UXD4_Gestaltstheory

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Visual literacy
#4
Gunnar Stevens
Human Computer Interaction
University of Siegen, Germany
2
Agenda
‣ Part I: Some remarks about visual grammar
‣ gestalt theory
‣ CRAP – A screen design heuristic
‣ Part II: Sketching screen design
‣ Wireframes
Lecture Goals
‣ Principle of the orderliness of the social reality //
“grammar” of the visual perception
‣ Difference between descriptive/empricial theories
of human perception and normative design rules
about the good form
‣ Design critique applying the laws of the
gestalttheory // CRAP-rules
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Gestalt theory
„Es gibt Zusammenhänge, bei denen nicht,
was im Ganzen geschieht, sich daraus
herleitet, wie die einzelnen Stücke sind und
sich zusammensetzen, sondern umgekehrt,
wo – im prägnanten Fall – sich das, was
an einem Teil dieses Ganzen geschieht,
bestimmt von inneren Strukturgesetzen
dieses seines Ganzen. … Gestalttheorie ist
dieses, nichts mehr und nichts weniger.“
Wertheim, 1924
„The world generally appears to us as
ordered; that is, as predictable, familiar,
normal, and largely devoid of surprises.
This order derives from the fact that the
world is organized. Whatever is presented
to us in direct and immediate experience is
structured and organized to a greater or
lesser extent”
– G. Fele (2008)
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On the language of the visual
‣ Visual language has grammar. It is based on the brain’s
perceptual processes, and its organizational structure is key to
stimulating viewer
‣ Random musical notes produce audible noise, random letters
or words produce literary noise (gibberish) and lacking any
cohesive structure, random visual elements produce visual
noise.
‣ Visual elements, like notes in music or words in a sentence,
are associative in application. It is in this context that the basic
principles of perception – organization and meaning – become
operational.
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Main principles
‣ Early Gestalt psychologists formulated several laws or
principles related to the organization of visual fields,
asking
How order is
constructed
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Some examples
GESTALTS-LAWS
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Example
Proximity
AFTER THE SWIM, 2004, MARJON B.
The horses in this photo appear to be in two groups.
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Proximity
‣ Visual elements that are close
together unite and are easily seen
as a figure.
‣ Elements that are near to one
another join together to form
patterns or “groupings,” figures
against the ground
‣ How many groups do you see?
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Example
Similarity
BIRDS OF DIFFERENT FEATHERS, 2004, HUUB LINTHORST
Our eye picks out the white geese from the black and our brain treats them as a group.
Similarity
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‣ Visual elements that resemble one
another, whether in size, shape, or
color, unite to form a homogeneous
group and are seen as a figure.
‣ How many groups do you see?
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Example
Continuity
YELLOW BICYCLES, 2004, STEPHEN NUNNEY
This photograph succeeds because of the principle of continuity.
Continuity
13
‣ Perceptual organization tends to
flow in one direction. We have no
difficulty following the path of any
single line or contour even through a
maze of many overlapping lines.
‣ Modern psychologists believe that
the orientation, or slope of lines is a
major factor of similarity.
‣ How many lines do you see?
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Example
Closure
Although partially obscured by the plant stem, we perceive this anole as a whole
figure.
Closure
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‣ We possess an innate tendency to
perceive multiple elements as a
group or totality. If it can find
evidence of continuation, our brain
will connect disjointed edges,
contours or masses.
‣ Closure is a confirmation by the
brain of a preexisting idea. When
we can achieve it, we are
psychologically rewarded.
‣ Do you see two circles?
16
Example
Equilibrium
IN PAIR, 2004, MARCELL PAÅL
We know the rear swan is just as complete as the one in front.
Equilibrium
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‣ Equilibrium is a principle which
states that figures tend to assume
their most regular form.
‣ The brain expects occluded objects
to appear the same as their nonoccluded counterparts.
‣ Are the blue and red objects
overlapping? Are the figures more
like those in a or in b?
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Example
Assimilation
You are probably familiar with the item and recognize it immediately.
Assimilation
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‣ Assimilation is the process by which
a meaningful impression is obtained
from a vast storehouse of past
experience and knowledge.
‣ It is responsible for a characteristic
psychologists call isomorphic
correspondence, such as when we
recoil at the sight of a child about
to touch a hot stove.
‣ Which pattern at left holds more
meaning?
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Summary I
‣ Main principles related to the organization of visual fields:
Proximity – Things close together unite.
Similarity – Things that resemble each other unite.
Continuity – Perceptual organization tends to move in one
direction.
Closure
– The brain has an innate ability to close gaps in order to
make things whole.
Equilibrium – Balance and orientation are key to meaning.
Assimilation – Past experiences create meaningful impressions.
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Summery II
‣ Gestalt principles examine the ways parts of the visual
field are organized into figures and grounds.
‣ Gestalt theory proposes that patterns and groups are the
fundamental elements of perception.
‣ Gestalt psychology unifies the concept of wholeness with
ideas of form, shape and pattern.
‣ These concepts have provided a reliable psychological
basis for spatial organization and visual communications
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The Non-Designer's Design Book (Williams 2008)
CRAP DESIGN PRINCIPLES
CRAP
‣Contrast
‣Repetition
‣Alignment
‣Proximity
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣ Contrast
Elements that aren’t the same should be very different so they
stand out, making them “slightly different” confuses the user
into seeing a relation that doesn’t exist.
Strong contrast between page elements allows the user’s eye
to flow from one to another down the page instead of creating a
sea of similarity that’s boring and not communicative.
‣ Repetition
‣ Alignment
‣ Proximity
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣ Contrast
‣
‣
‣
‣
make different things different
brings out dominant elements
mutes lesser elements
creates dynamism
‣ Repetition
‣ Alignment
‣ Proximity
1
2
3
4
5
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣Contrast
‣Repetition
Repeat styles down the page for a cohesive feel — if you
style related elements the same way in one area, continue
that trend for other areas for consistency.
‣ Alignment
‣Proximity
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣Contrast
‣Repetition
‣ repeat design throughout the interface
‣ consistency
1
‣ creates unity
‣Alignment
‣Proximity
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Robin Williams Non-Designers Design Book, Peachpit Press
3
2
4
CRAP
‣Contrast
‣Repetition
‣Alignment
Everything on the page needs to be visually connected to
something else, nothing should be out of place or distinct
from all other design elements.
‣Proximity
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣Contrast
‣Repetition
‣Alignment
1
‣ creates a visual flow
‣ visually connects elements
‣Proximity
3
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Robin Williams Non-Designers Design Book, Peachpit Press
4
2
CRAP
‣Contrast
‣Repetition
‣Alignment
‣Proximity
Proximity creates related meaning: elements that are
related should be grouped together, whereas separate
design elements should have enough space in between
to communicate they are different.
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Robin Williams Non-Designers Design Book, Peachpit Press
CRAP
‣Contrast
‣Repetition
‣Alignment
‣Proximity
1
‣ groups related elements
‣ separates unrelated ones
3
31
Robin Williams Non-Designers Design Book, Peachpit Press
2
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EXAMPLES
Where does your eye go?
‣ Boxes do not create a strong structure
‣ CRAP fixes it


