The Skinny Client Control Protocol (SCCP) is a proprietary network terminal control protocol originally developed by Selsius Systems, which was acquired by Cisco Systems in 1998.
Dynamic Host Configuration Protocol
The Dynamic Host Configuration Protocol (DHCP) is a standardized network protocol used on Internet Protocol (IP) networks.
Gopher (protocol)
The Gopher protocol /ˈɡoʊfər/ is a TCP/IP application layer protocol designed for distributing, searching, and retrieving documents over the Internet.
Hypertext Transfer Protocol
The Hypertext Transfer Protocol (HTTP) is an application protocol for distributed, collaborative, hypermedia information systems.
ISCSI
In computing, iSCSI (/aɪˈskʌzi/ eye-SKUZ-ee) is an acronym for Internet Small Computer Systems Interface, an Internet Protocol (IP)-based storage networking standard for linking data storage facilities.
Internet Relay Chat
Internet Relay Chat (IRC) is an application layer protocol that facilitates communication in the form of text.
Internet Message Access Protocol
In computing, the Internet Message Access Protocol (IMAP) is an Internet standard protocol used by e-mail clients to retrieve e-mail messages from a mail server over a TCP/IP connection.
Lightweight Directory Access Protocol
The Lightweight Directory Access Protocol (LDAP; /ˈɛldæp/) is an open, vendor-neutral, industry standard application protocol for accessing and maintaining distributed directory information services over an Internet Protocol (IP) network.
MIME
Multipurpose Internet Mail Extensions (MIME) is an Internet standard that extends the format of email to support:
* Text in character sets other than ASCII
* Non-text attachments: audio, video, images, application programs etc.
Network File System
Network File System (NFS) is a distributed file system protocol originally developed by Sun Microsystems in 1984, allowing a user on a client computer to access files over a computer network much like local storage is accessed.
RTP Control Protocol
The RTP Control Protocol (RTCP) is a sister protocol of the Real-time Transport Protocol (RTP).
Real-time Transport Protocol
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks.
Telnet
Telnet is an application layer protocol used on the Internet or local area networks to provide a bidirectional interactive text-oriented communication facility using a virtual terminal connection.
Uniform Resource Identifier
("URI" redirects here. For other uses, see URI (disambiguation).) In information technology, a Uniform Resource Identifier (URI) is a string of characters used to identify a resource.
Real Time Streaming Protocol
The Real Time Streaming Protocol (RTSP) is a network control protocol designed for use in entertainment and communications systems to control streaming media servers.
Network Time Protocol
Network Time Protocol (NTP) is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks.
RADIUS
Remote Authentication Dial-In User Service (RADIUS) is a networking protocol that provides centralized Authentication, Authorization, and Accounting (AAA or Triple A) management for users who connect and use a network service.
Transport Layer Security
Transport Layer Security (TLS) and its predecessor, Secure Sockets Layer (SSL), both frequently referred to as "SSL", are cryptographic protocols that provide communications security over a computer network.
X.500
X.500 is a series of computer networking standards covering electronic directory services.
X.400
X.400 is a suite of ITU-T Recommendations that define standards for Data Communication Networks for Message Handling Systems (MHS) — more commonly known as email.
Character Generator Protocol
The Character Generator Protocol (CHARGEN) is a service of the Internet Protocol Suite defined in in 1983 by Jon Postel.
Extensions to the SIP for the IP multimedia subsystem
The Session Initiation Protocol (SIP) is the signaling protocol selected by the 3rd Generation Partnership Project (3GPP) to create and control multimedia sessions with two or more participants in the IP Multimedia Subsystem (IMS), and therefore is a key element in the IMS framework.
Exchange ActiveSync
Exchange ActiveSync (commonly known as EAS) is a communications protocol designed for the synchronization of email, contacts, calendar, tasks, and notes from a messaging server to a smartphone or other mobile devices.