Chapter 3: Two – Dimensional Motion and Vectors Section 3-1 and 3-2 pages 84-97 Vectors A scalar is a quantity that does not involve direction. 55 mph 18 cm long A vector is a quantity that involves both magnitude and direction (velocity, acceleration, displacement, force) 55 mph north A downward force of 3 Newtons Definition Magnitude R is represented by length Head Direction θ is represented by the angle Tail θ The resultant vector can be defined in polar coordinates as R at θ N of E. Try YOURS!! Parallel Vector Addition Adding vectors in the same direction 10 23 (resultant) = 13 Adding vectors in the opposite direction 5 = 3 (resultant) 8 Basic Trig Functions x R= hyp θ 90o A = adj For the right triangle placed at the origin Sin θ = B/R = opp/hyp Cos θ = A/R = adj/hyp Tan θ = B/A = opp/adj A2 + B2 = R2 B = opp y Perpendicular Vector Addition For two perpendicular vectors 5 12 Construct resultant R by drawing a vector from the tail of the horizontal vector to head of the vertical vector R R2 = 52 + 122 R = 13 θ 12 5 θ = tan-1 5/12 = 22.6o Example: A boat heads east at 8.00 m/s across a river flowing north at 5.00 m/s. What is the resultant velocity of the boat? 5.00 m/s N Ө 8.00 m/s E 1) Use pythagorean theory. 2) Use tan Ө = opp/hyp R = 9.43 m/s at 32° Multiple Vector Addition A R E B C D R C E B A D Can be added in any order!! A + B + C + D + E = Distance R = Resultant = Displacement Adding Vectors SUMMARY The sum of two or more vectors is known as the RESULTANT Vectors Acting in the Same Direction ADD (parallel) Vectors Acting in the Opposite Direction (parallel) SUBTRACT At 90o angles – Ah- Trigonometry. . . PYTHAGOREAN TAN Ө (perpendicular) At angles other than 90o - three methods 1. Graphical – scaled drawing 2. Resolution into Components Method – break each vector into right triangles then use trig functions 3. Law of Sines and Cosines c2 = a2 + b2 – 2abcosC a = b sin A sin B = c sin C Using the Graphical Method of Vector Addition: Vectors are drawn to scale and the resultant is determined using a ruler and protractor. Vectors are added by drawing the tail of the second vector at the head of the first (tip to tail method). The order of addition does not matter. The resultant is always drawn from the tail of the first to the head of the last vector. BE METICULOUS IN YOUR DRAWING!!! Your accuracy depends on it. (±2°, 0.2 cm) Method 1: Adding Vectors Graphically (It’s making a scaled drawing.) Steps: Decide what quadrant the vectors will be in. Draw the axis and write the SCALE in a box. Draw the first vector to scale starting at the origin and label it Draw the remaining vectors, so that they make a B C D _____, ______, _____, etc. Draw the it R A . TAIL TO HEAD RESULTANT as the dashed line from the path and label them TAIL OF 1ST VECTOR TO HEAD OF LAST and label . R to get the Measure the length of ____ MAGNITUDE (from the closest axis) to get the DIRECTION and the angle of R and write your answer in a box. DIRECTION ALWAYS < 45° angle of . Example: Cartman gets upset with Kenny for taking his doughnut. Cartman chases Kenny 30 meters at 40o N of E and then 20 meters at 10o E of N. Calculate Cartmans’s total displacement. Solve this graphically. Example: Cartman gets upset with Kenny for taking his doughnut. Cartman chases Kenny 30 meters at 40o N of E and then 20 meters at 10o E of N. Calculate Cartmans’s total displacement. Solve this graphically. Advantages and Disadvantages of the Graphical Method Can add any Must be correctly number of vectors at once Uses simple tools No mathematical equations needed draw to scale and at appropriate angles Subject to human error Time consuming This completes Method One! So lets get Vector problems #1 and #2 due tomorrow.