Programming paradigms are a way to classify programming languages according to the style of computer programming.
Object type (object-oriented programming)
In computer science, an object type (a.k.a. wrapping object) is a datatype which is used in object-oriented programming to wrap a non-object type to make it look like a dynamic object.
Dialect (computing)
A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature.
Metacharacter
A metacharacter is a character that has a special meaning (instead of a literal meaning) to a computer program, such as a shell interpreter or a regular expression engine.
High-level language computer architecture
A high-level language computer architecture (HLLCA) is a computer architecture designed to be targeted by a specific high-level language, rather than the architecture being dictated by hardware considerations.
Discriminator
In distributed computing, a discriminator is a typed tag field present in OMG IDL discriminated union type and value definitions that determines which union member is selected in the current union instance.
Skeleton (computer programming)
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code.
Command language
A command language is a domain-specific interpreted language; a common example of a command language are shell or batch programming languages.
Programming language implementation
A programming language implementation is a system for executing computer programs.
Rank (computer programming)
In computer programming, rank with no further specifications is usually a synonym for (or refers to) "number of dimensions"; thus, a two-dimensional array has rank two, a three-dimensional array has rank three and so on.
Programming domain
A programming domain defines a specific kind of use for a programming language.
Programming paradigms are a way to classify programming languages according to the style of computer programming.
Object type (object-oriented programming)
In computer science, an object type (a.k.a. wrapping object) is a datatype which is used in object-oriented programming to wrap a non-object type to make it look like a dynamic object.
Dialect (computing)
A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature.
Metacharacter
A metacharacter is a character that has a special meaning (instead of a literal meaning) to a computer program, such as a shell interpreter or a regular expression engine.
High-level language computer architecture
A high-level language computer architecture (HLLCA) is a computer architecture designed to be targeted by a specific high-level language, rather than the architecture being dictated by hardware considerations.
Discriminator
In distributed computing, a discriminator is a typed tag field present in OMG IDL discriminated union type and value definitions that determines which union member is selected in the current union instance.
Skeleton (computer programming)
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code.
Command language
A command language is a domain-specific interpreted language; a common example of a command language are shell or batch programming languages.
Programming language implementation
A programming language implementation is a system for executing computer programs.
Rank (computer programming)
In computer programming, rank with no further specifications is usually a synonym for (or refers to) "number of dimensions"; thus, a two-dimensional array has rank two, a three-dimensional array has rank three and so on.
Programming domain
A programming domain defines a specific kind of use for a programming language.
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