1 Wave phenomena Waves show reflection, refraction, diffraction and interference. The reflection, refraction and dispersion of waves can be explained by Huygen’s principle. Huygen’s principle (Essay) Every point on a wavefront may be regarded as a source of secondary spherical wavelets which spread out with the wave velocity. The new wavefront is the envelope of these secondary wavelets. Secondary source Constructed wavefront Constructed wavefront First position of wavefront First position of wavefront Secondary wavelet simulation Explanation of law of reflection by Huygen’s principle Secondary wavelet from A Incident wavefront Reflected wavefront r i a b Consider DAA’B’ and DB’BA. AA’ = BB’ (provided) AA’B’ = ABB’ = 90o AB’ = AB’ (common side) DAA’B’ DB’BA (R.H.S.) a = b (corr. , D) ∵ i = a, a = b and b = r ∴ i=r (law of reflection) Explanation of law of refraction by Huygen’s principle Incident wavefront i a b Consider DAA’B’ and DABB’ BB ' sin a AB BB ' v1t v1 sin b AA' AA' v 2 t v 2 AB Medium 1 ∵ i = a and r = b Medium 2 r Refracted wavefront Secondary wavelet from A sin i v1 (constant) ∴ sin r v2 (Snell’s law) the constant is called the refractive index, 1n2 for waves passing from medium 1 to medium 2. Explanation of dispersion by Huygen’s principle If the speed of waves in a given medium depends on the frequency of the waves, the medium is called a dispersive medium. Vacuum is a non-dispersive medium since the velocity of light for different colours (or frequencies) in vacuum is the same. Glass is a dispersive medium because when white light enters glass, the velocity is not the same for different colours (or frequencies). Dispersion Waves of frequency f1 and f2 travelling with same speed White light Blue wavefront Medium 1 Medium 2 Red wavefront The secondary wavelet of blue light travels slower than that of red light in glass. Blue light is refracted more than red light and the refracted waves travel in slightly different direction. This phenomenon is called dispersion Reflection of a longitudinal pulse compression rarefaction compression rarefaction Explanation Equilibrium positions compression rarefaction displacement Direction of wave compression distance - ve slope + ve slope - ve slope displacement Direction of wave distance With a phase change of p (compression compression) Explanation Equilibrium positions compression rarefaction displacement Direction of wave compression distance - ve slope + ve slope - ve slope displacement Direction of wave distance No phase change (compression rarefaction) Application of reflection P1 P2 t Radar aerial Radar (radio detection and ranging) Employs microwaves (e.g. 3 cm microwaves ) The distance d of the object can be calculated from the time lag t between the transmitted pulse P1 and the reflected pulse P2 by the equation d = 2ct where c is the speed of light. Distance of the object is determined form the time lag t Size of the object is determined by the strength of reflected waves. Sonar (sound navigation and ranging) Employs ultrasonic waves. i.e. waves with f > f audible transmitter (20kHZ) ultrasound waves Submarines use sonar to produced by a sonar keep track of water depth. echo Fishing vessels use sonar to spot shoals of fish. Reasons for using ultrasound rather than audible sound Less diffraction so that the wave is more concentrated and can penetrate to a greater depth. Not be interfered by the audible sound in the sea. Smaller objects can be located. Reflection of transverse waves • video Refraction Example 2 60o i a b d r 60o 60o 60o • If i = 70o, find the angle of deviation d. • By symmetry, i = r, a = b. • By geometry, d = a + b --- (1) and • (i – a) + (r – b) = 60o --- (2) • By Snell’s law, sin i = n sin (i – a) --- (3) • Sub (1), (2) and (3) • sin i = n sin 30o • sin 70o = n sin 30o • n = sin 70o / sin 30o = 1.879 • a + 30o = 70o • a = 40o • angle of deviation d = 2a = 80o Real depth and apparent depth r apparent depth D’ C O image r B i i objec t A nwater real depth D apparent depth D' • Suppose a fish is at A but it is image is at B which is nearer to water surface. • AC is called the real real depth and BC is the depth D apparent depth. CO (1) D CO tan r (2) D' sin r tan r nwater sin i tan i (2) tan r D (1) tan i D' tan i Superposition Two pulses on a string approaching each other. The resultant displacement of the string is the sum of the individual displacements. i.e. the pulses superpose(疊置) . A large pulse is produced. After crossing, each pulse travels along the string as if nothing had happened and it has its original shape. Principle of Superposition Pulses (and waves), unlike particles, pass through each other unaffected. The resultant displacement is the vector sum of individual displacements due to each pulse at that point • Superposition can be used to find the resultant (solid line) of two waves (dotted line) of different wavelength and amplitude. displacement 1.5 1 0.5 0 -0.5 -1 -1.5 A B P C Q D R S distance Example 2 Two pulses are traveling toward each other, each at 10 cm s-1 on a long string. Sketch the shape of the string in the following at t = 0.6 s. Solution: Distance travelled by each pulse = vt = (10)(0.6) = 6 cm 1 cm