Game Design Elements

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By Mr. Lee

What makes up a game?

 Brainstorm as a class some ideas.

Platforms

 Means the device they are played on.

 There are three main types:

 Computer (PC, Mac)

 Handheld (DS, PSP)

 Consoles (Xbox, Wii, PlayStation 1, 2, 3..)

 Task: In groups, compile a list of games you like and the platforms they are available on.

 What are the pros and cons of each platform?

Audience

Audience

Genres

 Means the type or category of game.

 Action, Adventure, Puzzle,

Role Playing, Sport,

Children, Simulation, First

Person Shooter, Platform...

 Think about the games you have played and which genre it might fit into.

Story

Characters

Come get some!

Sound, Music

 Is music important? Why/Why not?

 Is sound effects important? Why/Why not?

 Who can hum the Mario Bros tune?

 Mario Bros tune.

 Mario Bros version – using his hands

 What about Legend of Zelda?

Top 25 Zelda Versions

Nerd Acapella Version

Dance Version

Tesla Coil Version?

Graphics

 How important is graphic quality?

 Compare Wii vs PS3 vs Xbox graphics

 COD – PS3 vs Wii

 Nintendo believes playability is more important than graphics. What you think?

 Think of your favourite games like

Minecraft – then think do graphics matter?

 Having said that, the new Wii U will have high quality graphics..

Levels / Levelling up

 Levels - makes the game harder when you reach a certain point – makes sure the game doesn’t get too easy and boring after a while.

 Levelling up or completing game quests gives you motivation to keep playing through rewarding you with more power, conquests, abilities, spells and items.

 Zelda was the first game to do this and as a result is remembered as one of the best games in all time!

Scoring system

 Points usually tied with levels or rewards.

 Also used to create a personal goal to achieve

(beat your high score)

 Or beat the competition scores in multiplayer.

Lives & Health

 Lives is based on how many times you die in the game. Less lives = higher difficulty.

 Lives might be increased through getting items, or achievements such as reaching certain scores.

 Health is a percentage of how much damage you’ve taken.

 Health may recover over time, or through items (eg potions, food), or achievements.

 Damage to health might be reduced through items (eg armour) or levelling up.

Save System

 Some automatically save after completing missions or reaching a new area;

 Some save constantly;

 Some require going to save points in the game;

 And some allow you to save manually anyplace, anytime.

 Some games limit saving anytime to increase difficulty and challenges.

This can be frustrating (ever wanted to stop playing but needed to find a save point 5 dungeon levels away?

 Tripod – Make you happy tonight – after I get past this level and save my game

Goals and Challenges

 Most important thing to consider when designing games.

 If you play a game without a goal or any challenges, is it any fun?

Assignment: Game Analysis Task #1

 Task: Individually/in pairs - Analyse a game you like and have played.

 Present it to as if you are a game reviewer. Provide details of everything we have discussed and a final verdict.

 Include screenshots and video clips of game.

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