KEY principles of multimedia design

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Web Production and Design

Key Principles

 Sorin A. Matei

 Various classes

 Last updated 2010

Web production requires planning

 FFF or FRI

First things first

Fools rush in

You need a plan to define the content, functionality, and look of your site

Some of the information you need for defining these facets of your project is obvious, some is not

Before creating the site you have to spell out everything you need to know about it

This will help you formulate the mission of the content, its audience, its functionality and scope

Planning documents

 Planning interview

 Strategic Planning document

 Site/Content Map

 Storyboard

Pre-design Interview

 You need to ask your client (or yourself) a number of clear and direct questions that will determine:

Why do you want to create the site?

What should it do?

Who should it address?

What is to be done to accomplish that?

By whom and by what due date?

 NOTE: Ask many probing questions, try to find out all that you need to find out from the client.

Strategic planning document

 Distills the information found in the Pre-design interview,

This is your contract with the client, in which you specify what is to be done. It is also your project’s polar star, your compass.

Deals with two types of issues:

General

Specific

Mission statement (general, broad goals):

What does this project and the type of content it will generated want to accomplish in the grand scheme of things?

Who is it going to address?

Objectives (specific, concrete aims)

 What does the content want to accomplish concretely, in deliverable terms?

Implementation

 What are the deliverables?

Actions

 What is to be done to produce the deliverables?

Monitor and feedback

 How are we going to make sure that the product achieves its goals

Content Map

A simple diagram, depicting the pages (sections) and the relationships between them

Mental Maps content map

Storyboard

 Rough diagrams of each main page or master pages to be used on the content

 Organized in a stack

 Leaf through the pages as if you were navigating through the content

USABILITY PRINCIPLES

DON’T MAKE ME THINK

 When you look at an interface everything should be selfevident

 People should be able to navigate a webpage or GUI

(graphic user interface) without being conscious of their decisions

The process should be “natural”

“Thinking” is the process of figuring out the meaning of various page elements

It’s a bad thing and you should stay away from it

Why “thinking” is bad

If people start “thinking:”

 They lose track of what they came to the page for OR

 They get bored OR

 Confused AND

WILL MOVE ON

 Remember: everything is to be understood in one glance

“On the web competition is just a click away”

How do people use multimedia content?

 When confronted by an interface, people act on impulse

 People are impatient: they are not willing to spend more time at an interface than they need to

 How much time are they willing to spend?

 Very little!

Interfaces and the art of scanning

 People go to a webpage with a very specific goal

(need) in mind and they expect to satisfy that need

(goal) right away —instant gratification

 They get easily frustrated if the page does not serve them that ONE thing they are looking for

 This thing should be available at a glance, with minimum reading and reasoning

The navigation process

 SCAN

 SATISFICE

 MUDDLE THROUGH

Fact of life 1: We don’t read computer screens. We scan them.

Reasons: It’s a habit

We never read everything, that’s how we deal with most printed materials other than textbooks (or especially with those!)

 Reading stuff off screens is hard

We advance through visual hops anchored by “hot spots” (graphics)

 People go to a webpage looking for something that resembles (no matter how remotely) what you are looking for and IS CLICKABLE

Fact of life 2: People do not make optimal choices, they satisfice

People do not reason about “the best choice”

 They choose the first reasonable option

 Reasons: hurry, no penalty for being wrong, no benefit from being right, guessing is more fun

Fact of life 3: People don’t figure out how things work. They muddle through

 People use a lot (and wrongheaded) guesswork

 They forge ahead and learn how to use a device or content through trial and error

What is the web experience closest to?

 Rank the following experiences according to their similarity to the web surfing experience:

Reading a newspaper

Glancing at a billboard by the side of the highway at 60 mph

Surfing through TV channels

Reading a book

Chatting with a friend

Playing a game

All of them but …

 The initial contact with the site is similar to glancing at a billboard

COROLLARY:

 Everything should be made available to the user in a snap and should be brainless

Layout principles

PUT THE CENTRAL TOOL IN A CENTRAL PLACE

MAKE A STRONG, ONE GLANCE IMPRESSION

 Just like in a billboard, the viewer should understand with one look what is going on

FIRST THINGS FIRST

Rule of newspaper headlines: the more important something is, the more prominent

Use bold and distinctive fonts but do not break the unity of the content

ORGANIZE THINGS HIERARCHICALLY

Things related logically should be related visually

 Things that are subordinated to other things should be nested visually in them

Good organization reduces the “thinking” process

Gaming/computing conventions

On the web web, just like in other computing experiences, we use conventions

These should be self-evident and in general use

They include: layout, buttons, search engines, forms, etc

They are part of user’s repository of learned behaviors

Chinese language test of convention use (page 35)

