Lec4-billionarch97-2

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ECE8833 Polymorphous and Many-Core Computer Architecture
Lecture 4 Billion-Transistor Architecture 97 (Part II)
Prof. Hsien-Hsin S. Lee
School of Electrical and Computer Engineering
Practitioners’ Groups
Every one has an acronym ! 
• IRAM
– Implementation at Berkeley
• CMP
– Lead to Sun Niagra and the multicore (r)evolution
• SMT
– Intel HyperThreading (arguably Intel first envisioned the
idea), IBM Power5, Alpha 21464
– Many credit this technology to UCSB’s multistreaming
work in early 1990s.
• RAW
– Lead to Tilera64
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C. E. Kozyrakis, S. Perissakis, D. Patterson, T.
Anderson, K. Asanovic, N. Cardwell, R. Fromm, J.
Golbus, B. Gribstad, K. Keeton, R. Thomas, N.
Treuhaft, K. Yelick
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Mission Statement
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Future Roadblocks that Inspires IRAM
• Latency issues
– Continuingly increased performance gap between processor and
memory
– DRAM optimized for density, not speed
• Bandwidth issues
– Off-chip bus
• Slow and narrow
• high capacitance, high energy
– Especially, scientific codes, database, etc.
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IRAM Approach
• Move DRAM closer to processor
– Enlarge on-chip bandwidth
• Fewer I/O pins
– Smaller package
– Serial interface
 Anything look familiar?
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IRAM Chip Design Research
• How much larger and slower is a processor designed in a straight DRAM process
vs. a standard logic process
– Microprocessor fab offers fast transistors fo fast logic and many metal layers for
accelerating communication and simplifying power distribution
– DRAM fabs offer many poly layers to give small DRAM cells and low leakage for low
refresh rate
• Speed of page buffer vs. registers and cache
• New DRAM interface based on fast serial links (2.5Gbit/s or 300 MB/s per pin)
• Quantify Bandwidth vs. Area/Power tradeoff
• Area overhead for IRAM vs. a DRAM
• Extra power dissipation for IRAM vs. a DRAM
• Performance of IRAM with same area and power as DRAM (“processor for free)
Source: David Patterson’s slide in his IRAM Overview talk
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IRAM Architecture Research
• How much slower can a processor with a high bandwidth
memory be and yet be as fast as a conventional computer?
(very interesting point)
• Compare memory management schemes (e.g., vector
registers, scratch pad, wide TLB/cache)
• Compare scheme for running large programs, i.e., span
multiple IRAMs
• Quantify value of compact programs and data (e.g., compact
code, on-the-fly compression)
• Quantify pros and cons of standard instruction set vs.
custom IRAM instruction set
Source: David Patterson’s slide in his IRAM Overview talk
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IRAM Compiler Research
• Explicit SW control of memory management vs. conventional
implicit HW designs
–
–
–
–
Protection (software fault isolation)
Paging (dynamic relocation, overlap I/O accesses)
“Cache” control (vector register, scratch pad)
I/O interrupt/polling
• Evaluate benchmark performance in conjunction with
architectural research
–
–
–
–
Number crunching (Vector vs. superscalar)
Memory intensive (database, operating system)
Real-time benchmarks (stability and performance)
Pointer intensive (GCC compiler)
• Impact of Language on IRAM (Fortran 77 vs. HPF, C/C++ vs
Java)
Source: David Patterson’s slide in his IRAM Overview talk
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Potential IRAM Architecture
• “New Model”: VSIW=Very Short Instruction Word!
–
–
–
–
Compact: Describe N operations with 1 short inst. (vector)
Predictable: (real-time) perf. Vs. statistical perf. (cache)
Multimedia ready: choose Nx64b, 2Nx32b, 4Nx16
Easy to get high performance; N operations:
• Are independent
• Use same functional unit
• Access disjoint registers
• Access registers in same order as previous instructions
• Access contiguous memory words or known pattern
• Hides memory latency (and any other latency)
– Compiler technology already developed..
