Computer graphics

2017-07-28T19:20:47+03:00[Europe/Moscow] en true Vertex (computer graphics), Avatar (computing), 3D-Coat, Physics engine, Supersampling, Processing (programming language), Color gradient, Color management, Scrolling, Image editing, Video tracking, OpenKODE, OpenMAX, Image scaling, Visualization (graphics), Framebuffer, Turtle graphics, Color histogram, Apophysis (software), CityEngine, SIGGRAPH, Digital art, Thumbnail, Computer-generated imagery, Ray tracing (graphics), Visual computing, Terrain rendering, Video overlay, Computer graphics (computer science), Remograph, Skipper (computer software), Multi-Purpose Viewer, Transformation matrix, Jasia Reichardt, Joseph Stanislaus Ostoja-Kotkowski, DataViva, Jacques Stroweis, List of 8-bit computer hardware palettes, Sketchpad, DIPS (Digital Image Processing with Sound), Linux color management, Immediate mode (computer graphics), 2D computer graphics, Computer Graphics: Principles and Practice, Computer Dreams, List of video game console palettes, ACM Transactions on Graphics, Aaron Marcus flashcards Computer graphics
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  • Vertex (computer graphics)
    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.
  • Avatar (computing)
    In computing, an avatar is the graphical representation of the user or the user's alter ego or character.
  • 3D-Coat
    3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
  • Physics engine
    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.
  • Supersampling
    Supersampling is a spatial anti-aliasing method, i.
  • Processing (programming language)
    Processing is an open source computer programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching the fundamentals of computer programming in a visual context, and to serve as the foundation for electronic sketchbooks.
  • Color gradient
    In computer graphics, a color gradient (sometimes called a color ramp or color progression) specifies a range of position-dependent colors, usually used to fill a region.
  • Color management
    In digital imaging systems, color management is the controlled conversion between the color representations of various devices, such as image scanners, digital cameras, monitors, TV screens, film printers, computer printers, offset presses, and corresponding media.
  • Scrolling
    In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.
  • Image editing
    Raster images are stored in a computer in the form of a grid of picture elements, or pixels.
  • Video tracking
    Video tracking is the process of locating a moving object (or multiple objects) over time using a camera.
  • OpenKODE
    OpenKODE is a set of native APIs for handheld games and media applications providing a cross-platform abstraction layer for other media technologies such as OpenGL ES, OpenVG, OpenMAX AL and OpenSL ES.
  • OpenMAX
    OpenMAX (Open Media Acceleration), often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces that provides abstractions for routines especially useful for audio, video, and still images processing.
  • Image scaling
    In computer graphics and digital imaging, scaling refers to the resizing of a digital image.
  • Visualization (graphics)
    Visualization or visualisation (see spelling differences) is any technique for creating images, diagrams, or animations to communicate a message.
  • Framebuffer
    A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that is used to refresh a video display from a memory buffer containing a complete frame of data.
  • Turtle graphics
    Turtle graphics is a term in computer graphics vector graphics using a relative cursor (the "turtle") upon a Cartesian plane.
  • Color histogram
    In image processing and photography, a color histogram is a representation of the distribution of colors in an image.
  • Apophysis (software)
    Apophysis is an open source fractal flame editor and renderer for Microsoft Windows and Macintosh.
  • CityEngine
    Esri CityEngine is a three-dimensional (3D) modeling software application developed by Esri R&D Center Zurich (formerly Procedural Inc.) and is specialized in the generation of 3D urban environments.
    SIGGRAPH (short for Special Interest Group on Computer GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.
  • Digital art
    Digital art is an artistic work or practice that uses digital technology as an essential part of the creative or presentation process.
  • Thumbnail
    Thumbnails are reduced-size versions of pictures or videos, used to help in recognizing and organizing them, serving the same role for images as a normal text index does for words.
  • Computer-generated imagery
    Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.
  • Ray tracing (graphics)
    In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects.
  • Visual computing
    Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.
  • Terrain rendering
    Terrain rendering covers a variety of methods of depicting real-world or imaginary world surfaces.
  • Video overlay
    Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor.
  • Computer graphics (computer science)
    Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
  • Remograph
    Remograph AB is a privately held company providing products and services for the computer graphics, visual simulation and 3D modeling industries.
  • Skipper (computer software)
    Skipper is a visualization tool and code/schema generator for PHP ORM frameworks like Doctrine2, Doctrine, Propel, and CakePHP, which are used to create database abstraction layer.
  • Multi-Purpose Viewer
    The Multi-Purpose Viewer (MPV) is an open-source software, cross-platform image generator (IG) that implements the Common Image Generator Interface, the standard way for a host device to communicate with an image generator in the simulation industry.
  • Transformation matrix
    In linear algebra, linear transformations can be represented by matrices.
  • Jasia Reichardt
    Jasia Reichardt (born 1933) is a British art critic, curator, and writer.
  • Joseph Stanislaus Ostoja-Kotkowski
    Joseph Stanislaus Ostoja-Kotkowski AM (also known as J.S Ostoja-Kotkowski, Ostoja and Stan Ostoja-Kotkowski; 28 December 1922 – 2 April 1994) was best known for his ground-breaking work in chromasonics, laser kinetics and 'sound and image' productions.
  • DataViva
    DataViva is an information visualization engine created by the Strategic Priorities Office of the government of Minas Gerais.
  • Jacques Stroweis
    Jacques Stroweis is a visual effects artist and computer scientist who began his career as a member of the world-renowned New York Institute of Technology Computer Graphics Lab.
  • List of 8-bit computer hardware palettes
    This is a list of color palettes of some of the most popular early 8-bit personal computers and terminals, roughly those manufactured from 1975 to 1985.
  • Sketchpad
    Sketchpad (aka Robot Draftsman) was a revolutionary computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012.
  • DIPS (Digital Image Processing with Sound)
    DIPS (Digital Image Processing with Sound) is a set of plug-in objects that handle real-time digital image processing in Max/MSP programming environment.
  • Linux color management
    Linux color management has the same goal as the color management systems (CMS) for other operating systems: to achieve the best possible color reproduction throughout an imaging workflow from its source (camera, video, scanner, etc.), through imaging software (CinePaint, Digikam, GIMP, Krita, Scribus, etc.), and finally onto an output medium (monitor, video projector, printer, etc.).
  • Immediate mode (computer graphics)
    Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display, or in which the data to describe rendering primitives is inserted frame by frame directly into a command list (in the case of immediate mode primitive rendering), without the use of extensive indirection to retained resources.
  • 2D computer graphics
    2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
  • Computer Graphics: Principles and Practice
    Computer Graphics: Principles and Practice is a textbook written by John F.
  • Computer Dreams
    Computer Dreams is an award-winning 1988 film created by Digital Vision Entertainment and released by MPI Home Video.
  • List of video game console palettes
    This is a list of the full color palettes for notable video game console hardware.
  • ACM Transactions on Graphics
    ACM Transactions on Graphics is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics.
  • Aaron Marcus
    Aaron Marcus (born 22 May 1943) is an American user-interface and information-visualization designer, as well as a computer graphics artist.