2017-07-27T22:48:28+03:00[Europe/Moscow] en true Keyboard shortcut, Level (video gaming), Title sequence, Non-player character, Player character, Quick time event, Virtual world, Six degrees of freedom, Nonlinear gameplay, Image scaling, Scrolling, Achievement (video gaming), Balance (game design), Types of fiction with multiple endings, Twitch gameplay (reaction time), Gameplay of Pokémon, Life (gaming), Power-up flashcards
Video game gameplay

Video game gameplay

  • Keyboard shortcut
    In computing, a keyboard shortcut is a series of one or several keys that invoke a software or operating system operation (in other words, cause an event) when triggered by the user.
  • Level (video gaming)
    A level, map, area, stage, world, rack, board, zone, or phase in a video game is the total space available to the player during the course of completing a discrete objective.
  • Title sequence
    A title sequence (also called an opening sequence or intro) is the method by which films or television programs present their title, key production and cast members, utilizing conceptual visuals and sound.
  • Non-player character
    A non-player character (NPC), sometimes known as a non-person character or non-playable character, in a game is any character that is not controlled by a player.
  • Player character
    A player character or playable character (PC) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game.
  • Quick time event
    In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
  • Virtual world
    A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
  • Six degrees of freedom
    Six degrees of freedom (6DoF) refers to the freedom of movement of a rigid body in three-dimensional space.
  • Nonlinear gameplay
    A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.
  • Image scaling
    In computer graphics and digital imaging, scaling refers to the resizing of a digital image.
  • Scrolling
    In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.
  • Achievement (video gaming)
    In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal or challenge, is a meta-goal defined outside of a game's parameters.
  • Balance (game design)
    In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers.
  • Types of fiction with multiple endings
    Multiple endings refer to a case in entertainment where the story could end in different ways.
  • Twitch gameplay (reaction time)
    Twitch gameplay is a type of video gameplay scenario that tests a player's reaction time.
  • Gameplay of Pokémon
    The gameplay of the Pokémon series of role-playing video games involves the capturing and training of a variety of fictional creatures called "Pokémon" and using them to battle other trainers.
  • Life (gaming)
    In video gaming, a life is a play-turn that a player-character has, defined as the period between start and end of play.
  • Power-up
    In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.