Source: David Patterson’s slide in his IRAM talk
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Berkeley Vector-Intelligent RAM
Why vector processing
•
•
•
•
Scalable design
Higher code density
Run at a higher clock rate
Better energy efficiency due to
easier clock gating for vector /
scalar units
• Lower die temperature to
keep good data retention rate
• On-chip DRAM is sufficient for
embedded applications
• Use external off-chip DRAM as
secondary memory
– Pages swapped between onchip and off-chip DRAMs
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VIRAM-1 Floorplan
•
•
•
•
•
180nm, CMOS, 6-layer copper
125 million transistors, 325 mm2
2 watts @ 200MHz
13MB eDRAM macros from IBM and 4 vector units (total 8KB vector registers)
VRF = 32x64b or 64x32b or 128x16b
64-bit MIPS M5Kc
¼ of 8KB VRF
(Custom layout)
IBM Embedded DRAM
macros, each 13Mbit
[Gebis et al. DAC student contest 04]
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S. J. Eggers, J. S. Emer, H. M. Levy, J. L. Lo, R. L.
Stamm, D. M. Tullsen
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SMT Concept vs. Other Alternatives
Unused
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Execution Time
FU1 FU2 FU3 FU4
Conventional
Superscalar
Single
Threaded
Chip
Fine-grained
Coarse-grained
Multithreading Multithreading Multiprocessor
(CMP)
(cycle-by-cycle (Block Interleaving)
Interleaving)
Simultaneous
Multithreading
(or Intel’s HT)
• Early SMT idea was developed by UCSB (Mario Nemirosky’s group HICSS’94)
• The name SMT was christened by the group at University of Washington ISCA’95
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Exploiting Choice: SMT Inst Fetch Policies
• FIFO, Round Robin, simple but may be too naive
• RR.X.Y
–
–
–
–
X threads for Y instructions
RR1.8
RR.2.4 or RR.4.2
RR.2.8
• What are the main design and/or performance
issue when X > 1
[Tullsen et al. ISCA96]
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Exploiting Choice: SMT Inst Fetch Policies
• Adaptive Fetching Policies
– BRCOUNT (reduce wrong path issuing)
• Count # of br inst in decode/rename/IQ stages
• Give top priority to thread with the least BRCOUNT
– MISSCOUT (reduce IQ clog)
• Count # of outstanding D-cache misses
• Give top priority to thread with the least MISSCOUNT
– ICOUNT (reduce IQ clog)
• Count # of inst in decode/rename/IQ stages
• Give top priority to thread with the least ICOUNT
– IQPOSN (reduce IQ clog)
• Give lowest priority to those threads with inst closest to the head of INT
or FP instruction queues
– Due to that threads with the oldest instructions will be most prone
to IQ clog
• No Counter needed
[Tullsen et al. ISCA96]
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Exploiting Choice: SMT Inst Fetch Policies
[Tullsen et al. ISCA96]
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Alpha 21464 (EV8)
• Leading-edge process technology
–
–
–
–
–
1.2 to 2.0GHz
0.125m CMOS
SOI-compatible
Cu interconnect, 7 metal layers
Low-k dielectrics
• Chip characteristics
– 1.2V Vdd, 250W (EV6: 72W and EV7: 125W)
– 250 million transistors, 350mm2
– 1100 signal pins in flip chip packaging
Slide Source: Dr. Joel Emer
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EV8 Architecture Overview
• Enhanced OoO execution
• 8-wide issue superscalar processor
• Large on-die L2 (1.75MB)
• 8 DRDRAM channels
• On-chip router for system interconnect
• Directory-based ccNUMA for up to 512-way SMP
• 4-way SMT
Slide Source: Dr. Joel Emer
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SMT Pipeline
• Replicated
• Shared resources
– PCs
– Register maps
Fetch
Decode/
Map
–
–
–
–
–
Queue
Reg
Read
RF
Instruction queue
First and second level caches
Translation buffers
Branch predictor
Execute
Dcache/
Store
Buffer
Reg
Write
Retire
PC
Register
Map
Regs
Dcache
Regs
Icache
Slide Source: Dr. Joel Emer
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Intel HyperThreading
