Subject Area(s): Physical Science, Physics Associated Unit: Kinematics Associated Lesson: Speed Activity Title: Design & Manufacture Your Own Hovercraft Grade Level: 9-12 Time Required: 2 days Group Size: Optimal group size would have students paired into groups of two. Group size could increase to include three members if needed. Expendable Cost per Group: estimated to be less than $5 (US) per group, dependant on requests of designers and manufacturers Summary: Students will design their own tabletop hovercraft that will then be used to collect data to measure speed. Engineering Connection Students learn about the creative process of designing a hovercraft. Upon the onset of problems, students work to find ways to amend those problems with different materials in order to come up with the best, fastest hovercraft. Engineering Category This project entails the complete engineering design and manufacturing concept. Keywords: speed, friction, distance, time Alabama Course of Study Standards: ALCOS Science: Explain linear, uniform circular and projectile motion using one and two dimensional vectors. Pre-Requisite Knowledge: Students should be able to select the correct metric unit for distance measurement & accurately measure to the correct number of significant figures. Learning Objectives: After this activity, students should be able to: Calculate the speed of the hovercraft. Determine the best design for a tabletop hovercraft. Determine the approximate cost for manufacturing the tabletop hovercraft. Materials List: Each group needs: materials may vary from group to group depending on their design profile. Example materials may be CDs, various bottle tops, balloons, hot glue, plumbers glue, straws, sewing thread spindles, hot glue guns, nails, hammer, drill. Introduction / Motivation: Students will be charged with producing the most cost-effective table-top hovercraft that will provide the best values for calculating speed. This can be tied to a down-turn in the economy and the need to use ready-available materials rather than prepackaged kits. Teachers could also tap into their students’ more competitive side and set up teams to compete against one another. Vocabulary: distance: length between two points average speed: total distance divided by total time time: interval between two events Attachment: Classroom Handout Safety Issues: Care should be taken when dealing with sharp objects and/or hot glue. Troubleshooting tips: CDs work better than paper/Styrofoam plates. Sometimes the hole in the CD can be made bigger to help with air flow. Investigating Questions: What force must be overcome to get the hovercraft to move? Which of Newton’s Laws is this lab directly related to? Assessment: Individual teachers could determine the parameters for “best” hovercraft. It may be the one that goes the farthest or the one that goes the fastest. It could also be determined by cost to manufacture the hovercraft. This could lead to an interesting class discussion prior to the project. Activity Extensions: Manufactured hovercraft could be used in a further unit to study momentum and collisions. Activity/Scaling Differentiation: Teachers should decide for themselves how points will be awarded and grades assigned based on this project. Additional Multimedia Support: Videos of home-made hovercraft can easily be found on YouTube, although this may not be viewable at school. Procedure Background: We typically use toy cars and RC vehicles when introducing speed before moving on to acceleration and the different position-time, velocity-time, acceleration-time graphs. This activity provides an opportunity for the students to engage in design engineering by designing and then manufacturing their own tabletop hovercraft that is then used to calculate speed. Students should keep in mind that they will then be charged with manufacturing the hovercraft in bulk with the idea to profit from such endeavor. Therefore, cost of supplies and labor to assemble and package should be considered when designing and building the tabletop hovercraft.