Aarhus Social and Health Care College

advertisement
Niels Christian Vestergaard
Aarhus Social and Health Care College
Denmark
We offer:
Short termed social and health educational
programmes
Level 1: 14 month
Level 2: 18 – 24 month
Introduction courses 20/40/60 weeks
Supplementary training programmes
We have around 1000 yearly students,
3000 persons for supplementary training.
30 % are immigrants/refugees
Entry requirements – basic primary school or
graduating the intro year
Age from 16 to 61 years
We have:
Many students with personal problems
Many with diagnosis
Many who have to be re-educated to
another work area.
Huge number of “bad readers”
Huge number of people who failed primary
school.
Lot of students who starts the third or
fourth career of education.
We know that if students fail at our college –
5years later most of them will receive social
benefits.
They will finally be disadvantaged in the
statistics.
You might consider if they also were
disadvantaged when the were at our college.
One initiative to support students and to
fight drop out.
SosuMedia
A unit for production and development
of high quality
pedagogical educational material
within the area of
social and health education.
SosuMedia
Established in 2002
Project leader
&
3 multimedia designers.
We believe in
The extraordinary possibilities of interactive visual
technology to increase the quality of educational
material
Basically for all kind of students
But especially we believe that interactive visual
based educational material would be very
supportive for students with special needs or
special challenges to manage education.
The media and learning
philosophy of sosuMedia
The web-based materials produced by
SosuMedia
are always reflected in those learning processes in
which the participants develop their professional and personal
competences – and especially their
motivation, curiosity and learning desire.
We have now more and more a special focus on learners with
low educational
background.
The media and learning
philosophy of sosuMedia
Our media and learning philosophy is very much
based on an interpretation and adaption of the
media pedagogics developed by the MIT Media
Lab in Boston and implemented in the global youth
project Computer Clubhouse Network.
This media pedagogics is based on a radical
expansion of the constructivist approach adding to
this an important and very practical design and
communication process.
In many ways
we are very much inspired
by the Computer Clubhouse
philosophy (MIT lab Boston).
•Principle 1: Support Learning Through Design Experiences
•Principle 2: Help Members Build on Their Own Interests
•Principle 3: Cultivate an Emergent Community of Learners
•Principle 4: Create an Environment of Respect and Trust
Principle 1: Support Learning
Through Design Experiences
imagine
create
imagine
reflect
create
share
experiment
Who can especially benefit?
• Immigrants and refugees
• 25 – 30% of Danes are ”bad readers” in away that they
have problems by reading out the message of a text.
• youngsters – who don`t have personal experience relating
to many main subjects and challenges in care giving.
• Disadvantaged people with not much previous school
success.
•But everyone can benefit from high
quality visual interactive learning material.
What are we talking about?
´Visiting www.sosumedia.dk
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
What are we talking about?
•www.sosumedia.com
•Presentation of examples of basic productions.
• www.gad.dk
•When we leave the book and go electronic.
•www.regionweb.dk
• It`s learning – a platform where students can chose
how to deliver –
•A speak
• written material
•A video
• www.ordbog.dk
•Visual wordbook for bad readers and a lack of
conceptual understanding.
•www.TUB.dk
Its material moved supplementary training to be a
part of your daily work at your workplace.
What are we focusing on now?
Changing the students from being consumers of educational
material to be producers of educational material.
Cooperative learning.
www.skolemateriale.com
“Producers of educational material to the whole “ world”.
Learnin
What are we focusing on now?
“The day we have educational material, which is just as funny
and motivating as “FIFA2011” that will be the day where my
son will be very wise”
Learning Games
Creating pedagogical guidelines connecting to exiting free ware
tools
To make it easy for teachers to support their students to
become producers
The future
CONSUMER OF MATERIAL
18 year old student
PRODUCER OF MATERIAL
18 year old student
Learning by using the same
material in mathematic as
his little sister on 12 year
Learning by producing
material in mathematic to
his little sister on 12 year
The future
TRANSNATIONAL COOPERATON ABOUT PRODUCTION.
CHANGE COLLEGES TO BECOME LEARNING LABS:
“PRODUCTION COMMUNITIES.”
The future: the disadvantaged and health promotion
To produce visual material:
If a person or a group of persons are supported to make a
visual storytelling about themselves – their self
understanding, their believe, their dreams and perhaps
about their attitude to own health and health understanding
It creates a huge self-reflection when the see the see and
hear them self during the production process towards the
final result.
Download