• Intel Xeon Processor, Xeon MP Processor, and ATOM
• Enable Simultaneous Multi-Threading (SMT)
– Exploit ILP through TLP (—Thread-Level Parallelism)
– Issuing and executing multiple threads at the same snapshot
• Appears to be 2 logical processors
• Share the same execution resources
• Duplicate architectural states and certain microarchitectural states
– IPs, iTLB, streaming buffer
– Architectural register file
– Return stack buffer
– Branch history buffer
– Register Alias Table
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Sharing Resource in Intel HT
• P4’s TC (or ROM) is alternatively accessed per cycle for
each logical processor unless one is stalled due to TC miss
• TLB shared with logical processor ID but partitioned
– X86 does not employ ASID
– Hard-partitioning appears to be the only option to allow HT
•
•
•
•
•
•
op queue (into ½) after fetched from TC
ROB (126/2 in P4)
LB (48/2 in P4)
SB (24/2 or 32/2 in P4)
General op queue and memory op queue (1/2)
Retirement: alternating between 2 logical processors
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HT in Intel ATOM
32KB
•
•
•
•
•
•
First In-order processor with HT
HT claimed to enlarge silicon
asset by 8%
Claimed 30% performance
increase at 15% power increase
Shared cache space
deprived/competed between
threads
No dedicated Multiplier – use
SIMD Multiplier
No dedicated Int Divider - use FP
Divider
512KB
24KB
25mm2 @45nm
Source: Microprocessor Report and Intel
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L. Hammond, B. A. Nayfeh, K. Olukotun
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Main Argument
• Single thread of control has limited parallelism (ILP is dead)
• Cost of the above is prohibitive due to complexity
• Achieving parallelization with SW, not HW
– Inherently parallel multimedia application
– Widespread Multi-tasking OS
– Emerging parallel compilers (ref. SUIF), mainly for loop-level parallelism
• Why not SMT?
– Interconnect delay issue
– Partitioning is less localized than CMP
• Use relatively simple single-thread processor
– Exploit only “modest” amount of ILP
– Execute multiple threads in parallel
• Bottom line
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Architectural Comparison
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Single Chip Multiprocessor
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Commercial CMP (AMD Phenom II Quad-Core)
•
•
•
•
•
•
AMD K10 (Barcelona)
Code name “Deneb”
45nm process
4 cores, private 512KB L2
Shared 6MB L3 (2MB in Phenom)
Integrated Northbridge
– Up to 4 DIMMs
• Sideband Stack optimizer (SSO)
– Parallelize many POPs and PUSHs
(which were dependent on each
other)
• Convert them into pure loads/store
instructions
– No uops in FUs for stack pointer
adjustment
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Intel Core i7 (Nehalem)
• 4-core
• HT support each core
• 8MB shared L3
• 3 DDR3 channels
• 25.6GB/s memory BW
• Turbo Boost Technology
– New P-state (Performance)
– DFVS when workloads
operated under max power
– Same frequency for all cores
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Ultra Sparc T1
•
•
•
•
•
•
Up to Eight cores, each 4-way threaded
Fine-grained multithreading
– a thread-selection logic
• Take out threads that encounter long
latency events
– Round-robin cycle-by-cycle
– 4 threads in a group share a processing
pipeline (Sparc pipe)
1.2 GHz (90nm)
In-order, 8 instructions per cycle (single issue
from each core)
1 shared FPU
Caches
– 16K 4-way 32B L1-I
– 8K 4-way 16B L1-D
– Blocking cache (reason for MT)
– 4-banked 12-way 3MB L2 + 4 memory
controllers. (shared by all)
– Data moved between the L2 and the cores
using an integrated crossbar switch to
provide high throughput (200GB/s)
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Ultra Sparc T1
• Thread-select logic marks a thread inactive based