– your page should still be usable, even if translated into Chinese, just by knowing what the content is about

 E.g. try to use the Chinese interface of yahoo to check your email

What all well-behaved interfaces should look like

 All webpages should include:

Clearly defined areas

 Header (content ID and name), text, navigation areas

(General and local), indicators of location (if necessary)

Hyperlinks that are obviously so

They should all be invitingly “clickable”

Search boxes that are simple and prominent (if necessary)

 NOTE: KISS-keep it simple stupid

To make sure that everything is

OK apply the TRUNK TEST

 From Krug

Imagine that you’ve been blindfolded and locked in the trunk of a car, then driven around and dumped on the stoop of a webpage deep in the bowels of the Internet.

If the page is well designed you should be able to answer these questions without hesitation:

 What kind of content is this? (content ID)

What page I am on? (Page name)

What are the major sections of this content? (Sections)

What are my options at this level? (Local navigation)

Where am I in the scheme of things? (“You are here” indicators)

How can I search?

Organizing your interface

 Header

Conveys the main idea of the content; is an “ideogram”

(like a Chinese character)

 Establishes content identity (content ID)

 Needs a title and a TAGLINE

 the title of the content should be metaphorical and easy to remember the tagline should be descriptive, it explains what the content is all about

 The tagline can be complemented by a first, clear to understand paragraph on the page, but it should not replace it

Page essentials continued-

Text

Eliminate needless words

Text should be treated as if it were optional: the user should be able to use the content even if a mysterious virus erases all the text

Text is a bonus feature on the main pages, it adds (a little bit) of depth to the content

 Text is, however, important on informational contents

Text should be easy to read and broken down into small paragraphs

All text should be broken down into columns, no column should be larger than 400 pixels

Use headers and subheaders generously but not frivolously

DO NOT insert hyperlinks in the text – except for blogging, where this has become a convention in and by itself

It’s like someone is shooting a pistol next to your ear when you are reading the newspaper

Do not make headers into links UNLESS the header is followed by very little text

 Create small links on the side

 Blend text with pictures (break down monotony)

 Long bodies of texts (articles, etc.) should be available in a print-ready format (preferably pdf) —make sure text width fits on printed page

First important principle of writing text for multimedia

 Write your copy BEFORE starting to design the page

Content should drive form

Write in short bursts, soundbite-like

Everything (or most everything) should be memorable

Second important principle of writing text for multimedia

 Stuff your page with keywords and phrases likely to appear in search engine searches

 Search engines parse your content for keywords, which will be matched with your content when queries are sent to the search engine

Third important principle of writing text for multimedia

 Happy talk must die

Space on the screen is precious because a user’s attention is short

Do not waste space with needless happy talk

Get to the point and stick with it

Don’t carry an idea for more than a few sentences

 Instructions must die

If you feel like you need to explain your users what they should do with the navigation or graphic elements on the interface, this is a sign that your design sucks

Instructions should be limited to a few words

Technical instructions (downloading, etc) are, however, useful

Navigation bars and tools as maps

Embed “where pages are” in their design

Navigation bars are essential for orienting the visitor in space

When well designed, they tell you where you are

 To serve as navigation aides bars should:

Look like navigation devices (follow conventions)

Should be located where they are expected to be located (across the top or on the left side of the page)

Be immediately intuitive – buttons or obvious links

Should run throughout the content —except for entry page and forms

 They should highlight where the user is right now

 An alternative version is that of breadcrumbs (display the path to the page e.g. Yahoo directory) —Always put them at the top

Navigation bars

They should be comprehensive and not include too many hierarchical levels (1 or max 2)

 Combine a main navigation bar with a secondary, section specific, navigation bar that appears only in pages specific to a section

 Use simple image maps and tabs, most resilient and easy to recognize

They should always have a “home” button (better, yet, link the header to the homepage throughout the content)

Analysis

 Google

 Amazon.com

 Facebook

The 11 principles

5.

6.

7.

8.

3.

4.

1.

2.

9.

10.

11.

Form follows function

Define the function

Less is more

Hierarchy is important

Hierarchies can be subverted

Degrade gracefully

Picture = 1000 words

Use conventions

Place content in space and time

Use keywords and soundbites

Never match colors you would not wear together

PRINCIPLE 1:

FORM FOLLOWS

FUNCTION (CONTENT), NOT THE OTHER WAY

AROUND

Creating multimedia content:

 More than writing code or displaying pictures

Your are trying to convey a specific type of information or to help the user accomplish a specific mission

 IN THE EASIEST AND MOST INTUITIVE manner possible

The form of your content should facilitate this process, it cannot be a goal by itself

 The cool factor is important but only if subordinated to your main mission

PRINCIPLE 2

DISCOVER AND DEFINE THE

FUNCTION OF YOUR SOCIAL MEDIA PRODUCT

 What do you want to accomplish with this content?

