The following slides are for the introduction to the Marketplace game. Copyright 2001 Ernest R. Cadotte Experiencing Marketing Strategy @ the Marketplace Copyright 2001 Ernest R. Cadotte The Marketplace Is a Fun Way to Learn About Marketing. • It is a marketing game. • It is learning by doing. • It brings to life marketing concepts, principles and ways of thinking. • It energizes the competitive spirit. Copyright 2001 Ernest R. Cadotte It Is Realistic! • You do what your real-life counterparts do – Design brands – Design ad copy – Schedule media – Set selling prices – Hire and train sales people – Worry about profits Copyright 2001 Ernest R. Cadotte It Is Organized! • The game scenario follows the logical process of starting up a new product line. • You are guided through the decision making process. • Detailed help files are available at the touch of a button. Copyright 2001 Ernest R. Cadotte On the left is the step-by-step process by which you work your way through the information and decisions. The software controls your progression in order to reduce your uncertainty (and need to contact the instructor) and to help you see the logic of the marketing process. The Marketplace software is all set up to print the results for each quarter’s play, starting with the Q3 test market. –Name, ID, balanced scorecard, profit statement, market share, customer satisfaction ratings Copyright 2001 Ernest R. Cadotte Learning Strategy Marketing war games are a form of combative training where you pit your marketing skills against those of formidable opponents under the watchful eye of a training coach. Copyright 2001 Ernest R. Cadotte Learning Strategy: Learn by Doing • You learn about all aspects of marketing by managing a simulated marketing department. • The Marketplace scenario follows the life cycle of a new product. • Marketing decisions are introduced as they become relevant in the evolution of the product. Copyright 2001 Ernest R. Cadotte Key Benefits • Develop teamwork across marketing functions. • Promote better decision making by helping you see how your marketing decisions are interconnected and need to be managed as a whole. • Facilitate learning of important marketing concepts, principles and ways of thinking Copyright 2001 Ernest R. Cadotte Key Benefits • Develop marketing planning and execution skills within a rapidly changing environment. • Instill a bottom line focus and the simultaneous need to deliver customer value. • Crystallize the financial implications of marketing decisions by linking them to cash flows and bottom-line performance . Copyright 2001 Ernest R. Cadotte Key Benefits • Discover how important it is to use market data and competitive signals to adjust the strategic plan and more tightly focus business tactics. • Build marketing confidence through knowledge and experience. Copyright 2001 Ernest R. Cadotte How is the business war game conducted? • Teams are placed in a war game scenario starting up and running a new marketing division. • The opposition is played out by competing teams. Copyright 2001 Ernest R. Cadotte Objective is to profitably capture a dominant market position Opponent Opponent Business Team Market Opponent Opponent Copyright 2001 Ernest R. Cadotte Marketing Team • Each team member assumes a tactical area of responsibility; brand management advertising sales office management overall leadership • Everyone is responsible for marketing research and profit management. Copyright 2001 Ernest R. Cadotte How Conducted? • Marketing team receives information on current situation. • Current situation is evaluated, strategy formulated and tactics set in placed. • Tactical decisions are fed into the marketplace simulator, along with decisions of opponents. • Results of decisions are fed back to business team. Copyright 2001 Ernest R. Cadotte How Conducted? • The business team can acquire information on what is happening in the marketplace: – customer reaction to market decisions – competitor actions • Current situation is evaluated, strategy formulated, and tactics set in place. • Tactical decisions are again fed into the marketplace simulator. Copyright 2001 Ernest R. Cadotte For illustration purposes, suppose you start up a company named “Apollo Computers” Copyright 2001 Ernest R. Cadotte Here is the Game Scenario • You work for a large international electronics firm. • Corporate Headquarters wants to enter the personal computer business. • Headquarters will invest 7,000,000 in the venture (500,000 in Q1 to Q4 and 5,000,000 in Q5). Copyright 2001 Ernest