2017-07-27T23:40:06+03:00[Europe/Moscow] en true Physics engine, Level (video gaming), Capture the flag, Dragonica, Scrolling, Title sequence, Virtual world, Nonlinear gameplay, Image scaling, Player character, Second Life, Six degrees of freedom, Keyboard shortcut, Quick time event, Balance (game design), Achievement (video gaming), Non-player character, Twitch gameplay (reaction time), Types of fiction with multiple endings, Dragon Quest X, Power-up, Stroker Serpentine, Life (gaming), Gameplay of Pokémon, Dragon Oath flashcards
Video game gameplay

Video game gameplay

  • Physics engine
    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.
  • Level (video gaming)
    A level, map, area, stage, world, rack, board, zone, or phase in a video game is the total space available to the player during the course of completing a discrete objective.
  • Capture the flag
    Capture the flag, commonly abbreviated as CTF, is a traditional outdoor game where two teams each have a flag (or other marker) and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base.
  • Dragonica
    Dragonica (Korean: 드래고니카) known in North America as Dragon Saga, is a free-to-play 3D side-scrolling massively multiplayer online role-playing game developed by Barunson Interactive.
  • Scrolling
    In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.
  • Title sequence
    A title sequence (also called an opening sequence or intro) is the method by which films or television programs present their title, key production and cast members, utilizing conceptual visuals and sound.
  • Virtual world
    A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
  • Nonlinear gameplay
    A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.
  • Image scaling
    In computer graphics and digital imaging, scaling refers to the resizing of a digital image.
  • Player character
    A player character or playable character (PC) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game.
  • Second Life
    Second Life is an online virtual world, developed by Linden Lab, based in San Francisco, and launched on June 23, 2003.
  • Six degrees of freedom
    Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space.
  • Keyboard shortcut
    In computing, a keyboard shortcut is a series of one or several keys that invoke a software or operating system operation (in other words, cause an event) when triggered by the user.
  • Quick time event
    In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
  • Balance (game design)
    In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers.
  • Achievement (video gaming)
    In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal or challenge, is a meta-goal defined outside of a game's parameters.
  • Non-player character
    A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character that is not controlled by a player.
  • Twitch gameplay (reaction time)
    Twitch gameplay is a type of video gameplay scenario that tests a player's reaction time.
  • Types of fiction with multiple endings
    Multiple endings refer to a case in entertainment where the story could end in different ways.
  • Dragon Quest X
    Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online is a massively multiplayer online role-playing game (MMORPG).
  • Power-up
    In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.
  • Stroker Serpentine
    Kevin Alderman, founder of Eros LLC, is the creator of the avatar of Stroker Serpentine in the virtual world of Second Life.
  • Life (gaming)
    In video gaming, a life is a play-turn that a player-character has, defined as the period between start and end of play.
  • Gameplay of Pokémon
    The gameplay of the Pokémon series of role-playing video games involves the capturing and training of a variety of fictional creatures called "Pokémon" and using them to battle other trainers.
  • Dragon Oath
    Dragon Oath, also known as Tian Long Ba Bu (abbreviation: TLBB) in China, is a free-to-play MMORPG developed and published by Changyou.