on
– Instruction type
• A predecode bit in the I-cache to indicate long-latency instruction
– Misses
– Traps
– Resource conflicts
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Ultra Sparc T2
•
•
•
•
•
•
•
•
•
•
•
•
A fatter version of T1
1.4GHz (65nm)
8 threads per core, 8 cores on-die
1 FPU per core (1 FPU per die in T1), 16 INT EU (8 in T1)
L2 increased to 8-banked 16-way 4MB shared
8 stage integer pipeline ( as opposed to 6 for T1)
16 instructions per cycle
One PCI Express port (x8 1.0)
Two 10 Gigabit Ethernet ports with packet classification and filtering
Eight encryption engines
Four dual-channel FBDIMM memory controllers
711 signal I/O,1831 total
• Subsequent T2 Plus contains 2 sockets: 16 cores / 128 threads
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Sun ROCK Processor
• 16-core, two threads per core
• Hardware scout threading (runahead)
– Invisible to SW
– Long latency inst starts auto HW scout
• L1 D$ miss
• Micro-DTLB miss
• Divide
– Warm up branch predictor
– Prefetch memory
• Execute Ahead (EXE)
– Retire independent instructions while
scouting
• Simultaneous Speculative Threading
(SST) [ISCA’09]
– Two hardware threads for one program
– Runahead speculatively executes under a
cache miss
– OoO retirement
• HTM Support
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Many-Core Processors
•
•
•
•
2KB Data Memory
3KB Instruction Memory
No coherence support
2 FMACs
• Next-gen will have 3Dintegrated memory
– SRAM first
– DRAM in the future
Intel Teraflops
(Polaris)
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E. Waingold, M. Taylor, D. Srikrishna, V. Sarkar, W.
Lee, V. Lee, J. Kim, M. Frank, P. Finch, R. Barua, J.
Babb, S. Amarasinghe, A. Agarwal
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MIT RAW Design Tenet
• Long wire across chip will be the constraint
• Exposed architecture to software (parallelizing compilers)
– Explicit parallelization
– Pins
– Communication
• Use tile-based architecture
– Similar designs sponsored by DARPA PCA program: UT TRIPS,
Stanford Smart Memories
• Simple Point-to-point static routing network
–
–
–
–
One cycle across each tile
Scalable (than bus)
Harnessed by compiler with precise count of wire hops
Use dynamic router to support memory accesses that cannot be
analyzed statically.
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Application Mapping on RAW
Video
Data
Stream
Frame Buffer
And Screen
Four-way
parallelized
scalar code
Two-way threaded
Java program
httpd
[Taylor IEEE MICRO’02]
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Fast Inter-tile ALU
forwarding : 3 cycles
Custom Data
Path Pipeline
(by Compiler)
Zzzz..
Sleep Mode
(power saving)
37
Scalar Operand Network Design
Non-Pipelined Scalar Operand Network
Pipelined w/ Bypass Link
Pipelined w/ Bypass Link and Multiple ALUs
Lots of live values in the SON
[Taylor et al. HPCA’03]
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Communication Scalability Issue
Routing
area
Large
MUX
Complex
Compare logic
• RB (# of result bus) * WS (window size) compares made per cycle
• Long, dense wire elongates cycle time
– Pipeline the wire
• Cost of processing incoming information is high
• Similar problem in bus-based snoopy cache protocol
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Scalar Operand Network
RegFile
RegFile
RegFile
Multiscalar
Operand Network
(distributed ILP machine)
RegFile
RegFile
RegFile
Switch
RegFile
RegFile
RegFile
Scalar Operand Network
On a 2-D, p2p interconnect
(e.g., Raw or TRIPS)
[Taylor et al. HPCA’03]
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Mapping Operations to Tile-based Architecture
RegFile
>>
RegFile
*
RegFile
ld a
i = a[j];
q = b[i];
r = q+j;
s = q >> 3;
t = r * s;
b[j] = l;
b[t] = t;
• Done at
RegFile
RegFile
+
RegFile
ld b
st b
st b
– Compile time (RAW)
– Or Runtime
• “Point-to-point” 2D mesh
• Tradeoff
– Computation vs.
