A New Approach to Game Theory Wayne Eastman Supply Chain Management Seminar September 11, 2015 In the Beginning: The Limits of Rationality Thomas Schelling John Forbes Nash The 1950s: The Prisoner’s Dilemma is a Bear Strategy i Strategy I Strategy II 2 3 Strategy ii 2 3 0 0 1 1 The 1980s: Tit for Tat Wins in the Iterated Dilemma WWI Christmas Truce Robert Axelrod William Hamilton An Optimistic Four Temperaments Approach to Game Theory: Sanguine, Choleric, Phlegmatic, and Melancholy Sub-Selves Help People, Businesses, and All Players Solve Social Games Three Propositions of the New Approach 1) The Social Gene Beats the Selfish Gene—In the universe of 2 x 2 one-shot games with ordinal utility and unknown types, a social player playing Highest Joint Value (HJV) narrowly prevails over a non-social player playing dominant strategies and best response to dominance where applicable, and mixed Nash otherwise. 2) Phlegmatic Business Ethics Is the Ascendant Ethic of Our Times—Choleric Warrior Ethics, Melancholy Priestly Ethics, and Phlegmatic Business Ethics all prevail over an egoist in the universe of one-shot 2x2 games with known types, with the business ethics player doing the best of all the types. 3) We Can Open the Door to Sanguine Reason—By assuming players with pro-social motivations, we can supplement Phlegmatic, Choleric, and Melancholy reason with Sanguine reason in our business and our personal lives. Prop. 1: The Social Gene Beats the Selfish Gene [Preliminary result…further analysis is required!] E.O. Wilson— Sociobiology (1975) The logic of evolution is social… Richard Dawkins— The Selfish Gene (1976) The logic of evolution is selfish… Q. Why Does Social Play Beat Non-Social Play, Assuming Unknown Types? A. Non-Prisoner’s Dilemma Games—Stag Hunts, Battles of the Sexes, and Chicken Games-Narrowly Outweigh or “Outvote” Dilemmas The Stag Hunt The Battle of the Sexes Chicken To see whether social or selfish (aka, non-social) wins, we need to analyze 144 2 x 2 matrices… In most of the matrices, like #1 and #144 below, the two strategies tie. #144 Strategy I Strategy II Strategy i 3 1 Strategy ii 0 3 0 2 1 2 Harmony Rules, Most of the Time In 93 of the 144 matrices, the logic of Dominance followed by the non-social player N and the logic of Highest Joint Value followed by the social player S converge. These are “Harmony Games.” In all of them, the Social and Non-Social players do equally well. The PD is Very Big for the Non-Social Player • In the classic PD below, two Social players get 2, 2, two Non-Socials get 1, 1, and N gets 3 and S 0 when they play together, for an N total of 4 and an S total of 2. This matrix is tied for worst for S among the 15 PDs, but is roughly representative. The PD is very strong for N. Matrix #137—Canonical PD 2, 2 3, 0 3, 0 1, 1 The Stag Hunt is Big for the Social Player • In the Stag Hunt below, two Social players get 3, 3, two Non-Socials get 1.5, 1.5, and S gets 1.5 and N .75 when they play together, for an S total of 4.5 and an N total of 2.25. That result is the best S gets in the 9 Stag Hunts, but it’s generally representative. The Stag Hunt is a strong game for Social. Matrix #24—Stag Hunt variant--AKA “Schelling” 3, 3 1, 0 0, 1 2, 2 The Battle of the Sexes is Pretty Big for the Social Player • In the BOTS game below, two Social players get 2, 3, two NonSocials get 1.5, 1.5, and S gets 1.5 and N 1.75 when they play together, for an S total of 4 and an N total of 3.25. That result is average for S in the 8 BOTS matrices. The Battle of the Sexes is a good game for Social. Matrix #84—BOTS variant 2, 3 1, 2 0, 0 3, 1 The Surprise—Chicken is a Narrow Win for the Social Player • In the Chicken game below, two S players get 3, 2, two Ns get 1.5, 1.5, and S gets 1.5 and N 2.25 when they play together, for an S total of 4.5 and an N total of 4.25. Of the 17 Chicken matrices, S wins in 7, N in 3, and 7 are tied; overall, there is a narrow edge for Social. That allows S to pull out a narrow overall win in all 144 matrices. Matrix # 59—Chicken variant 3, 2 1, 3 0, 0 3, 1 Prop. 2: Choleric Warrior Ethics, Melancholy Priestly Ethics, Phlegmatic Business Ethics: They All Beat the Egoist in Games with Known Types Why the ethical types win: • The ethical types can commit; the egoist can’t; • The Warrior fights in the PD and avoids losing there; • The Priest punishes in the PD and avoids losing there; • The Manager, unlike the other types, persuades the egoist some of the time that what the Manager wants is in accord with what the egoist’s future self wants. • Business ethics is the winner in my model—and perhaps in our time. How Ethical Types Solve a PD The Phlegmatic self “says”: •If the other player’s Sanguine side is in control, cooperating is dominant for her; •If the other player’s Choleric side is in control, neither strategy is dominant (because anger at oneself—guilt—is part of the Choleric); •So cooperation by the other is likely. •My Phlegmatic, self-interested side—“me”--says defect—but if I do, it’s likely my Melancholy and/or Choleric sides are going to make me feel like a louse for doing that; •Also, the Choleric side of the other player might come after me; •Also (if applicable)—the other player is one of those business ethics, work hard types who might be more in touch with my future self than I am myself. Prop. 3: We Can Open the Door to Sanguine Reason Okay! But how about being Socrates satisfied?! That’s the best, no!? The PD: Flip 1 Turning a Slacking Story into a Deference Story The PD: Flip 2 Turning “Dishonesty” into “Agreeableness” Harmony: Flip 3 Turning “Idiots!” into “I Get It!” Harmony: Flip 4 Turning Respect into Love