Chapter 1 Introduction and Mathematical Physics 1.1 The Nature of Physics • Physics helps to explain our physical world. • Application of physics have been applied to technology, rocketry, transportation, electronics, and the medical profession. • Physics requires a new way of thinking. You will be forced to reason, analyze, and apply. • In the end, you will have a better understanding of the world around you. 1.2 Units • Accuracy and precision are important. • SI units will be used most often in this text. o Meter, kilogram, and second will be used most often. • Refer to table 1.1 on pg. 2 for common units of measurement. Also, look at the inside cover of your text! Dorky Facts! • A meter is defined as the distance that light travels in a vacuum in a time of 1/299792458 second. o Since the speed of light is constant at 299792458 m/s, this would make sense to any reasonable person taking AP physics. • A kilogram is the mass of a standard cylinder of platinum-iridium alloy. • One second is defined as the time needed for 9192631770 electromagnetic wave cycles to occur as emitted by cesium-133 atoms in an atomic clock. Units • • • • Base Units Length Mass Time “base” refers to the fat that these units are used along the various laws to define additional units for other physical quantities Derived Units Velocity Acceleration Force Energy Units are combinations of base units • Sometimes units are derived and then abbreviated • • • • • Prefixes • Prefixes are used very often in physics (as well as any type of science or technology) • Refer to Table 1.2 on pg. 3 for common prefixes with their units. Tag this page in your text with a post it. • Use the “EE” button on your calculator, NOT the stupid “^”. • You are now expected to be able to use prefixes correctly. 1.3 The Role of Units in Problem Solving • WRITE DOWN all units in all problems. • If units don’t agree with one another, convert before you solve the problem. • If your units don’t give the desired algebraic result, you did something wrong. Try again! • Units are often the key to success when you forget an equation! • After working with stoichiometry in chemistry, you should all be very familiar with the concept of Dimensional Analysis. This is NOT for babies or idiots. You should use this method if you are in doubt of your conversion. 1.4 Trigonometry • Sine, cosine, tangent, and theta are used all the time in physics. Review these functions and be prepared to use them as defined in SOHCAHTOA. • Be prepared to solve for both angles and sides of triangles. • The unit for the angle theta is degrees. • Remember, SOHCAHTOA can only be used for right triangles. • Don’t forget the Pythagorean Theorem! 1.5 Scalars and Vectors Scalars Vectors • A single number with a unit giving size or magnitude. • Temperature • Distance • Speed • Time • Mass • energy • A quantity that deals with both MAGNITUDE and DIRECTION. • Often more descriptive than scalar. • Scalar quantities are often part of vector quantities. • Displacement • Velocity • Acceleration • Force Vector Quantities Arrows are used to represent all vectors, regardless of the type of quantity being represented. The size of the arrow represents the magnitude of the quantity. The direction of the arrow represents the direction of the quantity with respect to the origin. 1.6 Vector Addition and Subtraction • Graph paper works best in the beginning. • Define an origin and draw a quadrant system. • Draw the first vector with the tail at the origin and the tip facing in the defined direction. • Draw a NEW origin and quadrant system at the head of the first vector. • Connect the tail of the second vector to the head of the first vector. • Repeat until all vectors have been added. • The RESULTANT vector is drawn from the tail of the 1st vector to the head of the last vector. • Measure both magnitude and direction. Mathematical Addition • When adding only two vectors, follow method of adding vectors head-to-tail. • Draw resultant vector. • Instead of measuring magnitude and direction of resultant or missing sides, use SOHCAHTOA, Pythagorean Theorem, Law of Sines, or Law of Cosines to solve for missing sides and/or angles. • This method is more accurate than using a ruler and protractor. (Quicker too!) Subtraction • When a vector is multiplied by -1, the magnitude of the vector remains the same, but the direction of the vector is reversed. • Vector subtraction is done the same as vector addition, EXCEPT you need to reverse the indicated direction of the subtracted vector. 1.7 The Components of a Vector • When drawn on a coordinate system, every vector can have x- and y- components. • For instance vector A, is resultant of adding vectors Ax and Ay. • x- and y- components would be perpendicular to one another. • Understanding components is helpful because components are often easier to add than the individual vectors. This is especially true when multiple vectors are being added. Scalar Components • Once x- and y- components have been defined, it is easier to refer to vector directions as (+) and (-) along the x- or y- axis. Resolving a Vector into its Components • When magnitude and direction of a vector are known, a vector can be “resolved into it’s components.” • Set vector up on coordinate system and use SOHCAHTOA to determine x- and y- components. 1.8 Addition of Vectors by Means of Components 1. Determine x- and y- components of EACH vector. 2. Place magnitudes with (-) or (+) direction in an xy- chart. 3. Add all vector components so that you have total x- and y- magnitude. 4. Set up a coordinate system and add total x- and total y- using Pythagorean Theorem. 5. Determine angle of resultant using SOHCAHTOA. Helpful Websites • www.wiley.com/college/cutnell • http://www.physicsclassroom.com/Class/vectors/ o Complete Lesson 1 for an excellent tutorial • http://dev.physicslab.org/Lessons.aspx o Click on “Introductory Mathematics.” Choose topics you are having difficulty with. Try some of the worksheets. Answers are given when you type in your own answers for most worksheets.