Lecture 3

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PHYS16 – Lecture 6

To run or walk???

Physics of 2D Motion

September 20, 2010

Agenda

• Administration

• Key Concepts – Physics 2D motion

• Relative Motion

Administration

• Homework Assignments

– Due Tuesday, Online lab homework

– Due Sunday, Written homework, & Ch. 4 Online homework

• Help Sessions – T/TH 8-9pm

• View Jupiter – Tonight 9 pm, Merrill Beach

Review Questions

• Let’s say you have a velocity vector that is 6 mph at 55 degrees relative to the x axis. What is the component of the vector along x?

– A) 6cos(55 degrees)

– B) 6sin(55 degrees)

– C) 6/sin(55 degrees)

– D) 6tan(55 degrees)

6 mph

?

Review Questions

• If you add vector 1 (5 at 37 degrees) to vector

2 (2 at 0 degrees), what do you get for the component in the x direction?

– A) 5

– B) 4

– C) 6

– D) 7

Review Questions

• v=at+v

0

, what does x=?

– x=(1/2)at 2 +v

0 t+x

0

Review Questions

• When you throw a ball up, at max height, acceleration in y is? (-9.8 m/s 2 )

• When you throw a ball up, at max height, velocity in y is?

(0 m/s)

• A car goes from 0 to 4 m/s in 0.5 s. What is the car’s acceleration?

(8 m/s 2 )

Usain Bolt vs. a Fly

Usain’s Position vs. time

Except between time

0 s to 1.89 s, Usain has a constant velocity of ~10 m/s

Usain’s acceleration = 0 m/s^2

Usain Bolt vs. Fly

Position vs. time for two flies

Each dot is a position at 20 Hz

Velocity vs. time and acceleration vs. time is more complicated than Usain Bolt

Key Concepts: Physics 2D Motion

• 2D Motion

– Independent in x and y

– Constant acceleration

• Relative Motion

• Projectile Motion

2D Motion

2D Motion

• Motion in x and motion in y is independent

– Separate into motion in x and motion in y

– Use the equations of motion for 2D to solve for unknowns

– Separate and Solve

• Most problems will assume constant acceleration

– Equations of motion?

Kinematic Equations

X

I.

v x

 v

0 x

 a x t

II.

x

III.

v x

2 x

0

 v

0 x t

 v

0

2 x a x t

2

2

2 a x

( x

 x

0

)

Y

I.

v y

 v

0 y

 a y t

II.

y

III.

v y

2 y

0 v

0

2

 v

0 y t

 y a y t

2

2

2 a y

( y

 y

0

)

Relative Motion

Relative Motion – Math

• Relative motion – motion of a frame that an object is moving in

• Motion of object in frame is just equal to object’s motion

• Motion of object out of frame is equal to object’s motion + frame motion

 v relative

 v

 object

 v

 frame

Relative Motion – Walkway at Airport

• I am running at 2 m/s in the airport and the moving walkway is at 3 m/s. If I take the walkway what is my speed?

– 5 m/s

• Do I take the walkway or run if there is a family on walkway so that I can’t run on it?

– take walkway

• If I just run the 10 m to the gate instead of taking the walkway will I still beat my brother who is going 3 m/s and is 11 m behind me?

– yes

Relative Motion – River Problem

• A river has a current of 3 m/s. A boat pointed straight across the river with a speed of 4 m/s appears from the shore to have a velocity of what value?

4 m/s

3 m/s

Relative Motion – River Problem

• A river has a current of 3 m/s. A boat pointed straight across the river with a speed of 4 m/s appears from the shore to have a velocity of what value?

– 5 m/s at an angle of 40 degrees from the shore

Relative Motion – Bucket Problem

• A bucket is left out in the rain. The rain is coming down at 5 m/s. If a crosswind starts to blow at 2 m/s, will the bucket fill faster or slower?

5 m/s Original rain

5 m/s

Wind at

2 m/s

Scenario #1

Scenario #2

Relative Motion – Run or Walk in Rain?

• Is it better to run or walk in the rain?

Relative Motion – Run or Walk in Rain?

• Is it better to run or walk in the rain?

– Assume rain is coming straight down at 1 m/s

– If you run at 2 m/s, what does the rain look like in your frame?

• looks like coming at you instead of straight down

– If you just look at surface area of body getting wet, does walking or running hit less surface area?

• Walking

– If you look at how many rain drops hit you, does walking or running have less total rain drops?

• Running because you reach your destination sooner

Summary

• Separate 2D motion into x and y and then solve

• Use Kinematic equations of Motion to solve for problems with constant acceleration

• Relative Motion – make sure to add velocity of frame to velocity of object to get relative velocity

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