Possible types of content:

Informational

Entertainment

Task-oriented (create user generated content, perform a service, sell a product, etc)

For each type of content there should be a specific mission:

ON-LINE CONTENT

 NEWSPAPER – to provide in a web environment “all the news that’s fit to print”

 E-comerce/Corporate: to sell products and create identity

GAMES, MOVIES: To transport you to a make-belief world

SOCIAL CONTENT: To help people create and share media

There is no “pure” information, entertainment or task-oriented content – thus, multiple missions, but they are usually organized into a hierarchy

 Define the content in a user-centric manner

Function and mission should be defined not in the abstract, but in view of satisfying an expected viewer/user

Who is going to be my typical user?

PRINCIPLE 3:

LESS IS MORE

Offer on the “front-page” gateways for each major type of user, organized around a common theme

 For most real world and corporate content products missions are multiple and users diverse

 DO NOT confound this with offering a smorgasbord of information

 Organize the content around a single, clear information path with possible jump-off points

How do they stack up?

 ANSWERS.com, YouTube.com, FACEBOOK.com,

GOOGLE.com, Amazon.com, Digg.com

PRINCIPLE 4:

ORGANIZE CONTENT

HIERARCHICALLY

Draft pre-design lists of elements that your imagined typical user will need on the content platform

 Organize the lists (information clumping)

 Hierarchically

 By class (type)

 Alphabetically

 Chronologically

PRINCIPLE 5:

SUBVERT

HIERARCHY

Do not get bogged down in very intricate hierarchical/nested pages

Give access to as many elements on your content as possible

MOST IMPORTANT: Display or link most important information right from the beginning

HAVE THE USER IN YOUR MIND ALL THE

TIME

PRINCIPLE 6:

DEGRADE

GRACEFULLY

 You never have complete control over the way in which the viewer will see your content

Stuff gets “ported”, translated, repurposed

 Construct content around a simple and sturdy basic structure, use simple protocols and widely accepted content formats.

 Familiarity and usability of a format takes precedence over “cool” factors, unless the technology you are proposing is truly revolutionary

PRINCIPLE 7:

A PICTURE IS WORTH A

THOUSAND WORDS & A MOVING IMAGE

EVEN MORE

PROVIDED

The picture is good, appropriate for the context and does not get in the way

The movie is short, well edited and conveys a message

Images are complemented by text, music, sound, to make the experience complete

PRINCIPLE 8:

USE CONVENTIONS AND

STICK TO THEM

Use conventional colors for different sections

Use icons and clip-art consistently

Be conservative: use pre-existing metaphors, do not invent new ones unless they are very, very, very compelling

For navigation:

Links and buttons that go to links should look like navigation devices

Label everything clearly and in plain English (abstain from cute nicknames)

Use icons with caution

PRINCIPLE 9:

PLACE THE content IN

SPACE AND TIME

Include on interface, especially in informational contents:

 When was the content created

 What geographic or spatial area it is related to

 Location and contact modalities for all people, organizations, etc. mentioned in the content that you think would benefit from being contacted

PRINCIPLE 10:

USE SOUNDBITES

AND KEYWORDS

Stuff the text with the words you would like the people to remember and nothing more

 Use words in the text people might use in a search on Google

PRINCIPLE 11

 NEVER MATCH COLORS ON YOUR content THAT

YOU WOULD NOT MATCH IN YOUR CLOTHING

Avoid clashing colors / use complementary colors

Use a limited color palette for each interface

For interfaces with a lot of text that is meant to be read in more than a few seconds use black text on white background

 Link the body of the text off the main screen

Use a colors to mark section and level in the section

Use red like animals do, as a sign of attractiveness or danger

Use black for stylish, high contrast contents, do not use for regular, text rich contents

Test your knowledge

Analyze a social media website of your choice using the following question list:

Does form follow function?

Is the function of the website clearly presented?

Does it apply the “less is more” principle effectively

Does it organize content hierarchically?

Does it subvert hierarchy, when necessary?

Can the content be transported to simpler devices

Does it use pictures effectively?

Does it use easily recognizable conventions?

Does it place content in space and time?

Does it use effective wording?

Does the color scheme look good?

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