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Robin Williams Non-Designers Design Book, Peachpit Press
Where does your eye go?
‣ Some contrast and weak proximity
‣ ambiguous structure
‣ interleaved items
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Robin Williams Non-Designers Design Book, Peachpit Press

Where does your eye go?
‣ Strong proximity (left/right split)
‣ unambiguous

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Robin Williams Non-Designers Design Book, Peachpit Press
36
Where does your eye go?
‣ the strength of proximity
‣ alignment
‣ white (negative) space
‣ explicit structure a poor replacement
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:
Mmmm:

Mmmm:
Mmmm:
Mmmm:

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Original
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Proximity
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Alignment
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Contrast
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Repetition
Bad design example
‣ Terrible alignment
‣ Poor repetition
‣ Poor contrast
‣ Poor explicit structure replaces
proximity
‣ no flow
‣ cannot distinguish colored labels from
editable fields
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Webforms
‣ buttons do not look like buttons
‣ blocks compete with alignment
Bad design example
‣ No regard for order and
organization
IBM`s Aptiva Communication Center
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Webforms
Bad design example
‣ Haphazzard layout
Mullet & Sano
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Webforms
‣ Repairing the layout
Mullet & Sano
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Webforms
Bad design example
‣ Spatial tension
Mullet & Sano
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Webforms
Design tricks
‣ Using explicit structure as a
crutch
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Webforms
Design tricks
‣ Using explicit structure as a
crutch
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Webforms
Design tricks
‣ Improving a layout using alignment and factoring
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Webforms
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Interesting examples
‣ Try to see how many of the "CRAP Principles" you can find
in Webbyawards winners (http://www.webbyawards.com) :
‣
‣
‣
‣
HOME/WELCOME PAGE
VISUAL DESIGN – FUNCTION
VISUAL DESIGN – AESTHETIC
NAVIGATION/STRUCTURE
‣ COPY/WRITING
‣ ACTIVISM
‣ AUTOMOTIVE
LIFE.com
The Economist Thinking Space
We're All Fans
www.hboimagine.com
NewYorker
Make It Right
Porsche Panamera
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WIREFRAMES
Wireframes
‣ A website wireframe (also "web wire
frame", "web wireframe", "web
wireframing") is a basic visual guide
used in interface design to suggest the
structure of a website and
relationships between its pages.
‣ A webpage wireframe is a similar
illustration of the layout of
fundamental elements in the interface.
Typically, wireframes are completed
before any artwork is developed.
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Basic elements
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‣ Information architecture
‣ Determine the site content
and the way it structured
‣ Reference zones
‣ Layout major positioning of
content blocks
‣ Page design style
‣ Define the visualize identity
of the site, page and basic
elements
Further information
‣ Lectures/Tuturials
‣ Wireframes-for-the-wicked: one hour lecture
on wireframes
http://www.slideshare.net/nickf/wireframesfor-the-wicked
‣ Examples
‣ http://wireframes.linowski.ca/2012/04/12dribbble-ui-sketching-designers/
‣ Tools support
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‣ Balsamiq http://www.balsamiq.com
‣ WireframeSketcher (Eclipse Plugin)
http://wireframesketcher.com/
‣ OmniGraffle
http://www.omnigroup.com/products/OmniG
raffle/
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Next Class Topics
‣ Next Topic
‣ The Single image
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