R. Cadotte Game Scenario • You have been selected to head up the new marketing division to sell computers into Asia, North America and Western Europe. • Several other international firms are entering the market at the same time. Copyright 2001 Ernest R. Cadotte Game Scenario • Your marketing strategy will be tightly focused on direct sales to business customers. – You will not sell to the home market or through retail stores. – You will sell through company-owned sales offices in major metropolitan markets around the world. Copyright 2001 Ernest R. Cadotte Global Marketplace Copyright 2001 Ernest R. Cadotte There are 5 Market Segments (Market Structure) Mercedes Traveler Innovator Performance Work Horse Cost Cutter Price Copyright 2001 Ernest R. Cadotte Each market segment has its own set of needs Copyright 2001 Ernest R. Cadotte You must decide which 2 segments you want to target initially. For example, the Traveler and Cost Cutter segments might be selected. Once you select a segment, you must design a brand to meet the needs of the segment. For example, portability is important to the Traveler segment. What features would increase the portability of a PC? You must design ads which appeal to the target segment. you decide which brand will be featured in the ad. You select the benefits to mention in the ad and indicate their order of priority. Copyright 2001 Ernest R. Cadotte You set the selling price, decide if you want to use a rebate, and signal to the sales staff which brand has the highest priority. Copyright 2001 Ernest R. Cadotte As the quarters progress, you decide how you want to expand your international market coverage. Copyright 2001 Ernest R. Cadotte When your decisions are ready to be processed through the Marketplace simulator, a quality check is made to make sure there were no entry errors and nothing important was forgotten. Copyright 2001 Ernest R. Cadotte Immediately after processing, you find out how profitable the division was in the quarter that just ended. Copyright 2001 Ernest R. Cadotte You can see your market share by segment and for the whole market. Your company is Apollo, black. Copyright 2001 Ernest R. Cadotte You are given market research that tells you how satisfied your target segment is with your brand design and those of the competition. (100 is total satisfaction.) Your brand Copyright 2001 Ernest R. Cadotte If a brand is not doing well, you can study other brands and redesign your brand. Your brand Copyright 2001 Ernest R. Cadotte Better brand You are also given a profit analysis of each brand so that you can adjust your brand strategy. Copyright 2001 Ernest R. Cadotte Grading is Based upon Achievement of Goals! • Earn 30% in operating profits by Quarter 8. • Capture 40% of the market in at least two market segments. • Achieve 90% customer satisfaction in your brand designs and advertising copy. • Aggressively expand markets and products to increase demand, customer satisfaction and profits. • Triple Corporate Headquarters’ investment of 7,000,000. Copyright 2001 Ernest R. Cadotte Each quarter, you will be presented with your balanced scorecard. Your goal is to achieve a 90 or better by Quarter 8 in Total Business Performance. What to turn in? • The Marketplace software is all set up to print the results for each quarter’s play, starting with the Q3 test market. – Name, ID number, balanced scorecard, profit statement, market share, customer satisfaction ratings • Print options (starting in Q4 for Q3 test market) – Follow the normal decision sequence, or – Click on button labeled, “Print everything for instructor” from the Headquarters file folder. Copyright 2001 Ernest R. Cadotte Chronology of Events • Q1, organize the team, name the company and contract for a survey of potential customers. • Q2, analyze market information, establish strategic direction and set up shop (design brands and set up sales offices). Copyright 2001 Ernest R. Cadotte Chronology of Events • Q3, test-market brands, prices, ad copy, media campaigns, sales staffing. • Q4, study end user feedback, competition, and financial performance and make adjustments in strategy. Copyright 2001 Ernest R. Cadotte Chronology of Events • Q5, prepare a one-year marketing plan. Present marketing plan to Corporate Headquarters and obtain approval. • Q5 - Q8, initiate international roll-out campaign. Copyright 2001 Ernest R. Cadotte Chronology of Events • Q9, present report to Corporate Headquarters regarding; – – – – – second year performance, deviations from plan, justification for departures, analysis