriate medium/a for your project Various distribution infrastructures – benefits and shortcomings of each Assignment #1: Market Analysis (due week 3) Write a three-page marketing analysis/rationale for your final project Reading: Phoenix: The rise and Fall of Videogames, Leonard Herman, Chapter 3 Week 3: Pitching the Project Lecture/discussion: Determining who/how to pitch your project Structure of a pitch and pitch document What producers/publishers/distributors really care about How to get their attention Assignment #2: Pitch Document & Presentation (due week 6) Write a pitch document and prepare a pitch presentation for your final project Readings: Game Plan, Alan Gershenfeld, Marc Laparco, Cecelia Barajas, Chapter 7 Get in the Game, Marc Mencher, Chapter 10 Week 4: Focus – Consumer Games (PC & Console) Lecture/discussion: In-depth discussion of consumer PC and console game markets Key players Production models Economic models Structuring deals Reading: Selected readings from suggested reading list (Handout) Week 5: Focus – Web Entertainment, Interactive Television and Web/TV Convergence Lecture/discussion: In-depth discussion of web entertainment market, including online communities Discussion of web/TV convergence and interactive television Production models Economic models Structuring deals Reading: Convergence Design: Creating the User Experience for Interactive Television, Wireless and Broadband, Steven Curran Chapters 3-4 Week 6: Pitch Critique Present Pitches Business and Management of Games USC School of Cinema-Television, CTIN 458 2 Present project pitches Critique by guest critics, professor and other students Assignment: Continue of Assignment #2 (final draft due week 7) Reading: Secrets of the Game Business, Francois Dominic Laramee, Chapter 2 Week 7: Managing the Project Lecture/discussion: Creating a set of goals Determining deliverables Estimating and scheduling Budgeting Managing to schedule Final Assignment: Due 1st day of finals With Instructor Approval select a company operating in the interactive space and complete a full business analysis of the company’s strategy, short term obstacles and long term opportunities and challenges. (Min 8 pages) Week 8: Entrepreneurialism Lecture/discussion: In-depth discussion of entrepreneurial approach How to start a business Various models for creating a new business Pitfalls Why most new interactive businesses die after two years The stock market and the IPO trap Assignment #3: New Business Proposal (first draft due week 10) Write a proposal for a new business (can be done individually or in groups) Reading: Game Development Business and Legal Guide, Chapter 1, 3 Week 9: Focus – Convergence/Divergence/Transmedia Lecture/discussion: In-depth discussion of interactive other convergence, divergence and transmedia models Includes discussion of toys and games and structures within the toy business Key players Production models Economic models Structuring deals Reading: Convergence Design: Creating the User Experience for Interactive Television, Wireless and Broadband, Steven Curran Week 10: Focus – Arcades, Theme Parks and Location-Based Entertainment *Critique of New Business proposals Lecture/discussion: In-depth discussion of arcades and location-based entertainment Key players Production models Economic models Structuring deals Assignment: Readings: Handouts from selected suggested reading list Business and Management of Games USC School of Cinema-Television, CTIN 458 3 Week 11: Intellectual Property, Licensing and Copyright Lecture/discussion: Guest lecture and/or panel on intellectual property and licensing Assignment: Final draft Assignment #3 Reading: Game Development Business and Legal Guide, Chapter 5(Intellectual Property), 7(Licensing) Week 12: Dealmaking – Part 1 Dealmaking workshop: A hands-on two-session workshop about negotiating and structuring deals Includes role-playing negotiation sessions and drafting of deal memos In-class: Role-play deal negotiations Assignment #4: Read selected sample deal memos Draft deal memo Week 13: Dealmaking – Part 2 Part 2 of dealmaking workshop. In-class: Continue negotiation Complete Assignment #4 deal memo (final draft due week 14) Week 14: How to read a Contract Lecture/discussion: Guest lecturer on reading contracts Simulated negotiation scenario (wither live or