L6 – Action Adventure – Mise-en-scene

advertisement
QUIZ of some areas YOU WILL and WON’T know!
http://media.edusites.co.uk/
Username:
Password:
ncrafts84
stpauls2013
L6 - Action Adventure –
Mise-en-scene –
Non-verbal codes
Tuesday 12th March 2013
3 minutes
Starter 1)
Look up Mise-en-scene in your Micro
Feature Booklet.
YOU MUST identify x3 examples associated to this technical area/micro feature,
THEN write down in your exercise book – e.g Setting.
YOU SHOULD then summarise what YOU would expect from a typical ActionAdventure film in relation to your chosen example – e.g the Setting would be…
Extension – YOU COULD give an example of an Action-Adventure film to support
your understanding.
FEEDBACK
What examples have you
found?
Aims & Objectives
• Re-cap prior learning of areas covered so far
– In particular the Camera work and
Technical codes we covered last lesson.
• Introduce some of the key areas YOU MUST
identify for Mise-en-scene as part of the
following 4 technical areas:
• Look at the impact the associated non-verbal
codes can have on an audience by analysing
a Case Study example of a successful
franchise associated to the genre.
• Review the learning.
Why?
A02 –
Assess candidates’
ability to analyse
and respond to a
short, unseen
moving image
extract using media
key concepts and
appropriate
terminology.
Re-cap what you know already – Starter 2)
5 minutes
YOU MUST name the Technical Code
presented to you when it appears on the
board.
Extension:
YOU COULD give examples of ActionAdventure texts/characters (where relevant)
to back up your understanding.
Low Angle Long shot
High, Canted Angle Long shot
Low angle Medium Close-Up (MCU)
What is Mise-en-scene?
Mise-en-scène means what is put in the scene and includes most aspects of
what you actually see on the screen at any one time.
This representation – whether it’s a character, setting or prop used in a scene –
.effects our reading of that film and our understanding of other features such as
Narrative.
What are some of the areas associated to
this technical area –
RE-CAP!
What can we deconstruct from this poster
for the Case Study franchise we are going to
look at today?
YOU MUST write down x3 Non-verbal
codes associated to Mise-en-scene in your
analysis.
YOU COULD explain how the male gender is
represented in this media product.
‘Pirates of the Caribbean’
(2007)
Dir. Gore Verbinski
Key Action-Adventure Codes & Conventions
• ‘High Concept’ (Justin Wyatt – 1994)
blockbuster with the ability to “hook” the
audience in with adrenaline pumping action.
• CGI and SFX define this as being a text with
high production value and non-stop action.
• ‘Star appeal’ (Richard Dyer) not just in the
form of actors like Johnny Depp, but also
producers such as Jerry Bruckheimer.
• Conforms to Yvonne Taskers (2004) views of
the genre being nothing more than a “dumb
fun spectacle”.
“Swashbuckler”
Action-Adventure
Movie
Basically a genre characterized by swordfighting and therefore involves a Quest to
overcome a ‘villain’ (Propp) OR find
treasure!
‘Pirates of the Caribbean: The Curse of the Black Pearl’ (2003) Dir. Gore Verbinski
‘Pirates of the Caribbean: The Curse of the Black Pearl’ (2003) Dir. Gore Verbinski
After you have made notes on the representation of Mise-en-scene
YOU MUST then answer the following question:
How does this create effects that fit the Action-Adventure genre?
YOU SHOULD use both booklets you were given to help you complete the task.
YOU WILL need to complete the task for homework!
Prove what you have learnt– Plenary
3 minutes
YOU MUST write down x3 examples
of a feature associated to Mise-enscene
YOU SHOULD stick this on your
screen.
YOU COULD give more than x3
examples.
Homework:
1) Analyse a 3-5 minute Action-Adventure sequence at
home (DVD, Youtube, Online) and in particular focus on
HOW Mise-en-scene impacts the audience and is
reflective of the genre itself.
2) YOU SHOULD aim to hand write this response in prose
(sentences) and include theory/key terms we have learnt
so far!
DUE: Tuesday 19th March
Download