PART I The Force-Motion Relationship Describing Motion Photo reprinted from Marey, 1889. X velocity-Time 0.600 0.500 0.400 0.300 0.200 0.100 0.000 -0.100 -0.100 -0.200 -0.300 0.000 0.100 0.200 0.300 0.400 0.500 Movement is Motion – Motion is Movement Laboratory Movement Small Movement Review of Math Review Systeme Internationale = Metric System Fundamental Units: mass in kg, linear distance in m, angular distance in rad, time in s All other physical measurements are derived from these variables: Force = N = kg*m / s2 Energy = J = kg*m2 / s2 Website for conversions http://catcode.com/trig/trig08.html More review of Math Review Radian – the angle created by the arc on a circle with the length of the radius of the circle (~ 57.3 degrees) Arc length = 1 radius Math Review Trigonometry – sine, cosine, tangent, and inverse functions sin a = A/C, cos a= B/C, tan a= A/B C sin-1 A/C = a, cos-1 B/C = a, tan-1 A/B = a A a B Math Application: important in signal processing Sine function – continuous wave over angular position +1 0 -1 0 180 360 degrees Math Application: important in signal processing Cosine function – continuous wave over angular position +1 0 -1 Math Review Website for sine and cosine waves http://catcode.com/trig/trig08.html Describing Motion = Kinematics Kinematics describes the Time – Geometry of Motion or the Movement Pattern during static or dynamic activity Two Fundamental Movement Patterns Translation – Linear Movement – displacement from one point to another in either: Straight lines – rectilinear translation or Curved lines – curvilinear translation Animals can do both but curvilinear motion more common Curvilinear Translation During Walking Two Fundamental Movement Patterns Rotation – Angular Movement – displacement around an axis Principle means of animal motion Translation Through Rotation Animals translate by skillfully combining joint rotations A person stands up by rotating the hip, knee, and ankle joints Animals rotate to translate Animals are rotating machines Translation Related to Rotation Linear displacement and velocity related to the angular kinematics: s = r v = r Calculate Arc Length when radius = 1 cm and = 90° Four Kinematic Variables or Motion Descriptors Position – location within the environment Displacement – the change in position with movement Velocity – rate of change of position Acceleration – rate of change of velocity (All variables are vectors) Biomechanics Laboratories Position in a Linear 2D Reference Frame Heel Strike: Shoulder=1.01,1.34 Knee = 1.11, 0.47 Toe Off: Shoulder=1.87,1.35 Knee = 1.78, 0.44 Position in an Angular Reference Frame Segment Angles – Angle between a body segment and the right horizontal from distal end of segment Trunk = 85° or 1.48 rad Arm = 95° or 1.66 rad Position in an Angular Reference Frame Joint Angles – Angle between two body segments Shoulder = 20° or 0.35 rad Knee = ??? Generate Angular Position Data 1) Identify location of skeletal joints 2) Define joint angles 3) Calculate segment angles 4) Combine segment angles to calculate joint angles Position in an Angular Reference Frame Acromion 1.10, 1.34 Greater Trochanter 1.05, 0.8 Lateral Knee 1.18, 0.5 Lateral Malleolus 1.23, 0.1 Heel 1.20, 0.02 5th Met 1.35, 0.08 Position in an Angular Reference Frame Joint angular position for obese and lean subjects while walking Obese less flexed at hip and knee and less dorsiflexed at ankle Obese walk in a more erect pattern Displacement Displacement = difference between final and initial positions Linear displacement (d) = Pf – Pi (m) Angular displacement () = f - i ( or rad) Displacement does not necessarily equal distance (the length of the path traveled) Displacement in a Linear Reference Frame Horizontal displacement: heel strike to toe off Shoulder = 0.86 m Met Head = 0.09 m Total displ. Shoulder = 1.87,1.35 -1.01,1.34 0.86,0.01 Displacement in a Linear Reference Frame Magnitude Result. Displ. = (Hor disp2 + Vert disp2)1/2 Resultant displacement between heel strike and toe off for: Shoulder = 0.87 m Met head = 0.10 m Linear Displacement During Walking Step length – forward displacement of one foot during swing phase Stride length – combined forward displacement of both feet during left and right swing phases Linear Displacement During Walking Step length – mean value ~ 0.75 m for healthy adults, less for shorter, older, ill, or injured people Left and right step length symmetry Stride length – mean value ~1.5 m for healthy adults, less for shorter, older, ill, or injured people Velocity Velocity = rate of change of position = amount of displacement per unit time “rate of change” = calculus concept of the derivative or slope Linear velocity (v) = (Pf – Pi) / time (m/s) Angular velocity () = (f - i) / time (/s or rad/s) Johnson vs Lewis 100m, Seoul 1988 Gross body movement More information with shorter measurement intervals Newsweek, 7-29-96 Average vs. Instantaneous Velocity Velocity Velocity = rate of change of position = amount of displacement per unit time “rate of change” = calculus concept of the derivative or slope Linear velocity (v) = (Pf – Pi) / time (m/s) Angular velocity () = (f - i) / time (/s or rad/s) Simple Finite Difference Technique Velocity: displacement / time vector •magnitude: how fast •direction: specification of “which way” •This is motion Cyclic Movement – Angular Kinematics Angular Position 2.00 0.