video) played out in class in preparation for assignment Assignment #5: Contract Analysis (due week 15) Read and analyze a sample contract “based on” simulated negotiation scenario Annotate contract with notes determining how close contract is to negotiated deal points, points in contract that were not discussed or are ambiguous, and points which contradict agreed-to terms Reading: Game Development Business and Legal Guide, Chapter 6 Week 15: Focus – Careers in Fine Arts, Academia and Research Lecture/discussion: In-depth discussion of careers in research, fine arts and academia How research and fine arts projects are funded and structured Writing the grant proposal Final Exam: Final Presentations Suggested Readings: The Art of Interactive Design Chris Crawford The Playful World: How Technology is Transforming Our Imagination Mark Pesce Playing For Profit: How Digital Entertainment Is Making Big Business Out of Child’s Play Alice LaPlante/Rich Seidner Trigger Happy: Games and the Entertainment Revolution Steven Poole Interactive Design for New Media and the Web Nicholas V. Iuppa Business and Management of Games USC School of Cinema-Television, CTIN 458 4 Writing for Interactive Media: The Complete Guide Jon Samsel/Darryl Wimberley Digital Storytelling: A Creator’s Guide to Interactive Entertainment Carolyn Handler Miller Game Architecture and Design: A New Edition Andrew Rollings Ultimate Game Design: Building Game Worlds Tom Meigs Creation Emotion in Games: The Craft and Art of Emotioneering David Freeman Developing Online Games: An Insider’s Guide Jessica Mulligan/Bridgette Patrovsky Andrew Rollings and Ernest Adams on Game Design Andew Rollings/Ernest Adams Masters of Doom: How Two Guys Created An Empire and Transformed Pop Culture David Kushner Break Into the Game Industry: How to Get a Job Making Video Games Ernest Adams Game Over: Press Start to Continue David Sheff The Ultimate History of Video Games: From Pong to Pokemon – The Story Behind the Craze that Touched Our Lives and Changed the World Steven L. Kent High Score: The Illustrated History of Electronic Games Rusel DeMaria/Johnny L. Wilson Got Game: How a New Generation of Gamers Is Reshaping Business Forever John Beck The Visual Story: Seeing the Structure in Film, TV, and New Media Bruce A. Block Digital Storytelling: A Creator’s Guide to Interactive Entertainment Carolyn Handler Miller Pause and Effect: The Art of Interactive Narrative Mark Stephen Meadows Rules of Play: Game Design Fundamentals Katie Salen/Eric Zimmerman Interactive Television Demystified Jerry C. Whitaker Bamboozled at the Revolution: How Big Media Lost Billions in the Battle for the Internet John Motavalli The Medium of the Video Game Mark J.P. Wolf/Ralph H. Baer The First Quarter: A 25-year History of Video Games Steven L. Kent Game Development and Production Erik Bethke Game Design Workshop Tracy Fullerton/Christopher Swain/Steven Hoffman Missing an Assignment, Incompletes: The only acceptable excuses for missing an assignment or taking an incomplete in the course are personal illness or a family emergency. Students must inform the instructor before the assignment is due and present verifiable evidence in order for a make-up to be scheduled. Students who wish to take incompletes must also present documentation of the problem to the instructor before final grades are due. Note for students with disabilities: Business and Management of Games USC School of Cinema-Television, CTIN 458 5 Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to us as early in the semester as possible. DSP is located in STU 301, and is open 8:30am5:00pm Monday through Friday. The phone number for DSP is (213) 740-0776. Academic Integrity: The School of Cinema-Television expects the highest standards of academic excellence and ethical performance from USC students. It is particularly important that you are aware of and avoid plagiarism, cheating on exams, submitting a paper to more than one instructor, or submitting a paper authored by anyone other than yourself. Violations of this policy will result in a failing grade band be reported to the Office of Student Judicial Affairs. If you have any doubts or questions about these policies, consult “SCAMPUS” and/or confer with the instructor. Business and Management of Games USC School of Cinema-Television, CTIN 458 6