AtGentive Project Overview AtGentive; Kick-off Meeting; 7-8 December 2005, Fontainebleau,

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AtGentive

Project Overview

AtGentive; Kick-off Meeting;

7-8 December 2005, Fontainebleau,

France

Thierry Nabeth (& May Liem, & Rachel Royer)

INSEAD CALT (Centre for Advanced Learning Technologies) http://www.calt.insead.edu/

AtGentive Project Overview; kick-off meeting;

7-8 December 2005, Fontainebleau

Table of content:

Introduction

The Project Vision

The Execution of the Vision

Organisation of the Work

AtGentive project Overview, December 2005, Fontainebleau

Introduction

History

The concept of attention

The issues associated with attention

WP1: the conceptual framework

AtGentive project Overview, December 2005, Fontainebleau

Brief History of the project:

The desire to combine two Concepts

Artificial characters for learning environments.

Ontedeknet.

Artificial agents are used to deliver a richer and more engaging experience to students.

The support of Attention in learning systems.

Work of Claudia Roda (AUP) on attention for supporting the learning process.

+ desire to extend the support of attention from an organizational perspective. (e.g. Thomas H.

Davenport)

AtGentive project Overview, December 2005, Fontainebleau

Defining the concept of attention:

In Wikipedia:

Attention is the cognitive process of selectively concentrating on one thing while ignoring other things.

By Thomas Davenport:

Attention is focussed mental engagement on a particular item of information. (…).

A causal relationship exists between awareness, attention and action.

AtGentive project Overview, December 2005, Fontainebleau

Attention exists “everywhere”:

Attention intervenes

At an individual level

At an organisational level (groups & organisations)

Attention is relevant in different environments

 For learning (At school, learning network, etc.)

 For working (Work ...)

 For leisure (games ...)

AtGentive project Overview, December 2005, Fontainebleau

Attention is strongly correlated with performance

Cognitive overload (& limited human capabilities)

 Information overload.

 Multitasking doing several things at the same time

 Memory overload. (short term memory)

Decision making

 Cognitive bias

 Etc.

AtGentive project Overview, December 2005, Fontainebleau

WP1: Conceptual Framework

WP1 will analyse the concept of attention

The first substantive work of AtGentive

Will provide the foundations of AtGentive

 Presented by Claudia – 16:00 – 17:00

Deliverables

D1.1 Consortium Workshop on advanced support for attention in collaborative learning setting (the output will consist in the workshop report) –

M02

D1.2 State-of-the-Art Report – M04

 D1.3 Attention Framework Report – M08

AtGentive project Overview, December 2005, Fontainebleau

The Project Vision

What’s the vision & objective for the project

What’s in it for each of the partners

The importance of the end-users

AtGentive project Overview, December 2005, Fontainebleau

The vision for the project:

Supporting the attention:

Use of engaging environments

Awareness of user’s and group’s attention

“proactivity” in the support for attention

The desire to have a real impact on performance

For learning at School

For acquiring knowledge in a learning network.

AtGentive project Overview, December 2005, Fontainebleau

What’s in it for each of the partners:

For the academic partners:

Contribute to the body of scientific knowledge (validated models).

For the “commercial” partners

Design solutions that generate clear value that can be later proposed to customers

For the Pilot users:

Benefit from new services (improve significantly the performance)

AtGentive project Overview, December 2005, Fontainebleau

The importance of the end-users:

The users involved in the design phase to contribute to identify the needs validate the solution

Note: normally not to propose the solutions

The motivation of the users is critical

To design a system that create value

To conduct the pilot test

AtGentive project Overview, December 2005, Fontainebleau

Executing the Vision

The idea: Attentive and interactive (agent-based) platforms

Two application domains:

Schools (AtGentSchool)

Learning Network (AtGentNet)

Two pilots to validate

CELN schools

STC learning Network

A User-Centred design approach

AtGentive project Overview, December 2005, Fontainebleau

Attentive and interactive (agent-based) platforms:

Engaging environments

Rich VLE. (Ontedeknet)

Rich learning Network (STC)

Embodied characters (Cantoche)

Monitoring the state of the user (UTA -

OBU)

Intelligent – reasoning components

(INSEAD - AUP)

AtGentive project Overview, December 2005, Fontainebleau

Two application domains & context:

Schools (OntDekNet - CELN)

Effectiveness of the learning process

Motivating the students

Learning Network / work (INSEAD -

STC)

Knowledge worker performance

Address the “information overload” problem.

AtGentive project Overview, December 2005, Fontainebleau

User-Centred design:

Formative evaluation.

Formative evaluation: Involvement of the user very early in the design.

Summative evaluation

XP programming.

Prototype very early available.

Many iteration, Incremental.

WP4 Evaluation – WP5 Pilot

AtGentive project Overview, December 2005, Fontainebleau

Organisation of the work

This is a European project: The challenges

Importance of “delivering” the deliverable.

Evaluation of the deliverable

Working with others

Keeping the motivation high & being driven by quality

Dissemination & exploitation

Note:

 Many partners do not have experience of European projects.

AtGentive project Overview, December 2005, Fontainebleau

Organisation of the work:

The importance of project management.

To help knowing the level of advancement

To help to coordinate

A project management infrastructure.

To be decided and set-up.

Kick-off setting agenda & tasks.

AtGentive project Overview, December 2005, Fontainebleau

INSEAD CALT focus

Behaviour and cognition in digital social environments.

Education. Using (role playing) games to help people to acquire social skills.

Virtual community engineering

(and in particular their social engineering)

Intelligent systems (cognitive agents) for digital social environments http://www.calt.insead.edu/

AtGentive project Overview, December 2005, Fontainebleau

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