Communication
– Compute Affinity (data
flow through fewer hops)
• How to maintain control
flow-control
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RAW Core-to-Core Communication
• Static Router
– Place-and-route wires by software
– P2p scalar transport
– Compilers (or assembly writers) handle predictable
communication
• Dynamic Router
– Transport dynamic, unpredictable operations
• Interrupts
• Cache misses
– Unpredictable communication at compile-time
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Architectural Comparison
RAW
Superscalar
Multiprocessor
• Raw replace a bus of a superscalar with switched network
• Switched network is tightly integrated into processor’s pipeline to support singlecycle message injection and receive operations
• Raw software (compiler) has to implement functions such as instruction
scheduling, dependency checking, etc.
• Raw yields complexity to software so that more hardware can be used for ALU
and memory
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RAW’s Four On-Chip Mesh Networks
Compute
Pipeline
8 32-bit channels
Registered at input  longest wire = length of tile
[Slide Source: Michael B. Taylor]
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Raw Architecture
[Slide Source: Volker Strumpen]
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Raw Compute Processor Pipeline
Fast ALU-tonetwork (4 cycles)
R24-27 map to 4
on-chip physical
networks
0-cycle local
bypass
[Taylor IEEE MICRO’02]
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RAW Processor Tile
Each tile contains
• Tile processor
– 32-bit MIPS, 8-stage in-order,
single issue
– 32KB instruction memory
– 32KB data cache (not
coherent, user managed)
• Switch processor
– 8K-instruction memory
– Executes basic move and
branch instructions
– Transfer between local switch
and neighbor switches
• Dynamic Router
– Hardware control (not directly
under programmer’s control)
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Raw Programming
• Compute the sum c=a+b across four tiles:
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Data Path: Zoom 1
• Stateful hardware: local data memory (a,c), register (b) and both static
networks (snet1 and 2)
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Zoom 2: Processor Datapaths
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Zoom 2: Switch Datapaths (+-tile processor)
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Raw Assembly
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RAW On-Chip Network
• 2D Mesh
– Longest wire is no greater than one side of a tile
– Worst case: 6 hops (or cycles) for 16 tiles
• 2 Static Routers, “point-to-point,” each has
– A 64KB SW-managed instruction cache
– A pair of routing crossbars
– Example:
Tile 1 (receiver)
Tile 0 (sender)
or $csto, $0, $5
nop route $csto->$cEo2 #SWITCH0
nop route $cWi2->$csti2 #SWITCH1
and $5, $5, $csti2
• 2 Dynamic Routers
– Dimension-ordered routing by hardware
– Example:
Tile 0 (sender)
lui
ihdr
or
ld
$3, $0, 15
$cgno, $3, 0x0200 #header msg len=2
$cgno,$0,$9
#sent word1
$cgno,$0,$csti
#sent word2
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Tile 15 (receiver)
or $2, $cgni, $0 #word1
or $3, $cgni, $0 #word2
53
Control Orchestration Optimization
• Orchestrated by the Raw compiler
• Control localization
