An Investigation into utilising a Therapeutic

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AN INVESTIGATION INTO UTILISING
A THERAPEUTIC EXERGAME TO
IMPROVE THE REHABILITATION
PROCESS
Sarah O'Neill M.Sc. – sloneill@wit.ie
Dr. Patrick Felicia – pfelicia@wit.ie
Outline
1. Limitations
2. Games Applicability to Physiotherapy
3. Game Development Technologies
4. Game Design Approach
5. The Game Developed
6. Preliminary Study & Results
2
Background
 Serious need to improve rehabilitation process for
physiotherapy
 Challenges impacting negatively on success rates and
recovery times
 Low Adherence



Detected – Modify Programme
Success – Dependent upon adherence
Adherence falters – Recovery could take longer or be
unsuccessful
3
Background
 Monitoring




Exercise Sheets
Common practice
Essential Intervention
Difficult to understand
 Exercise Technique


Crucial exercise is accurate
Further Injury = Prolonged recovery time
4
Games Applicability to Physiotherapy
 Gesture-based games
 Natural Interaction
 New realm – players are not sedentary
 Feedback is more appropriate
 Gaming is ubiquitous!
 Gesture based consoles
 Generational Acceptance
 Opportunities for Serious Games
5
Games Applicability to Physiotherapy
 Learning is more engaging
 Innovative and playful  Increase motivation
 Multi-sensory environments  Learning styles
 Multimedia Elements
 Exercise demonstrations
 Correct technique
6
Games Applicability to Physiotherapy
 Distraction
 Pain management
 Remove the idea of exercise or treatment
 Drill and Practice
 Skill and competence through repetition
 Achieved easily through game elements
7
Game Development - Technologies
Unity3D
OpenNi
 3D & fast code execution
 Open- Source Software
Development Kit (SDK)
 C++, C# & JavaScript
 Integration with Unity3D
 Open Source
 Platform Independence
 Graphical User Interface
 Tracking System
 ZigFu
8
Game Design Approach
User Centered Design
 Analysis Phase
 Exercises to be incorporated
 Exercise Repetitions
 Design, Evaluation and Implementation Phases
 Game Content
 Storyboarding
 Prototyping
 Deployment
9
The Game Developed
10
Preliminary Study
 Single Session Study
 Physiotherapy clinic in Waterford
 Ten Participants
 20 – 55yrs old
 Self-Determination Theory (SDT)
 Study of human motivation and personality
 Different types of motivation inspire human behaviour
& exist on a continuum
11
Preliminary Study
 Self-Determination Theory (SDT)
 Intrinsic Motivation

Performing an activity for its own sake
 Extrinsic Motivation


External Regulation
 Positive incentives/Avoid negative consequences
Identified Regulation
 Valuable / Chosen by oneself
12
Preliminary Study
 Self-Determination Theory (SDT)
 Amotivation

Lack of intention to act
 Situational Motivation
 Motivation at a given point in time
 SItuational Motivation Scale (SIMS)
 16 Item adaptable self report questionnaire
13
Overall Motivation - SDI Scores
SDI formula: (2 * IM + 1 * IR) – (1 * ER + 2 * A)
14
Different Types of Motivation
15
Exercise Technique
 8 Participants – Accurate
 2 Participants – Inaccurate
 2 Participants had used the Microsoft Kinect before
 Game Scores - Successfully completed games with high
scores
16
Thank you for listening
I will be happy to answer any questions
you may have
17
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