of current market, and plan for third year. Copyright 2001 Ernest R. Cadotte Funding • The initial funding is 2,000,000 which is being invested by Corporate Headquarters in 500,000 increments over the first 4 quarters. • Corporate Headquarters will provide another 5,000,000 in Quarter 5 if it approves your marketing plan for the second year. Copyright 2001 Ernest R. Cadotte Total Performance Evaluation • Marketing plan • Report to Corporate Headquarters • Strategic thinking and tactical execution • Market performance – profitability – customer satisfaction – market share in targeted markets – investments in the firm’s future – creation of wealth for Headquarters • How well company is prepared for the future Installation • 5 minutes to set up • Home computer – hard drive installation – always need CD • Computer lab – mobile installation – select high density disk option (Zip disk, do not use the floppy disk installation) – purchase Zip disk – files saved on Zip disk – always need CD and Zip disk Copyright 2001 Ernest R. Cadotte Q1, Organize the Business • Name the company • Assign organizational responsibilities • Purchase survey of end users Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 1 • Managing the team • Organizing the work • Deciding what one wants from the learning experience Copyright 2001 Ernest R. Cadotte The Following Slides Are For Quarter 2 Copyright 2001 Ernest R. Cadotte Q2, Establish Strategic Direction • Analyze market information, • Establish strategic direction – select 2 target segments – decide on competitive posture • Set up shop – develop distribution strategy • open initial sales offices for test market – design 2 brands, 1 for each target segment Copyright 2001 Ernest R. Cadotte View Software Copyright 2001 Ernest R. Cadotte How do you decide what to design into a brand? Copyright 2001 Ernest R. Cadotte The most important rule in brand design: “Customers Buy Benefits, Not Features” Copyright 2001 Ernest R. Cadotte Once you select a segment, you must design a brand to meet the needs of the segment. “Using the computer on the road” is important to the Traveler segment. What features would provide this benefit? How far do you go in giving the customers what they say they want? • Is more speed, software applications, memory, keys on the keyboard, etc. always valued? • Could “more of some feature” even make a customer unhappy? • Let’s take a look at this question in another industry – candy bars. Copyright 2001 Ernest R. Cadotte What is the elasticity of the peanut? Searching for the Market’s Response Function Copyright 2001 Ernest R. Cadotte Suppose you could design the ideal candy bar. How many peanuts would you put in the candy bar to make you the happiest? • A few? • A bunch? • A whole lot? Copyright 2001 Ernest R. Cadotte Which candy bar has the most peanuts? • Baby Ruth • Snickers • Payday Copyright 2001 Ernest R. Cadotte Which candy bar do you like the most? • Baby Ruth • Snickers • Payday Copyright 2001 Ernest R. Cadotte What does your response function look like for peanuts? • Is more always better? • Would your happiness increase with every new peanut we added to the candy bar? • Is there a limit? Copyright 2001 Ernest R. Cadotte What would be your response function for the following? • • • • • Chocolate Caramel Coconut Rice Peanut butter Copyright 2001 Ernest R. Cadotte Here are a number of response functions. Which one applies to peanuts, chocolate, coconut, etc.? Hot Hot More is always better More is good to a point and then ceases to add excitement Cold Cold Less More Copyright 2001 Ernest R. Cadotte Less More Hot Hot More adds value to a point & then takes away value Cold A little is just right, more only takes away value Cold Less More Copyright 2001 Ernest R. Cadotte Less More Hot Hot Any amount is bad Little interest until threshold is crossed Cold Cold Less More Copyright 2001 Ernest R. Cadotte Less More Hot No reaction/indifference to having the feature Cold Less More Copyright 2001 Ernest R. Cadotte Take any PC segment, how excited will it become if you provide? • • • • • More memory More speed More functions on the key board More software More …. Just like the candy bar ingredients, you must discover the response function for each PC component. Learning Points for Quarter 2 • • • • Market opportunity analysis Segmentation and target marketing Strategic and tactical planning Game theory - competitive positioning Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 2 • Brand design – – linking product features to customer benefits – finding the customer’s response functions Copyright 2001 Ernest R. Cadotte The following slides are for Quarter 3 Copyright 2001 Ernest R. Cadotte Q3, Go to Test Market The Goal is to Maximize Learning and Not Profits. Copyright 2001 Ernest R. Cadotte Q3, Go to Test Market • Set selling prices • Develop advertising campaign – design 2 ads, one for each brand – determine number of placements per ad • Develop distribution strategy – hire sales force for quarter – open new sales offices for Q4 Copyright 2001 Ernest R. Cadotte Q3, Test Market • Contract for market research on customers and competition • Check pro forma financial position Copyright 2001 Ernest R. Cadotte View Software Copyright 2001 Ernest R. Cadotte How to Set Price? • • • • Costs (production, marketing, overhead) Profit goals What market will bear Competition Copyright 2001 Ernest R. Cadotte In the beginning, you will not be able to price above your costs. • There are many startup costs which will exceed your revenues. • Your production volumes will be very low, resulting in high per unit costs Copyright 2001 Ernest R. Cadotte No early profits + costs to setup & grow the business Money 0 Time Copyright 2001 Ernest R. Cadotte Revenues will fall below costs at the outset of a new business Revenue + costs to setup & grow the business Money 0 Time Copyright 2001 Ernest R. Cadotte Profits will come later Revenue + Profit costs to setup & grow the business Profits 0 Time You are here. Copyright 2001 Ernest R. Cadotte Profits come later. Your goal is to speed up the adoption rate. maturity decline Demand growth introduction You are here, high costs-low demand Time Copyright 2001 Ernest R. Cadotte What will the market bear? You must discover the market response function regarding price. Copyright 2001 Ernest R. Cadotte What is the market’s price response function? Your Demand Inelastic (price is not a big factor.) Elastic (demand drops fast with increasing prices) Your Price Copyright 2001 Ernest R. Cadotte Or, maybe it looks like this. Your Demand Demand drops slowly with small price increases and then drops dramatically with larger price increases. Your Price Copyright 2001 Ernest R. Cadotte How will the market respond to competitor prices? Your Demand Low competitor prices will kill your demand Competitor’s Price Copyright 2001 Ernest R. Cadotte How to create ads? Your Ad Low price Most important Easy to use More productive Fast Office applications Picture office workers Order of priority implies importance of message to customer Least important Order of priority tells the ad agency what to stress in the ad How much to say in an ad? (number of benefits) Which response function is at work? or Hot Hot More is good to a point and then ceases to add excitement Cold More adds value to a point & then takes away value Cold Less Less More Copyright 2001 Ernest R. Cadotte More How often do you advertise? Your Demand Diminishing returns Too little Number of ads Copyright 2001 Ernest R. Cadotte But it also depends on what your competitors do Your Demand Strong competitor advertising will steal away your customers Competitor’s Advertising Copyright 2001 Ernest R. Cadotte How many sales people? Your Demand Diminishing returns Too many Too few Number of sales people Copyright 2001 Ernest R. Cadotte The response function is dynamic! Your Demand Shift the response function upwards with better brands, prices, advertising, sales force placement Number of sales people Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 3 • Execution of a coherent strategy • Management of cash in the face of great uncertainty • Learning to walk before you run Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 3 • Marketing strategy - coordinating a host of tactics • Pricing - balancing costs, profit, what the market will bear, and competition • Advertising – deciding what to say, how to say it and how frequently to say it • Sales force – hiring and targeting the sales staff • Testing the market - discovering the market’s many response functions Copyright 2001 Ernest R. Cadotte What to turn in after Q3 decisions have been run through the Marketplace simulator? • Q3 results are available at the start of Q4. • The Marketplace software is all set up to print the results for each quarter’s play, starting with the results of the Q3 test market. – Name, balanced scorecard, profit statement, market share, customer satisfaction ratings • Print options – Paper copy – Electronic copy Copyright 2001 Ernest R. Cadotte Paper Copy of Results • Follow the normal decision