Section 13.4 The Cross Product Torque • Torque is a measure of how much a force acting on an object causes that object to rotate – The object rotates around an axis (the pivot point) – It depends on the force in the direction of movement and the distance the force is from the pivot point • We can represent the force and the distance as vectors – The force vector is in the direction of the applied force – The distance vector points away from the pivot point Torque • Torque depends on the force in the direction of movement and the distance the force is from the pivot point F F r pivot point Torque r F r F sin F F r pivot point Geometric Definition • If a , b are vectors then their cross product, a b is a vector with the following properties – Magnitude a b a b sin b a – Direction: Perpendicular to the plane created by the given vectors • We can use the “right hand rule” to determine the direction of the vector • Contrast this with the dot product which produces a scalar quantity Algebraic Definition • Let a a1 , a2 , a3 and b b1 , b2 , b3 then a b a2b3 a3b2 , a3b1 a1b3 , a1b2 a2b1 • This can also be done by computing a 3x3 determinant i j a b a1 a2 b1 b2 k a3 b3 (a2b3 a3b2 )i (a1b3 a3b1 ) j (a1b2 a2b1 )k Applications of the Cross Product • Area of a parallelogram b h a • Recall area of a parallelogram is base x height • How does the cross product apply? A a b Applications of the Cross Product • What about the area of the triangle formed by two vectors (starting at the same point)? b a 1 A a b 2 Applications of the Cross Product • Planes in 3 space – Fact: any 3 non-collinear points in 3 space determines a plane • How can we determine the unique plane through these 3 non-collinear points, P, Q, and R? – Recall: If we have a normal vector to a plane and a point in the plane, we can determine the equation of a plane • We need to find a normal vector to the plane n PQ PR • Now use point normal form for a plane to find your equation • So why do we need both types of vector multiplication? • Let’s compare and contrast • Both operations need two vectors • The dot product produces a scalar, the cross product a vector • What happens in each case if the two vectors are perpendicular? – Dot product is zero – Cross product is maximum • The dot product can be used to project one vector on to another • The cross product can be used to find a vector that is perpendicular to two given vectors • The dot product generalizes to any dimension • The cross product only exists in 3-space • Both involve the lengths of the two input vectors and the angle between them