– Hide control flow sequence within a “macro-instruction” assigned to a tile
: One instruction
macroin
s
[Lee et al. ASPLOS’98]
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Example of RAW Compiler Transformation
Initial Code
Transformatio
n
y
z
a
y
=
=
=
=
a+b;
a*a;
y*a*5;
y*b*6;
Instruction
Partitioner
Global Data
Partitioner
Data & Inst
Placer
Communication
Code Gen
read(a)
read(b)
y_1
= a+b
z_1
= a*a
tmp_1 = y_1*a
a_1
= tmp_1*5
tmp_2 = y_1*b
y_2
= tmp_2*6
write(z)
write(a)
write(y)
read (a)
read (b)
z_1 = a*a
y_1 = a+b
write(z)
tmp_2 = y_1*b
tmp_1 = y_1*a
y_2 = tmp_2*6
a_1=tmp_1*5
write(y)
write(a)
Event
Scheduler
Initial Code Transformation
[Lee et al. ASPLOS’98]
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Example of RAW Compiler Transformation
read (a)
read (b)
z_1 = a*a
y_1 = a+b
read (a)
read (b)
z_1 = a*a
y_1 = a+b
{a,z}
write(z)
tmp_2 = y_1*b
write(z)
tmp_2 = y_1*b
tmp_1 = y_1*a
y_2 = tmp_2*6
a_1=tmp_1*5
write(y)
{b,y}
tmp_1 = y_1*a
y_2 = tmp_2*6
a_1=tmp_1*5
write(y)
write(a)
Instruction Partitioner
Global
Data
Partitioner
write(a)
{a,z}
{b,y}
P0
P1
Data & Inst Placer
[Lee et al. ASPLOS’98]
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Example of RAW Compiler Transformation
read (b)
read (a)
send (a)
z_1 = a*a
y_1 = a+b
a=rcv()
write(z)
route(P0,S1)
route(S0,P1)
route(S1,P0)
route(P1,S0)
send(y_1)
tmp_2 = y_1*b
y_1=rcv()
tmp_1 = y_1*a
y_2 = tmp_2*6
a_1=tmp_1*5
write(y)
write(a)
P0
S0
S1
P1
Communication Code Gen
[Lee et al. ASPLOS’98]
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Example of RAW Compiler Transformation
read (a)
route(P0,S1)
route(S0,P1)
send (a)
route(S1,P0)
route(P1,S0)
z_1 = a*a
read (b)
a=rcv()
y_1 = a+b
write(z)
send(y_1)
y_1=rcv()
tmp_2 = y_1*b
tmp_1 = y_1*a
y_2 = tmp_2*6
a_1=tmp_1*5
write(y)
write(a)
P0
S0
S1
P1
Event Scheduler
[Lee et al. ASPLOS’98]
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Raw Compiler Example
Assign instructions to the tiles,
maximizing locality.
Generate the static router
instructions to transfer
Operands & streams tiles.
tmp3 = (seed*6+2)/3
v2 = (tmp1 - tmp3)*5
v1 = (tmp1 + tmp2)*3
v0 = tmp0 - v1
….
seed.0=seed
pval1=seed.0*3.0
pval5=seed.0*6.0
pval4=pval5+2.0
seed.0=seed
pval0=pval1+2.0
tmp3.6=pval4/3.0
tmp3=tmp3.6
tmp0.1=pval0/2.0
pval1=seed.0*3.0
v1.2=v1
v3.10=tmp3.6-v2.7
v2.4=v2
pval5=seed.0*6.0
pval0=pval1+2.0
tmp0=tmp0.1
v3=v3.10
pval2=seed.0*v1.2
pval3=seed.o*v2.4
pval4=pval5+2.0
tmp1.3=pval2+2.0
tmp0.1=pval0/2.0
tmp2.5=pval3+2.0
tmp0=tmp0.1
v1.2=v1
v2.4=v2
pval2=seed.0*v1.2
pval3=seed.o*v2.4
tmp1.3=pval2+2.0
tmp2.5=pval3+2.0
tmp3.6=pval4/3.0
tmp1=tmp1.3
tmp2=tmp2.5
pval7=tmp1.3+tmp2.5
tmp3=tmp3.6
pval6=tmp1.3-tmp2.5
tmp1=tmp1.3
v1.8=pval7*3.0
v2.7=pval6*5.0
pval7=tmp1.3+tmp2.5
v0.9=tmp0.1-v1.8
v1=v1.8
v0=v0.9
v3.10=tmp3.6-v2.7
v1.8=pval7*3.0
v0.9=tmp0.1-v1.8
v2=v2.7
v3=v3.10
tmp2=tmp2.5
pval6=tmp1.3-tmp2.5
v2.7=pval6*5.0
v2=v2.7
v1=v1.8
v0=v0.9
[Slide Source: Michael B. Taylor]
ECE8833 H.-H. S. Lee 2009
59
Scalability
180 nm, 16 tiles
1 cycle
90 nm, 64 tiles
Just stamp out more tiles!
Longest wire, frequency, design and verification complexity
all independent of issue width.
Architecture is backwards compatible.
[Slide Source: Michael B. Taylor]
ECE8833 H.-H. S. Lee 2009
60
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