sequence, or • Click on button labeled, “Print everything for instructor” from the Headquarters file folder. • Click on “Print” button. Copyright 2001 Ernest R. Cadotte Electronic Copy of Results • Your instructor might want an electronic copy in place of, or in addition to, the paper copy. • Click on the button, “Copy Performance Data to Floppy for Instructor”. The following slides are for Quarter 4. Copyright 2001 Ernest R. Cadotte Quarter 4 The Skillful Adjustment Copyright 2001 Ernest R. Cadotte Q4, Evaluate Performance, Skillfully Adjust Strategy • Check customer reaction to brands, prices and advertising • Check financial performance • Check out competition – strategic direction – tactics – market’s response to their prices, brands, ads Copyright 2001 Ernest R. Cadotte Q4, Skillfully Adjust Strategy • As needed, adjust – – – – – strategy brand designs and prices advertising sales office locations sales force management • Check finances • Feed decisions into Marketplace simulator Copyright 2001 Ernest R. Cadotte Measures of Customer Satisfaction • Brand judgment (0 to 100) • Price judgment (0 to 100) • Ad judgment (0 to 100) 100 indicates complete satisfaction. 70 would be a good brand and ad rating for the first year. New technology will be available in Quarter 5. The new features will make customers happier and yield higher ratings. Price ratings should be near 100 in all quarters. Copyright 2001 Ernest R. Cadotte Goal of Monitoring Customer Satisfaction Give the customers what they want and do so better than the competition. Copyright 2001 Ernest R. Cadotte Deduce the market’s many response functions Hot Hot Hot Cold Cold Cold Less More Less More Hot Hot Hot Cold Cold Cold Less More Less More Copyright 2001 Ernest R. Cadotte Less More Less More Based upon customer feedback, skillfully adjust marketing tactics • • • • Revise brand designs or create new ones Revise ad copy Adjust prices Hire more sales people or deploy them differently Add or take away elements to find the sweet spot in the customer’s response function. Copyright 2001 Ernest R. Cadotte Competitor Benchmarks • • • • • Brand and ad designs Prices and sale priorities Sales staffing Ad placements Demand by brand by segment Copyright 2001 Ernest R. Cadotte Goals of Competitive Benchmarking • • • • • • Reverse engineer the strategy of each competitor Determine who is a threat and who is not Determine strengths and weakness of competition Emulate good decisions Predict direction of competitive moves Adjust strategy and tactics in reaction to competitor strengths and weaknesses and in anticipation of future moves. Copyright 2001 Ernest R. Cadotte Financial Performance • • • • Division profitability Brand profitability Region profitability Return on investment Copyright 2001 Ernest R. Cadotte Goals of Financial Management • Discover which brands and markets are making the greatest and weakest contribution to the bottom line. • Deploy resources to correct weaknesses and take advantage of strong performers. Copyright 2001 Ernest R. Cadotte Measurement of the Division’s Performance The Balanced Scorecard Copyright 2001 Ernest R. Cadotte Why Use a Balanced Scorecard? • It is too easy to get caught up in market share and short-term profits. • Long-term viability requires that managers also deliver customer satisfaction and invest in the future. • The balanced scorecard measures both the long-term and the short-term. • The best managers will be good in all areas measured. Copyright 2001 Ernest R. Cadotte The Balanced Scorecard • Final performance will be computed based upon: – Financial Performance (profit as percent of sales); – Market Performance (market shares in 2 target segments); – Marketing Effectiveness (customer satisfaction with brand and advertising designs in 2 target segments (scored 0 to 100) plus unit sales per sales person); – Investments in the Future (spending on new offices and research and development as percent of sales); and – Creation of Wealth (total profit/total investment). – The Final Score is a single number which combines all of these factors. Quarter 8 results will be used to compute the final score. View Software Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 4 • Using the tools of management – market feedback – competitive benchmarking – profitability analysis (activity based costing) Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 4 • The management of strategy – – – – learning from your customers learning from your competition learning from your financial information skillfully