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Cyclic Movement – Angular Kinematics Angular Position 2.00 Increasing + 0.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Cyclic Movement – Angular Kinematics Angular Position 2.00 Decreasing + Increasing + 0.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Cyclic Movement – Angular Kinematics Angular Position 2.00 Increasing Decreasing + Increasing + 0.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Cyclic Movement – Angular Kinematics Angular Position 2.00 Increasing Decreasing + Increasing + Decreasing - 0.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Cyclic Movement – Angular Kinematics Angular Position 2.00 0.00 Time Angular Velocity 2.00 0.00 -2.00 Time Positive & negative slopes on position curve have positive and negative phases on the velocity curve Relationship Between Position and Velocity Knee angular position & velocity curves during the stance phase of running Knee Position/Velocity in Walking Knee Angular Position 10.0 contact Toe off Position (degrees) Flexion is Negative 0.0 -10.0 -20.0 -30.0 -40.0 -50.0 -60.0 -70.0 0.00 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Position/Velocity in Walking Knee Angular Position and Velocity 10.0 Position (degrees) Flexion is Negative 0.0 -10.0 -20.0 -30.0 -40.0 -50.0 -60.0 -70.0 0.00 Identify local minima and maxima: velocity = ?? 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Position/Velocity in Walking Knee Angular Position and Velocity 10.0 Position (degrees) Flexion is Negative 0.0 -10.0 -20.0 -30.0 -40.0 -50.0 -60.0 What is the sign of the velocity between local min & max? -70.0 0.00 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Position/Velocity in Walking Knee Angular Position and Velocity 10.0 Position (degrees) Flexion is Negative 0.0 -10.0 -20.0 -30.0 -40.0 -50.0 -60.0 -70.0 0.00 Identify inflection points : ? 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Position/Velocity in Walking Knee Angular Position and Velocity 10.0 Position (degrees) Flexion is Negative 0.0 -10.0 -20.0 -30.0 -40.0 -50.0 -60.0 -70.0 0.00 Identify inflection : local minima & maxima on velocity 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Position/Velocity in Walking 10.0 600 0.0 500 400 -10.0 300 -20.0 200 -30.0 100 -40.0 0 -100 -50.0 -200 -60.0 -70.0 0.00 Velocity (degrees/s) Position (degrees) Flexion is Negative Knee Angular Position and Velocity -300 Identify local minima and maxima -400 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Velocity Knee Position/Velocity in Walking 10.0 600 0.0 500 400 -10.0 300 -20.0 200 -30.0 100 -40.0 0 -100 -50.0 -200 -60.0 -70.0 0.00 Velocity (degrees/s) Position (degrees) Flexion is Negative Knee Angular Position and Velocity -300 Identify inflection points -400 0.10 0.20 0.30 0.40 0.50 Time (s) 0.60 0.70 0.80 Knee Position Knee Velocity Second Order Finite Differences • Use Project to demonstrate need. Acceleration Acceleration = rate of change of velocity = change in velocity per unit time change in velocity = change in motion Acceleration Acceleration = rate of change of velocity = change in velocity per unit time “rate of change” = calculus concept of the derivative or slope Linear acceleration (a) = (Vf – Vi) / time (m/s2) Angular acceleration () = (f - i) / time (/s2 or rad/s2) Acceleration Acceleration due to gravity = g = 9.81 m /s2 Pos (m) or Vel (m/s) 0 0 -20 -40 -60 -80 -100 -120 -140 1 2 3 Position Velocity Time (s) 4 5 Describe shape of: Position curve Velocity curve Acceleration? Acceleration Acceleration due to gravity = g = 9.81 m /s2 Pos (m) or Vel (m/s) 0 0 -20 -40 -60 -80 -100 -120 -140 1 2 3 Position Velocity Time (s) 4 5 Describe shape of: Position curve Velocity curve Acceleration Velocity – Acceleration Relation Angular Velocity 2.00 0.00 -2.00 Time Based on definition of acceleration, sketch the angular acceleration curve for this velocity curve Velocity – Acceleration Relation Angular Velocity 2.00 0.00 -2.00 Time Angular Acceleration 2.00 0.00 -2.00 Time Acceleration curve shows the slope of the velocity curve, including positive and negative directions Acceleration is our link to kinetics • Important to understand the concept of positive and negative acceleration Acceleration is our link to kinetics • Important to understand the concept of positive and negative