Chapter 3: Motion in a Plane • • • • • • • Vector Addition Velocity Acceleration Projectile motion Relative Velocity CQ: 1, 2. P: 3, 5, 7, 13, 21, 31, 39, 49, 51. Two Dimensional Vectors • Displacement, velocity, and acceleration each have (x, y) components • Two methods used: • geometrical (graphical) method • algebraic (analytical) method • / 2 Graphical, Tail-to-Head 3 Addition Example • Giam (11) Order Independent (Commutative) 5 Subtraction, tail-to-tail 6 Subtraction Example • Giam (19) Algebraic Component Addition • trigonometry & geometry • “R” denotes “resultant” sum • Rx = sum of x-parts of each vector • Ry = sum of y-parts of each vector 8 Vector Components 9 Examples • Magnitude || (g4-5) Notation, Example • Component Example Animated • Phet Vectors 10 Trigonometry o sin h a cos h h o a o tan a 11 Using your Calculator: Degrees and Radians sin 30 0.5 Check this to verify your calculator is working with degrees sin 60 0.866 cos 30 0.866 cos 60 0.5 12 Example: h o Given: = 10°, h = 3 a Find o and a. o sin 10 3 a cos10 3 3 sin 10 o o 0.52 3 cos10 a a 2.95 13 Inverse Trig • Determine angle from length ratios. • Ex. o/h = 0.5: 1 sin (0.5) 30 • Ex. o/a = 1.0: 1 tan (1.0) 45 14 Pythagorean Theorem h o a h 2 2 o 2 a Example: Given, 2 3 h o = 2 and a = 3 49 h Find h h 13 2 2 2 2 2 h 13 3.605 15 Azimuth: Angle measured counterclockwise from +x direction. Examples: East 0°, North 90°, West 180°, South 270°. Northeast = NE = 45° 16 Check your understanding: What are the Azimuth angles? A: 180° B: 60° 70° C: 110° Note: All angles measured from east. 17 Components: Given A = 2.0m @ 25°, its x, y components are: Ax A cos 2.0 cos 25 1.81m Ay A sin 2.0 sin 25 0.85m Check using Pythagorean Theorem: A A A 1.81 0.85 1.9996 2.0 2 x 2 y 2 2 18 Vector Addition by Components: Rx A cos A B cos B Ry A sin A B sin B R R R 2 x 2 y Ry tan 180(quads.II , III ) Rx 1 19 Example Vector Addition R = (10cm, 0°) + (10cm, 45°): Rx Ax Bx 10 cos 0 10 cos 45 Ry Ay By 10 sin 0 10 sin 45 Rx 10 7.07 17.07 Ry 0 7.07 7.07 R R R 17.07 7.07 18.5cm 2 x 2 y 2 2 20 (cont) Magnitude, Angle: Ry tan 180(quads.II , III ) Rx 1 7.07 tan 0 22.5 17.07 1 R 18.5cm at 22.5 above x axis 21 General Properties of Vectors • size and direction define a vector • location independent • change size and/or direction when multiplied by a constant • Vector multiplied by a negative number changes to a direction opposite of its original direction. • written: Bold or Arrow 22 these vectors are all the same 23 Multiplication by Constants A 0.5A -A -1.2A 24 Projectile Motion • • • • • • • • time = 0: e.g. baseball leaves fingertips time = t: e.g. baseball hits glove Horizontal acceleration = 0 Vertical acceleration = -9.8m/s/s Horizontal Displacement (Range) = Dx Vertical Displacement = Dy Vo = launch speed o = launch angle Range vs. Angle 26 Example 1: 6m/s at 30 vo = 6.00m/s o = 30° xo = 0, yo = 1.6m; x = R, y = 0 vox vo cos o 6.00 cos 30 5.20m / s voy vo sin o 6.00 sin 30 3.00m / s 27 Example 1 (cont.) Step 1 Dy voyt a y t 1 2 2 1.6 6 sin 30t (9.8)t 1 2 1.6 3t 4.9t 2 2 4.9t 3t 1.6 0 2 28 Quadratic Equation ax bx c 0 2 b b 2 4ac x 2a a 4.9 4.9t 3t 1.6 0 2 b 3 c 1.6 29 Example 1 (cont.) a 4.9 b b 2 4ac x 2a b 3 c 1.6 3 (3) 2 4(4.9)( 1.6) t 2(4.9) 3 6.353 t 2(4.9) t 0.342 t 0.954 End of Step 1 30 Example 1 (cont.) Step 2 Dx voxt a x t voxt 1 2 2 (ax = 0) Dx vo cos ot 6 cos 30(0.954) 4.96m “Range” = 4.96m End of Example 31 Relative Motion • • • • • Examples: people-mover at airport airplane flying in wind passing velocity (difference in velocities) notation used: velocity “BA” = velocity of B – velocity of A 32 Summary • • • • Vector Components & Addition using trig Graphical Vector Addition & Azimuths Projectile Motion Relative Motion 33 R = (2.0m, 25°) + (3.0m, 50°): Rx Ax Bx 2.0 cos 25 3.0 cos 50 Ry Ay By 2.0 sin 25 3.0 sin 50 Rx 1.81 1.93 3.74 Ry 0.84 2.30 3.14 R R R 3.74 3.14 4.88m 2 x 2 y 2 2 34 (cont) Magnitude, Angle: R R R 3.74 3.14 4.88m 2 x 2 y 2 2 Ry tan 180(quads.II , III ) Rx 1 3.14 tan 0 40.0 3.74 1 35 PM Example 2: vo = 6.00m/s o = 0° xo = 0, yo = 1.6m; x = R, y = 0 vox vo cos o 6.00 cos 0 6.00m / s voy vo sin o 6.00 sin 0 0m / s 36 PM Example 2 (cont.) Step 1 Dy voyt a y t 1 2 2 1.6 6 sin 0t (9.8)t 1 2 1.6 0 4.9t 2 2 4.9t 1.6 2 1.6 t 0.571 4.9 37 PM Example 2 (cont.) Step 2 Dx voxt a x t voxt 1 2 2 (ax = 0) Dx vo cos ot 6 cos 0(0.571) 3.43m “Range” = 3.43m End of Step 2 38 PM Example 2: Speed at Impact t 0.571s vx vox axt v y voy a y t vx 6 (0)t 6m / s v y (0) (9.8)0.571 5.59m / s v v v (6) (5.59) 8.20m / s 2 x 2 y 2 2 39 1. v1 and v2 are located on trajectory. 6 5 y(m) 4 3 2 v1 1 0 0 2 4 6 8 10 12 14 x(m ) v1 Dv v2 a 40 v1 Q1. Given locate these on the trajectory and form Dv. v2 6 5 y(m) 4 3 2 1 0 0 2 4 6 8 10 12 14 x(m ) v1 Dv v2 41 Kinematic Equations in Two Dimensions v y voy a y t vx vox axt Dx 12 (vox vx )t 2 1 Dx voxt 2 a x t Dy 12 (voy v y )t 2 1 Dy voyt 2 a yt v v 2a x Dx v v 2a y Dy 2 x 2 ox 2 y 2 oy * many books assume that xo and yo are both zero. 42 Velocity in Two Dimensions vavg Dr Dt • vavg // Dr • instantaneous “v” is limit of “vavg” as Dt 0 43 Acceleration in Two Dimensions Dv aavg Dt • aavg // Dv • instantaneous “a” is limit of “aavg” as Dt 0 44 Conventions • ro = “initial” position at t = 0 • r = “final” position at time t. 45 Displacement in Two Dimensions Dr r ro Dr ro r r ro Dr 46 Acceleration ~ v change • 1 dim. example: car starting, stopping 47 Acceleration, Dv, in Two Dimensions 48 Ex. Vector Addition • Add A = 3@60degrees azimuth, plus B = 3@300degrees azimuth. • Find length of A+B, and its azimuth. Sketch the situation. Ex.2: • 10cm@10degrees + 10cm@30degrees • Length and azimuth? Calculate F3 • • • • • • • • F1 = 8@60, F2 = 5.5@-45 F1 + F2 + F3 = 0 F3 = -(F1 + F2) Rx = 8cos60+5.5cos(-45)=7.89 Ry = 8sin60+5.5sin(-45)=3.04 R = 8.46 Angle = tan-1(3.04/7.89) = 21 deg above +x axis Answer book wants is 180 off this angle! Addition by Parts (Components) 52