adjusting your strategy and tactics • Management of financial resources Copyright 2001 Ernest R. Cadotte The following slides are for Quarter 5. Copyright 2001 Ernest R. Cadotte Quarter 5, Making Plans for the Future Copyright 2001 Ernest R. Cadotte What is new in Quarter 5? • 5,000,000 in additional funding • Ability to invest in R&D for new brand features Copyright 2001 Ernest R. Cadotte Corporate Headquarters is willing to invest another 5,000,000 • Demand is up for the entire industry • Your firm has established itself as a viable competitor • New sales offices would greatly expand distribution, drive up unit volume, and thereby reduce unit costs. • New brand features could be brought on the market if you invest in R&D. These brand features will increase customer satisfaction, and thereby demand. Copyright 2001 Ernest R. Cadotte Your goal is to speed up the adoption rate. maturity decline Demand growth introduction You are here. New brand features and new sales offices will push you into the growth phase. Time Copyright 2001 Ernest R. Cadotte Before it makes its investment, Corporate Headquarters wants a marketing plan for the second year Copyright 2001 Ernest R. Cadotte A strategy is a plan of action A strategy is a series of interconnected tactics purposely organized to be executed in a particular order in time and space for the purpose of achieving specific goals. Copyright 2001 Ernest R. Cadotte The best-planned strategies will not survive the test of battle Gen. George Patton Copyright 2001 Ernest R. Cadotte Plans are worthless, but planning is everything Gen. Dwight D. Eisenhower Copyright 2001 Ernest R. Cadotte The devil is in the details. Adm. Rickover Copyright 2001 Ernest R. Cadotte It is better to have a class-A team with a class-B plan than to have a class-B team with a class-A plan. Almost any senior executive Copyright 2001 Ernest R. Cadotte Headquarters Wants a Plan • • • • • • • History of firm Market assessment Performance to date Marketing strategy Financial strategy Pro forma income statements What is in it for the company? Copyright 2001 Ernest R. Cadotte Market Assessment • Nature of business opportunity • Market potential • Competition Copyright 2001 Ernest R. Cadotte Firm’s Performance After 1 Year • Market position – segments – geography – competition • Market performance – demand and market share – customer satisfaction (brands, prices, reliability) • Financial performance – cash – profitability Marketing Strategy • Target markets • Distribution – – geographic market expansion – timing and order of new markets • Sales force staffing – number by quarter – percent allocation by segment and service • Advertising (timed to match new offices, brands) – themes/messages – frequency (volume) by region – emphasis on regional versus local Marketing Strategy • Brand strategy (portfolio management) – selection of R&D features • target segment • cost and timing of availability – introduction of new brands • target segment • timing – price strategy • margins by brand by target market • new versus established brands Copyright 2001 Ernest R. Cadotte Financial Strategy • Cash flow requirements – Amount to be invested by quarter in R&D – Amount to be invested by quarter in new sales offices • Profitability – Projections of profits by quarter – Return on investment by end of second year • Sources of money – Corporate Headquarters – Profits Copyright 2001 Ernest R. Cadotte Oops Factor in Strategic Planning Develop tactical plan Check available cash Oops! Revise tactical plan Copyright 2001 Ernest R. Cadotte Check available cash What is in it for Corporate Headquarters? • How will its money be spent? • How much will it earn and when will it earn it? Copyright 2001 Ernest R. Cadotte Procedure for Presentation to Corporate Headquarters • Each team is given 15 minutes to present its marketing plan to Corporate Headquarters. • Corporate Headquarters will take15 minutes ask questions about the division’s performance to date, assessment of the current situation and strategy for the future. • The executive team can not proceed until the plan has been approved by Headquarters. Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 5 • Strategic and tactical planning – time phasing decisions into the future – working investment money to support tactical plans • Understanding cash flows – cash is king – how is profit different from cash? Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 5 • Management of strategy – discover the causes of performance shortfalls – adapt to new opportunities and problems – work on the margin to improve performance • where should money be spent next? • how can we get more out of our current investments? – manage the future (taking the initiative now by expending resources that will shape the events and opportunities of the future) Copyright 2001 Ernest R. Cadotte Learning Points for Quarter 5 • Management of strategy (continued) – discover and exploit the market’s many response functions – learn from smart competitor decisions – You can not go to Hawaii on market share (at the end of the day, wealth creation is the goal) Copyright 2001 Ernest R. Cadotte The following slides are for Quarters 6, 7, and 8 Copyright 2001 Ernest R. Cadotte Quarters 6, 7 , and 8 Skillful Adjustment Copyright 2001 Ernest R. Cadotte Your goal is too manage your division’s total performance • The best marketers are good at managing – – – – – Financial Performance Market Performance Marketing Effectiveness Investments in the Future Creation of Wealth Copyright 2001 Ernest R. Cadotte Use the Balanced Scorecard • Final performance will be computed based upon: – Financial Performance (profit as percent of sales); – Market Performance (market shares in 2 target segments); – Marketing Effectiveness (customer satisfaction with brand and advertising designs in 2 target segments (scored 0 to 100) plus unit sales per sales person); – Investments in the Future (spending on new offices and research and development as percent of sales); and – Creation of Wealth (total profit/total investment). – The Final Score is a single number which combines all of these factors. Quarter 8 results will be used to compute the final score. Skillfully adjust your marketing strategy to expand your position in the market maturity decline growth Demand introduction You want to move in this direction. Time Copyright 2001 Ernest R. Cadotte Learning Points for Quarters 6, 7, 8 • Strategic and tactical planning – time phasing decisions into the future – working investment money to support tactical plans • Understanding cash flows – cash is king – how is profit different from cash? Copyright 2001 Ernest R. Cadotte Learning Points for Quarters 6, 7, 8 • Management of strategy – discover the causes of performance shortfalls – adapt to new opportunities and problems – work on the margin to improve performance • where should money be spent next? • how can we get more out of our current investments? – manage the future (taking the initiative now by expending resources that will shape the events and opportunities of the future) Copyright 2001 Ernest R. Cadotte Learning Points for Quarters 6, 7, 8 • Management of strategy – discover and exploit the market’s many response functions – learn from smart competitor decisions – You can not go to Hawaii on market share (at the end of the day, wealth creation is the goal) Copyright 2001 Ernest R. Cadotte The Following Slides Are Used for the Final Summary Copyright 2001 Ernest R. Cadotte Experiencing Marketing Strategy @ the Marketplace Copyright 2001 Ernest R. Cadotte When we work strictly in our functional silos, we are like a bunch of blind people trying to understand what an elephant is. It’s a sheet of rawhide. Please tell me what it is.. It’s a snake. Copyright 2001 Ernest R. Cadotte It’s a steel tube. It’s a tree trunk. With business war games, you can crawl all over and under the marketing organization to help you to see and understand the whole thing Brands Research Pricing It is a marketing organization! Advertising Copyright 2001 Ernest R. Cadotte Distribution Key Benefits • Develop teamwork across marketing functions. • Promote better decision making by helping students see how their marketing decisions are interconnected and need to be managed as a whole. • Facilitate learning of important marketing concepts, principles and ways of thinking Copyright 2001 Ernest R. Cadotte Key Benefits • Develop marketing planning and execution skills within a rapidly changing environment. • Instill a bottom line focus and the simultaneous need to deliver customer value. • Crystallize the financial implications of marketing decisions by linking them to cash flows and bottom-line performance . Copyright 2001 Ernest R. Cadotte Key Benefits • Discover how important it is to use market data and competitive signals to adjust the strategic plan and more tightly focus business tactics. • Build marketing confidence through knowledge and experience. Copyright 2001 Ernest R. Cadotte Experiencing Marketing Strategy @ the Marketplace Course Evaluation Copyright 2001 Ernest R. Cadotte