acceleration • Parabolic motion: horizontal & vertical components • release velocity • Peak velocity • contact velocity Wayne Wright Human Cannonball Acceleration is our link to kinetics • Important to understand the concept of positive and negative acceleration • Parabolic motion: horizontal & vertical components • release velocity • Peak velocity • contact velocity Gymnast leaves ground at v v = 3m/s and v h = 4.2 m/s. Calculate velocities 0.25 seconds later. Gymnast is at peak height (v v = 0 m/s). How fast is she traveling 0.25 m (vertical) later? What is vh? Gymnast is falling at –1.5 m/s. How fast is she traveling 0.25s later? What about v h? Constant Linear Velocity • Acceleration = 0 • what is force? • Calculating final position of body • Rearrange equation of velocity • Sprinter is 70 from start. Horizontal velocity of 11.5 m/s. Maintains for 1.7s. How far from start line? So let’s imagine the force. 09/02/07: Labor Day occasion to commemorate lost railroad workers By Bill Kemp Archivist/Librarian, McLean County Museum of History Advertisement BLOOMINGTON -- On Feb. 25, 1921, "death came fantastic with horror" when a storage tank explosion tossed Harold Downey’s whirling, lifeless body 200 feet into the air. A Chicago & Alton Railroad boilermaker, Downey’s fatal accident reminds us of the untold number of railroad workers who lost their lives toiling in one of the more vital and dangerous industries in U.S. history. On that Friday afternoon, Downey, who worked at the C&A shops on Bloomington’s west side, was sent to repair a leaking gasoline storage tank. When he entered through a manhole at the top, his lighted torch ignited the escaping fumes. "His body was propelled upwards with a force, the intensity of which can only be imagined," the Pantagraph reported. Forensic Biomechanics Complete the project available from the website. General Kinematic Procedures Linear data: use position of body segments for descriptive stride characteristics (how far, high, etc) use position, velocity, and acceleration for complex inverse dynamics (F = ma) Angular data: use joint angular position for direct comparisons use joint angular velocity for joint power (P= T * ) General Kinematic Procedures Other places: You name it, people use it. Pelvic tilt Hand displacement in reaching Trunk vibrations in driving Tibia accelerations in running (shock) etc etc etc Orthotic Effects on Kinematics Kinematic Coordination in Running Coordination between knee and subtalar motions Kinematic Coordination in Running Ankle Position: Soft vs Stiff Landings Use angular velocity to compare technique Use angular velocity to compare technique Use angular velocity to compare technique Relation Between Kinematics & Kinetics Kinetics causes kinematics Force produces acceleration which ultimately causes a change in position Kinematics causes kinetics ? Position causes force?? Is this possible??? 482 Advanced Biomechanics • How many plan to enroll in this class for Spring 2008? • Early registration is next week, do it at that time. • Warning: if low enrollment, class will be cancelled, so sign up for an alternative class too. Error in Kinematic Data Calculations of derivatives introduces noise into the signal Velocity has some error Acceleration has more error Error From Data Acquisition Digitizing process introduces error in position data – Markers move or vibrate relative to the joint center System misses the marker Markers are covered Time vs Frequency Human movement – low frequency Digitizing error – high frequency Derivatives increase high frequency error Pos = sin 2 Vel = 2 cos 2 Fourier Analysis – Frequency Content Single frequency Two frequencies Many frequencies Digital Filters to Remove Error Low pass filter allows low frequency signal to pass but filters out high frequency error Cut off frequency ~ 5-15 Hz Optimal filter techniques Fourier Analysis Optimal Filter Finds point beyond which filtering does not change result Digital Filter Demonstration (Show digital filter program application) Bench Press: filter the angular velocity and acceleration curves 80% 1RM BP, Narrow vs Wide Grip Filtered Position – Good Acceleration Filter position data to produce accurate velocity and acceleration data We filter the linear horizontal & vertical position vs time data Signal Processing Data Filtering or smoothing vs. Curve fitting 90 70 Force by Contraction Velocity 60 y = 106.02x - 108.53 R2 = 0.9502 50 40 1.50 1.60 1.70 Height 1.80 1.90 Force (N) Mass 80 120 100 80 60 40 20 0 y = 991.57x2 - 545.25x + 101.45 R2 = 0.9871 0 0.1 0.2 Velocity (mm/s) 0.3 0.4 Signal Processing Complex and detailed mathematical topic We provided only the slightest introduction Summary – Kinematics Kinematics describes the movement pattern in linear and angular reference frames Kinematics is the outcome of Kinetics (the result not the cause)