TOPIC: What is the effect of violent internet games on teenagers from age group 12-18? INTRODUCTION Violent video games are the most recent medium to be decried by researchers, politicians, and the popular press as contributing to society's . It is postulated that juvenile violence is one of the biggest problems facing societies in the new millennium.Contributing factors to the problem of juvenile violence, and relating to this paper, include the violence that children are watching on television, at the movies, the music they are listening to, unrestricted use of the Internet, violent video games and violent coin-up games . Violent games like ; balls , counter-strike, battle-field , call of duty etc . Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. METHODOLOGY: The information I found out from websites are being very popular and its commonly found to be used by most of the people as it gives lot of information that are useful. From the newspaper,it helped me to know recent news about the teenagers involvement in different activities. Discussion: Violent internet games have both negative and positive effects. Negative effect :The decrease in pro-social behaviors, studies and articles have also found that frequent use of video games leads to an increase in antisocial behavior. Characteristics of those who exhibit antisocial behaviors include being considerably introverted, aggression, depression or anxiety (said to appear later in life). Antisocial behavior begins to appear in younger ages, typically these children display acts of violence with no consideration for consequences. Positive effects of video games: Video games many have healthy and positive aspects effects; for example, it can be a safe outlet for aggression and frustration , it can develop many skills, for example, positive effects on divided attention performance, developmental issues and spatial and coordination skills. There are many positive effects of video games on some people play because they want to get away from their everyday life, break routine, to relieve stress, allow them to cool off when they are stressful, take out their anger through the game rather in real life because they are fun and an interesting way to spend time SOLUTION: Kids who are addicted to violent internet games should be given knowledge about how harmful it is and how it effects their future. They can play sports instead of wasting their time playing internet games.People should control the number of violent game website. Teachers and school administrators can help reduce children's exposure to media violence by educating parents on the dangers of violent television programs, graphic video games and violent content on the Internet. Parents should watch television, play games and listen to the music that their children listen to in order to monitor the quality of the media. Parents need to talk with their children about what they see on television and on the Internet. RESULT: Of course most people do not become violent when they watch television or movie violence or play a violent internet games. But they may be affected in one of the following ways: An aggressor effect: encouraging violent behavior A victim effect : increasing fearfulness A bystander effect: leading to callousness, accepting violence as normal An appetite effect: building a desire to play more violent games Sample qustions: 1. Do you play violent internet games? 2. Do you think violent internet games effect teenager personal development? 3. Does playing violent video games can lead to aggressive self-conceptualizations. Piechart Q.1 Q.2 Q.3 Around 80% of people think that violent internet games lead to aggressive self-conceptualizations .50% of people think that violent internet games effect teenagers personal development and about 65% of people are involved in playing violent games. REFLECTION: During this project I came to know that the boys are more addicted to violent internet games then the girls .I have faced lot of problem while doing this project because i don’t have knowledge about violent games but somehow I managed as I did research in internet, newspaper, books. Now that I have learned a lot about violent internet games its seems that these kind of games are not good for teenagers as it affect their life regarding study, development, behavior attitude etc. This project helped me to build-up my self-confidence as I did presentation in-front of all and was able to do it smoothly. CONCULISION: After doing this project I came to know that actively playing violent video games (as compared to passively watching the same games) leads to an increased perception of aggressiveness in boys. The effect did not hold true for girls. Boys did not believe that they experienced any negative effects of violent video games, but believed that younger children might imitate violent games. They did not believe that video games cause violence but in real it does affect. Angry people are more likely to show negative effects of violent video games. Aggressive behavior may be the result of playing violent video games, the expression of traits that were present before playing violent video games, or it may be a result of several possible combinations of these and other factors. Boys who identify with violent video game characters are more likely to be aggressive , boys who are naturally aggressive are attracted to violent video games. Lower educated boys play more violent video games than higher educated boys and also playing violent video games can lead to aggressive self-conceptualizations. This project helped me a lot to get knowledge about violent internet games and its result on teenagers and know I am more concerned about its effect too. REFRENCES: http://www.youtube.com/watch?v=TsMFsdS3aqU www.buzzle.com/.../video-game-violence-effects-of-violent-video-games.html http://ezinearticles.com/?Ten-Conclusions-About-the-Effects-of-Violent-Video-Game s-in-the-Real-World&id=5129112 http://serendip.brynmawr.edu/exchange/node/1723